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CSCA Light Effects

csca light effects light system light

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#1 casper667

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Posted 23 November 2012 - 06:38 PM

CSCA Light Effects
By: Casper Gaming (Casper667)
Last Update: January 11, 2013
Latest version: 1.1.0

Introduction
Allows you to create lights for you game. Not as advanced as light system's like Victor's or Khas' light system. Comes with 12 preset light effects that are made to replicate the light effects of Thomas Edison VX, however you can easily create your own effects as well and even use different images for each light!

Features
- Easily customize and create light effects.
- 12 preset light effects.
- Turn lights on/off in game.

 

Updates

version 1.1.0

- Added ability to make lights not dependant on a switch.
- Added ability to alter light Z values


Screenshots

Spoiler


How to Use
Place in your materials section. Setup required. Instructions in script.

Script
Text file is found here(copy and paste everything into your script editor in the materials section): LINK
Demo can be found here: LINK
Light graphic: LINK (Light Graphic is from original Thomas Edison VX script and not made by me).

Credit
Casper Gaming

Terms
http://www.caspergam...rms_of_use.html


Edited by casper667, 11 January 2013 - 07:26 PM.


#2 Dekita

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Posted 23 November 2012 - 08:44 PM

looks nice ^^

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#3 ekomega

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Posted 24 November 2012 - 01:32 PM

EDIT: NVM, I should learn to read better.

Edited by ekomega, 24 November 2012 - 06:28 PM.


#4 Megablackdragon31

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Posted 24 November 2012 - 07:35 PM

Thanks you very much,Casper. This is a great script,just a little advice. It is not compatible with resolution change scripts,the script works,but the light effects are a little off.
Excuse me for my bad English and greetings from Argentina.

#5 casper667

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Posted 24 November 2012 - 09:33 PM

I'll have to test it with a nonstandard resolution, but in the meantime there is a setting you can use to adjust the lights x and y coordinates already in the script.

#6 Megablackdragon31

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Posted 24 November 2012 - 10:39 PM

Thanks for the fast reply,i'm going to see if i can fix it myself.
Good luck in your future projects.

#7 casper667

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Posted 25 November 2012 - 01:04 AM

Hmm, I tested it at 640x480 resolution(max) and it worked fine, if anything the y coordinate was off by like 5 pixels, but not noticeable and you can easily set the y adjustment to 5 for each light in that case. I'm assuming your problem is a lot more severe than that... Are you using a certain script that changes more than just the resolution?

#8 ekomega

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Posted 26 November 2012 - 01:45 PM

I also used it in 640x480 and didn't notice any problems.

#9 yobuko

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Posted 23 March 2013 - 08:50 PM

Is there any way to make this compatible with Vlue's Basic Time system Script?

Here's his Script: http://forums.rpgmak...-time-nightday/


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#10 bLankie

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Posted 04 May 2013 - 04:07 AM

hello there. why do i get this error? am I doing it wrong?

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#11 casper667

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Posted 04 May 2013 - 10:29 AM

I don't know what you're doing wrong. Check that your settings are all set up correctly and that no other scripts are conflicting with it.



#12 Justilizer

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Posted 18 May 2013 - 03:00 PM

Step 1 copy the graphics

Step 2 past the script

step 3 add the comments to the event(Tags)

 

Still the lights don't show up help plzz!

 

Demo map works fine.



#13 casper667

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Posted 18 May 2013 - 03:31 PM

Make sure the switches are on if your lights require them.



#14 Choco-Elliot Wyvern

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Posted 01 June 2013 - 11:49 AM

EDIT: Never mind I fixed it, just a compatibility error :)


Edited by Choco-Elliot Wyvern, 01 June 2013 - 11:53 AM.

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#15 Celt Chikyū

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Posted 02 June 2013 - 04:57 AM

Step 1 copy the graphics

Step 2 past the script

step 3 add the comments to the event(Tags)

 

Still the lights don't show up help plzz!

 

Demo map works fine.

Same happens with me. And I can't find the Switch, thingy in the script.


Edited by Cheeyev, 02 June 2013 - 05:01 AM.


#16 Uchiha.Alice

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Posted 07 September 2013 - 04:30 PM

This is the best lightning effects scripts I could find. However, I'm have the same problem than Celt Chikyu.


I have long since closed my eyes... My only goal is in the darkness. 


#17 KayDgirl91

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Posted 08 September 2013 - 12:20 AM

The switch settings start around line 32 in the script. For the easiest way to get scripts to work (at least what I have found) is to try to directly copy and paste as much from the demo into your game as possible. Hopefully while copying you'll be able to see all that you need so you can better understand the script. That's what has worked best for me anyway.

 

Edit: I hope I understood your questions correctly.


Edited by KevinFrost, 09 September 2013 - 03:31 PM.

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#18 J0pac

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Posted 09 September 2013 - 10:11 AM

If you check the demo ,first event starts switches from 1 to 12 on.

Check the lines 32 33 34 49 and 50 in script:

Spoiler

So ,if you are using pre made effects you have to turn on the switches or just edit this part.....

Spoiler

.....to the switch you want. 

 

Hope this was helpful :D


Edited by J0pac, 09 September 2013 - 10:34 AM.

23rs9zlcopy_zps807cec0a.png

#19 thegoodguylives

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Posted 20 September 2013 - 01:38 PM

Hey folks! Was just wondering if anyone knew why the lights would be correct on one map and offset on another?

 

I can copy and paste the same event in the second map and the x appears to be offset to the left. The first room is 40 x 20 and the room where the lights aren't correct is a 17 x 13.

 

This may or may not be relevant, but my game resolution is set to 640 x 480. Any ideas? I can post screenshots or any information if needed! Thanks a bunch!



#20 casper667

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Posted 23 September 2013 - 06:11 PM

Hey folks! Was just wondering if anyone knew why the lights would be correct on one map and offset on another?

 

I can copy and paste the same event in the second map and the x appears to be offset to the left. The first room is 40 x 20 and the room where the lights aren't correct is a 17 x 13.

 

This may or may not be relevant, but my game resolution is set to 640 x 480. Any ideas? I can post screenshots or any information if needed! Thanks a bunch!

If your resolution is 640x480, the screen is bigger than a 17x13 tile map, so of course it won't work (you can't have a map that is smaller than the resolution, that's why the editor doesn't let you go below 17x13, because that's the minimum size of the default resolution).

Take your resolution, divide each number by 32, and that is the smallest your map can be.

By default, 544x416 = 17x13

With 640x480 = 20x15







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