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Level Bonus


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#1 Tsukihime


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Posted 03 November 2012 - 02:39 AM

Effect: Level Bonus

This script allows you to gain additional bonuses during level up.
This allows players to customize their stat growths based on their actor, class, equips, or states.


Script: Download here
Required: http://himeworks.com...effects-manager


Tag effect objects with

<eff: level_bonus param x>
Where param is one of mhp, mmp, atk, def, mat, mdf, agi, luk
And x is an integer indicating the amount of bonus to receive for that parameter.


Suppose you had an accessory that increased atk by 10 per level up.
Then when the actor equips the accessory, everytime he levels he will receive an extra +10 atk bonus. This is a permanent bonus.

Edited by Tsukihime, 09 March 2016 - 10:57 PM.

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#2 Ctelin Ajira

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Posted 07 July 2013 - 05:07 AM

Would it be possible to add multiple of these tags on one object?

#3 Moo



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Posted 05 May 2014 - 11:54 AM

Does this bonus modify the base in use for base-related formulas?

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