"Normal Attack" attribute that can be applied to skills to make them use the properties set on attack states and whatnot.
I was wondering on the same thing with your Iron/Thorn Armor script.
This is so that physical spells aren't counted as direct hits.
But because this is a personal preference, then I was thinking maybe you'd want to have a tag for skills to set them to work with Thorn Armor and Vampire Weapon.
'Cause maybe someone would like to have--
Body Slam: Tagged with Thorn Armor so that if you Body Slam an enemy you will get hurt by their Thorn Armor, but not tagged with Vampire Weapon because it's not a direct weapon skill (this might be someone's preference).
Powerful Slash: Tagged with Thorn Armor and Vampire Weapon because it's a direct weapon skill
Jagged Rock: Tagged with neither because it's a physical spell, not a direct attack nor a weapon skill.
although the "Normal Attack" attribute works for me. It's just a way of saying they're direct attacks. Heheh. So just wondering.
Edited by Audrey, 16 June 2013 - 12:20 AM.
The Archive Cleric
48% Strength, 23% Bloodlust, 37% Intelligence, 42% Spirit, 28% Vitality and 12% Agility!
My personal character subclasses are
Cleric * Shaman * Soldier