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Gold Rate


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#1 Tsukihime


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Posted 13 October 2012 - 10:50 PM

Feature: Gold Rate

This script allows you to specify custom gold rate multipliers for your actors.


Script: Download here
Required: Feature Manager


Tag database objects with

<ft: gold_rate x>
For some multiplier x, as a float.

1.0 is no multiplier
1.5 is 50% increase
0.5 is 50% decrease
All multipliers are additive.

The gold you receive from battle is equal to the following formula

gold_received = enemy.gold * gold_party_ability * (actor1.gold_rate + actor2.gold_rate + ... + actorn.gold_rate)
Basically, all battle members contribute to the final gold multiplier.

Edited by Tsukihime, 30 March 2016 - 10:17 AM.

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#2 Galv


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Posted 13 October 2012 - 11:05 PM

That party of halfling thieves isn't real good in a fight, but farming gold? Totally viable reason to take them for a stroll. :P

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#3 estriole


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Posted 13 October 2012 - 11:37 PM

nice one tsuki. like galv said. low on money? it's time to use 'pirate rush' strategy LOL.

#4 Lord Vectra

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Posted 12 April 2015 - 05:57 PM

This is a nice script

Edited by Vectra, 12 April 2015 - 05:58 PM.

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#5 Marian



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Posted 30 April 2015 - 07:17 PM

I'm a little confused with formula.
Gold party ability(n) is divided by battle members?
I mean if not ex.
100 * n *(1,2) = 120n (one member)
100 * n *(1,2x4) = 480n (four members)
Or its adds 1 for non existing battle members?
100*n*(1,2+1*3) = 420n (one member)
Another thing i want to use thief ratio to 1.2, so if my party will have 4 thieves
100*n*1.2x4 = 480n with double money equipment is 960n if it doesn't matter how many actors have equiped that kind stuff.
But if it was be 100*n*(1.2*1.2*1.2*1*2)= 207n that many i want to get. Don't know how = n.
I just want to know if it possible(or maybe it is working that already) to get bonus 107% for 4 thieves in party, but 44% for only two thieves.

Edited by Marian, 30 April 2015 - 07:29 PM.

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