I've not seen the movie (Netflix is and will always be a wealth-based privilege), but I did watch the review by SidAlpha, and from what I gathered, it is less about 'coming of age' than it is about twats being rebellious, something I can relate to but nothing like that. Apart from this, I really don't have much to say.
I don't think that the intent of the creator was malicious, but in the end, it's not about intent, but about content; the content is trash/poorly cobbled together storytelling.
Yes; twat and brat are the same thing. Brat is 'MuRiCaN' terminology, but all the same, all the same, English is such an odd language.
Anyway, arbitrary age and maturity do not go hand-in-hand; one only need to see what Donald Trump is tweeting for one prime example of many, of how immature 'adults' almost always are. I used to know one person, who at the time, was 'underage' but also homeless and no one cared otherwise. She performed sex work for money, and last I knew, had been victimized by thugs with badges and guns because her client's arbitrary age was much higher. If not a victim of theft because I don't know if she got paid beforehand (the thugs were lying in wait), at the very least, they only went after the client and didn't provide her with any aid at all. I've not seen or heard from her in a long time. Maybe she found a way out, maybe she's buried six feet under, or incarcerated, Odinn only knows... I do know one thing. She knew, and understood. She understood the potential domino effect, and to me, that's more than mature enough.
Yay, I have actually been doing stuff related to my game for once! For example. made a basic sprite for a character I have been thinking about adding to my game for a while. I present to you, "The Azure Demon":
She's the owner of one of the dungeon areas in my game, a mansion near a misty lake I called "The Azure Demon Mansion". I know, I know, a color themed 'evil creature' girl who owns a mansion, never been done before! She also has an army of ninja maids! 'Original character do not steal'. Maybe I should populate the mansion with more wholly original characters! Like a lazy gatekeeper, a sickly librarian with a cute imp assistant, a head maid that can stop time, and a sister she keeps locked away in the basement because she's too wild. Woah there maybe I should spread some of that originality around a bit!
Thinking of having her actual name be something like Lapidea Lazul Lājevard.
... Though I could imagine her fairy name being Lazzy Lass Glasgeamchloch if she was a fairy. Personally I think that name is muuuuch cooler. Maybe I will use that as a pet name! Think it would annoy her?
Edit: Oh! Almost forgot to say what her roll in my game is! Looking like she is going to be the second major boss in my game, and probably going to be the leading character in what I have called before the 'demon subplot'. She's also cute as a button. That's a very important plot point that needs to be addressed up front. So be warned, I intend to make this demon super duper cute.
Well, there's not a whole lot I can say as of now, but from what I have seen, MZ looks very promising, and I love seeing coders dropping their code projects here (if only graphic artists would do so as well lolz), but until I get a fair chance to try it for myself (is there a demo version?), I cannot really commentate on it.
I mean, four mapping layers plus the 'auto' option does make it sound like mapping will be very dynamic potentially, which that alone has caught my interest enough to wanna see more, but though I own MV, the cost is still far too high and way more than I ever have in my Steam Wallet. So, I will wait...
It may be five, six years before I see MZ, if ever, but, that's how being underprivileged goes.
I actually have very little to say that doesn't repeat what I've said before.
Fact is, what you hear from mainstream media and the government is not backed by anything but inflated numbers and fearmongering. Even those whom have said they know of someone near their circle of influence that has the infection cannot be certain that they're not being lied to. Why cover it up, @Kayzee? So that the evidence that proves the deaths to be anything but the 'pandemic' (PLANDEMIC) can never be exposed. I once believed there to be some plausibility to this, but I've not seen anything that backs this up.
It's a scam, and one in the works for a long time. Goes as far back as the fraud cover-up known as 9/11 that destroyed mountains of financial records of the government's fraudulent acts, and likely even farther. I'm going to keep this short and simple. #FOLLOWTHEMONEYTRAILS
With MZ around the corner in a week, I've got plans to port things over from MV to MZ, revamp some older stuff, maybe try some new things.
Got a plugin request recently to make a shop that will appear "on the map".
While building it, I noticed events could actually run while you're shopping, and then found a way to allow you to control the actual shop itself with a parallel process event.
Tomorrow...July 2, 2020...
My doggie, Oscar, is getting euthanized.
Let us just say that, for his breed he's well past his prime (a pug), and as a result...
1) is 94% blind, 96% deaf
2) can't walk or stand very well
3) bumps into everything, lack of spatial awareness
4) has issues with breathing and eating (the former an issue his whole life but is worse now)
5) jumps at the slightest thing
6) is obviously miserable
7) can't really be bothered to do much more than sleep
"How old is he?"
Had him since early 2005. He was a teeny little furball back then.
It's alright; at least he's in somewhat better health than Max was back when he had to be euthanized back in 2016. You're gonna ask, so...
Max was my other pug; got him mid 2003 and he was slightly more mature. His health declined quickly after 2011. He got to a point where he was completely blind and his eyes had turned blue, was completely deaf with a very shrill bark, and barely could move, eat or drink. I remember still, the last time I carried him down the stairs to go outside, and about two hours later, he had a seizure he never fully recovered from. Yeah.
I'm glad Max is gone; he no longer suffers at least. I will feel the same way about Oscar's euthanization, but, the catch is that even though I know he suffers, it's far less obvious, at least until you observe him walking over things and bumping into walls...
So...losing Oscar is going to hit me harder. I loved giving him rubs and scritches, and when he could keep up with my rhythm, walking him (I stopped walking him because he just cannot keep up anymore so I have someone else aiding me there since I have autism-related issues with my rhythm being upset like that).
Likely, I won't be getting another pet. Actually, it might be good to just not have one at all for a while. However, my depression is only going to be worsened by this...
Anyway, just wanted to say something about this, in case something comes up down the line as a result of the tragedy...
May the Divines guide us all...
So, I've hit yet another roadblock, and I've no clue how to go around it.
I don't have the endurance to stress over these, so if this is something I'm forced to solve on my own, Ramsey v0.1.5 is as far as this goes, and will be the last RM project I do any level of serious work on. It's too much for me to try to create something that I cannot fit into a lacking skill set.
Okay, so you're wondering what the issue is, and why I didn't post this in the RGSS boards.
The latter reason is that I need to talk about this in an open fashion and I can't do that without reprimand in the RGSS board.
So, I've used Moby's Sprite Bugfix that makes it so that sprites taller than 32 px aren't affected stupidly by Star Passability tiles.
I've already made one fix that doesn't take screen tone into effect (made an extra viewport and switched around some viewport functions), but now I've run into one more.
I have custom ceiling tiles that when placed, obscure the player. They're in Tileset E. This issue was not present before these tiles were implemented (and thus the event system used to hide the player and then make the player through before undoing those after going through a door or under a ceiling transition was removed once the tiles were implemented), and that issue is that event graphics taller than the player sprite, will get drawn over the player sprite, when the player IS STANDING IN FRONT OF THE EVENT. IT LOOKS BAD, AND MAKES ME FEEL LIKE A DAMN CHUMP.
I had tried several ways to make it not do that, even trying to make it draw over the player sprite if the Y COORDINATES OF THE PLAYER SPRITE WERE LESS THAN THE EVENT AND THAT THREW ERRORS DESPITE USING $GAME_PLAYER.Y AND $GAME_MAP.EVENTS[@EVENT_ID].Y WHICH ARE ALREADY DEFINED BY THE CLASS GIVEN.
So, I asked dearest love @Kayzee for aid, and...naught. She gave an idea to make the events in question Below Characters which not only doesn't help, but gives them Through flags to boot. These door events may as well be guillotine events!
So, am I going to get some help here!? Or, do I let Ramsey's deadbeat father kill her instead!?!?
Many things can change within a week or a month, let alone six years.
Looking at the past can be fun but sometimes its pretty embarrassing, it was more like the latter for me when i dropped back here again after so long. I deleted or hidden most of my old stuff, for the better, trust me.
I've said many things in varying degrees of stupid, but at least i've grown and know just how stupid this all was, im not perfect yet but i did improve. So yeah this post is a sort of catch-up for the few people that interacted with me in this community. Im not dead just life taking you places and also realising how stupid you once were. I also own an apology to certain people that actually expected things from me but never heard from me since, super late but sorry....
I wont make any promises for anything because god knows if i can keep them, but lets just say things will be different from now on.
Okay, so I've mostly been working on mapping, and getting art assets taken care of, among other things, but I've come to realize that somewhere down the line...
Saving is no longer working, and that's going to be a huge problem for v.1.0. Right now, saving isn't needed to enjoy the demo, but I intend to have the first chapter of the game story done by the first non-demo version, and in that regard, I need saving to work properly. Thing is, I don't know why it doesn't work. So, I will need help with this, and hopefully, @Kayzee can find time between sessions of that new Switch game (that I'll likely never play due to my wealth privilege level being lower), to aid me. If not...hmmm...
Well, I'll cross that bridge when I get there I guess. I'm still waiting on one thing from one artist, who finally has their laptop all setup, and that's great.
I actually am curious about setting system functions like saving to game switches, if that breaks them. I mean, I set the menu command to a switch is all; it won't appear if the switch is off but I wouldn't of thought that would disable the functionality. Hmmm...
Eh. I've a lot on my mind and it is difficult to focus on gamedev, and fuck, even on gaming. I barely can do much of anything without being distracted by this or that, and it's too damn much! I need help here, but I'm most certainly not getting it! Yeah! I need help here!!!! (and asking for it from people offline gets me a 'fuck-you-but-I-won't-actually-say-it' response)
I love the story I have come up with and I want to deliver it; so can I get some damn help here!? Is that too much to ask!?!?!?!?!?!?!!??
(clamps hands over ears to silence the cheers, the jeers and the horns)
Anyway, there's not much to say more than yes, those of you who were hoping I'd finally release a demo, are gonna get your wish.
However, there are caveats to note:
I'm still working on a lot of things, and right now, I don't really have a lot of critical things in place, so the first demo release is not going to be feature-filled.
What can be expected:
A short demo, mostly text by the main character and/or the narrator.
Half an hour of gameplay tops
A good amount of potential bugs and glitches, mayhaps even Interpreter crashes (need your help in testing!)
Some 'easter eggs'
Plenty of Ramsey's vulgarities
No saving (kinda pointless as there's only one major event)
Mack's/Looseleaf sprite graphics combined with MV hair (it works well honestly) and MV-style face sets
Political/Religious references and mockery plus a strong LGBT+ representation (now and going forward!)
What's being worked on:
The battle system and battler graphics (I have not found graphics for things like police, military, and so on-do they even exist?), no battles yet
Inventory items, shops and the mercantile system (as of now the third of the three is pretty broken)
Clothing/face bits for all twenty-four possible playable characters (only a few have their basic clothing all done with some others having placeholders)
Story is still being fleshed out (I have a lot already written down)
Icon graphics (a lot are done but there's much left to do)
Title screen art (gonna need help with this-somehow)
Sorcery system and passive skills (I have a few of the latter done as well as one Destruction element of the former done)
Relationship system possibilities (mostly just a proof of concept as of now)
Custom Map UI (as in a scene that shows a map screen and where certain things are on it)
A soft game menu screen that allows the player to leave the game but still technically be playing the game (I have the visuals made but they're not refined yet)
Multiple endings (I have one 'true' ending in mind)
Multiple, replayable game story chapters akin to how Half Minute Hero does it
Character building that caters to the player
NSFW/Mature scenes (I'd love to have these as visual scenes but for now they will be text only)
A way to force game/chapter restarts (Hard Game Overs) in the case of something truly horrific happening (I don't know if it is possible though)
Cameos from other games and media (I already have a couple of these partially finished)
Supporters and those whom have aided me thus far:
My team (KBGaming): Aylee, Celica, Claire, Fiena, and Rachael
Dearest love @Kayzee, whom has been great with RGSS3 stuffs
@Rikifive, whom has also aided me in RGSS3 stuffs
@AutumnAbsinthe, fellow femme fair who loves horror and memes as much as anyone
@Verdiløs Games, whom hasn't been around in a bit, is hopefully recovering well.
You, among many others, have aided and supported me. Merci beaucoup. I hope you enjoy my vision.
Hello everyone! I'm Absinthe Ingram and I am officially announcing my venture into survival horror - Dead Evolution.
WHAT IS DEAD EVOLUTION?
Dead Evolution is a survival horror RPG game. You play as Timothy Wong, a man looking to help make a cure for the zombie virus. Well, technically, there already was a cure released via an aerosol agent. It just made the zombies mutate. Some gained sentience, wandering the wasteland fully aware and yet unable to speak or remember their pasts; other gained new abilities, like screaming or running. As Timothy, you're searching for one of the sentient zombies to bring back to your home base... But there are complications, such as your communication device breaking, nearly running out of ammo, being unable to track the zombie right away, etc. that prevent this from being too easy. But the game doesn't end once you get back to the base - all of that was just the first half of the game. The second half involves more zombie killing, saving your child and a BFG. There are companions, but they can't help in combat outside of certain scripted circumstances.
Think 7 Days To Die meets Days Gone meets Resident Evil.
WHO ARE THE MAIN CHARACTERS?
The guy you'll see the most of is Timothy Wong, a former high school science teacher-turned-combat scientist. He's good natured and kind, always looking out for others. In other words, the perfect candidate for the cure effort. He's mastered using guns and knives against the zombies. Outside of Timothy, there's not really another "major character". For NPCs though, there are several. There's Brandi Mitchell, a sweet lady with a heart of gold and a steel-cored baseball bat. There's Becky Nelson, who thinks backstabbing is super fun - literally and figuratively - along with pretending to be a damsel in distress. There's Mx Knight, a trader of sorts who will give you what you need at a small price - and if you chip in one extra sandwich or something, you'll get extra ammo absolutely free*! There's also the reinforcements team you can call in - Destiny and Arnold - who are useful, but definitely don't care about the cause. Destiny is there to drive like a maniac and Arnold just wants to kill things. There are survivor settlements in some locations, but aside from trading and resting, there isn't much you can do. There's also everyone down in the base, most notably Mr Waldon, Timothy's boss, and Timothy's 13-year-old child, but they don't come into play until the second half.
WHAT ELSE DO YOU WANT TO TELL US?
The game is a throwback to survival horror. Puzzles, limited ammo and health items, save points, an emphasis on fear, etc. The game also combines survival horror with survival. Sure, ammo is limited, but you can also make it. Sure, health is limited, but you can also make it. I want the survival game part to add a faint glimmer of hope to the desolate situation. Also, there's a small thing at the beginning where you can customize Timothy a little to alter a few stats and unlock certain things earlier than normal (Was he a P.I after he was a teacher? Was he good at gym in high school? Did he live in a slum, a small town, a town, a city, or a big city?), as well as tune him a little more to your liking (What is his child's name and gender? What gender was his spouse?) Some things will always remain the same - he had a loving family, became a teacher, took another career to help even more people, married a wonderful person and adopted an amazing child - then, his job was rendered obsolete by the apocalypse. He joined the cure effort to continue to help. His spouse was ripped to shreds by zombies. Now he's making sure this cure gets made so hopefully his child gets a happy life.
I might also do early access.
WHAT ELSE WOULD YOU LIKE TO KNOW?
Let me know in the comments! I'll answer anything!
*Ignore the fact that you have to donate a sandwich to get the free ammo.
Nothing really happened to it. I didn't abandon it or anything (I promise). Life just got in the way between grades, graduation, jobs, etc.
With that being said, I'm not *currently* working on World of Chaos only because it's game size is large (content-wise), and I probably shouldn't attempt to release a huge game on my first time showing a game I created to the public. So World of Chaos has not been dusted but is currently on the backburner. What project am I working on? It's called Mythical Legends: Azar Chronicles (RM XP), and it is a much MUCH smaller game. I can't give a definite date on when it'll be done since I'm still going through life stuff, but as soon as I can calculate an ETA, I'll let you guys know.
Game takes place in a room between a grandfather and his grandchild. Grandfather is showinf his grandchild this book, and the story of the book is where the game takes place. Now, the story itself takes place in a realm where magic stems from Seroma (Afterlife). Seroma was created by a man named Calhadin,. The Azarian realm has 12 Davkins (AKA Kings/Queens) with Calhadin acting more as the guardian of the realm that watches over his creation, Seroma. The story starts with you waking up in some strange place you've never seen, and you have a short chat with a mysterious man before Calhadin intervenes and breaks you out of there. You end up helping to close a portal leading to the Azarian Realm, and from there, you are sent to the Davkins to tell your story. After that, the Davkins suggested you are of importance to either Calhadin or whoever is leading the invaders, thus, they decided you will help end this invasion and will aid in any way they can for when the expected final battle comes.
What I have done so far:
CTS Battle System
16+ Custom Stats
Status Screen overhaul
Tutorial and Intro
On-map object interaction system
3D on-map gameplay
What I plan to do next
Level up system
Skill leveling system
State animation tweak so that you see the name on the animtions
Note: I have a script that cycles animations
I will do the above in that order. The game should be done after I do all of that. After this game, I'm going back to working on World of Chaos. Therefore, expect to see Mythical Legends: Azar Chronicles Progress blog series in the near future.
Meanwhile, back at the Red Army base, Red Leader shot at a target a few times at the shooting range.
“What do you want me to tell you?” his A.I assistant, Cindy, retorted, “Your aim is perfect.”
“I’m bored,” he sighed, “I just want something to do!”
“You could go help retrieve your box,” she suggested, “That could be fun.” He reloaded several of the guns and sighed.
“You’re right. Let’s go to Bosnia and hopefully not get shot out of the sky!”
He ran out to the other plane, punched in the coordinates and set it to autopilot. He reclined the seat and kicked his feet up on the control panel with a yawn.
“Wake me up when we get there or if I need to take control, Cindy,” he said, closing his eyes. When Cindy finally did wake him up, it was because they were headed directly towards a mountain. Tord yelped and quickly took control of the plane so he could avoid the mountain, looking down in time to see the Blue Army base… And a zombie tyrannosaurus rex. He grinned in anticipation as he landed near it. He watched it for a few minutes as it attacked the outside of the base.
“So that’s where all of those zombie dinosaurs from that island went…” he mumbled to himself as he began sneaking towards it.
Soon enough, he was on it and riding it inside the building and into the chamber with the other zombie tyrannosaurus rex. He felt like James Bond. Suave, intelligent, breaking all the typical codes of conduct, storming enemy lines on a sweet ride…
“HEY!” he yelled, “OVER HERE, BIG ROTTING UGLY!” The other dinosaur whipped around to look at him, its massive tail throwing Patryck against the far wall. Tord smirked.
“YOU!” Blue Leader yelled, pointing at him from behind the glass.
“You bet!” he replied, “Don’t tell me you seriously didn’t think I wouldn’t show up! And in the flesh, which is more than can be said for you and your robot selves!” She scowled and ran off. Tord turned back to the problem in front of him – that is to say, the zombie T-Rex that he wasn’t riding – with a smirk across his face.
“Why don’t you pick on someone your own size?” he said, charging his own massive dinosaur at it. Of course, zombies don’t mess with other zombies. It was a flaw that became more evident after he realized that the dinosaur he was on was actually going for his men. He quickly slid down its back and ran to the now wide open giant door.
“Guys!” he called, “This way!” And once he was sure his men were following, he ran off.
“Where’s the plane?” he asked.
“It’s just down there!” Yuu said, pointing at the landing strip ahead of them. Patryck looked back.
“I didn’t know this before,” he began, “But as it turns out, Tyrannosaurs can really haul a-”
He was cut off by gunfire from ahead.
“Oh come ON!” Yanov cried, sliding under the hail of bullets and firing back at the previously hidden guards with his own two pistols, “Can’t you give us a break?!” Paul pulled out some throwing knives and threw them at the opposing forces as he ran for the plane while Patryck and Yuu ran in different directions to cause a distraction.
Tord stopped midstep and just grinned at a thought that occurred to him, that clearly hadn’t occurred to anyone in the Blue Army. There were more zombie dinosaurs. Zombies are never sufficiently contained either. He turned back around and calmly walked between the legs of the enormous undead T-Rexes and followed the trail of blaring red hazard lights down to the rest of the zombies. With a grin, he slammed his hand on the button to let them all out. Then, much like the Tyrannosaurs, he hauled a-
When Paul got to the cockpit, he glared ahead at Blue Leader, who was calmly sitting on the control panel with a devious smirk. Yanov quickly joined him.
“Can we just call it a day?” Paul asked, “This is encroaching on my smoke break.” Yanov stared at him.
“THAT’S what you’re worried about?!” he exclaimed.
“So says the guy who took a flamethrower to some guards over the fate of his portable gaming console,” Paul replied dryly. Blue Leader rolled her eyes.
“Here you two are arguing when I’m the one holding all the cards,” she said, “And by “cards,” I mean-”
“ZOMBIE DINOSAUR STAMPEDE!” Tord laughed from outside the plane, “GET THE PLANE GOING GUYS! I DON’T WANT US TO DIE HERE!”
Yuu and Patryck quickly ran into the cockpit.
“Four against one,” Yuu said, “I think I like our odds.”
“You four just lost against me less than an hour ago,” Blue Leader said.
“You had guards!” Patryck said.
“And you can make it five!” Tord grinned, carrying in the gunblade, “Now you can either get out of here and deal with the problem in your base, or I can figure out how to use this thing.”
“My guards here are expendable,” she said, “I don’t care about them. I don’t care about this base. I don’t even care about Bosnia. I’d rather see you go down.”
“I guess it’s time for an epic gunblade fight!” Tord grinned, “Cindy! Play my boss fight theme for me!” On cue, a sick beat and thumping rhythm took over the speakers as the weapon charged up a blast.
Paul, Patryck, Yuu and Yanov watched as the robotic body for Blue Leader exploded into smithereens from one blast of the gunblade.
“Really?” Tord said, half disappointed and half intrigued, “I was hoping for more of a fight. But I really do appreciate decent firepower.” Patryck took off, shooting the plane into the sky. Once they were safe, he punched the coordinates for the Red Army base and sighed, flopping into one of the seats and promptly sliding out of it.
“So what’s in the box anyway?” Yanov asked curiously.
“Oh, you know…” Tord said. Unfortunately, Cindy turned his epic boss theme up too loud, effectively covering up his explanation of what was in the box. Everyone was more or less annoyed about that, but they gave in, exhausted from everything that just happened.
“I’m glad all of that is over,” Patryck groaned.
“Me too,” Yuu agreed.
When the five returned to the base, they made a group effort to carry the precious cargo to Tord’s quarters. Tord pried the lid off and they all peered inside. A grin spread across Tord’s face.
“At last!” he said reaching in, “It’s finally here!”
“That’s what we went through all of that for?” Paul grumbled.
“I think it was worth it!” Yanov grinned, “It’s amazing!”
“Definitely,” Yuu replied. Patryck just laid on the floor, asleep at this point.
“Let’s go try it out!” Tord said.
“Let’s not,” Paul replied, “It’s been a long day.”
“Whatever, Paul!” Yanov said, opening the door, “I’m off to the training area with Tord!”
“Me too!” Yuu agreed.
Yuu lead the way for Yanov, Patryck and Paul as he left the base, gun cocked and loaded, head held high, ammo and wasp bombs in his backpack and a first aid kit tucked under his arm. These four were on a mission.
“What are we doing again?” Yanov asked, tilting his head slightly as he spoke.
“We’re off to get a box,” Yuu replied, marching to the plane with dread in his heart at the thought of Paul and Patryck flying, “He said it was just a basic supply run, but he’s keeping it too hush-hush for that.” Yanov nodded quietly as he climbed in and took a seat. Patryck took the wheel and Paul sat beside him. Yuu took the seat next to Yanov and away they went, soaring across the sky in search of this box.
Patryck set the plane to autopilot and kicked his feet up on the control panel.
“I love flying,” he said quietly. Paul just stared at him blankly.
“You don’t even do anything,” he replied, “All you do is put it on autopilot and sit back.”
“And all you do is talk on the radio and push buttons,” Patryck sighed, “Namely mine.”
Yanov pulled out his joycon and played some Pokemon while Yuu watched and cheered him on. It went on like this for some hours until Patryck landed the plane and they all got out.
Yanov stared at the place, looking up from his Switch. It was a wide open military base.
“Where are we?” he asked quietly.
“It’s a military base,” Paul replied blankly, “Probably one of our enemies.”
“That all makes sense!” Yuu exclaimed, “Tord ordered something and one of our rivals took it for themselves! Where are we?”
“Bosnia,” Patryck said, “That place Tord is banned from.” And with that, they walked in.
The four snuck around, avoiding any guards they saw, making sure not to be seen. However, despite their best efforts, Yanov took too long to duck behind a box and was seen. The guards rushed them immediately and the four fled the gunfire. Unfortunately, they were split up, each going down their own paths.
Yanov bolted down the path he was on, eager to make to to the box, which he could clearly see from where he was. He drew his gun and aimed at the knees of his pursuers. He typically didn’t shoot at anything other than zombies, but kneecaps weren’t a moral qualm of his. Being something of a crackshot, he hit his mark nearly every time, ducking behind the box to avoid returned gunfire. He peeked out before picking it up and running for it, only to be tripped, sending the box and his Switch across the floor. The box stopped first. The Switch only stopped when another soldier – Blue Leader herself – walked over, stepping on it and crushing it with her foot. Wordlessly, she picked the box up and carried it off. Yanov stared in shock before running back to the plane. His Switch was just destroyed! AND she stole the box! This meant war!
Yuu dashed into a room and hid. The guards eventually got off his tail, but stayed in the room he was in, so he decided a stealthy explosion would work. With a sly grin, he pulled the silencer off his pistol, pulled a grenade out of his ammunition pouch and used an extra shoelace he had to tie the silencer to the grenade. He quietly yawned off the lack of sleep he’d been suffering from for a few days, pulled the pin and threw it into the room, quickly ducking back behind the barricade.
Patryck lead the guards all over their base, bringing the total of guards still following him to just one. At that point, he grabbed a handful of glitter from his pocket and threw it in his face, yelling “SMOKESCREEN!” before he ran back to the plane.
Paul hid behind some boxes until the guards following him left, then he snuck out and found his way around the base. He silently followed after one of the guards headed towards Blue Leader’s quarters.
“Do you have the box contained, Blue Leader?” the guard asked as Paul ducked behind a corner.
“Yes,” she replied sternly, “I do. Did you take care of Red Leader’s men?”
“They ran off screaming.”
Suddenly, before she could reply, an alarm went off. Blue Leader and the guard whipped around to look at a screen popping out of the wall.
“And he’s back with a flamethrower,” she growled, “See, this is why I told you I want them DEAD. Dead, you hear me! DEAD!” Paul actually cracked a slight smile. He didn’t know what those Blue Army soldiers did to Yanov, but they certainly pushed the wrong buttons. In the distance, gunfire and screaming could be heard.
“GO!” Blue Leader yelled, shoving the guard towards the room of screaming, “I won’t have this freak in a fursuit burning my men alive!”
Yuu jumped awake at the sounds of gunfire and screaming. He tiredly rubbed his eyes and stood up. The room was empty… Except for one thing. The box! He quickly ran to it and began pushing it towards the plane. He wasn’t met with much resistance until he got there. Several guards charged him, but he toppled them like dominoes with a spinning sweep kick. His robotic legs may have been an issue for speed, but when it came to kick strength, he was unmatched. He smirked and the guards attempted to get up from their pile while he pushed the box onto the plane. As he stood up, he head the click of a gun behind his head.
Patryck got up as soon as he heard the scraping against the floor of the plane. Gun at the ready, he made his way to the cargo bay and found none other than Blue Leader herself holding Yuu at gunpoint. Without hesitation, she aimed a second gun at him.
“Don’t move Patryck,” she scowled, “I won’t let you take that box back. Some guards walked Paul into the cargo bay, also at gunpoint.
“What is so important that’s in that box?!” Yuu asked.
“That’s classified,” she replied coldly, “Now all we need is your furry friend and we can get going.”
“Going?” Patryck asked, “Where are you taking us?”
“The Bermuda Triangle!” she laughed, “You and your leader’s precious little box will go missing forever!” The remaining guards dragged Yanov in without his flamethrower.
“Unhand me!” he cried, “I’m not finished with you! You stole the box! You broke my Switch! You stole my flamethrower!”
“Those are your problems,” Blue Leader replied, “Now say goodnight, Gracie.”
“Goodnight Gracie,” Paul said calmly, stabbing a butterfly knife into the shoulders of one of the guards holding him. He flipped the knife around a few times with a grin and lunged at Blue Leader. In a flash – quite literally – she slammed her guns together and they fused, creating her own actual gunblade. At the push of a button, it grew much larger than the size of either gun. Paul ducked as she fired, swinging his blade through the air. The bullet hit one of her guards and Paul’s knife lodged itself into the back of her cybernetic thigh. She grunted and shot a glare at the Dutchman, who simply grinned back.
“Why you little...” she growled, whipping the gunblade around to hit Yuu, only to be grabbed from behind by Patryck.
“I’ll take that!” Yuu smiled as he yanked the gunblade away, “I’m sure Red Leader will love this. You know how much he loves anime.”
“You may have taken my gun,” she grinned, “But you know my legs are still killer!” And with that, she flipped backwards, kicking Patryck in the face before she landed on her feet, freed from his hold on her. She pulled a third gun out of her jacket and aimed it at Yuu.
“I have a new plan,” she said calmly, “Guards, take these four idiots to the testing chamber. I want them to meet Sally.”
And so, they were dragged off and shoved in a sterile lab-like arena-esque chamber with a high ceiling and a giant door at the other end.
“Sally was an experiment of mine a few years ago,” Blue Leader smirked, “An experiment in… Reanimating the dead. And she sure is hungry.” The boys looked at each other.
“A zombie?” Yanov asked.
“Yes!” she replied, “Smart points go to the furry for once in his tragically short life! Au revoir!”
“I’m not a furry!” he protested, “I’m a scalie! There’s a difference!” Paul actually laughed.
“We’ve dealt with zombies before!” he said, “Try us!” Blue Leader simply grinned as a distant rumbling drew nearer. The large door opened and for a moment, the four saw nothing. Then, a zombie tyrannosaurus rex entered the room. They stared in shock.
“Don’t move a muscle...” Paul whispered, “She can’t see us if we don’t move.”
“Paul?” Yuu replied, “You do realize that that series got a lot wrong, right? Including that whole thing about staying still?”
“What he’s trying to say is that we should run like crazy and try to think of a way out of here,” Patryck said, trembling. And they did. While screaming and flailing.
Godot 3.2 is an exciting new launch with many new features. I did encounter a little issue with my current project when switching to Godot 3.2 that my solution may help people out.
I wrote a finite state machine for use with my game. In this state machine, a state calls on the player controller. For some reason, the state machine is loaded before the onready commands are called in the player controller, causing any onready vars to not be prepared. To fix this, and to add a little bit of lazy programming into the player controller, I implemented the following code:
onready var kinematic_controller : KinematicBody2D = get_node("Character_Controller")
var kinematic_controller : KinematicBody2D = null
func get_kinematic_controller() -> KinematicBody2D:
if kinematic_controller == null:
kinematic_controller = get_node("Character_Controller")
This way, if for any reason the onready call to set a controller is not called, we can call it in the get function. I got my game from a non-running state to running perfectly again.
This blog has been idle for a significant amount of time. I have fallen too busy to follow my passion in game development. This is due to the fact that I do work another job full time, and I was pursuing my Bachelor of Science in Computer Science degree full time. Game development just took a back seat. Well, now this is changing. I graduated from my program in December of 2019. Now, to fill in the time that I spent working on my degree jumping back into game development full time.
Now, let me lay down my intentions and plans with this blog, so that anyone reading on this site understands my actions and intentions. Getting back into game development is my attempt into changing my career to become a game developer. Over the next three and a half years, I intend to put a lot of effort into developing a game for release. This blog will go over my development journey, while focusing on tips, techniques and procedures for others to succeed in their attempts at learning game development.
First off, the tools that I intend to use for development are going to be fairly varied to work on my projects. I will write about these tools and their usage in game development as I work on the projects.
Game Engine: Godot
The engine I will be using from here on out is the Godot game engine. There are a few reasons for this. Namely, the flexibility in usage in the most I have ever experienced in the past. I have worked on RPG Maker, Unity, App Game Kit, and others. All of the proceeded tools are fantastic tools and they satisfy a place in the market.
RPG Maker is a great entry point to new developers who wants to see the process of adding content, however, it is quite difficult to change mechanics. There is a high reliance on plug ins with specified orders and such, but lacks the flexibility of a full fledged engine. However, it makes up for this with ease of use. For my purposes, RPG Maker is not flexible enough for what I want to achieve.
Unity is an amazing engine with many options for developers. It is why it has become one of the top engines on the face of this planet. However, with the closed nature of Unity and it’s growth, it has become rather bloated. The way components works with each other leads to situations where it is exceptionally easy to create an interlocking system that is convoluted and harder to work with. There are also fewer and fewer ways to script for Unity.
App Game Kit is an excellent tool for pure C++ usage, it’s workflow is too narrow to achieve what I want to do. There is also much more work needed to achieve a full project to be released.
Godot offers the flexibility of Unity with options to code in GDScript and C++ (With Mono C# as well). Working with compiled C++ gives a new level of optimization that is not possible with Unity. I can work in C++ for computationally intense work while using the simpler GDScript for simpler tasks. This is also neglecting the fact that I am developing on Linux, which none of the other tools can really do as well as Godot does.
What can I say? Tiled is so easy to use and powerful that there aren’t really any significant alternatives for the work that can be done.
Similar to Tiled, Aseprite is so power in it’s workflow, and reasonably affordable.
Blog, and the future
As covered, this blog will be my game developer’s journey. Many of the blog posts will be about the proceeded tools, but more importantly, I plan on focusing on techniques that are universally applicable. I plan on a blog post about every week or two. Whether it is a simple update, such as this post, or a game development concept, there will be something with regards to game development regularly. Think of it as a replacement to the essays that I worked on in college. For this posting, it is simply a status update. I look forward to developing with you.
Yeah, you likely already know that Steam is laying a massive turd on me in the form of starting with a feature I never use because it doesn't work on my hardware and it is not interesting enough for me to even want to bother with. Here's the thing. As of this blog, the night before, Steam was running just fine. I rarely muck about with settings, though I do intend to change a few things if I ever migrate from Yahoo (yeah I hate that email client but getting set up on another is tedious as well as too many hoops to jump through).
I never bother with Big Picture, though I did notice that Steam can be told to start in Big Picture mode. I always leave this off, but I do wonder if a Steam update forced this option on, and if there's a way to reverse that outside the client. If not, I am screwed. I have a lot of time and resources invested, and getting refunds for that just because I only get $440 a month via disability and have 2008 hardware that runs like garbage (it is garbage and I got ripped off but had no clue back then), is not going to happen.
So, I'm asking for help, that I'm very unlikely to receive. You already know that I cannot accept digital payments, and are unwilling to aid me otherwise, so I'll take tips on fixing this stupid problem with Steam.
"WhY dOn'T yOu JuSt GeT a JoB?"
About the only job I could get is selling myself on the streets, as bad as it is for those like me with no job experience and no college degree...gee, thanks US government...
Even if I could get a job, I'd likely find myself working some manual labor crap that would not pay me but bare bones, and cause me duress, stress, and strain that would completely annihilate my sanity, what's left of it, as well as my mental stability, which is a balancing act as is. I'd last a few weeks at such a job. Now, is that fair? No, not to me, not to the employer either. One can not just 'get a job'; the work has to fit the person, not the other way around. Segue to...
My passions. I am a creative writer, a gamer, a game dev, among other things that don't equate to workable skills. Problem: there's no job market for me in this because my skills in game dev are mainly in using a damn engine and requiring help from others in my weak points, and creative writing is something I can't do consistently.
Anyway, this is why I'm so angry. Above all, this impacts my passions massively. I do have the archived version of VX Ace, but that's just it. I don't want to rely on that solely. I can't, actually, since Degica is an asshole about archived RM engines, even if I have a legitimate version. Damn you, VALVE!!!!
Well, if this is how this is going to pan out, this will likely be the end. There's a bridge not far from here...
Edit, Addendum + Update:
@Kayzee, dearest love, helped with using a single command line addition that I never would of thought of otherwise.
I also put that up on the Help forums on Steam.
Now Steam runs just fine, but the thing is... in my settings, Big Picture on startup is unticked. So, it makes one wonder if somehow, someway, there's some hidden away setting or flag that allowed Big Picture to start when starting Steam. Not that I have to worry about it now since I intend to not allow Steam to run it (I'll use that shortcut instead-no problem).
Of course, all this, it still adds up to unfair and unearned stress that wasted my time and everyone else's too. For that, I apologize on Valve's behalf since they won't.
They likely wouldn't care...grrrr...
People disappear all the time. People reappear all the time. But disappearing and reappearing without much fanfare, the situations and circumstances often being all hush-hush, and with new, deadly looking wounds and scars, often after your supposed death, is something rarely heard of. In fact, outside of Revenant, Oregon, where I now live, I had never come across anything like it.
I first noticed it when I moved here, and a man by the name of Jacob disappeared. No investigation was made. The higher ups at the company he worked for paid off the local law enforcement. The second weird thing was how a few days later, people saw him walking the streets at night. He supposedly showed up in a blurry security camera image outside of a morgue. Some people claimed they could made out a Y-incision on his bare chest and stomach, clearly from an autopsy, or a dissection, or a vivisection, or something to that effect. As soon as any of this was brought up though, it was drowned out by other things, and it seemed all too purposeful. It seemed too much like it was being covered up.
This pattern kept popping up. People would go missing, or have all the evidence lead to their death, only for them to reappear at night, in graveyards, in morgues, in hospitals, on grainy CCTV footage, in blurry pictures. But all evidence that they reappeared would disappear.
In one case I remember, one girl’s entire existence was completely erased. Most of the people have forgotten about her, and her family refuses to acknowledge she ever existed. Her name was Marina Northwood. I can’t even search for her on the internet, and she was a moderately known social media influencer. Every trace of her has been wiped clean, except for what people remember of her, and one blurry picture of her standing in a graveyard.
Marina’s girlfriend, Eleanor, reportedly killed herself a year after her girlfriend’s disappearance. Police found the knife, and the blood and fingerprints were her own, but they never found a body. A few days later, somebody saw her in an alley between some houses, late one night. That person has since withdrawn the statement, but I refuse to believe that they lied. This wasn’t the first time, and it most certainly wasn’t the last.
The next one I remember is a guy I want to say was named Tyrone, but I can’t remember exactly. His best friends confessed to getting into a drunken fight with him, and murdering him. The body was never found. The friends swore they never hid the body. In fact, one of them claimed that his dead friend got up, and attempted to smash his head open on a desk. He certainly had the injuries to prove it, but he later withdrew the statement.
I normally wouldn’t go anywhere with this story, I would just keep it to myself, but I turned the news on tonight, and lo and behold, another disappearance. A young woman, Monica Brian, age 21. Her blood, hair, fingernails, a tooth, and some ripped up fabric were found near a dumpster in an alley. Her body was nowhere to be found. Nobody has seen or heard from her in three days.
Has anyone else witnessed anything like this? Have you come into contact with anyone who has disappeared like this, only to reappear much later? Have you disappeared like this, only to reappear much later? If you know anything about this, please let me know. I have to know. I have to know what is going on here.
The Andoran Concordat
During the climax of the Great War, several Time Mages interfered in order to bring the conflict to a close. The death of Icen had drawn a line in the sand. It had gone too far. The world leaders from every nation involved in the war were abruptly teleported to High Rock Plateau in the country of Andora. It was here that the Andoran Concordat was forged. Over a period of three days, the Time Mages endured tireless debates as they convinced the leaders of each nation that this war could not, and would not be allowed to continue. In the end, it took threat of further force to subdue the bloodlust of the Odinkin Empire. Each nation signed the concordat, agreeing to an new era of peace. Borders were negotiated, and the conflict smoldered out over the following decades.
In the era following the Andoran Concordat, the Odinkin Empire once again fell back into internal conflict. Over the next two mortal eras, their Empire evolved and shifted like the sands their new Empire sits upon today.
According to legend, the Zenobian Desert was once a sea of lush, windswept green plains and dense, fertile forests. But somehow, somewhere along the line, it became an arid, destitute ocean of unforgiving dunes. Despite these harsh conditions, the ancient city of Zenobia has managed to not only flourish, but excel. Zenobia is a massive, technologically advanced, desert metropolis. An empire seeking to conquer and erase the old world. Using their far superior technology, they sweep the vast continent committing genocide, and establish new Zenobian cities atop the ruins and corpses. They have been crushing their fellow Odinkin nations, one after another, solidifying a new, glorious Empire of Odinspawn.
The desert city is divided in two. The core of the city is awe inspiring. Buildings that tower into the sky. Wealth and luxury for every man and woman. Highly advanced technology ingrained into daily life. Outside the core, beyond the walls and defenses, the people of the slums suffer in poverty and oppression, living in crudely built structures under terrible conditions. They do not hold official citizenship, and are afforded none of the basic services such as fire prevention, law enforcement, or adequate medical care.
Zenobia is ruled by the Ducrinus royal family. They have governed over Zenobian lands for centuries, and have become synonymous with Zenobian culture and politics. Hector Ducrinus is the aging, stricken Emperor. Disease has confined him to his bed chambers, and he clings to life support as his oldest son, Lucius, keeps the Empire running. Sarovoc, the youngest, is the President of Zenobia Prime, a technological and energy powerhouse that controls and supplies all of Zenobia's energy.
(I've already been informed that it rings similarly to Sephiroth. It was not the intention, and I hadn't realized until I was informed. It's a name I've been using for characters in games for some time. My go-to warrior or mage build name. Zenobia is inspired by Midgar. I've never denied that. Final Fantasy VII is a big part of what this story pays homage to, but it retains an identity of its own.)
Sarovoc is a cold, calculated and cruel man. A product of Hector's signature brand of upbringing, and the brutal training of Hogo Marks, Hector's specialist instructor. He loathes both his father, and brother for their cruelty toward him. He desires the throne more than anything, and there is nothing he will not do to sit upon it as rightful Emperor of Zenobia. His first move is to remove his father from the board, unplugging his life support. He attempts to frame his brother, and leaks information surrounding the incident to the Zenobian press. This creates enough of a disturbance to allow Sarovoc to assassinate Lucius, blaming a rogue sycophant looking to avenge Hector.
Sarovoc becomes the Emperor Zenobia.
Much of this has been boiled down and summarized to spare you the agony of long, winded explanations.
The first era (an era is 1000 years) of mortals was harmonious and productive. Civilizations were built and flourished. Cultures interacted, traded and learned from one another, coexisting peacefully through a time when this world was an idyllic paradise. Near the end of this era, infighting between Odinspawn nations began to erupt, resulting in a three-hundred year period of bloodshed and conflict that had been hardwired into their physical makeup by Odin himself. When the dust had settled and the bones had sank into the earth, only one mighty empire of Odinkin remained. But the centuries of expansion and bloodshed had left them with a taste for power and war.
They set their sights on Whiteguard.
The White War
The White War was a long and brutal one. Whiteguard had superior warriors, leadership, equipment and tactics. Odinkin had the sheer force of numbers. Legions of warriors who believed that the worth of an individual could be decided only on the battlefield. War had become the focal point of their culture and spirituality. Despite never making much ground in the grand scheme of the war, Odinspawn would not yield, nor relent in their pursuit of victory. It wasn't long before the Bahamir came to the aid of Whiteguard, creating an alliance to crush the Odinkin foe, putting them back in their place. Feeling left out, Hades decided to directly interfere.
In a shocking twist, Black Mages joined the battle, not as allies of Odinspawn, but enemies of Whiteguard and their Bahamir allies. This resulted in the equivalent of a World War, and mass destruction of the civilizations and relationships they built. Hades had interacted with mortals, commanding his Black Mage tribes to destroy Whiteguard, the Bahamir Dynasty, and then the world of Odinkin. This was the first transgression of the Pantheon, and Bahamut's heart was breaking as he watched his beloved creations fall into chaos.
The war came to a climax with one crucial battle at the Plains of Turra. Each of the races amassed their forces for what would be the largest battle in the history of the White War. Aroused by the prospect of the destruction about to unfold, Hades joins the battle alongside his Black Mages. As the fight begins, Hades is raining down an unholy brand of death upon the battlefield. Feeling the loss of every White Mage, Alexander joins the fight, going head to head with Hades. Feeling as if it were only fair at this point, Odin, Sleipnir and Gilgamesh begin to do what they do best; make violence seem like an art form. It takes hold like a domino effect, and one by one deities join the battle (the Bahamuts, Ramuh, Shoat and Doomtrain not withstanding). When Bahamut has had enough, he steps in. And his wrath is absolute, however just.
The cloudy sky rips open and Bahamut ZERO penetrates the atmosphere, hitting the battlefield with a Tetra Flare, killing the armies of all involved parties. Only the soldiers present. Only the soldiers carrying the torch of that war. Only those actively committing the bloodshed.
Every deity, including the Bahamuts, were sealed in a state it's hard to really explain, but I call it an 'Essence.' They exist, but are frozen in time so that they cannot think, act or use magic until a mortal possessing their Essence 'summons' them. At which point, said mortal individual can command their will. The deity knows what you want it to do, you don't even have to speak. An Essence must exist in either an object crafted by a mortal, or a humanoid mortal being. It is impossible to destroy the essence of a deity.
Bahamut placed the deities in objects in the possession of the Bahamir Dynasty.
The Fall of The Bahamir Dynasty
In the era following the White War, chaos would once again take hold on mortals. Struggling to understand what had happened, and mourning their fallen, there was a brief time of peace for contemplation. When Bahamir diplomats traveled abroad to inform world leaders of the artifacts they now possessed, war over the prospect of obtaining such power was inevitable. Another world war ensued, and the Bahamir Dynasty was picked apart by the rest of the divine races. One by one artifacts fell as regions were defeated and failed to evacuate the artifacts in time.
The Great War
In the centuries to follow, the races one again met of the battlefield, with another world war ensuing. Without Bahamut to step in, the scale of destruction surpasses the White War. During the chaos and bloodshed of the battle, Phoenix strikes Icen down, killing him (this was important because in the written story Shiva was the first deity uncovered by a female antagonist named Lyra Stratta. When she 'summoned' her, she was unfrozen from that moment when she was about to Diamond Dust the entire battlefield to avenge her son. Instead she ended up killing a small element of Zenobian special forces that were accompanying Lyra, thousands of years later. It was how the entire process and purpose of the 'summons' as actually introduced and demonstrated, and a great symbolic moment for Lyra). That climactic battle saw an end to the war when several Time Mages interfered. The summons were gathered by force, placed in artifacts, and hidden away.
The Bahamir retreated into the wilderness. They formed several large tribes, one containing the Imperial family. They remained on the move in dense, unsettled northern and eastern lands. Their sole purpose to protect the Bahamuts.
The Empire of the Odinspawn claimed the larger victory over Whiteguard in the war, and enslaved many of them during the long exchanges of the conflict. Whiteguard worked out borders and were permitted to keep their capitol.
Black Mages denounced Hades, Essences and Magic. They retreated to the savage wilderness of the Veldt, generally considered uninhabitable due to the harsh ecosystems. They remained tribal for all five mortal eras, developing an extremely advanced martial art oriented around mastering the senses enough to defeat armed foes using nothing but mind, body and spirit.
Each Essence was hidden away in a secret location, with only the three Bahamuts remaining on the run.
Over the next three mortal eras, the wars are forgotten. The Essences are forgotten.
Trying to structure the lore in a way that it would feed a world I could then build a story off of, I kept coming back to the 'Summons', and the dilemma of how I would adapt them into my story. It only felt natural to make them the gods of this world. It was both challenging and fun to not only build a pantheon of Final Fantasy Gods, but develop lore that would make them work in the traditional sense.
In the beginning, there was only Bahamut. Guardian of the cosmos and creator of worlds.
Bahamut created ten Greater Gods that would help shape the features and physics of our game world.
Wise, powerful sage and Lord of Time.
Brave, exalted paladin and Lord of Light.
Shadowy, fiendish sorcerer and Lord of Darkness.
Vicious, mounted general and Lord of War.
Wild, ferocious bird of prey and Lord of Thunder.
Furious, smoldering demon and Lord of Fire.
Towering, mighty cyclops and Lord of Earth.
Stern, malevolent huntress and Goddess of Ice.
Beautiful, deadly mermaid and Goddess of Water.
Nimble, furtive nymph and Goddess of Wind.
Each Greater God created one or more Lesser Gods.
Bahamut created Neo Bahamut from the core of a young star.
Bahamut created Bahamut ZERO from a ferocious black hole.
Ramuh created Shoat from a ripple in the Time Stream.
Alexander created Crusader from a shard of his sword.
Hades created Diablos from the darkness of the underworld.
Hades created Doomtrain from the restless souls of the dead.
Odin created Gilgamesh from the fiery soul of his horse, Sleipnir, and the essence of the warrior from Gungnir, his sword.
Palidor created Quezicotl from a collision of lighting bolts.
Ifrit created Phoenix from a breath of fire.
Titan created Golem from a chunk of rock from the earth.
Shiva created Icen from a lock of her hair.
Siren created Leviathan from a stampeding river.
Sylph created Typhoon from a raging tornado.
Children of The Gods
Five species of humanoids were created to populate and cultivate the planet.
First, Bahamut created a special race of warriors. Their vast empire maintained peace and stability for centuries in the First Era.
Odin set forth, creating masses of stock humans all across the world. They were primitive, and drawn to war by their very nature.
Ramuh took his time before creating another special race of humans. The Time Mages are powerful and reclusive. They have watched over the world for centuries from the peaks of Mount Ramuh.
Alexander took pride and care to create the denizens of Whiteguard. Skillful, intelligent healers, oracles and paladins.
Ever the astute, cunning God, Hades created Black Mages last. He carefully studied the creation of each species and crafted a blunt force tool he perceived to be superior to the rest. Taller, stronger, and capable of tapping into each of the elements in addition to the forces of the Underworld.
Palidor, Ifrit, Shiva, Titan, Siren, and Sylph created the elemental magics and forces, and the vast array of creatures upon the earth.
The following LOL Instant Messenger conversation was found on the laptop of Paul de Vroom while Yuu R Johnson scoured it for information. It was deemed too hilarious not to share around.
TIMESTAMP: 10:30 AM
Paul I need you to deliver a box of weapons to the armoury in the lab. The lab boys accidentally created something that might try to kill us all if it escapes.
It’s my smoke break. Can’t it wait?
No. Go do it. I’ll give you an extra smoke break after.
TIMESTAMP: 11:15 AM
Paul why did you give the weapons to my tentacle monster?
I tripped and it picked them all up.
Great now I have a knife wielding tentacle monster.
A KNIFE WIELDING TENTACLE MONSTER.
How is that even useful?
Go ahead. Explain to me how that is even remotely useful.
You can throw your enemies in there with it?
For that idea alone I’m letting you keep your smoke breaks.
TIMESTAMP: 4:03 PM
I just thought of another use for Naifu Waifu.
What use is that?
Throw in people who disappoint me. You have to get at least one knife away from her before I’ll let you out.
When will you try this out?
Matt was staring into the security mirror when he heard edd gasp.
“To the zoo!” he rushed past him towards the car, cola and a newspaper in each hand.
Tom just sighs and pays for the cola before taking a swig from his flask and quickly following after him, grabbing matt as he passes and dragging him away from the mirror.
It only takes a few minutes in the car before all the cola is gone and they’re pulling into an old, decrepit parking lot. edd rushes through the rusting gate past an unenthusiastic teen, who doesn’t even bother asking them to pay. Tom and Matt walk in and look around curiously. Tom is inexplicably drawn to the turtles for some reason and Matt starts posing for all the security cameras.
Edd runs all over until he spots it! A TIGER! He bolts over and hops over the waist high fence between the viewing platform and the chained up cat.
“Hey! You can’t be in there!” a security guard hops the fence as well and charges after him as he approaches the snarling tiger. Edd turns to look at what made the sound as the guard trips and tumbles past him, coming to an abrupt stop when the tiger pounces.
Edd looks at the small crowd of people who stare in horror and shrugs, used to brutal violence at this point, and jumps a little when something lands in his hand. He looks at it to discover a set of keys. He starts towards the cat again, this time grinning and with the keys needed to free it. While the tiger is busy mauling a guy Edd doesn’t hesitate to hop right onto it’s back and unlock it’s collar.
The tiger roars and bounds over the fence as people scream and scatter.
Tom grins as he leaves the turtle enclosure, very drunk and proud of himself for some inexplicable reason. The wonders the park for a few minutes before he spots the meerkats… and the chinchillas… and the lion cubs…
Matt made pose after pose, running between cameras trying to get his best side from all angles. He doesn’t notice the screaming or crying as he sees a door with a big picture of a camera on it.
“Yay! Photo booth!” he rushes in the door and is immediately entranced by all the monitors and buttons. He rushes up to the console and starts pressing every button he sees as the cameras start moving around frantically and fizzling one by one. He squeals in delight as he spots the biggest and reddest button he’s ever seen and slams his hand down onto it!
“WARNING! WARNING! THE MASTER LOCK HAS BEEN DISENGAGED!” Alarms scream and matt bolts out of the room, giggling like mad. he is swept up in a crowd of people running out of the park, several bloody with gashes and one guy missing a hand, and somehow finds himself at the car where tom is closing the boot.
“Hi Tim!” Tom jumps at Matt’s shout and turns with a drunken grin. A few little paws can be seen pressed up against the window.
“Abou’ ‘ime you ga’ back! We ga’a go!” he slurred as he rushes matt into the back seat and hops into the passenger, rolling down the window and shouting out for edd. “EDD! GET YO’ AS’ TA DA CA’!”
Their both startled by a thump on the top of the car and edd seeming to slide off the side, completely unharmed.
“You two ready to go?” he gets into the driver’s seat as Tom and Matt nod rapidly. Edd drives home, uncaring of the crowd.
“Hey Edd! ‘Anna meet ma’ ‘ew fri’nd?” Edd nods at the odd question as a tiny cheetah cub pops it’s head out the neck of tom’s hoodie. “I’m gun’a name ‘im… spot!”