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CSCA Colosseum

csca colosseum

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#1 casper667

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Posted 07 September 2012 - 02:28 PM

CSCA Colosseum v1.1
By: Casper Gaming (Casper667)
Last Update: September 11, 2012

Introduction
This script will add a colosseum scene to your game, where players can fight troops to win items.

Features
- Colosseum scene.
- Customizable rewards.

Screenshots
Spoiler

Spoiler


How to Use
Place in your materials section. Setup required. Instructions in script.

Script
Text file is found here(copy and paste everything into your script editor in the materials section): LINK
Requires CSCA Core Script to work properly - Get it here!

Addons
Spoiler


FAQ
Q. How do I call the colosseum scene?
A. Make this script call: SceneManager.call(CSCA_Scene_Colosseum)

Credit
Casper Gaming

Terms
http://www.caspergam...rms_of_use.html

Edited by casper667, 11 September 2012 - 03:16 PM.


#2 Tsukihime

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Posted 07 September 2012 - 02:48 PM

Any support for something like

Battle 2 requires battle 1 to be completed
Battle 3 requires battle 2 to be completed
...

I guess it would be easiest to tie it to a variable which tracks the "highest arena battle completed" or something.

Also, maybe support for arbitrary unlock conditions, allowing users to type in a script condition and then evaluate to true/false?

Edited by Tsukihime, 07 September 2012 - 02:49 PM.

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#3 casper667

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Posted 07 September 2012 - 03:02 PM

I'll look into it, like I said this is just meant to be a base script and addons to provide additional functionality(like wagers) will be added later when I have time to make them. Thanks for giving me another idea for an addon though :)

Edited by casper667, 07 September 2012 - 03:03 PM.


#4 DarthVollis

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Posted 07 September 2012 - 04:15 PM

Can we make different Brackets, like cups? Bronze, Silver, Gold, Platinum just as an example. I would like them in different tabs. Just like Tsukihime said - Bronze would need to be finished to get into Silver and so on.

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#5 WCouillard

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Posted 07 September 2012 - 05:08 PM

When it can work on a wager system, I'm in. Until then, I'll be watching this thread. =)

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#6 Tammsyn

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Posted 07 September 2012 - 05:19 PM

is it possible instead of gameover if you loose then you loose money or something but get restored somewhat

#7 casper667

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Posted 07 September 2012 - 07:59 PM

is it possible instead of gameover if you loose then you loose money or something but get restored somewhat


Currently if you lose, you don't get a gameover but rather you're left damaged and with no winnings. I am working on a wager system as an addon, but I don't know when it will be done.

#8 Tammsyn

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Posted 08 September 2012 - 02:31 AM

oh i got game over when i lost :s

#9 casper667

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Posted 08 September 2012 - 09:52 AM

Hmm, that doesn't happen when I test it. Do you have any scripts that affect the battle scene?

#10 Lionheart

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Posted 08 September 2012 - 11:31 AM

But how does it work? Where the called script?!?

#11 casper667

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Posted 08 September 2012 - 11:36 AM

Argh, I knew I was forgetting something! You call the scene with

SceneManager.call(CSCA_Scene_Colosseum)

#12 Lionheart

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Posted 08 September 2012 - 12:38 PM

Thanks!!!Great Script!!! : )

But how do you resize the images of enemies!?
I get small and pixate!
Thanks in advance!

Edited by Lionheart, 08 September 2012 - 12:38 PM.


#13 casper667

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Posted 08 September 2012 - 12:52 PM

The enemies are arranged how they are in the troop window(in editor) and battle scene(in game), they will be resized down a bit since the enemy preview window is smaller than the enemy troop display in the battle scene. Should work with all resolutions, let me know if it doesn't for some reason.

Edited by casper667, 08 September 2012 - 12:52 PM.


#14 Lionheart

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Posted 08 September 2012 - 12:56 PM

Boh ... happens to me with any enemy, even the most 'small!

#15 Tammsyn

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Posted 08 September 2012 - 04:55 PM

yh im using yami's battle script

#16 Lionheart

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Posted 11 September 2012 - 05:09 AM

Any support for something like

Battle 2 requires battle 1 to be completed
Battle 3 requires battle 2 to be completed


And why 'does not make that next to the name of the enemy was a show_icon to show an icon that identifies the rank of the enemy!?

E, D, C, B, A, S. ;)

#17 casper667

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Posted 11 September 2012 - 03:16 PM

Script has been updated to make it more addon friendly. The first addon has also been released, it's a basic Wager System. You'll need the new version of CSCA Core Script and CSCA Colosseum to use the Wager addon.


yh im using yami's battle script

Which specific battle script of Yami's are you using?

Edited by casper667, 11 September 2012 - 03:18 PM.


#18 Akrium

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Posted 11 September 2012 - 06:00 PM

I was actually eventing for my Colosseum in my game, where it would be a chain of battles (Kinda like kingdom hearts), and the prize would be at the end. The only draw back is that it isnt as amazing looking as yours, or as simple as yours XD. Very nice job.

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#19 estriole

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Posted 13 September 2012 - 12:22 AM

actually for the wager system... i guess it would look better if it's
"1. hero blade x 1".
and for the reward window too. it's not good for cosmetic having two numbers beside each other. 1. 1x
:D. just pure cosmetic. i could edit it myself but it's better for you to modify it for other user who have no script knowledge.
btw thx casper for this great script. how i love to make Colosseum for bored player to spend time too.

hope you keep on updating this script to have more feature.

#20 Tammsyn

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Posted 13 September 2012 - 02:55 AM

im using this one
http://yamiworld.wor...t/#comment-1681





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