Jump to content


Purple Phantom

Member Since 30 Sep 2015
Offline Last Active Today, 10:30 AM

Topics I've Started

Common Event on Item Entering Inventory

01 May 2017 - 11:27 PM

Okay, so, I need a common event to activate when an item enters the inventory, but I'm not entirely sure how to do that. So, uhm... How do I do that?


Repulsion Gel/Trampoline Tiles/Bouncey Tiles

29 April 2017 - 11:29 PM

I am in need of a script like Yanfly's Slippery Tiles, but bouncey instead of slidey, so I can imitate the effects of Portal 2's Propulsion and Repulsion Gels in a game I'm making. I don't know if such a script already exists, so if it does - great! If not, I'd love to see one made! ^_^ Again, I'm unable to pay anybody with money, but I can give you a full copy of the game on the demo release date for each game I use it in and credit the heck out of you.

 

Thank you in advance! ^_^


Anti-Piracy Measures in Video Games

26 April 2017 - 02:45 PM

Some game devs really don't want their games being pirated. I am one of them. In fact, when it comes to things other than music, I'm extremely anti-piracy. (I full on admit to ripping songs off of YouTube so I can listen to them when the internet's gone out.) So, when I discovered that you can have anti-piracy measures in video games, I was excited! "You can stop people from pirating your games?" I thought to myself, "Fantastic!"

 

This Theory and Dev post is for people to share their brilliant ideas for anti-piracy measures.

Spoiler

 

Without further ado, here are my ideas (some inspiration given) for anti-piracy measures!

 

NOTE: Most of these will take at least a little coding on the dev's part to get it working correctly. Keep that in mind.

 

An access code you get with the game's purchase. - More or less, you get an access code with the purchase of the game and have to enter it. Without proper programming, however, the code could easily be leaked, as opposed to being a random code that the game recognizes.

 

A key point in the game won't activate. - If the game is pirated, it fools you into thinking you've gotten away with it, only for you to discover that a certain point in the game that allows you to continue on simply won't activate. If I used this in Aftermath: Gears of Hope, for example, I'd make it so that you couldn't get into the Ruins (an area necessary for almost every run of the game) and/or Peterson Manor (an area necessary from every run of the game).

 

Invincible Bosses. - Bosses (or at least one boss, anyway) are completely unbeatable.

VARIATION: Bosses auto-activate the second you walk into a room. Attacks do nothing. The boss' attacks do everything.

VARIATION: The game begins with a boss that chastises you for pirating the game for for one-hitting you.

 

Secret Ending. - The game starts and, not too long after that, the game abruptly ends with a "secret ending" that gives you some message. Whether or not that message is anti-piracy is up to the dev.

VARIATION: The game crashes on startup, making even the intro completely unplayable.

 

Remove a key feature. - Games like Mirror's Edge are the inspiration for this one. EA and DICE removed the ability to run in pirated copies of the game, making it impossible to actually play the game.

 

Save game deletion. - During certain points of the game (a final boss, for instance, for people like me who really want to see an end put to stealing somebody's sweat, blood, tears, hard work and the entire reason why they've been sitting at a computer with their maker of choice open for hours on end), every saved game on the programme will be deleted. If you die or close the game, you'll have to start over from the beginning. Bonus points if the game scours the computer for every instance of that particular game's save files and deletes those, too, for those players who like to back up their saves.

 

Give me more ideas in the comments below! ^_^

 

NOTE: By putting your idea on this thread, you are giving everyone permission to use it, including me, because I'm definitely going to be hooking all kinds of measures up to every one of my games.


Purple Phantom in MV

23 April 2017 - 03:25 PM

Have you ever wanted Purple Phantom to be in your game? If so, this is the resource for you! While this version defaults for MV, you're a simple resize away from having this magnificent character in any RM engine! Purple Phantom (also known as Stevie Skerry) comes in a variety of classes for maximum uniqueness! Each class comes with a sprite, battler, downed sprite and a face. I don't know what faces you need in your games, so I only made a default one. I assume you guys can take it from there. ;)

 

Angel

Spoiler

 

Demon

Spoiler

 

Mage

Spoiler

 

Magical Girl

Spoiler

 

Thief

Spoiler

 

Warrior

Spoiler

 

I'll update with more classes at a later date. In the mean time, I hope you enjoy!

 

TERMS OF USE:

Credit Purple Phantom.

No use in H games.

No having me swear - I'm a good phantom! (Usually.)

 

Let me know what classes you think would be fun to have me as!


The Sinclair Saga: Anastasiya

28 March 2017 - 08:47 PM

anastasiya.png

The Sinclair Saga: Anastasiya

A game about a warrior woman on a mission to save the world.

 

Genre: Fantasy, Action, RPG

 

anastasiya_progress.png

 

Mapping: 5%

Eventing: 5%

Story: 95%

Characters: 100%

 

I'm aiming to finish this game before November 20th of this year (2017), as it's a birthday present for my Mum. Expect a demo upon completion and the full game about three days to a week after the 20th of November.

 

anastasiya_recruitment.png

 

Spoiler

 

anastasiya_story.png

 

Spoiler

 

anastasiya_settings.png

 

Spoiler

 

anastasiya_characters.png

 

Anastasia Sinclair

Spoiler

 

Krynn McCree

Spoiler

 

Althia Clarke

Spoiler

 

Odessa Sinclair

Spoiler

 

Nissassa Bishop

Spoiler

 

Michaelis Clacher

Spoiler

 

Vylania Stocker

Spoiler

 

Bliant Ackerman

Spoiler

 

Patricia "Patty" Beck

Spoiler

 

Cyran Blood

Spoiler

 

anastasiya_credits.png

 

HimeWorks - Scripting

Vlue - Scripting

Galv - Scripting

Syvkal - Scripting

Yato - Scripting

Neon Black - Scripting

Gump - Scripting

Shiggy - Scripting

Purple Phantom - Story, Characters, Actually making the game, voice acting

Enterbrain - Music, Graphics and engine

Archeia - Graphics

EvilEagles - Graphics

Joren "Tensei" de Bruen - Music

My Mum - Being awesome

 

anastasiya_screenies.png

 

NOTE: NONE OF THESE MAPS ARE FINISHED. I AM FULLY AWARE THAT THEY ARE RATHER EMPTY. I WILL UPDATE THIS SECTION AS I GO. I ONLY HAVE SCREENSHOTS IN THIS POST RIGHT NOW BECAUSE IT'S A NECESSARY PART OF GETTING MY GAME INTO THE UNFINISHED GAMES SECTION. THANK YOU FOR YOUR UNDERSTANDING.

 

Spoiler

 

anastasiya_features.png

 

Spoiler

 

anastasiya_faqs.png

 

Why are you posting this so early in development?

Because I want to get it completely finished - voice acting and all - before my Mum's birthday. If I post something in recruitment with little to no information, I'm not going to get many people interested; however, if I post a post for a game in progress, I'll probably get more people interested in helping me out.

 

Why make an entire game for your Mum?

Because she works hard to take care of me, so why not work hard on something fun and exciting? Also, I love my Mum and just want to make her something cool in general.

 

^_^ Ask me any questions you have about this game! I'll answer them! ^_^

Voiced By: