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#1 Tsukihime

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Posted 08 October 2012 - 01:53 PM

Effect: Banish
-Tsukihime

effect_banish2.JPG

This script adds a "Banish" effect to your item/skill.
When a battler is banished, they will be removed from the battle.

Download

Script: Download here
Required: Effect Manager

Usage

Tag your item/skill with

<eff: banish x>
Where x is the chance of success, as a float (eg: 0.1 = 10%)
You can use the variable `user` to access the attacker's attributes, and the variable `self` to access the target's attributes.

Edited by Tsukihime, 09 March 2016 - 10:55 PM.

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#2 Lionheart

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Posted 30 November 2012 - 01:49 PM

What 's the formula to set 100% success?

#3 Tsukihime

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Posted 30 November 2012 - 02:03 PM

Setting x to 1 should be enough.
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#4 Lionheart

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Posted 30 November 2012 - 02:15 PM

Setting x to 1 should be enough.


It does not work ... maybe because I use Tanketai?!?

Edited by Lionheart, 30 November 2012 - 02:16 PM.


#5 Tsukihime

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Posted 30 November 2012 - 02:21 PM

Possibly. I'm not sure if I tested it on that battle system.
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#6 Lionheart

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Posted 01 December 2012 - 04:57 AM

I understand the problem:
To make "Effect Manager" compatible with "Scene materia", you've suggested replacing "effects" with "effects2" ....
And for now, this script does not work.
In this case you have some advice for me?

Edited by Lionheart, 01 December 2012 - 05:09 AM.


#7 estriole

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Posted 02 December 2012 - 09:53 PM

i think tsukihime meant you to change the 'effect' in victor script side.
not his/her effect manager side.

from your explanation you change his/her effect manager.

#8 Ctelin Ajira

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Posted 03 July 2013 - 10:09 PM

What attributes can one access via the tag, may I ask?



#9 Tsukihime

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Posted 04 July 2013 - 01:05 PM

What do you mean?
You can specify the chance that the target will be banished, and that's it.
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#10 mateusap

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Posted 09 January 2014 - 05:40 PM

Tsukihime, in the banish effect, is possible to make a state with banish function? thanks



#11 Tsukihime

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Posted 09 January 2014 - 10:53 PM

Not with this script.

It would be easy to write such a script using the feature manager, but I'm not interested in doing it myself.

Maybe you can make a request for it.

Edited by Tsukihime, 14 April 2015 - 09:30 AM.

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#12 AJNR

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Posted 10 January 2014 - 01:54 PM

Is there a way to make the Banish temporary? Or is that already answered (Tag State with Banish using Effect Manager and they return after State is removed)?



#13 Tsukihime

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Posted 10 January 2014 - 03:47 PM

No, effect manager only supports items and skills. Effects are applied when the item/skill is used or successfully hits.

That is something the feature manager would handle.

Edited by Tsukihime, 10 January 2014 - 03:48 PM.

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#14 tiagoms

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Posted 08 June 2014 - 01:26 PM

Great Tsukihime! All well?

I am using your script (many of them ...), but I am having difficulty with the compatibility with the script Yami Battle Symphony.

Whenever an actor is banned (Banish), the following error occurs:

"Script 'Window_BattleStatus' line 52: TypeError Ocurred
no implicit conversion from nil to integer


Could you help me?
In my test, I used only:
- Yami Battle Symphony
- Tsukihime - Effect Manager
- Tsukihime - Banish Effec





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