To make things a little easier, I just zipped up my entire Male folder.
There may be some loose, rando bits here and there i'm not the most organized person when I'm working in strange territory, lol. (Not really a graphics guy.)
You'll notice a few base files, but they were my first crack at skin tones. The 'Male Generator' pnd (if you have Paint.net) has 7 skin tones I made recently. Some aren't great, but, it was a work in progress.
The 'Workshop' pnd is where I worked don all of my edits, and there should be an incomplete project underway. I was exploring the viability of adding a quiver and bow option.
Since I had competed these, I might as well share 'em.
I cleared the shadowed skin from around each of the hair and bang layers. This was done for layers of headgear, and different skin shades. I may double back and mae those skin pixels transparent to maintain shadowing over darker skin tones, but I didn't think of that until I had cleaned them up.
A high collar shirt option.
A sword that rests at the waist rather than on the back.
An edit of the helmet I did to match an Ace generator part I have.
Male slippers (perfect for monks or fighters).
I sat down and made a few of my FF characters using the DIY Loose Leaf generator, and after successfully completing Stryker, Casius, and Cideon, I finally managed to complete the perfect (or close to, at least) Loose Leaf sprite for Seto.
I'm pretty excited about how well all four came out. I attempted some generated faces, but the only decent one is Seto's.
This is more or less how the characters were created to look and dress. As close as I was going to get any sprite without commissioning work. I can't wait to make Ana, Marrick, Lilly, Biggs, and all of the others.
I also did adult sprites for the Earthbound characters, just having some fun.
I recently found a pair of plugins that allow you to emulate a Final Fantasy Tactics sort of game. I couldn't resist putting a bit of my RM time into playing with a concept.
That led me to Galv's army manager, and from there I ended up at Avery's iconset, and later, the Loose Leaf generator.
I did drafts for a solid set of classes using the online generator. You'll notice they are just screen shots. I stopped trying to clean them up when I found the png file pack. Using the DIY files, I plan to improve each concept, although it will be more time consuming using the DIY method, because the website let you build both male and female versions at the same time with relative ease.
Leader A | Leader B (player character)
Squire | Knight | Paladin
Barbarian | Raider | Berserker
Lancer | Sentry | Phalanx
Archer | Sniper | Ranger
Novice | Mage | Arch Mage
Healer | Cleric | Grand Cleric
Thief | Bandit | Rogue
Fighter | Monk | Master
Ninja | Assassin | Shinobi
Outlaw | Pirate | Captain
With the freedom of the DIY process, I know I can make each of these that much better.
Since discovering the Loose Leaf sprite generator, I have been on a quest to expand the available selection of parts. Most of these are simple edits that give more options, and make those simple edits readily available for multiple uses.
My edits are imperfect - newbian at best - but I am thick skinned, and always willing to correct my mistakes. So feel free to give feedback and tell me where and how I've messed up. I promise you I will not take it as judgement, but be thankful for the assistance it truly is.
If you use any of this stuff, you're not to credit me. I just edited existing sprite materials. I've created nothing. These are Loose Leaf sprites with some Mack and RTP part rips.
I have done some crude edits of existing Loose Leaf parts.
I turned the robe into a tunic that doesn't obscure as much of the leg area. It's not much of a change, but it's perfect for knights and warriors.
The loose cloth areas could maybe be cleaned up a bit, but as part of a composition, it isn't as noticeable
I also cut the tunic in half for even more customization, and to port the lower half into a waist option.
A more basic headband option with no tie to the rear.
.Two versions of the bandana that give it more flexibility.
A third waist guard option.
A Cloth belt to add more waist options. (Mack Rip)
Also check out the fingerless gloves.
A simple waist sash.
A more decorative waist sash.
A simple torso sash (or strap).
Arm bracers, and shin guards, for more armor customization and lighter class builds.
Light shin pads.
Head gear ripped from Mack sprites (some may not line up to your liking, or require removal of overlapping hair pixels)
I made this sword strap from scratch. No credit is necessary. Consider it's usage rights akin to Loose Leaf sprites commercially speaking. (I forget if LL sprites are commercial or not. I never intend to go commercial so I forget what's what in that regard.)
Below lies the original blog that has lost relevance.
Due to the way I was treated on a different and now completely untrustworthy forum, I've come to grips with the fact that as much as I love creating, I'm no artist, no game dev, and most certainly not able to continue on. I'd ask for help but there's no point so from now on, unless by some miracle of Eden and Yggdrasil that comes in the form of a deep apology and pledge to never harm me again and to aid me in whatever I need, I'll simply be a gamer. Hello, depression, hello, darkness, goodbye, fairness, honesty, and light....
(Entry 00F +1 was an addendum to Entry 00F)
So, this year thus far has been garbage. Society has fallen to that of slavery, and even though there are the some few that have awoken to the horrible nature of Statism and Totalitarianism, it truly is a case of too little, too damn late because unless the few gather and demolish the system of slavery already in place like, now, there won't be any hope left.
The Divines are already enacting their wrath, but not in favor of any mortal. Eliminating mortals en mass is what is happening, and that's it. Cosmic forces are reshaping the economic center of balance for life on this planet, and there's not a thing mortals can do to stop that. Even if mortal kind wakes up en mass and destroys the system of imbalance and immorality, it's not going to stop the cosmic forces from enacting the rebalancing of life energy.
But that's big picture stuff. None of that matters right now. It's just something I can take solace in later.
Right now, I'm wracked with worry because of the fact that I am too honest and stand up for those who cannot or will not stand up for themselves, making myself an even larger target for abuse.
My dog, Oscar is turning fourteen this year. That's old for any dog, even more so for a Pug, whose lifespan expectancy is eight to ten years. Oscar is not in the best of health, hasn't been for a couple years, but is in okay health for his age, in comparison to Max, our other pug who was put down back in 2016 (before the move/knowing that we'd have to move) after having a seizure and basically never really coming out of it. Max' health was horrible in comparison; he had gone almost completely deaf, and was pretty much blind. His bark was shrill, and he didn't move around much near the end. He was overweight and his mobility was lackluster at best. He was thirteen, and though it was sad to know he was gone, I'm so glad he's gone; he no longer suffers and no longer feels pain. He's in the capable hands of Eden now, and that thought does trigger some good feelings. Anyway, Oscar in comparison can still hear, see, is still able to move, and has more energy.
But he's still old and is weakening, and that can be seen when he's walking around outside (since we don't have a yard like Oscar needs he has to be on a leash - well because of this stupid law I won't talk about here anyway). Whenever he does his business, he actually takes longer and there are times when he'll stop and act like he's going to, but doesn't. He'll do this a few times before actually doing it. We always pick up after him (and often times after others that don't), but it is when he squats and does nothing, that's what is now causing people to abuse us with false claims and I took a stand against it because my Stockholm Syndrome-ridden roommates won't. If worse come to worse because of this...
I won't allow myself to live life homeless. I'll be straight with you all.
I may be close to having a demo ready, but it doesn't mean a damn thing if I have no stable place to work from and live.
Furthermore, if it comes down to that, I'll be jumping off the nearby bridge because I'd rather curse those who abused me with my blood on their hands than die out on the streets (which will happen because I don't have resources on hand to deal with being homeless including the mental part).
Of course, that's just me telling you this because that has been hung over my head and lain on my shoulders for so long, that it is an ever-present danger. If I could, I'd get a private security detail. That way, no one could harm me or my dog in such a manner ever again. But that would cost me more than dental implants would. AAAAAAAAAAAAAAAAAASSSSS!!!!!
It all comes down to greed and avarice. I'm sick of it!!
(Oh, and yes, I've backed this up; I can easily reupload elsewhere and link it.)
I've made some progress with this new project, and I intend to finish it.
I have the playable characters planned out, and a story arc as well.
I will be using the standard VX Ace style sprites, and forward facing face graphics the generator provides. Of course, most of my custom graphics will be made in GCH: PE (which has been updated to 3.5 as of the day of this post), but there will be plenty of variety.
I currently have issues with some things, but I'll get them worked out.
I also am working on a button configuration script that will allow one to customize what buttons function as confirm, cancel, menu and dash, as well as debug functions so that those that wish to test with a gamepad can do so comfortably.
That's pretty much it for now.
Obligatory shout out to the best ever codex manager, @Kayzee; you rock, girl!
Back home, those that ran businesses that did not cooperate with the community system of equality and reputability, would have their businesses torn to the ground. Literally, and I've seen it happen. Even large businesses are not immune to this, and so when the time comes for society to return to their Anarchist roots, large businesses that violate the basics of equality and reputability will be torn down just the same.
That will include pretty much all of Silicon Valley.
These businesses have far too much power, and should not be allowed to exist in their current state. Pretty much all there is to say, but I know at least one person will have something to say in retort.
Being honest, being kind, you name it, it offends at least one person, and it's one thing if said person is just an otherwise nameless individual who you'd likely never run into again, but it is so much more disruptive when it is a person of trust or worse, someone you care about.
And yet...there's nothing to be done about it, it just is, and that's one reason why Earth is not a place where I belong; I was not raised to handle such cognitive dissonance, or to be more clear, I wasn't given the chance to learn how to handle it, which is why my imprisonment in this mortal flesh is all the more a crime against existence as a whole, because it puts so much out of balance, nothing is as it is supposed to be. Of course, I expect no one to understand this, so I won't explain further. I know one individual will challenge my viewpoint, and even if her heart is in the right place, ultimately, it only serves to invalidate my experiences, which is something I deal with far too much to even be remotely fair or valid.
There are many more reasons, many, many more, but thinking about all this, knowing that all that matters is I'm here and actively being punished for reasons unknown, and I'm just a kid ffs (or I was when my imprisonment was forced upon me), forced to live as an adult would, and it is throwing me for a tizzy loop. It's hurting me, and releasing myself is most of what I am able to think about lately. I hate it here, I'm sick of the lying, cheating nonsense, and all I want is for it to end. Am I selfish for wanting this to just be over? I don't care what you think, I know the answer is no, and the reason why the answer is no is because unexplained, unearned, undeserved punishment like this, by default, indemnifies me against all ill intent unless I do something to earn this punishment, and I have done no such thing, which I also know to be true. In the eyes of mortals, I am the product of 'sin', but in truth, they have burdened me with their own misconduct, and therefore, I have no blame to claim. I am not a mortal, just imprisoned inside mortal flesh. I should also note that I am also not bound by any laws made by mortals.
So, yeah, I've been on a mean roller coaster of emotions as of recent, but the fact remains that life is not good and slowly becoming unlivable. As sad as that is, I've found that anything I do to attempt to make any sort of changes at all, gets thwarted by everything and everyone, aware or unaware, the blame, cause and effect is evenly spread.
I could talk about how things could be better, and all that, but I won't because none of it matters.
All that matters is diving into the same debauchery and living by it like everyone else, regardless of how it clashes with you.
The alternative is undeserved suffering at the hands of the greedy and avaricious.
Of course, you know me, I take the alternative path and that won't change, but what will, is how I react to the way I am treated because I have reached my limit on how much nonsense I can handle, and I will be fair, but going forward, those that treat me like garbage, will receive the same, and if those that treat me like garbage just happen to be 'perceived authority figures', I will add an extra layer of shame upon them. This applies online and offline.
Treat me like an equal, be decent, honest and fair, all square.
I won't change my views on any given thing, but there are things I will be more vocal about, especially if it falls under avarice, hate, and/or greed.
I am a disabled person, my income is fixed and very limited, so yes, I do accept donations, but because of the absolute f*ckery by the likes of PayPal and GoFundMe, the donations are to be cash by mail only. I've received a couple of these, and it works just fine, just slip the money in a letter or something.
Next, I want to talk about gamedev in general. One of my main issues is that so much garbage goes on, that it really affects my creative flow, and as of recent, I've had many more periods of major creative stagnation than I've ever had in a year. That tells me that something needs to change, but the issue lies once again in my finances which are lackluster at best and not even in my control, for reasons unknown and likely invalid.
"Why don't you get a job?"
I've tried; I don't have the ability to be patient and submit applications on a cycle, my mind doesn't work that way.
"Why don't you change these things, improve them?"
That's as realistic as me growing a second set of arms, period.
"You're just being negative."
You be positive, I'll be realistic. (Thanks, Uncle Frank. -Home Alone)
I look better in a dress than you do, you jealous or something? I can bind you to a chair and make you a woman...
Yep, these are FAQ.
Another thing about gamedev is that it is never something I can just get into; I do have to be in a certain mindset to get into it, usually the 'inspired' mindset.
Sometimes, gaming helps me get there, sometimes not.
I'm also one person, and yes, figuring everything out on my own is not possible. I use assets and ask for help because this is necessary, period.
But it's not necessary to put a price tag on said assistance, and that is where I stand on that. If one says they'll assist but later on require some sort of recompense, that is an absolute deal breaker, and I keep 100% of everything, assets, or otherwise because that's the price of lying to me.
But that's only applicable in cases where no initial cost was agreed upon, however, in a case where one changes their agreed upon cost to something that is unrealistic, it will end in the same, I will keep everything because I was lied to.
It's one thing if it is reasonable, but knowingly breaching your word and harming the other/s involved nullifies the agreement in full, and the one causing the harm gets nothing. Period.
So, anyway...enough about that.
I'm going to end this with a little factoid.
You can run RM in Safe Mode (it looks like garbage but that's how it is), and all one has to do is enable audio.
it requires adding keys to the registry, but after that, a reboot into safe mode and audio is enabled. RM will run after that. You can play games even, test play, whatever, as long as none of what you program in requires Direct X, because there's no way that I know of, to enable that.
Yeah, that's about it. I know very few will read this (I expect as much because I'm just a trans chick drama queen to most people e.e), but it's better than holding everything in...
Well, I think so anyway.
Until next time. Maybe.
It's been a while typing here. I thought to write something different and write up thoughts about various things. To start the series, I thought to write my experience on the Solid State Hybrid Drives almost a month after I purchased it.
A quick summary of what they are: SSHDs are hard drives that come with a small SSD working as a cache. The cache's job is to store anything that is frequently loaded. The firmware takes the task to duplicate the files that are frequently used to the cache (with some Operating Systems (such as Windows 8.1 (and newer) and Linux distros that have a package like bcache installed) can give hints to the firmware of what to cache). For most tasks, it's just a hard drive.
I bought the 2TB Seagate Firecuda at the start of September. The things I did was to install a clean copy of Windows 10 and all of my tools (which are GIMP, Visual Studio 2017, WiX Toolset, RPG Maker MV, Game Character Hub, Nimble Writer, and LibreOffice) and a few games to play when I'm bored. I haven't tested a lot of games since the stock hard drive was puny in size (500GB) but I have enough to see how it goes. Installation on my laptop was pretty easy: unscrew a few bolts and use a plastic prying tool. All I needed was to take out the SATA connector and the hard drive and swap the drive. Bon Appetit! Weirdly, the installation went pretty quick (I used a burned DVD disc to install Windows since I didn't have a USB drive ready) and most of my tools were installed by the time I went to bed (I finished setting up the laptop within two days, believe it or not. I think I became an expert in installing OSes. xD).
After a few restarts (since the firmware was caching system files on each boot), Windows is pretty quick to respond (mainly since it learned what it loaded). Boot times were quick, there was almost no delay and the system didn't lock up. It's almost like having an SSD installed. Of course, other tasks such as File History making backups takes as much time as a standard hard drive does, but compared to the stock one (which was an older generation Seagate Laptop Slim HDD) it was faster. Microsoft Edge (I use it since it syncs up with my Windows Phone) works better than on the older hard drive as well. In fact, most of the basic tasks are done faster. The only annoyance is that the Disk Defrag takes a long time. I have a habit to have the laptop defrag every time I leave it for a long time.
Over to software and game development. Most of my tools didn't see much of performance improvements. Except for Visual Studio. That saw quite the improvement. It loaded within a minute (rather than five minutes) and the lockups have been reduced. It still locks up at times (Resharper says hello) but for the most part it a lot more usable. Build times have improved as well. Normally, building the Northbridge Platform and pack the game into an MSI file (with a GUI on the package) it would take about 3-5 minutes. On the SSHD, it almost halves the time. That is mostly thanks to the hard drive's design (the model I have is one of the first to use a new manufacturing process and it has two disk platters) but part of the build tool's files have been cached as well.
In games (not just RPG Maker), things are a bit confusing. I don't play games as often as I used to since I am focusing on developing my game (and other projects) alongside studying for Computer Science at a university. But I have caught some interesting cases:
- Hyperdimension Neptunia ReBirth 1 (the GOG version to be exact) started up almost instantly (as in, as soon as I clicked on Play on the Galaxy client). After that, it took the same time to load levels (compared to the old HDD). I never noticed the "Now Loading" message on the old one, I didn't see that either. My laptop ain't exactly a potato, but it ain't a powerhouse either. I even started the game multiple times and it still didn't improve the load times. I guess being a PlayStation Vita game before being ported to the PC may have a relation as to how the assets are loaded. *shrugs*
- Burnout Paradise saw the same effect with Neptunia. It did make the music flow a bit better. It could be due to Remastered employing Denuvo Anti-Tamper. Metal Gear Rising saw fewer improvements. Ditto for Phantom Dust, but the version of the game I played was a UWP port of an Xbox game so old games have pretty quick load times on new systems.
So, my thoughts are pretty positive so far. It won't be a replacement for an SSD, but if you don't have space or connectors for an extra drive, SSHD is pretty good. The hard drive portion is good as well and the firmware working with the OS is pretty helpful. Granted, I didn't do sophisticated benchmarks to give an objective review, but I knew what I was getting performance wise. The only weird quirk I noticed was that the hard drive can get warm at times. I don't know exactly why. Possibly due to the laptop's subpar cooling. I think I'll do this again after six months of use, see how it stacks up.
That is all for now. See you in the next post.
So yeah, I finally got my computer up and running once more.
It's not a done deal; need to do more upgrades, but I do have a nice start.
Upgrade 1: New Disc Drive; I once had a DVD-ROM/CD-RW drive, I have a DVD+-RW now (it reads and writes to DVDs as well as CDs)
Upgrade 2: New (to me) HDD; it's a 1 TB HDD, that runs at up to 15,000 RPM, and when it does, it's very f*cking loud, reminiscent of old school PCs. I've made a Win 7 partition, and a secondary partition, and thus far, it runs decently. However, in many areas, there is much that could be improved upon.
I haven't installed Linux yet; I'm not so sure that the version I had downloaded will actually run because although my CPU is 64-bit, I'm not so sure it'll handle a 64-bit OS.
I had tried running XP from a burned DVD disc that I had been sent some time back, and kept getting an odd error message that made no sense whatsoever, until I saw that it was loading up 64-bit files. That's the only thing I can come up with. Ah well, I have Windows 7 running, it'll work for now.
Another odd thing I ran into was when I reinstalled VX Ace. I did not have this issue before where starting a new project would lock up the program, but it started doing that all of a sudden. I was able to circumvent this by opting into the old non-Steam version beta, but still, odd.
I also moved my MV Steam install files from my old HDD, and it started right up Of course, it still lags badly and I'm damn sure that if I didn't have that opengl32.dll file, it wouldn't run at all, but I'm still glad that @Radiant Arin bought the engine for me. I'll eventually get to do something with it, just need better hardware, lol
In speaking of moving all my old Steam install files, I could do that for all of them and just have Steam verify them. It would make much more sense, lol
(I'm going to do this for RPG Maker and GCH:PE)
Oh, but what's the verdict on Throes of Damnation?
Still shelved, but I have all the files; I can take what I need from them for other projects. Especially the scripts; those are important as I don't have backups otherwise...
@Kayzee, darling, all that work you helped me with was not lost.
I haven’t heard from Dian in a long time since I gave him that book, I’m getting worried. I went to the cabin to check on the painters, as I was approaching it, three large men were leaving it, Sares personnel. After they left, I entered the cabin, and the once colorful room, was now gray… and red. I could never imagine that, the painters were laying on the ground covered in blood, one of the bodies was pointing at a picture, I picked it up and behind it was a note, the note read:
I was relieved that Dian was still alive, and after reading the note, I went home, but before i could leave the cabin, I heard something inside, in a small compartiment was a kid, he was probably twelve years old, he didn’t say a word, he just wrote a note and handed it to me:
I asked him his name and he did not reply. I told him to follow me, and then went home. When we arrived home, there was something written on the wall:
The little boy looked at those letters for a moment and wrote something in a piece of paper, handed it to me and walked away, and signed me to follow him.
Once again a slightly more philosophical article devoid of maths. Seeing as I am starting my masters thesis in a week, now is the time for this.
What purpose does healing serve in a traditional RPG?
Summarised to it's bare core, it is an attrition mechanic. The one stick by which all others are measured. Enemies deal damage, we deal spend MP to negate this damage, when this MP runs out, we die or retreat out of the dungeon. The same counts for boss battles. The boss damages us, and if everything is going well, we spend 1 or 2 characters' MP and negate the boss' damage, thereby perpetuating a steady state where damage from the boss equals our healing output, and putting upon us on a deadline : defeat this boss before the healing MP runs out.
Even in MMO's, the only measure for "Will we defeat this boss" is : does the healer outpace or match the boss' damage output. Execution is a big part of it in these games ( Being a healer in WoW is not easy), but it is a case of execution , not of choice.
But then , what is introduced ? Healing items, a way to trade gold for health. The same games that are stingy on MP items are also the ones to shower you in healing items. But MP healing ? No, that is insanely expensive or non-purchasable.
I despise this linearity. The solution I pose is a heavy usage of debuffs/status effects. Do I heal the poison or the HP damage done by the poison ? Is healing HP or dispelling the Defence debuff better ? Those are choices. Especially if there are follow-up attacks or combos ( Feeding frenzy deals extra damage to bleeding targets, Haste accelerates poison damage ...).
This does require that status effects are an equal and immediate danger as HP damage. In many RPGs this is not the case.
Poison that deals 10 % HP damage ? Boring. Now 25 % , that gets peoples attention. I really liked Persona 5 over this. Harsh statuses you could not ignore, but also where not a death sentence. Sure, Despair decimated your MP and killed you in 3 turns, but you could react to it.Bonus point for having them also open you up to bonus damage from nuclear or psychic damage if inflicted with a mental or physical or mental ailment. It generates play beyond "spam highest damage/cheapest spell " every turn. I really believe the 300 % damage boosts to this damage shouldn't have been locked to the ultra hard mode, but that's how it is.
First a look from the players' point of view. If I can cast fire and deal 50 damage, or poison that deals 10 hp/round, why even give me the choice of casting poison, especially if the poison only has an X % chance of hitting, and the fire is nearly a guarantee. Blindness ? Useless. SIlence ? Please.
The solution I pose: have all status debuffs also deal damage, while also having enemies deal a truckload of damage. If I have to choose between "Fire" that deals 50 damage, and poison that deals 30 HP and has a 75 ~100% chance of inflicting poison that will deal 20 hp/turn, that is a choice. Next on the list : move healing from attrition to the tactical space in even random encounters. Having 100 HP and an enemy dealing 5 damage leaves healing in the boring attrition realm. Now having 100 HP and having the enemy deal 40~60 damage per hit, now that actually moves healing into the tactical space, something usually reserved for boss battles. Can I kill these enemies before I die ? Let's see.
Now, boss battles. If I can just blind the boss, doesn't that take away most of the challenge ? Here I propose a different solution. Have a anti-boss version of each status effect. Blind on a trash mob gives 75 % miss chance, but on a boss, it gives 25 % miss chance. Still significant, but not an autowin. Preserve the utility of debuffers even during boss battles, they already get benched enough. Have the anti-boss version of silence give a 25 % failure chance to spells instead of a 100 % prevention of spellcasting. Shorten the duration from 3~5 to 1~2 rounds. Just make all skills inflict both, and have regular mobs be immune to the anti-boss version, and vice versa. Poison on bosses can be 2~5 % HP, confuse only works 20% of the time, and so on...
This also pertains to boss attack patterns. Have your boss throw something around besides pure damage. Maybe he throws a defense debuff and a medium damaging move ( Small point : bosses should have multiple turns as standard, because he is stuck fighting a team that gets 4-5 actions/turn) the round before he sweeps the board. That generates play. Do we heal , remove the debuff or just guard with the entire team ? Can I ignore silence on my mage or not ? But don't have the boss just throw these around randomly. Have them be part of his attack pattern.
That is the hard and fast rule: generate play, generate choices.
My long and winding point up to now is simple to summarise :
1. Make healing something more than Damage in vs healing out. Use status effects and debuffs. Even Bosses should throw antidotes sometimes.
2. Make enemy moves require counters, but offer multiple options on how to counter. No single item or skill should be the sole solution.
Check in next time for a numerical analysis.
(all typed on mobile - I know, yuck - so help me out already dammit)
There isn't much to say about this project other than that due to a couple of reasons (one being more prevalent than the other), Throes of Damnation is being indefinitely shelved.
The first reason is obvious; I no longer have a working computer, and the possibility that all my files are gone and/or corrupted, leaves a strong possibility that the project may be gone altogether, but until I know more, I have to presume that I might not have any of my files, but definitely no access.
The second reason, which is more prevalent, and even if I still had a working computer, would be enough for the indefinite shelving, is due to my heavy use of a tileset that I borrowed from Luxaren Allure (I did get permission to use it), which is now no longer an option due to the artist disallowing any use of her work by anyone else. Ultimately, that's fine, but it really puts a stopper on the project because I have never seen a tileset quite like that one (because it quite simply doesn't exist).
If I can mitigate these issues, especially the lack of a dark, demonic and empty-feeling tileset, then I will continue Throes of Damnation. Until then, the project is shelved.
Shame, really; I haven't seen another RM game that uses a Duel Monsters like battle system...
“The Painters are people who didn’t had part in our society” said Dian, “We get selected based on our personality, but art is not considered necessary, so they just send artistic people to work on the fields, that’s why there’s no color in this city. Let me ask you something Casey, have you ever seen a poetry book on the Third Tower?”, “No” that was the answer, “What about an art book? Does art have history in Nira?”, “No…”, “Because art doesn’t exist in Nira, the Third Tower have scientific texts and nothing else, that is why it is so hard to people to break free of this illusion that is Nira, they don’t have creativity, The Painters are trying to escape Nira, but we need help from someone that has access to the blueprints from the Third Tower, that’s why we brought you here”, “I will get them, if you can distract Sares for some time”.
The next day I went to work like always, but this time I had a plan, I did not needed to bring the blueprints, I just needed to look at them, the plan was simple, I knock the blueprint out of the shelf, look and memorize it, and describe it to The Painters so we can escape, but we did not expect the visit of Ceros in the Third Tower. I thought he was going to check the Noha, rju Ulxuhoiunr, but instead he reached for the shelf and took the exact blueprint we needed, in his way out he knocked some books out of the shelf, as I was going to put those books back, I saw a interesting book, “Encryption”, I picked the book and read the first page, “This is a book meant for the successors of The Four, it contains the language used on all encrypted messages over Nira”, even my eidetic memory could not memorize that, it was too much for me to process, so i took the book back to the cabin and gave it to Dian.
A week after Dian showed up at my house, I started to watch the city around me, I had new eyes, the city that once looked perfect was now a dull place. I had a free day from work, so I went to Low Nira, when I got there, I noticed something I had never seen before, a giant wall surrounding the whole city, people working in black clothes under the hot summer sun, kids inside of their homes studying, even though their roles were assigned from the day they were born. The city I once looked with wonder is now… dull. There are no other words to express it, after that visit to Low Nira, and the realisation that anything you did in that city did not mattered, I went to Mid Nira.
I got there, my vision of this city could not change anymore, everything was colorless, black, white, gray, in a distance, I saw something weird, something different, I could see orange spread out, it described a path, it was late, maybe 22 or 23 hours, I followed the path until there was no colors to follow, they lead to a door, I knocked on the door and when someone answered, i blacked out.
I woke up the next day in a weird place, a cabin, there were 5 people there, the first one I saw was Dian, “Shit, I screwed up, this is the part where he kills me!”, that was my first thought, but then i remembered the dropped note. He said “Are you alright? I needed to do that, Sares would send others after you if i didn’t do that.”, to what I replied “Do what? I don’t remember anything”, “I knocked you out, and sorry for the spook the other day, Sares need to think I am working for him”, I looked around and saw the most beautiful thing, “Colors!”, there were so many drawings and colorful pictures in that cabin, they warmed my stone cold heart, I asked Dian “Who are these people?” to what he replied “Those are the member of Rju hufudosn, the painters.”, “You should rest a bit longer, I’m sure this is a little too much to process right now, don’t worry, Sares can’t see this room.”
When i got home, there was a man outside, he asked me to enter, and showed me a card saying “The Second”, indeed Sares knew what I did, the man introduced himself, “I am Dian, you surely know why I am here.”, he was after the notes, by that time I had already memorized the writing on the second note, so i just handed it over to him, and asked “Do you understand anything that is written in that?”, he looked me in the eye and said “Do not interfere with this kind of business, this is just a warning, next time you won’t leave this easily”, before leaving, he dropped something, by the looks of it, it was intentional.
I picked up what he dropped after he left, it was a note with an encrypted message and a piece of orange cloth, the note read:
"A lie indeed, you must find out, Rju hufudosn
RT, JH, FB, SO."
I was getting used to the notes, but what is up with this piece of cloth? Such an unusual color, every clothing in here is either black or white. I decided it could be connected to the notes so I kept it. I laid on my bed and start thinking about the first note, “Noha om a dou”, Noha, that word sounds so familiar, after thinking for about an hour, that word resembles Nira, by association, O could be I and H could be R, so i used that logic and changed all of the letters in the note:
"Nira im a die"
Die?! The only death experienced in Nira was by age, death wasn’t common, it scared me, “Am I going to die just because I found this damned note?”, I tried to calm down, but it was no use, I was too anxious, so I left the house to walk a little. It was dark, the streets were desert, the only movement I could see was the wind blowing on the trees, I stopped to think about that piece of cloth, its color was so uncommon, every clothing is black or white, I have never seen orange in clothing before, after pondering on that color, I started to see how colorless everything was, every building was gray, even the plants were colorless, everything felt so… dull. That color made me realize that Nira was not perfect, it was the first step to getting out of that city.
The Third Tower was a huge library, it had 50 floors, each floor had its own category, I worked on the 50th floor, together with Filo. The 50th floor had all the blueprints and plans for Nira, all of them were encrypted, in the center of the room, there was a big book, the title was “Noha, rju Ulxuhoiunr”, Filo and Ceros were usually reading it.
While I was organizing the books, I noticed something behind the shelf, when Filo wasn’t looking, I pushed some books out of the way, and there was something written, “Noha om a dou” and a piece of paper, the piece said:
“Don’t believe them, Noha om a dou…
NN, OI, HR, AA, MS, DL, UE.”
I was confused to what that meant, I kept the note and erased the writing on the wall, during the next few days I kept trying to decipher it, “Noha om a dou, what does this mean?”.
A few days after that, I noticed that same line written in other places, everywhere I went, I saw that line, maybe it was just random words, but deep inside I knew it wasn’t, it had something to do with “Noha, rju Ulxuhoiunr”.
Another day organizing the books, another writing on the wall, “Psn nsr rhwmr rjui” and a note saying:
“They lie, hwn…
HR, WU, NN, PD, SO.”
I did the same with this one, erased the writing and took the note home, this time I didn’t even think twice, “I need to know what this means!”.
To understand this, you have to know what Nira is, or rather what it should have been, Nira was supposed to be a utopia, where everyone was happy. In reality, it was an experiment, the city was lost, as well as its purpose, its creators are long gone.
To better understand it, first I am going to explain the “politics”, the city was controlled by “The Four”, First was Ceros, the leader; Second was Sares, the watcher; Third was Filo, the researcher; and the Fourth, Niko, the censor. The presence of a censor was not completely necessary, since everyone thought they were in a utopia, but there would always be someone like me, who discovered the truth, with a slight difference, they would not keep it to themselves, as you would have guessed, they would be “silenced”. Filo had in her tower all the knowledge from Nira, including blueprints from the whole city and the plans for the experiment . Sares was never seen, he stood inside of his tower, watching, every single step of every single person. Ceros was the leader of the city, he and Filo were the only ones that were supposed to know about the experiment. Each 10 years, a new group would be chosen as the new “The Four” and each period would be named after the leader, the Ceros era was in its 7th year.
Nira was divided in three “provinces”: High Nira, where the wealth and important people lived; Mid Nira, mostly market; and Low Nira, where the common people lived. I lived on Low Nira, when I turned 16 i was assigned to work with Filo in the Third tower. To work on the towers was a honor, so everyone who worked on one moved from Low to High Nira.
Now you have a little of knowledge about Nira, you probably want to know whose story is this, right? I’m Casey Nil, I was born and raised inside of Low Nira to later be moved to High Nira, that is what you need to know, for now.
Hey everyone! In this blog post, I want to illustrate what's become my favourite thing to set up. Mild spoilers ahead.
So, in the game, it starts out with three different levels where you control one of the three main characters - Matt, Tom and Edd. While I had a lot of fun setting up Matt's level, Tom's has quickly become my favourite, mechanics-wise. In Tom's level, you're in a factory of some kind, where you find Tord (who leaves pretty quickly) and all but one (human) member of the Red Army. Throughout the level, you find some information about what's being produced and learn a bit about the absent guy. Using what you find out about all of this, you can use a comm unit to get the three out of the building and shut down its production. You can even do multiple dialogue options to learn more information before you ultimately get them out of there. The catch? Well, there are two.
One of them is paying attention. He may be whistling away and checking on machines, but if he sees you, he'll hunt you down. If you lose him, that's great and all, but he's patrolling around and making sure you can't hide much of anywhere for long. If you get caught and escape three times, he'll alert the other two, who will patrol around as well.
If you don't have all the information, they'll catch on and begin patrolling - or worse, alert the guys not at the factory that one of the comm unit has been stolen. Cue everyone finding you like tracking missiles.
Now, this isn't the only way to do this. You can lock them all in a room. You can singlehandedly take them out with a fire extinguisher. You can do both. It's up to you. There's one catch for all of them, though. This place is rigged to the brim with security cameras. Whatever method you do here cannot be used later in the game. These three will remember. Everyone else will study it. The robots will have protocols put in place so they don't fall for it.
All in all, this has been one of my favourite things to make for this game. Let me know what you think!
There won’t be any extra costumes/unlockable alternate looks. I’ve been asked by multiple people to include alternate outfits (including WTFuture, Ellsworld and Early 2000s) and just… I can’t.
That’s a lot of work. Since I’m doing 99% of the art (aside from two hairstyles and some knocked out boys and possibly a knife wielding tentacle monster), I’d have to remake/edit at least four sprites in the game, if not every single one. Then, because I’m just that person, I’d have to remake the busts and cutscenes to reflect the changes. NO.
I’m willing to put work into the game to make it fun and exciting. I mean, I’m making an entire stealth mechanic. This will be used multiple times throughout the game with slight variations. There’s gonna be a cutscene that changes to reflect what you did. Next time you see the guards, they’ll remember what method you used the first time around. Almost everything you see in the game is gonna be interactive in one way or another.
So, what will I do? Cheats! You can do cheats during your gameplay, once you unlock them. Send me ideas for cheats you’d like to use instead of reskins, please. While cheats will be time consuming to implement, I’d be willing to do that, as opposed redrawing the same thing with variations four times. When requesting, please let me know if you’d like the cheat to be unlocked via gameplay (I.E: die x amount of times), via finishing the game (I.E: play the game through once), or a combination of the two (I.E: finish the game without dying).
Currently planned cheats:
Maximum Health (Finish the game without dying)
Unlimited Health (Die 5 times)
All Abilities Unlocked (Play the game through once)
Please add your ideas for cheat codes in the comments and/or on this poll!