Tsukihime

effect
Banish

14 posts in this topic

Effect: Banish

-Tsukihime

 

effect_banish2.JPG

 

This script adds a "Banish" effect to your item/skill.

When a battler is banished, they will be removed from the battle.

 

Download

 

Script: Download here

Required: Effect Manager

 

Usage

 

Tag your item/skill with

 

<eff: banish x>
Where x is the chance of success, as a float (eg: 0.1 = 10%)

You can use the variable `user` to access the attacker's attributes, and the variable `self` to access the target's attributes.

Edited by Tsukihime
oriceles likes this

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Setting x to 1 should be enough.

 

It does not work ... maybe because I use Tanketai?!?

Edited by Lionheart

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I understand the problem:

To make "Effect Manager" compatible with "Scene materia", you've suggested replacing "effects" with "effects2" ....

And for now, this script does not work.

In this case you have some advice for me?

Edited by Lionheart

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i think tsukihime meant you to change the 'effect' in victor script side.

not his/her effect manager side.

 

from your explanation you change his/her effect manager.

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Is there a way to make the Banish temporary? Or is that already answered (Tag State with Banish using Effect Manager and they return after State is removed)?

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No, effect manager only supports items and skills. Effects are applied when the item/skill is used or successfully hits.

 

That is something the feature manager would handle.

Edited by Tsukihime

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Great Tsukihime! All well?

 

I am using your script (many of them ...), but I am having difficulty with the compatibility with the script Yami Battle Symphony.

 

Whenever an actor is banned (Banish), the following error occurs:

 

"Script 'Window_BattleStatus' line 52: TypeError Ocurred

no implicit conversion from nil to integer

 

 

Could you help me?

In my test, I used only:

- Yami Battle Symphony

- Tsukihime - Effect Manager

- Tsukihime - Banish Effec

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