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Purple Phantom

Member Since 30 Sep 2015
Offline Last Active Today, 11:33 AM

Posts I've Made

In Topic: Purple Phantom in MV

08 May 2017 - 07:58 PM

I could help you out, Rez!


In Topic: Anti-Piracy Measures in Video Games

07 May 2017 - 02:46 PM

Somebody please close this thread. o_o


In Topic: A Question On Custom Names

04 May 2017 - 11:37 AM

6 is my average. Its long enough for most short names and abbreviations of lon ones.

If cut offs are ur concern you could always try a word wrap script. Im sure theres some out there for this type of problem.

Im on phone/at work so i cant link any atm tho.

Here is Killo's Word Wrapping script. :3


In Topic: Common Event on Item Entering Inventory

03 May 2017 - 10:56 AM

I'm using Vlue's Basic Recipe Crafting script. The player has to do that on their own. (I give more than enough hints, don't worry. :3)


In Topic: Common Event on Item Entering Inventory

02 May 2017 - 01:28 PM

Alrighty. -cracks knuckles-

 

What I'm doing is having two ordinary items be combined into a Key Item. This Key Item, when in the inventory, will begin to trigger conversation between the two characters in the game so as to help set the scene for the second half of the game. I have most of it figured out. A variable attached to which conversation occurs, a conditional branch check for if the item is in the inventory (although, you can't leave the area it's in unless you have it, because it's just that important), but I'm not sure how to check for this without putting an event in literally every map (which, from my understanding, would cause insane lag).