This script adds "Mana Shield" effect to a state.
When this effect is active, all damage will be directed to the battler's MP.
If the battler has no MP, then HP damage will be inflicted as usual.
This handles boundary cases where the amount of damage to be absorbed by
MP is greater than the battler's current MP and the difference will be
inflicted as HP damage.
Script: Download here
Required: Effect Manager (you will need the latest version that does not remove states upon death)
Tag your state with
<eff: mana_shield x>Where x is the amount of damage absorbed by MP, as a percentage.
By default it is 100%, which means you will try to use as much MP as you can.
50% means you will only use half your MP to absorb damage.
200% means each point of MP can absorb 2 points of damage.
Edited by Tsukihime, 28 February 2016 - 12:06 AM.