This script allows you to increase the damage dealt by skills by some fixed percentage when you equip an item.
For example, Flame Sword increases the power of "Flame Strike" skill by 20% when it is equipped, and so the base damage of "flame strike" is now increased by 20% whenever you have that sword on.
Required: Feature Manager, Core: Damage Processing
Tag your equips with
<ft: skill_power skill_id mod>
skill_id is the ID of the skill that you want to modify
mod is the damage modifier, as a float, treated as a percentage.
0 is no increase
0.1 is a 10% increase
-0.1 is a 10% decrease