This script adds a "switch condition" feature to database objects.
It allows you to require a switch to be ON (or OFF) to:
-equip a weapon/armor
-use a skill
Script: Download here
Required: Feature Manager
Tag database objects with
<ft: switch_cond ID value>Where ID is the switch ID and value is either
0 for OFF
1 for ON
A single object can have multiple switch conditions, as separate features.
If any switch conditions are not satisfied, then you can't use it.
Edited by Tsukihime, 30 March 2016 - 10:17 AM.