Falcao

Falcao Pearl ABS Liquid V3 update

1,173 posts in this topic

Hello

Here my last rpg maker VX ACE creation, its is a very powerful REAL TIME BATTLE SYTEM. the main purpose of this system is not only give some tools and defeat enemies. this script has extraordinary game play. including an unique party system.

This script is so damn easy to use (probably a lot of peoples gonna love for this), it has a Universal tool graphical presentation which means any character from your database or from the character generator can use the tools(swords, bows, axes masos, orbs, staffs, polearns, etc.

Also a realistic tool using pose is displayed without graphics requirements.

 

Pearl v3 change log

 

- Injected Pearl abs path
- Fixed dead posses issue
- Implemented respawn timer for enemies
- Fixed vehicle issue
- Enemies cannot longer attack you while in vehicle
- fixed stuck issue when borading a a vehicle while a follower is deadposing
- added low hp switches for enemies
- Added item quantity to enemy drops
- Fixed enemy touch damage issue
- Fixed custom graphics display issue

 

## New Notetags!##

 

** Enemies

Enemy Respawn Seconds = x - Time in seconds the enemy can respawn
Enemy Respawn Animation = x - Respawn animation id
Enemy Knockback Disable = true - Make enemy unable to be knocked back
Enemy Lowhp 75% Switch = x - when enemy hp is below 75% turn on switch id x
Enemy Lowhp 50% Switch = x - when enemy hp is below 50% turn on switch id x
Enemy Lowhp 25% Switch = x - when enemy hp is below 25% turn on switch id x
Enemy Lowhp 10% Switch = x - when enemy hp is below 10% turn on switch id x

 

# Enemies characters notetags
now you set up more than one tool at the time for enemies. this will make the
enemies less repetitive, this simple commands work as follows. it pick up one
random tool id from the list each time the command is executed. the list can be
infinite.

 

rand_skill(x,x,x) ramdom skill ids the enemy going to use
rand_item(x,x,x) ramdom item ids the enemy going to use
rand_weapon(x,x,x) ramdom weapon ids the enemy going to use
rand_armor(x,x,x) ramdom armor ids the enemy going to use

 

* Item notetags
Exclude From Tool Menu = true - Exclude item from tool selection menu
Drop Quantity = x - Enemy drop item quantity (item, weapon, armor)

 

Liquid V2 change log and features
- Anime speed Enchanted
- New dead poses for actors and enemies
- Combo feature now support infinite combo chains (rather than 2)
- Added compatibility with bigger characters actors,
- New Universal molde provided for bigger characters and normal ones
- added more configuration to the modules
- Hp and Mp bars now has the option to display pictures instead script drawing
- New single player option (disable the M Key and K is used to call tool menu)
- Added TP display to the damage pop mechanism
- Fixed minor bug when allowing tool usage while using the shield
- Added new note tag for actors and enemies, Hit Voices = se, se, se
- Added new note tag to avoid battler voices when using specific skills
- added new notetag for enemies, Enemy Dead Pose = true , use it if you want
the enemy to show the knockdown pattern when die rather than erase it
- Hidden note tags revealed (read the documentation manual ^^)
- Added new stage Falcao son (just to show up how to create debasting tools)

Here the main features

- Full and easy to use ABS engine
- Create any tool from your imagination most easy than ever
- Universal anime graphics, any character can use the graphics including enemies
- Advance Projectile system
- Knockdown feature enable (you give the tool a chance to knockdown a target)
- Tool casting time enabled
- Tool Cooldown enable (the time you have to wait before use the tool again)
- Cooldown coutdown displayed on the toolbar
- Ammo system
- Tool special movements (able to load a moveroute from a common event)
- Tool multiprojectiles enable, you can load upto 8 projectiles at the time
- Bombs, axes, hooshots, magis, shields, boomerangs, anything can be created
- States animation enable (up to 5 icons displayed on map)
- Buffs and debuffs enable (up to 5 icons displayed on map)
- You can assign up to 8 tools to the skillbar (overpowered dont?)
- Input module, default keys are no used by this system
- Area, ranged, spin attacks, target selection enabled
- Invoke skills for weapon and armors enabled
- Interactive enemies with knockdown, sensor enabled
- Enemies use any tool that the player or follower does
- Enemy battler enabled, so you decide if you want display the battler graphic
- Enemies are able to heal themselves, have allies enemies etc
- Enemy die commands, collapse animations etc.
- Party system! your followers have a command to start fighting
- Followers are able to heal allies, player etc
- Smart targeting system, followers choose an individual enemy to attack
- Agro system, followers and player have a chance to get the agro of the enemy
- Token system (you tag any event to start when was hit by a tool)
- Tool targeting system, autotarget, etc
- Player selection scene enabled
- Quick skill bar enabled
- Item pop up enabled
- Antilag enabled
- Lag free
- Summon system. you can command the tool to use tools by using a common event
move route as manager action.
- Enemies states, buff and debuff display
- Combo system for the tools ( you can create an epic combo chain)
- Mouse support! you can trigger tools by clinking the skill bar icons!


Installation

The script comes with a full documentation. read it.


Terms and license

- Do credit me Falcao as the creator of this ABS system
- You can modify anything you want
- You are allowed to distribute this material in any webpage
- Do not remove the header of any scripT shelf
- You are free to use this script in non-comercial projects, for comercial
projects contact me falmc99@gmail.com


Credits and thanks

Script created by Falcao


Demo

http://falcaorgss.wordpress.com/category/pearl-abs-liquid/
 

Resources and Add-Ons (optionals)

Here and add-on for displaying the followers Hp and Mp on the screen
http://falcaorgss.wo...rty-hud-add-on/


,Resource pack, it contains swords, staffs, magics, military graphics etc.
http://www.rpgmakerv...0200#entry70200



MedIA

Here a video of the Liquid v2 Falcao son showing some debasting tools




Here a video of the game play





Here some pictures, i took few pictures because i already provide two videos

 

Pearl V3 Pictures

 

Enemy low hp feature

Pearlv3version_zps635c4250.png

 

Enemy Respawn

 

pearlv3espawn_zpsdffa9568.png


Tool samples
ToolsPearlv2.png

Tp skill Lighburst that destroy everything
lighburst.png

New dead poses for followers and enemies
pearldeadcharactersposes.png


a party battle
Partybattle.png

Buff states and debuffs display
AbsStatesandbuffs.png

Enemy buff states display check below the HP bar
enemybuffs.png

Tool selection
abstools.png

Player selection
absplayerslection.png

Edited by Falcao
Xaiyeon, Removed-, Caveras and 22 others like this

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:blink: :blink: :blink: :blink: :blink: :blink:

 

I never thought I'd see the day XAS met its' match. Boy, how wrong I was... This is AWESOME! I've been looking for a good battle system for a Diablo clone - I won't look any further. All hail king Falcao!

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This is the best ABS I ever seen... This probably took you a very long time to script! I can't believe it, and it's free O_O. Thank you for sharing, I'm going to try this out! :o

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@Naridar XAS i've been using that system for years since XMS ABS (the first one) i liked so much but i have hard time editing characters and creating tools.

 

@William C haha 'prepare your anus' was the first thing comes to mind in that moment.

 

Im glad you like this ABS system, hope you use all the features the script comes with.

 

Read the documentation provided in the demo if you have any question.

 

Enjoy.

 

 

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Wow. Completely brilliant! One of the most stunning releases to date. My hat is off to you sir... and I will be testing this ...(eventually) as a temporary battle system for a large scale "war" ... very exciting.

Keep up the great work!

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How compatible is this with other scripts? i ask because i tried 8-Dir Movement by JV Master

with this engine and it starts lagging. Also, would this engine allow bigger frames for characters?

Thanks in advance!

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How compatible is this with other scripts? i ask because i tried 8-Dir Movement by JV Master

with this engine and it starts lagging. Also, would this engine allow bigger frames for characters?

Thanks in advance!

 

It is very compatible with anything since i didnt hard code any existing methods

 

There is no way you can have lag with pearl abs since it has refresh only when needed and also an antilag is provided, but if you install another script such as 8 dir movement witch overwrrtite something may alter the refreshing methods.

 

Try moghunters 8 dir movement instead

 

Yes you can use bigger characters but you have to suit the sprites given to the height of you characters or create your own.

 

Later im going to give a bigger character preset

Edited by Falcao

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I'm using it now and WOW. BEST ABS EVER! Way to go Falcao! Thank you so much for your hard work. :)/>/>

 

 

Is there a way to change an enemies agro aka (sensor) with a script or comment inside their event? I'm trying to "spawn" enemies by toggling their transparency. To do this I took the sensor down to 0 so the event page stays on 1, where I have them hidden. After they are visible I need to turn the sensor back up so they attack. Thanks for the help!

Edited by mschultz

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Is there a way to change an enemies agro aka (sensor) with a script or comment inside their event? I'm trying to "spawn" enemies by toggling their transparency. To do this I took the sensor down to 0 so the event page stays on 1, where I have them hidden. After they are visible I need to turn the sensor back up so they attack. Thanks for the help!

 

A very nice idea, i didnt think about that while creating the script, so you want to change the enemy agro while in game ok here

 

Paste this somewhere

 

class Game_Event < Game_Character
 def agro(x)
   @sensor = x
 end
end

 

To make it work use this script call

 

$game_map.events[event_id].agro(x) 

 

change event id for the event id and x for the sensor distance

mschultz likes this

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How compatible is this with other scripts? i ask because i tried 8-Dir Movement by JV Master

with this engine and it starts lagging. Also, would this engine allow bigger frames for characters?

Thanks in advance!

 

It is very compatible with anything since i didnt hard code any existing methods

 

There is no way you can have lag with pearl abs since it has refresh only when needed and also an antilag is provided, but if you install another script such as 8 dir movement witch overwrrtite something may alter the refreshing methods.

 

Try moghunters 8 dir movement instead

 

Yes you can use bigger characters but you have to suit the sprites given to the height of you characters or create your own.

 

Later im going to give a bigger character preset

 

I searched for moghunters 8 dir movement, but it seems there isn't one available for vx ace yet ( i even checked his website). In addition, i tested the Pixel Movement - Khas Arcthunder and it works well, but only on the first map, if you go to another, it doesn't work any longer.

Edited by megrim

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Lol do not use a pixel movement script with this Abs, a lot of peoples hate pixel based movement.

 

Well I wonder if somebody got trolled in de demo by some small spiders >_<

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Lol do not use a pixel movement script with this Abs, a lot of peoples hate pixel based movement. Well I wonder if somebody got trolled in de demo by some small spiders >_<

I used pixel movement to test it with your super awesome system, thats all :). I am testing different scripts to see what works and what doesnt.

 

@megrim : download his master demo. it's included in there.

Thanks for the info, i dled it and got the script from the master demo and it works well with this system! All i need now is to figure out how to increase the frames of the animation of the characters and ill be set to using this system!

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Awesome, awesome and pretty awesome at that! Sorry for the lack of feedback before, but great work man!

 

Btw, I always snicker when I see your RM Skill being "Musician" ;D someone give this guy a scripting award at last!

Edited by Caveras

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@megrin after you test it let me know the results.

 

@sievn mini bars looks so ugly. I did individual bars in order to display the enemy states icons, buff and rebuffs

 

@caverman don't worry you can test it now with an updated version of the script.

 

Thanks for all those kind of comments.

 

Read the documentation and start creating your own stuff

Edited by Falcao

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How about making Optional Mini-Bars?

I mean a switch to add a New Mini-Bar beside the HUD?

 

The script is Amazing any ways, Its not only the best ABS For ACE but the Best ABS EVER.

Edited by Sievn

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How about making Optional Mini-Bars?

I mean a switch to add a New Mini-Bar beside the HUD?

 

The script is Amazing any ways, Its not only the best ABS For ACE but the Best ABS EVER.

 

Im not writing a mini hud for each event on map, i think it is enough as it is but if somebody want to write is ok

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I love this! The only question I want to ask is that is there any way to improve the skills? (I think the skills are not good as XAS, especially in vision) Glad that you made a useful boomerang because in XAS, boomerang is useless...

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