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Purple Phantom

Member Since 30 Sep 2015
Online Last Active Today, 03:25 PM

Topics I've Started

The Sinclair Saga: Anastasiya

28 March 2017 - 08:47 PM

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The Sinclair Saga: Anastasiya

A game about a warrior woman on a mission to save the world.

 

Genre: Fantasy, Action, RPG

 

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Mapping: 5%

Eventing: 5%

Story: 95%

Characters: 100%

 

I'm aiming to finish this game before November 20th of this year (2017), as it's a birthday present for my Mum. Expect a demo upon completion and the full game about three days to a week after the 20th of November.

 

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Anastasia Sinclair

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Krynn McCree

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Althia Clarke

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Odessa Sinclair

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Nissassa Bishop

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Michaelis Clacher

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Vylania Stocker

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Bliant Ackerman

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Patricia "Patty" Beck

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Cyran Blood

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HimeWorks - Scripting

Vlue - Scripting

Galv - Scripting

Syvkal - Scripting

Yato - Scripting

Neon Black - Scripting

Gump - Scripting

Shiggy - Scripting

Purple Phantom - Story, Characters, Actually making the game, voice acting

Enterbrain - Music, Graphics and engine

Archeia - Graphics

EvilEagles - Graphics

Joren "Tensei" de Bruen - Music

My Mum - Being awesome

 

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NOTE: NONE OF THESE MAPS ARE FINISHED. I AM FULLY AWARE THAT THEY ARE RATHER EMPTY. I WILL UPDATE THIS SECTION AS I GO. I ONLY HAVE SCREENSHOTS IN THIS POST RIGHT NOW BECAUSE IT'S A NECESSARY PART OF GETTING MY GAME INTO THE UNFINISHED GAMES SECTION. THANK YOU FOR YOUR UNDERSTANDING.

 

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Why are you posting this so early in development?

Because I want to get it completely finished - voice acting and all - before my Mum's birthday. If I post something in recruitment with little to no information, I'm not going to get many people interested; however, if I post a post for a game in progress, I'll probably get more people interested in helping me out.

 

Why make an entire game for your Mum?

Because she works hard to take care of me, so why not work hard on something fun and exciting? Also, I love my Mum and just want to make her something cool in general.

 

^_^ Ask me any questions you have about this game! I'll answer them! ^_^

Voiced By:


Extremely Basic Idea Demo Thing

04 February 2017 - 03:36 PM

So, I have some ideas for the missions in Aftermath: Gears of Hope, but I'd like to bring it to testing so that people could test it out and give me pointers and whatnot for how it could best be improved so that the best possible version can appear in the final game. I imagine I'll have a lot of work to do, just to get everything going. Since I want going about doing missions to be a major part of the gameplay (you're playing as a spy, after all), I want it to be fun, exciting and something that won't get too overly tiresome. So more and more feedback is added, I'll add improvements to it.

 

For instance, if getting things is too simple, I could add in stealth mechanics and/or somebody who's trying to catch you in the act.

 

I might even add in a "custom mission" selection where you can customize your goals and tell others what you thought was a really fun mission.

 

However, is this even a good idea? Would anybody actually play a game where you just do missions and give the developer feedback on how it could be improved? Would this be something that gets attention for a short span of time, then is forgotten before the final version of how the missions work is ironed out? Let me know what you think in the comments!


Missions

31 January 2017 - 04:39 PM

So, in my game, Aftermath: Gears of Hope, you play as a cyborg (more commonly known by the slang term "robohuman") who is studying humanity for the other cyborgs. I decided that a good way to go about this is to have missions. While I'm in the works of finding a questing script I can figure out how to use (dumb brain no good with scripts x_x), I thought I'd ask you guys what kinds of missions you would enjoy doing.

 

Please note that this is a peaceful mission, so no "eliminate a target"-type missions. I may ask at a later time about how to make it work when I find the questing script I'm gonna use.


Puzzles

29 January 2017 - 03:44 PM

So, I need some puzzle design help. I am one of those people who's pretty good at solving puzzles, but rubbish at making them. Basically, shoot me a tonne of puzzles easily made in RPG Maker VX Ace that provide some form of challenge to the player. Also, instructions on how to do that voo doo that you do.

 

Exception: Password puzzles. I use those a lot. Probably too much. Way too much.


Greyscale Blood Censor

10 January 2017 - 02:25 AM

Okay, so, I'm making a horror game about children. Before you freak out, no, nobody dies. However, considering the sensitive nature of children in horror - especially when the protagonists are children - I thought of an idea on how to deal with, well... Blood. Ever so often, the screen will go greyscale, signalling that there is blood. Effectively, the vital fluid is disguised as a black fluid, instead. However, this may prove annoying to some people.

 

My question is this: Is this a good idea?