This script adds skill tree functionality.
It adds additional learning conditions that will require you to have certain levels of mastery for some other skills.
Required: Core Learning, Skill Levels
So for example suppose Eric needs to have Fire level 10 to learn Flame.
In the Classes tab, you would first create an entry for Flame.
Then you would tag the learning object with
<slv: skill_id level>
In this case, Fire's ID is 51, so I would write
Now when I go and level up Fire...
You can have as many conditions as you want. Just tag them separately
<slv: 1 5> <slv: 2 8> ...
Edited by Tsukihime, 06 October 2012 - 09:54 AM.