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Haggle Rate

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#1 Tsukihime

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Posted 23 October 2012 - 06:39 PM

Feature: Haggle Rate
-Tsukihime

Receive discounts at shops when buying things!

Download

Script: http://db.tt/n4aRayJq
Required: Feature Manager

Usage

Tag database objects with
<ft: haggle_rate x>
For some float x representing the haggle rate. For example, 0.5 means you get half-price on everything, whereas 2 means everything is twice as expensive.

Edited by Tsukihime, 27 May 2015 - 10:27 AM.

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#2 dbchest2

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Posted 23 October 2012 - 07:44 PM

aw, rather useful.

#3 TheFaceless

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Posted 23 October 2012 - 08:55 PM

Question: Does this mean that sometimes the price will be at 2x or 0.5x or permanantly 2x or 0.5x?

#4 Tsukihime

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Posted 23 October 2012 - 10:08 PM

Depends on how you use it.

If you put the feature on a state, then the price will change only when the state is active (on the leader)
If you put it on an actor, then the price will always change as long as you are the leader.

So for example if you have a merchant class and you say that they always buy stuff for cheaper...then you would put the feature on them as a class feature.

Edited by Tsukihime, 23 October 2012 - 10:09 PM.

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#5 TheFaceless

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Posted 24 October 2012 - 05:31 AM

wow thats good, thanks ^_^ might be useful in my game should I include it later

#6 Bunni89

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Posted 24 October 2012 - 06:40 AM

Is there any way you can use this to make different shops have different prices? Like the shop in one city sells stuff at 0.9x rate, but it always does that, not just only if you have a certain character.
Also it'd be neat if you could modify prices for specific items, like a state that means all food is cheaper, or a shop that sells really expensive potions but everything else is normal rate. The default system in rpgmaker is really rather restrictive XD

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#7 Tsukihime

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Posted 24 October 2012 - 08:05 AM

Well, some issues

1: first, you will need a way to categorize your items (eg: food, pots, ...). Until something like that exists (which is trivial), you won't be able to specify discounts on a type of item

2: Then you will need a way to note tag a shop. Again, no nice solutions for that. I have written a note-section script that makes it easy to set up shop note tags, but I haven't developed it.
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