This script allows you to specify custom gold rate multipliers for your actors.
Script: Download here
Required: Feature Manager
Tag database objects with
<ft: gold_rate x>For some multiplier x, as a float.
1.0 is no multiplier 1.5 is 50% increase 0.5 is 50% decreaseAll multipliers are additive.
The gold you receive from battle is equal to the following formula
gold_received = enemy.gold * gold_party_ability * (actor1.gold_rate + actor2.gold_rate + ... + actorn.gold_rate)Basically, all battle members contribute to the final gold multiplier.
Edited by Tsukihime, 30 March 2016 - 10:17 AM.