casper667

csca
CSCA Colosseum

39 posts in this topic

CSCA Colosseum v1.1

By: Casper Gaming (Casper667)

Last Update: September 11, 2012

 

Introduction

This script will add a colosseum scene to your game, where players can fight troops to win items.

 

Features

- Colosseum scene.

- Customizable rewards.

 

Screenshots

Troop Selection

colosseumselect.jpg

Reward window after battle

colosseumrewards.jpg

 

How to Use

Place in your materials section. Setup required. Instructions in script.

 

Script

Text file is found here(copy and paste everything into your script editor in the materials section): LINK

Requires CSCA Core Script to work properly - Get it here!

 

Addons

 

 

Wager System

 

 

This addon requires CSCA Colosseum v1.1 +.

Introduction:

This script will add a wager system to the Colosseum.

 

Screenshots:

 

 

colosseumwager.jpg

 

 

 

Script:

Text file is found here(make sure it is pasted below CSCA Colosseum): LINK

 

 

 

 

 

 

FAQ

Q. How do I call the colosseum scene?

A. Make this script call: SceneManager.call(CSCA_Scene_Colosseum)

 

Credit

Casper Gaming

 

Terms

http://www.caspergam...rms_of_use.html

Edited by casper667
Caveras likes this

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Any support for something like

 

Battle 2 requires battle 1 to be completed

Battle 3 requires battle 2 to be completed

...

 

I guess it would be easiest to tie it to a variable which tracks the "highest arena battle completed" or something.

 

Also, maybe support for arbitrary unlock conditions, allowing users to type in a script condition and then evaluate to true/false?

Edited by Tsukihime

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I'll look into it, like I said this is just meant to be a base script and addons to provide additional functionality(like wagers) will be added later when I have time to make them. Thanks for giving me another idea for an addon though :)

Edited by casper667

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Can we make different Brackets, like cups? Bronze, Silver, Gold, Platinum just as an example. I would like them in different tabs. Just like Tsukihime said - Bronze would need to be finished to get into Silver and so on.

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is it possible instead of gameover if you loose then you loose money or something but get restored somewhat

 

Currently if you lose, you don't get a gameover but rather you're left damaged and with no winnings. I am working on a wager system as an addon, but I don't know when it will be done.

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Thanks!!!Great Script!!! : )

 

But how do you resize the images of enemies!?

I get small and pixate!

Thanks in advance!

Edited by Lionheart

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The enemies are arranged how they are in the troop window(in editor) and battle scene(in game), they will be resized down a bit since the enemy preview window is smaller than the enemy troop display in the battle scene. Should work with all resolutions, let me know if it doesn't for some reason.

Edited by casper667

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Any support for something like

 

Battle 2 requires battle 1 to be completed

Battle 3 requires battle 2 to be completed

 

And why 'does not make that next to the name of the enemy was a show_icon to show an icon that identifies the rank of the enemy!?

 

E, D, C, B, A, S. ;)

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Script has been updated to make it more addon friendly. The first addon has also been released, it's a basic Wager System. You'll need the new version of CSCA Core Script and CSCA Colosseum to use the Wager addon.

 

 

yh im using yami's battle script

Which specific battle script of Yami's are you using?

Edited by casper667

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I was actually eventing for my Colosseum in my game, where it would be a chain of battles (Kinda like kingdom hearts), and the prize would be at the end. The only draw back is that it isnt as amazing looking as yours, or as simple as yours XD. Very nice job.

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actually for the wager system... i guess it would look better if it's

"1. hero blade x 1".

and for the reward window too. it's not good for cosmetic having two numbers beside each other. 1. 1x

:D. just pure cosmetic. i could edit it myself but it's better for you to modify it for other user who have no script knowledge.

btw thx casper for this great script. how i love to make Colosseum for bored player to spend time too.

 

hope you keep on updating this script to have more feature.

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@tammsyn maybe the problem lies within the battle system. as long as remember the battle system is not yet fully completed(that's why i still stick to victors). try making battle that ok if you lose using event editor. by ticking continue even defeated. see if you get game over or not after that. if yes report to yami for bugfix.

 

edit : apparently it's really bug from yami's script. read the comment about game over when the continue even defeated ticked.

http://yamiworld.wordpress.com/2012/09/07/about-symphony-development/

Edited by estriole

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A great idea, and very good looking. I will be following... to see how this progresses! If tsu's idea is implemented, i can almost pretty much assure you I will be using this script in my project. Keep up the great work Casper!

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