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CSCA Game Info

csca game info

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#1 casper667

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Posted 23 August 2012 - 09:05 PM

CSCA Game Info v1.0.1
By: Casper Gaming (Casper667)
Last Update: August 23, 2012

Introduction
This script draws some additional information on the title screen, as well as opening a file at game start/exit(commercial games may use this feature in demo's to prompt the player to buy the full version).

Features
- Can draw a version number on title screen.
- Can draw copyright info on the title screen.
- Can open a file at game start and game exit.

Screenshots
Spoiler


How to Use
Place in your materials section. Script requires additional setup. Further instructions in script.

Version history
Version 1.0.1
-Bugfix, game info no longer appears above load window.

Script
Text file is found here(copy and paste everything into your script editor in the materials section): LINK

FAQ
None yet.

Credit
Casper Gaming

Terms
Free to use in commercial or noncommercial projects as long as all my other terms are followed:
http://www.caspergam...rms_of_use.html

Edited by casper667, 07 September 2012 - 01:35 PM.


#2 Sievn

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Posted 23 August 2012 - 09:06 PM

Another Amazing script from you!
keep up the great Job..

Do you accept suggestions or ideas for new scripts?

Edited by Sievn, 23 August 2012 - 09:06 PM.


#3 casper667

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Posted 23 August 2012 - 09:16 PM

I browse script requests to get ideas sometimes, but I do not take requests. Most of my scripts are created because there are no scripts similar to them and I want the feature in my own game.

#4 Sievn

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Posted 23 August 2012 - 09:20 PM

ok well, in the begginning of the game I am creating, you are able to chose the class of your character (Their is already script that could do that, its an Actor Generator where you could pick the name and class and face of your character.. how ever it does not let you have default weapon based on class).

If possible , is their a script to make the default weapon of the character change based on the class of the character?

If you want you could make it and it could be useful for your game as well.

#5 DarthVollis

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Posted 23 August 2012 - 09:34 PM

That is already done with ACE. I have different weapons for my Classes.

MoogleFantasy_zpse4aab1d3.gif


#6 Sievn

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Posted 23 August 2012 - 09:39 PM

That is already done with ACE. I have different weapons for my Classes.


I meant starting weapon.
I want based on diffrent classes you get diffrent starting weapon.

My main problem is with bestiary because beastiary adds weapon that I cannot use.

Edited by Sievn, 23 August 2012 - 10:01 PM.


#7 DarthVollis

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Posted 23 August 2012 - 10:24 PM

You have to add them to the class traits.

MoogleFantasy_zpse4aab1d3.gif


#8 casper667

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Posted 26 August 2012 - 09:00 PM

Small update:

Version 1.0.1
-Bugfix, game info no longer appears above load window.

Edited by casper667, 26 August 2012 - 09:00 PM.






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