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  1. Deer! It's me again, I had bad and good news which one you would like to hear first? Well now let start with the BAD one, the Bad new is... do you truly wanna hear? in that case read below:

    Spoiler

    I'm not telling! Mwahahahahah!

    Spoiler

    Sorry, just kidding, the truth is I lost my data, my game project, raw resource, let say everything, so... I have to redo everything again from zero like you gotta be kidding me, but that's the truth, I lost all of my data seriously... even now I still feel like screaming RETRUN MY DATA whenever I look at the sky... that's enough for the day, why do I need to tell you this to begin with.

     

    Enough with bad news let's move to a good one and that is... Devil Boy Quest just complete, that's all.

    Spoiler

    Of course not! There are extremely heavy changes to almost everything since I gotta do it again from 0 I just happen to add some stuffs that I thought it would be great like Guild System, New Crafting stuffs, and mostly battle rules like Graze and Break that happen based on Armor and Weapon type such as Slash, Stab, and Smash, or Opening Skills that active at start of battle, and more.

    It's complete but I might have to update it later since it has bug... I mixed 3 Script that override each other and I dunno how to fix it because it's only happen sometimes (Rare probably...) so I thought It's just my war machine(PC) spec is so sad... Since It's so laggy... when I open my skills menu that has lot's particle... it's also lagged at 100x100 map with 350+ev or was it normal? Anyway I'll just call it known bug, and maybe there are other bugs that I just happen to forget, I'll just have to fix it if I able(I'll do this if somebody report it to me) or leave it as another known bugs...

    Thanks in advance to whoever read this, I bet you are nice person, whoever you are.

    Perang Cemen

  2. We all know that trust is one of the most important aspects in our lives, yet it doesn’t mean everyone can handle it well, and sometimes some people are so bad on it that many problems in their lives are due to that. As far as I know, the maturity of thinking about trust can at least be categorized into following levels - from the most dysfunctional to the most effective and efficient, even though it’s clearly oversimplified and it’s entirely possible that there are even lower and higher levels than those listed below:

     

    Level 1
    Some people either always completely trust everything or always completely distrust everything without even assessing what that thing is, and we know that’s it’s so unrealistic and overgeneralized that only very immature people won’t see past that. Fortunately, such naive people are extremely rare, and they won’t remain that uneducated for long.
    For instance, some people do deeply believe that they can only trust themselves and everyone else is always completely untrustworthy while they know next to nothing about any of the others. Needless to say, their lives will be in deep struggles when everyone is so connected to each other and the demands of a person becomes so complex in the modern world that it's incredibly hard to be totally self-sufficient forever.
    For those who choose to always completely trust everything, they’ll soon fathom the truth that something really can’t be trusted at all, and either they’ll ascend to Level 2, or go to the other extreme - always completely distrust everything, which will cause their lives to be even more miserable. Anyway, they’ll soon see past the false dilemma between trusting everything and distrusting everything, thus it’s very improbable that they won’t ever ascend to Level 2 in their lives.

     

    Level 2
    Some people are better in that, they know that not everything can be trusted but there are still something trustworthy. However, they still either completely trust something or completely distrust something, and they’ll quickly judge whether something is trustworthy or not, so it’s still a rather black and white thinking that doesn’t work well in reality, and this inflexibility, albeit not uncommon at all, will soon hit such people so hard that they’ll have to relearn what trust really is sooner or later.
    For instance, those deeply suffering from confirmation bias without even knowing will likely just use the first impression from someone to decide whether that person can be completely trusted or is completely untrustworthy, and will never reevaluate the decision until the reality teaches those people a tough lesson. Of course, judging someone using the first impression alone is judgmental to the extreme, and the negative consequences are so obvious that it’s even hard for those people themselves to look the other way.
    For the things they completely trust, quite some of them will turn out to be untrustworthy, so those people will turn from completely trusting them to completely distrusting them, and if there are more and more such things, those people will distrust more and more things in their lives, therefore the whole trend will induce them to descend to Level 1 - always completely distrusting everything. On the bright side, because it’s even harder to remain on Level 1 than ascending from Level 2 to Level 3, when those people ascend back to Level 2 after descending to Level 1, they’ll be forced to let go of the false dilemma between complete trust and complete mistrust towards something, and hence ascend to Level 3.

     

    Level 3
    Some people realize that trust isnt either all or nothing, but rather a continuous spectrum, so instead of just thinking whether something is trustworthy or not, they’ll also think about how much it can be trusted, so itll take them some time to be familiar with something before evaluating how much it can be trusted. Still, it’s a static thinking that misses the key that how much something can be trusted can change over time under certain conditions(unless such signs are so obvious that it’s impossible for such people to miss them), so they’ll be eventually caught completely off guard, even when there were already so many warning signs that they completely missed(because they never have the habit to actively seek for such signs to begin with), and they’d have long decreased the amount of trust if they noticed those signs.
    For instance, let’s say an employee has worked in a company for a year, and the track record of that employee suggests that, while that employee isn’t trustworthy enough to take the most crucial and difficult tasks, that employee is trustworthy enough to take some other important tasks that are still somewhat challenging but nowhere as difficult. However, because that employee mentally suffers deeply from suddenly becoming single without knowing what’s going on, that employee can no longer function as effectively and efficiently as before, so some of the latest important tasks, which is very similar than those done well by that employee, suddenly failed badly, even though that employee didn’t even try to hide the personal suffering in the company.
    As the boss decided that that employee is that trustworthy solely based on the performance of that employee over the last year, without even trying to periodically check for any abnormalities from that employee, that boss missed many obvious signs from that personal suffering and assigned those tasks to that employee anyway, hence causing the totally unexpected failure from that employee. While it’s clear that that employee is also at fault and responsible for not actively informing the boss about the personal suffering and its impact of future performance, the point remains that assuming that the trustworthiness of something is a constant to be found can be very dangerous, so unless those people at this level still didn’t grasp the utter horror of even lower levels, they should figure out the problem of not dynamically adjusting the amount of trust of something over time, and thus ascend to Level 4.

     

    Level 4
    At this point, some people finally understand that trust is actually dynamic rather than static, so dynamic thinking is needed when thinking about trust, meaning that instead of just using past experience and track record to judge how trustworthy something is right now, theyll also consistently look for both positive and negative signs at the present moment, therefore they can take these present factors of changes of trustworthiness into account as well. Although its already pragmatic enough to think about trust this way and not many has already reached this level, the problem is that it’s just reactive rather than proactive, so while they can quickly adjust the amount of trust towards something after those factors of changes have already manifested, they’re still just passively reacting to these signs instead of actively trying to figure out the essence behind those factors.
    Let’s say there’s another employee who was prolific and reliable at the start slowly became less and less effective and efficient, and eventually dysfunctional altogether due to prolonged covert workplace bullying hidden from the boss. So the boss, noticing this trend without knowing the root cause behind this issue, could only try to ask that employee about the lengthened performance drop, while gradually assigning less and less challenging and important tasks to that employee, with the benefits given to that employee being smaller and smaller, and had to unwillingly fire that employee at the end, because the boss failed to know the truth that way.
    Although it’s hard to blame the boss for not knowing what’s really going on with that employee when that employee didn’t even try to report anything, it still shows the issues of just passively reacting to the changes of the amount of trustworthiness, as it couldve been become more rather than less trustworthy if the underlying conditions of changes were revealed. If the boss tried to proactively investigate what makes the employee appear to be less and less trustworthy besides just asking that employee personally, the boss might have discovered the workplace bullying in secret and kept an originally competent and loyal employee, rather than having to reluctantly fire that employee and possibly repeating the history in the future unknowingly.

     

    Level 5
    This is where proactive thinking comes in, but people of this level are hard to find as it's hard to keep being on this level, and the paradox is that they don’t consciously emphasize trust anymore, because to them hypothetical thinking is much more flexible and responsive when it comes to constantly reassess the essence of the ever changing conditions behind the factors that increases and decreases the amount of trustworthiness towards something. So instead of thinking about how much something can be trusted at any moment, they think about on what probability that how something will behave under what conditions, and the essence behind the when and why of such correlations and causation hold, so once those underlying conditions change, those people can immediately adjust and correct their hypotheses while reconsidering whether and which previously established contingencies need to be executed(or swiftly come up with a backup plan that didn’t exist beforehand), and when they’ll be executed to what extents.
    For example, an employee formerly working for a rival company has demonstrated extraordinary competence and willingness to take the most challenging and important tasks in the current company without asking anything extra in return, and that employee can get them done all exceptionally well, so the current boss happily give that employee more and more privilege and recognition within the company, and thus that employee can ascend incredibly quickly there, regardless of the fact that that employee was frequently badmouthing the previous employer, which is the rival company.
    But as what that employee has shown is far too good to be true and the badmouthing of the rival company from that employee doesn’t match what the boss knows about that company, the boss can’t stop to suspect that that employee, which worked for a rival company, is just acting and up to something even bigger, so on one hand the boss appeared to have complete trust over that employee by giving that employee sole discretion over a new and large project that demands access to valuable company secrets to lower the guard of that employee, but on the other hand privately asked a trustworthy security expert in the current company to silently monitor the activities in that project from that employee behind the scenes. It turns out that that employee being suspected is actually an industrial espionage still working for that rival company, and is assigned to elusively install an undetectable backdoor deep inside the new project using internal software systems that can access the most confidential and sensitive algorithms and data of the current company, so the rival company can later invisibly hack into that backdoor to steal those crucial information while keeping a low profile, and the frequent badmouthing from that employee about that rival company is just a cover-up.

     

    Hypothetical Thinking
    While it’s clear that it’d be overkill and exhausting to use hypothetical thinking over trivial matters as well, when it comes to the key moments of determining the trustworthiness of something vital, hypothetical thinking can still come into handy. Also, do note that thinking about trust and hypothetical thinking don’t have to be mutually exclusive, and in fact they can work well together, even though such unison will never be easy nor cheap.
    Although there are many factors affecting the trustworthiness of someone, usually the most subjective and unclear one is motivation, which can be broken into at least these following 5 basic building blocks:
    1. What does that someone need to get right now?
    2. What does that someone need to avoid right now?
    3. What does that someone want to get right now?
    4. What does that someone want to avoid right now?
    5. What is the emotional statuses of that someone right now?
    Other factors, like whether that someone has the experience, knowledge, information, resources and technique to get something done, while still absolutely necessary to determine the trustworthiness of that someone over that something, are usually much more tangible and visible to the others, so if one can reliably comprehend the basic building blocks constituting the motivation of someone, the other factors should also be of little challenge. As long as one can keep in touch with the factors constituting the trustworthiness of someone, that someone will unlikely to suddenly change from very trustworthy to very untrustworthy without being noticed beforehand, so its generally hard to back-stab those with hypothetical thinking as their second nature, at least not with them unprepared.
     
    When using hypothetical thinking, one doesn’t just come up with a single hypothesis and call it a day, but should instead explore at least several ones that are reasonably likely to warrant further verification, and act on the currently most probable one, with contingencies designated to handle cases when that hypothesis is proven to be wrong, until its proven to be wrong and act on another hypothesis. Do note that besides having to actively and consistently look for signs both supporting and negating the hypotheses, while a hypothesis can be the most probable one right now, after some time with some changes, another hypothesis can become the most probable one later, and sometimes one even needs to generate new hypotheses on the fly, so the whole hypothetical thinking is a constantly dynamic process, and there should be as few unsupported assumptions as possible at any moment.
    Of course, it’s impossible to be even near perfect, so no matter how experienced, knowledgeable and skillful in practicing hypothetical thinking in real lives, there will always be times where one will be caught completely off guard, so hypothetical thinking isn’t about trying to eliminate uncertainty and the concept of trust altogether, but rather minimize the amount of uncertainty and reliance of trust while accepting that uncertainty is a nature of lives and trust that one can deal with most of the remaining uncertainty most of the time. Because of that, those practicing hypothetical thinking should also be ready to be completely caught off guard, and that means theyll have to be able to be very flexible, spontaneous and versatile at any time, even though one will have to take very complicated and convoluted paths to get there.
    Combining everything, those with hypothetical thinking in mind first observe and test someone for a while, then act on a hypothesis based on the initial track record of that someone collected during that period, and those people will continue to look for signs that indicate both the increase and decrease the trustworthiness of that someone. If the hypothesis suggests that some such positive or negative signs will manifest and they mostly do, then the hypothesis is somehow verified and should be kept, otherwise its shown to be less and less accurate and should be tweaked somehow, and when there are enough such significant mismatches, the hypothesis will be proven to be dead wrong so those people will have to act on a new hypothesis, and the whole cycle will repeat again and again.
  3. So in the plot of the 8th and final story, to boil it down, Hades invokes his last right, having the armies of Gallik Baal'a declare war on the rest of the world whilst he awaits his prize, the FInal Reckoning. The people of Gallik Baal'a are the descendants of mortals of various races (Black Mages not included) who were directly manipulated by Hades. Long ago, when Hades forged his legendary 6 relics and bestowed them upon mortals, they swore a binding oath to him and his last right, the right to fight for his cause and existence.

     

    The prize he awaits, is his shot at the one who has kept him imprisoned for thousands of years; Bahamut.

     

    I had planned a scene where Kierkess Aventola and Seto meet for the Final Reckoning. Kierkess summons Hades, arrogantly and maliciously spiking Wedge's spear in the ground before him, but when Seto reluctantly summons Bahamut, something special happens. Seto actually shares a brief communion with Bahamut himself. The god takes the form of a Dragoon ancestor (I had always liked the idea of his appearance being based on Hironobu Sakaguchi) to make it easier for him to process and participate in the conversation. They talk about a few things, mainly about how Seto is unsure if Ana would want him to fight at all. Bahamut tells him Ana would want him to defend what they had built; her ideals. Seto tells him he is afraid of what will happen if Hades kills him, and Bahamut tells him that even if Hades put an end to his physical form, he would exist in spirit forever. He continues, telling him (more or less) that he mustn't be a slave to his fear of what ifs anymore.

     

    Seto had already received closure surrounding Ana when he met her in her Knights of Round form, but the Bahamut scene to me was essential to the history of his people going back to the first story. I felt like the conversation with Bahamut (the parts not mentioned here, when Seto asks him questions about what he is, what the 'summons' are, who his people are, etc), were very important and what he really needed at this point in his journey, as the Chief of Dragoon people, a husband and father.

     

     

    But now, as I sit here refining the plot outline, I'm wondering if I should keep that in, or take it out.

     

     

    Thoughts on this???

  4. FAE is one of the better stories I've ever created, in my personal opinion. It is now in it's fifth year of development, but I have done almost no work on it in the last two years aside from trying to finish the first volume on a few different occasions. It all started in 2016 when I began to watch Stranger Things for the first time. It left a huge welt of inspiration and muse across my face and I had no earthy idea what to do with it. This was very new to me, very refreshing and exhilarating, but still new. I wasn't accustomed to writing pre-teens, or even teens as main characters of any kind in most of my role plays, let alone my solo projects. It brought me back to Earthbound in a way that really resonated with me. Then you toss in elements of controlled cosmic horror?

     

    50d126ca31d45c8eca026f32a3fd55ad.gif

     

     

    So I came up with a little something different using some of the themes and influences that had inspired me.

     

     

    FAE is a story about a town, the families that live there, and the knots their destinies form over generations. It's also a tale of two worlds apart. The Realm of Terra, and the Realm of Fae. One world young and dying but brimming with potential. One world ancient and decayed. But most importantly, it's the story of a being caught between those worlds, and the beings who stranded him there. FAE starts off in 2020, in the quiet, unremarkable town of White River Valley. It follows the lives of several local families living ordinary, boring American lives free from compelling drama or super powers. But like an iceberg afloat in the ocean, a mountain of history and lore hides just beneath the surface.

     

     

    History of Fae

     

    Ruled by the Prime Fae of the three houses Order, Wisdom, and Chaos, the Realm of Fae was a majestic world much like our own. It was a planet teeming with Fae cultures and nations. At the center of those cultures was Yaggdrasil. The Tree of Life. A towering, enchanted tree resembling an American sycamore with leaves the size of a trampoline canvas. The tree is revered as a deity-like figure, and the source of all lifeforce. It is known by the Primes that Yaggdrasil is a conduit between the realms. For eons the Realm of Fae was a happy, healthy, stable realm, but the conflict between Order and Chaos seemed inevitable.

     

    The flame and ruin of a Fae war ripped the realm to shreds, and the House of Chaos was emerging as the clear victor. The Primes of Order and Wisdom so feared the Prime of Chaos they devised a way to exile him through Yaggdrasil into the Realm of Terra.

     

    Even after the war subsides, Yaggdrasil is decaying in the Realm of Fae. Fae no longer possess their gifts, and have become mortal. Capable of aging and dying, the entire population wither away, leaving only the Primes of Order and Wisdom. Before this process is complete, remaining Fae embark on a pilgrimage through Yaggdrasil and into Terra, hoping to survive the death of their world by seeking asylum here.

     

    Inevitably, they are met by the Prime of Chaos, who has been trying to get back to his own Realm for over two thousand years. He has been playing God with a young Earth, creating war and chaos from one continent to another. Their conflict with him ends in his once again being tricked and cheated. They trapped him outside his prime vessel (body), and seal it away in a temple beneath the White River forest. This seal is performed by a Fae of Order, and only a descendant of their bloodline can break the seal. Without his prime vessel, he is like any other Fae and significantly less powerful.

     

    That takes us into the modern age.

     

     

     

  5. Novara.
    Rachel.

    I've seen/heard these names a few times in sleep visions I've recently had. The former is written on a trader's map, written in a font different from any of the other scratchings on it, as if it were part of the original map from before the trader acquired it. In my native tongue, Novara has a few meanings, most often referring to 'beginning and end', and as a name, feminine, rarely used because it has the same connotations. Not sure, if the name on the map is the cartographer, name of the region, or name of the planet, but the map in question is of my homeland and in part, surrounding areas. The scratchings on the map indicated that my hometown is a favorite of this particular trader. I came across the map early one sleepless morning, just as some of the people that barter their goods in the market square were setting up their shops. Likely, the map wasn't discarded purposely, but I never found the owner. Yeah; I know not, the name of my home world, or the names of many areas. I in fact do not know much about the geography of my home world, as I've never actually studied it. Of course, if I did want to travel abroad for a living I'd have to, or would need a navigator who is in the trade.

    ---

    Rachel. (Rah-shell)

    I've heard this person's name a few times in my sleep visions. I've come to realize that, the person who this mortal flesh belongs to, goes by that name. Beyond that, I know nothing else, not even he/she/they/ana-kata. What it means, though, is that, the person who this mortal flesh belongs to, also does not go by what it says on any 'legal' document. Of course, we all know that #LegalIdentityIsSuperficial.

  6. Yes; next version will be 1.0.

    I will have the intro chapter and the first chapter finished.

    What to expect:

    Chapter 0: Introduction: Backstory and Lore
    Chapter 1: Ramsey's Demons: Deadbeat Dad; Alley Rats
    Game Menu and Menu UI

    ETA: Soon (TM)
     

    Spoiler

    (If this piece of SHIT PC doesn't quit on me first)

     

  7. Some of you may recall the sprinting template I was working on for Mack's Loose Leaf sprite generating resources. It is now complete, and it's looking good when tested at running speeds. At walking speed it looks very choppy as one would expect it to.

     

    Here is a sample of a sprite I took and made a sprint sheet for. I'm not to sit here and tell you it's a quick cut & paste job. It takes some work to adjust certain parts to match the new limb positioning, but I have some tips to make it much smoother.

     

    98780430_001.png.9e68bba6ade0093f8703f1b7657b2596.png978108939_001SprintSheet.png.22f7dfb663955062912757ff0ffa91a5.png

     

     

    This is the template. On the left you have the standard walking sheet, on the right is the sprinting edit.

    Base1.png.80c8e2ae3fcd74514daa6fb11869a3fb.png844832120_SprintTemplate.png.9492d1762b72e557854238ca5bf7ab59.png

     

    I suggest assembling your walking sprite as you normally would using any image editor like Paint.net, for example. Keep the project file with all layers separated. You'll use this to transfer layers one by one to the sprint template to edit and position them to your liking, retaining all edits and color selections during this process. So the clothing that you apply to your sprint template, is the exact same as the clothing on your walking template.

     

    This makes it much easier to create the running version of your sprite. I suggest starting with the pants and feet, working up to the body. I actually separated the sleeves from the body of my sprites undershirt to make that process easier and a bit more painless.

     

    Credit only to Mack. I don't share my edits for personal credit. 

     

    Enjoy! Don't be shy reporting in errors/bugs.

  8. In this tutorial, I'll be teaching you how to make a moving train/tram/other vehicle/etc. without much work! This is NOT the same as a vehicle event. This is to get the effect of movement in the background.

     

    This is something I decided to do in my remake of the first Half-Life game, for the first chapter, Black Mesa Inbound.

     

    WHAT YOU'LL NEED:
    RPG Maker (I use VX Ace, but I'm sure it works in any of them, given you have access to something like the below script.)
    HimeWorks' Map Screenshot script (or similar)

     

    First, make your train or tram.
    unknown.png

     

    The blank background behind it is extremely important.

     

    Next, you need to make the scenery you want to have the appearance of moving - I.E: another map. A really, really long map. Once you make it, use the script to take a mapshot.
    Map002.png

    Copy your mapshot into this folder in the Graphics folder of your project...:
    unknown.png

     

    ...And then go back to your tram/train map and put your mapshot as a Parallax Background in your Map Properties. For Black Mesa Inbound, I don't need it to move very fast, so I have it on these settings:

    unknown.png

    Then time it, calculate the time in frames and have the map change to the "dropoff location" (Parallel Process event). In the case of my Half-Life remake, that would be a still map where a guard walks over and lets you out, then leads you to the next chapter.

     

    What if you have to use multiple tilesets to get the effect you want? (I.E - simulating going through numerous locations)

    I had that same question for myself and it was an easy enough answer - make multiple maps, take multiple mapshots and splice them all together into one image. I'm having to do this for Black Mesa Inbound.

     

    What if I want background characters to move on the background instead of standing in one place?

    I don't have an answer for this one. I considered having the characters all be set to "Below" and "Through" and sort of shimmy in place before being set to Transparent, but that didn't quite work. In the end, having them standing there looks populated enough for my taste. If anybody has an answer to this, please comment it down below!

     

     

    Anyway, I hope you find this tutorial useful in your development endeavours!

  9. Kayzee
    Latest Entry

    I was bored so I wrote up lyrics to my game's theme song:

     

    Spoiler

    Come with me, on a dwimmerdelve!
    Come with me, to a place where fairies dwell!

     

    Come with me, on a dwimmerdelve!
    Come with me, and hear the ringing bells!

     

    Come with me, on a dwimmerdelve!
    Come with me, may find heaven may find hell!

     

    O, come with me, come with me, on a dwimmerdelve.

     

    Flee with me, from reality!
    Flee with me, to a place for you and me!

     

    Flee with me, from reality!
    Flee with me, and the sights that you will see!

     

    Flee with me, from reality!
    Flee with me, to hell with destiny!

     

    O, flee with me, flee with me, from reality.

     

    It doesn't matter, it doesn't matter,
    Just getting older, just getting fatter,
    It doesn't matter, it doesn't matter,
    Licking the batter, mad as a hatter,

     

    Come with me, and be free, of reality, in a dwimmerdelve!

     

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    Arrpeegeemaker
    Latest Entry

    I've been coding in RM for a while now, specifically MV. I've gotten pretty good at it, too XD

     

    As time went on, the things I was coding changed, from things that were trivial and honestly didn't need to be coded, into things that were a bit smarter, more focused. 

    One of the earliest examples was a Utility script. 

    It had silly little shortcut calls for things like Game Variables and Game Switches.

    It also had an awful implementation of a well intentioned idea - saved Show Picture Settings. I found the Show Picture script call to be quite argument heavy, and Move Picture was no less so. I wanted to only supply the arguments I was changing for the Move Picture command. The idea was great, implementation was a JOKE! 

     

    Nowadays, I do much better. I follow conventions, I comment, I plan, I do a lot that I should do. However, with coding, you're always learning. You always find something new, or pick up a new trick, or realize you've been doing something wrong, etc. 

    Refactoring is a huge......factor, in scripting. Doing it too often could actually make compatibility nightmares and headaches where they don't need to be. 

     

    Right now, I'm actually going through a lot of old plugins, and rewriting them completely with either the same name, or a new one, prefixed with 're'

     

    reAction is my redo of my animation script

    rEvent is my redo of my event copier/spawner

    reTool is my most current utility script

    reStorage is my redo of an old storage system

     

    All of them except reStorage are complete. 

    I also remade my image cache, calling it 'reCache', but even since then, I've remade it again! Right now, though, it's fantastic.

     

    So then, for this blog entry, that's what I've been doin :)

    Time for sleep

     

    giphy.gif

     

  10. With MZ around the corner in a week, I've got plans to port things over from MV to MZ, revamp some older stuff, maybe try some new things.

     

    Got a plugin request recently to make a shop that will appear "on the map".

    While building it, I noticed events could actually run while you're shopping, and then found a way to allow you to control the actual shop itself with a parallel process event.

     

     

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    UberMedic7
    Latest Entry

    Many things can change within a week or a month, let alone six years.

     

    Looking at the past can be fun but sometimes its pretty embarrassing, it was more like the latter for me when i dropped back here again after so long. I deleted or hidden most of my old stuff, for the better, trust me.

     

    I've said many things in varying degrees of stupid, but at least i've grown and know just how stupid this all was, im not perfect yet but i did improve. So yeah this post is a sort of catch-up for the few people that interacted with me in this community. Im not dead just life taking you places and also realising how stupid you once were. I also own an apology to certain people that actually expected things from me but never heard from me since, super late but sorry....

     

    I wont make any promises for anything because god knows if i can keep them, but lets just say things will be different from now on.

  11. Nothing really happened to it. I didn't abandon it or anything (I promise). Life just got in the way between grades, graduation, jobs, etc.

    With that being said, I'm not *currently* working on World of Chaos only because it's game size is large (content-wise), and I probably shouldn't attempt to release a huge game on my first time showing a game I created to the public. So World of Chaos has not been dusted but is currently on the backburner. What project am I working on? It's called Mythical Legends: Azar Chronicles (RM XP), and it is a much MUCH smaller game. I can't give a definite date on when it'll be done since I'm still going through life stuff, but as soon as I can calculate an ETA, I'll let you guys know.

    Game takes place in a room between a grandfather and his grandchild. Grandfather is showinf his grandchild this book, and the story of the book is where the game takes place. Now, the story itself takes place in a realm where magic stems from Seroma (Afterlife). Seroma was created by a man named Calhadin,. The Azarian realm has 12 Davkins (AKA Kings/Queens) with Calhadin acting more as the guardian of the realm that watches over his creation, Seroma. The story starts with you waking up in some strange place you've never seen, and you have a short chat with a mysterious man before Calhadin intervenes and breaks you out of there. You end up helping to close a portal leading to the Azarian Realm, and from there, you are sent to the Davkins to tell your story. After that, the Davkins suggested you are of importance to either Calhadin or whoever is leading the invaders, thus, they decided you will help end this invasion and will aid in any way they can for when the expected final battle comes.

    What I have done so far:
    CTS Battle System

    16+ Custom Stats

    Status Screen overhaul

    Tutorial and Intro

    Message system

    On-map object interaction system

    3D on-map gameplay

     

    What I plan to do next

    Level up system

    Skill leveling system

    Skills

    Weapons

    Armors

    State animation tweak so that you see the name on the animtions
    Note: I have a script that cycles animations

    Main Quest

    Side Quests

     

    I will do the above in that order. The game should be done after I do all of that. After this game, I'm going back to working on World of Chaos. Therefore, expect to see Mythical Legends: Azar Chronicles Progress blog series in the near future.

  12. AutumnAbsinthe
    Latest Entry

         Meanwhile, back at the Red Army base, Red Leader shot at a target a few times at the shooting range.
    “What do you want me to tell you?” his A.I assistant, Cindy, retorted, “Your aim is perfect.”
    “I’m bored,” he sighed, “I just want something to do!”
    “You could go help retrieve your box,” she suggested, “That could be fun.” He reloaded several of the guns and sighed.
    “You’re right. Let’s go to Bosnia and hopefully not get shot out of the sky!”

         He ran out to the other plane, punched in the coordinates and set it to autopilot. He reclined the seat and kicked his feet up on the control panel with a yawn.
    “Wake me up when we get there or if I need to take control, Cindy,” he said, closing his eyes. When Cindy finally did wake him up, it was because they were headed directly towards a mountain. Tord yelped and quickly took control of the plane so he could avoid the mountain, looking down in time to see the Blue Army base… And a zombie tyrannosaurus rex. He grinned in anticipation as he landed near it. He watched it for a few minutes as it attacked the outside of the base.
    “So that’s where all of those zombie dinosaurs from that island went…” he mumbled to himself as he began sneaking towards it.

         Soon enough, he was on it and riding it inside the building and into the chamber with the other zombie tyrannosaurus rex. He felt like James Bond. Suave, intelligent, breaking all the typical codes of conduct, storming enemy lines on a sweet ride…
    “HEY!” he yelled, “OVER HERE, BIG ROTTING UGLY!” The other dinosaur whipped around to look at him, its massive tail throwing Patryck against the far wall. Tord smirked.
    “YOU!” Blue Leader yelled, pointing at him from behind the glass.
    “You bet!” he replied, “Don’t tell me you seriously didn’t think I wouldn’t show up! And in the flesh, which is more than can be said for you and your robot selves!” She scowled and ran off. Tord turned back to the problem in front of him – that is to say, the zombie T-Rex that he wasn’t riding – with a smirk across his face.
    “Why don’t you pick on someone your own size?” he said, charging his own massive dinosaur at it. Of course, zombies don’t mess with other zombies. It was a flaw that became more evident after he realized that the dinosaur he was on was actually going for his men. He quickly slid down its back and ran to the now wide open giant door.
    “Guys!” he called, “This way!” And once he was sure his men were following, he ran off.

         “Where’s the plane?” he asked.
    “It’s just down there!” Yuu said, pointing at the landing strip ahead of them. Patryck looked back.
    “I didn’t know this before,” he began, “But as it turns out, Tyrannosaurs can really haul a-”
    He was cut off by gunfire from ahead.
    “Oh come ON!” Yanov cried, sliding under the hail of bullets and firing back at the previously hidden guards with his own two pistols, “Can’t you give us a break?!” Paul pulled out some throwing knives and threw them at the opposing forces as he ran for the plane while Patryck and Yuu ran in different directions to cause a distraction.

         Tord stopped midstep and just grinned at a thought that occurred to him, that clearly hadn’t occurred to anyone in the Blue Army. There were more zombie dinosaurs. Zombies are never sufficiently contained either. He turned back around and calmly walked between the legs of the enormous undead T-Rexes and followed the trail of blaring red hazard lights down to the rest of the zombies. With a grin, he slammed his hand on the button to let them all out. Then, much like the Tyrannosaurs, he hauled a-

         When Paul got to the cockpit, he glared ahead at Blue Leader, who was calmly sitting on the control panel with a devious smirk. Yanov quickly joined him.
    “Can we just call it a day?” Paul asked, “This is encroaching on my smoke break.” Yanov stared at him.
    “THAT’S what you’re worried about?!” he exclaimed.
    “So says the guy who took a flamethrower to some guards over the fate of his portable gaming console,” Paul replied dryly. Blue Leader rolled her eyes.
    “Here you two are arguing when I’m the one holding all the cards,” she said, “And by “cards,” I mean-”
    “ZOMBIE DINOSAUR STAMPEDE!” Tord laughed from outside the plane, “GET THE PLANE GOING GUYS! I DON’T WANT US TO DIE HERE!”

         Yuu and Patryck quickly ran into the cockpit.
    “Four against one,” Yuu said, “I think I like our odds.”
    “You four just lost against me less than an hour ago,” Blue Leader said.
    “You had guards!” Patryck said.
    “And you can make it five!” Tord grinned, carrying in the gunblade, “Now you can either get out of here and deal with the problem in your base, or I can figure out how to use this thing.”
    “My guards here are expendable,” she said, “I don’t care about them. I don’t care about this base. I don’t even care about Bosnia. I’d rather see you go down.”
    “I guess it’s time for an epic gunblade fight!” Tord grinned, “Cindy! Play my boss fight theme for me!” On cue, a sick beat and thumping rhythm took over the speakers as the weapon charged up a blast.

         Paul, Patryck, Yuu and Yanov watched as the robotic body for Blue Leader exploded into smithereens from one blast of the gunblade.
    “Really?” Tord said, half disappointed and half intrigued, “I was hoping for more of a fight. But I really do appreciate decent firepower.” Patryck took off, shooting the plane into the sky. Once they were safe, he punched the coordinates for the Red Army base and sighed, flopping into one of the seats and promptly sliding out of it.
    “So what’s in the box anyway?” Yanov asked curiously.
    “Oh, you know…” Tord said. Unfortunately, Cindy turned his epic boss theme up too loud, effectively covering up his explanation of what was in the box. Everyone was more or less annoyed about that, but they gave in, exhausted from everything that just happened.
    “I’m glad all of that is over,” Patryck groaned.
    “Me too,” Yuu agreed.

         When the five returned to the base, they made a group effort to carry the precious cargo to Tord’s quarters. Tord pried the lid off and they all peered inside. A grin spread across Tord’s face.
    “At last!” he said reaching in, “It’s finally here!”
    “That’s what we went through all of that for?” Paul grumbled.
    “I think it was worth it!” Yanov grinned, “It’s amazing!”
    “Definitely,” Yuu replied. Patryck just laid on the floor, asleep at this point.
    “Let’s go try it out!” Tord said.
    “Let’s not,” Paul replied, “It’s been a long day.”
    “Whatever, Paul!” Yanov said, opening the door, “I’m off to the training area with Tord!”
    “Me too!” Yuu agreed.

  13. Maindric
    Latest Entry

    Godot 3.2 is an exciting new launch with many new features.  I did encounter a little issue with my current project when switching to Godot 3.2 that my solution may help people out.

    I wrote a finite state machine for use with my game.  In this state machine, a state calls on the player controller.  For some reason, the state machine is loaded before the onready commands are called in the player controller, causing any onready vars to not be prepared.  To fix this, and to add a little bit of lazy programming into the player controller, I implemented the following code:

    onready var kinematic_controller : KinematicBody2D = get_node("Character_Controller")
    var kinematic_controller : KinematicBody2D = null
    
    ...
    
    func get_kinematic_controller() -> KinematicBody2D:
    	if kinematic_controller == null:
    		kinematic_controller = get_node("Character_Controller")
    	return kinematic_controller

    This way, if for any reason the onready call to set a controller is not called, we can call it in the get function.  I got my game from a non-running state to running perfectly again.


  14. People disappear all the time. People reappear all the time. But disappearing and reappearing without much fanfare, the situations and circumstances often being all hush-hush, and with new, deadly looking wounds and scars, often after your supposed death, is something rarely heard of. In fact, outside of Revenant, Oregon, where I now live, I had never come across anything like it.

     

    I first noticed it when I moved here, and a man by the name of Jacob disappeared. No investigation was made. The higher ups at the company he worked for paid off the local law enforcement. The second weird thing was how a few days later, people saw him walking the streets at night. He supposedly showed up in a blurry security camera image outside of a morgue. Some people claimed they could made out a Y-incision on his bare chest and stomach, clearly from an autopsy, or a dissection, or a vivisection, or something to that effect. As soon as any of this was brought up though, it was drowned out by other things, and it seemed all too purposeful. It seemed too much like it was being covered up.

     

    This pattern kept popping up. People would go missing, or have all the evidence lead to their death, only for them to reappear at night, in graveyards, in morgues, in hospitals, on grainy CCTV footage, in blurry pictures. But all evidence that they reappeared would disappear.

     

    In one case I remember, one girl’s entire existence was completely erased. Most of the people have forgotten about her, and her family refuses to acknowledge she ever existed. Her name was Marina Northwood. I can’t even search for her on the internet, and she was a moderately known social media influencer. Every trace of her has been wiped clean, except for what people remember of her, and one blurry picture of her standing in a graveyard.

     

    Marina’s girlfriend, Eleanor, reportedly killed herself a year after her girlfriend’s disappearance. Police found the knife, and the blood and fingerprints were her own, but they never found a body. A few days later, somebody saw her in an alley between some houses, late one night. That person has since withdrawn the statement, but I refuse to believe that they lied. This wasn’t the first time, and it most certainly wasn’t the last.

     

    The next one I remember is a guy I want to say was named Tyrone, but I can’t remember exactly. His best friends confessed to getting into a drunken fight with him, and murdering him. The body was never found. The friends swore they never hid the body. In fact, one of them claimed that his dead friend got up, and attempted to smash his head open on a desk. He certainly had the injuries to prove it, but he later withdrew the statement.

     

    I normally wouldn’t go anywhere with this story, I would just keep it to myself, but I turned the news on tonight, and lo and behold, another disappearance. A young woman, Monica Brian, age 21. Her blood, hair, fingernails, a tooth, and some ripped up fabric were found near a dumpster in an alley. Her body was nowhere to be found. Nobody has seen or heard from her in three days.

     

    Has anyone else witnessed anything like this? Have you come into contact with anyone who has disappeared like this, only to reappear much later? Have you disappeared like this, only to reappear much later? If you know anything about this, please let me know. I have to know. I have to know what is going on here.

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    Recent Entries

    Verdiløs Games
    Latest Entry

    Everyone knows that different colours mean different things. Even if you know of something as simple as Pokemon, you have certain colours associated with certain things. In magic, this holds true and is actually very important. Today, I would like to explain the colours and associations in regards to magic.

     

    Colours are used in various ceremonies, holidays, altars, spells, and more. Some choose to wear certain colours to help whatever they are working on, or to help them feel a certain way, or accomplish a certain goal. They have always had certain connotations and, without realizing it, many subconsciously go along with it without realizing why. Putting on red lipstick to up one's sex appeal, for instance, or painting a room yellow (or filling it with yellow decor) to feel happier.

     

    The truth is, everything has energy. Colours have energies that people have picked up on and have thus grown to associate them with. Many people even pick a favourite colour based solely or partially on how that colour makes them feel, and not simply on how it looks!

     

    -----------------------

     

    RED: Red is a high-energy colour. It's frequently associated with strong emotions (love, lust, anger, eating too much hot sauce, etc.). In magic, it's frequently used in regards to much the same types of things. Love, conflict, anger, etc. However, if you're having a problem with too much hot sauce, eat a banana, drink some milk, and tone down how much you use next time.
         Planet: Mars
         Zodiac: Aries, Scorpio
         Chakra: Root
         Element: Fire

     

    ORANGE: Orange is primarily used for creativity, courage, justice, joy, opportunity, and even legal matters.
         Planet: Sun
         Zodiac: Leo, Sagittarius
         Chakra: Sacral
         Element: Fire

     

    YELLOW: Doesn't this colour just make you happy inside? Yellow is used for happiness, optimism, intellect and energy - particularly a more masculine energy. Also, if you need help with physical travel, this is your colour.
         Planet: Mercury
         Zodiac: Taurus, Libra
         Chakra: Solar-Plexus
         Element: Air

     

    GREEN: Wealth, abundance, prosperity, growth, fertility, and energy - particularly a more feminine energy.
         Planet: Venus, Mercury
         Zodiac: Aquarius, Cancer
         Chakra: Heart
         Element: Earth

     

    BLUE: Communication, intuition, the subconscious, emotions, winning court cases and intellect.
         Planet: Jupiter, Moon, Neptune, Mercury, Uranus
         Zodiac: Virgo, Capricorn, Aquarius, Pisces
         Chakra: Throat
         Element: Water

     

    PINK: Romantic love, self care, emotional healing, friendship, and self love. It's similar to red, but a lot calmer.
         Planet: Venus
         Zodiac: Libra
         Chakra: N/A
         Element: N/A

     

    PURPLE: Spirituality, psychic abilities, hidden knowledge, and wisdom.
         Planet: Mercury, Saturn, Jupiter
         Zodiac: Sagittarius, Gemini, Capricorn
         Chakra: Crown
         Element: N/A

     

    BLACK: Protection, combating negativity, banishing negativity, and binding. It has an association with death and endings, but it is not an evil colour in the least. In fact, there is no such thing as an evil colour.
         Planet: Saturn
         Zodiac: Capricorn, Scorpio
         Chakra: N/A
         Element: N/A

     

    WHITE: Purity and peace. Here's the thing though - this can be used as a placeholder or any other colour!
         Planet: Moon
         Zodiac: Pisces
         Chakra: Crown
         Element: N/A

     

    SILVER: Dreams, intuition, lunar energy, and femininity.
         Planet: Moon
         Zodiac: N/A
         Chakra: N/A
         Element: N/A

     

    GOLD: Power, ego, courage, success, popularity, fame, solar energy, and masculinity.
         Planet: Sun
         Zodiac: N/A
         Chakra: N/A
         Element: N/A

  15. 20190527100538_1.thumb.jpg.41c9ce9b59d9dceba3e3181485f63aa6.jpg

     

    Yeah yeah, I know, I'm only slightly a little bit late to the party with this one. But in the wake of the imminent coming of Borderlands 3, I finally decided to get off my lazy ass and finish up this series once and for all. As you guys may or may not know, Borderlands 2 was my favorite "looter shooter" game with lots of ingenuity, care, and cleverly disguised memes that makes the experience worth it. But does the Pre-Sequel live up to one of the most iconic games of this generation? Let's take a look and find out below.

     

    Story:

     

    Contrary to popular belief, I actually enjoyed the story much more than Borderlands 2. As this is NOT going to be a spoiler-free playthrough, it is highly advised that you go ahead and skip this section. HERE IT IS IN BIG BRIGHT BOLD LETTERS TO GIVE YOU YOUR WARNING OTHERWISE DON'T BLAME ME FOR WHAT'S ABOUT TO HAPPEN.

     

    The story follows...soon to be "Handsome" Jack before he became the head of the Hyperion corporation. But it is told through a sort of flashback sequence through the narrative of Athena's eyes, one of the characters that you get to play in the game. Contrary to Borderlands 2, in the Pre-Sequel, you can play as one of three of Jack's different henchman. The fourth is a sodding CL4P-TP unit, who actually comes with his own perk. More of that is explained later on in the gameplay section of the game. The story starts with Jack and the 4 characters aboard the Space Station "Helios", which is the large artifact that orbits around Pandora's surface. The story gets right into it, straight away, with a faction called The Lost Legion attacking the Space Station and trying to overthrow Hyperion in a coup fashion. The mastermind behind all this is Colonel Zarpedon (yes, that is her actual fucking name), who orchestrated the coup. Jack is forced to stay behind on Helios ultimately while the four henchman, Nisha, Wilhelm, Athena, and.....dipshit....are sealed into an escape pod aboard the Helios, and are sent crashing down into Pandora's moon, named Elpis.

     

    Since Zarpedon now has control of the Helios, the Eye in the Sky, she now uses the power of Helios to torment and terrify the people of Elpis and Pandora alike, sending multiple laser beams from the Eye of Helios to destroy multiple settlements on both planets under the guise of doing something good for the better of everyone else. One death to save millions of others. This actually becomes a plot point later on in the story.

     

    Eventually, Jack comes up with the malicious plan of creating an entire robot army to overthrow Zarpedon and take back the Helios Space Station. You befriend a robot AI named Felicity, which you later sacrifice to create the Constructor Bot AI. And even though she is glitched (in more ways than one) to hell and back, seeing Felicity be sacrificed really set something straight in my mind: Jack would really stop at nothing to make sure he has complete and dominant control over Elpis and Pandora alike. This is when you start to see the signs, and this is what really pulled me into liking the story, as it specifically tells as to how Handsome Jack, the, in my opinion most well crafted villain that I've met in a first person game, became the way he is.

     

    Jack, after taking down Colonel Zarpedon, leads you down to the Eye of Helios aboard the Space Station, where it is said that he used the Eye of the previous Vault Guardian (the one you fight in Borderlands 1) to power the entirety of the beam array, which is what was giving it all that power and destruction. He then hints that he is going to find another Vault, and enlists the aid of two additional vault hunters who we are very familiar with: Roland and Lilith. Under the service of Mad Moxxi, Roland, Lilith, and Moxxi all betray Jack by siphoning the power of the Eye of Helios, and destroy it outright.

     

    This is when Jack snaps.

     

    He then gets the idea to open a grand Eridian Vault, that was mined up on the surface of Elpis (which is the coolest dungeon in the game). Eventually, you fight through massive hordes of Eridian defenders, much like in the first game, to go and defeat the Sentinel that occupies the Eridian vault.

     

    20190528124026_1.thumb.jpg.19d8b947e4ca760985b088b94dd8ab11.jpg

     

    Now under the pretense that he wants to wipe out the Vault Hunters once and for all, he uses the power of the Eridian Sentinel to dig deep into Pandora's surface, and unlock a much more menacing beast: The Warrior. Who just so happens to be the final boss of Borderlands 2. After his debut, however, Lilith comes through the Eridian portal (shown above) and brands Jack with the Vault symbol, by giving him a good ol' fashioned bitchslap. This demoralizes him and forces Jack to play his final card. At this point in the story, Jack has gone completely insane, going down a path of destruction and torment.

     

    The best part of the story is Jack himself. Which I know is an odd thing to say, but it really is the best part of this entire game, as it ties up a lot of things about Borderlands 2 and what made him so menacing. Now it all starts to make sense. Because when I first loaded up Borderlands 2 after playing Borderlands 1 I was like "Who is this fuck"? And now it makes sense.

     

    However, there were some inconsistencies in the story primarily, and I'm just going to throw them out here for people to ponder over. Where the fuck is Angel? It was mentioned that Jack had a daughter, but between the events of Borderlands 1 and Borderlands 2, we are given no indication that Angel was Jack's daughter right until the end of Borderlands 2. I know I'm spoiling Borderlands 2 here but it kind of ties in with the big complaint that I have with this game's story: There is no mention of Angel anywhere. And given the fact that he was so desperate on unlocking the power of The Warrior in Borderlands 2, and used Angel to power the Eridian Key to unlock the Vault, I honestly felt like Angel's inclusion in this story was a missed opportunity. It would have showed the audience just how maniacal and depraved Handsome Jack became to be, and it would have hit home to see him go down that path.

     

    20190528125602_1.thumb.jpg.fd4a1c543b03b371b7638e34fa2e2091.jpg

     

    After the final scene, Athena leaves the madman behind, claiming that he wasn't the hero he once was. Rightfully so, considering the above caption. This is when Jack returns to the Space Station Helios, and takes his claim as the leader of the Hyperion corporation, with Jack becoming "the new face of Hyperion". Which sets in motion the events that happen in Borderlands 2.

     

    It all ties in together really well, even though there were some missed opportunities to show off Jack's conniving attitude, maliciousness, and just in general douchebaggery. 

     

    Overall: 7.5/10.

     

    Gameplay:

     

    Alright. So, we all know that Borderlands 2 paved the way to becoming a vast, rich-quality looter shooter with horde-style combat and makes the experience much more fantastic. The Pre-Sequel does not live this down, and in fact, introduces a whole new array of weapon combination and strategies.

     

    In the Pre-Sequel, the all too familiar Slag element is replaced with Cryo, which is a welcome edition as Slag weapons upset the balance of Borderlands 2 in my opinion. It was impossible to play through True Vault Hunter mode without the use of a Slag weapon. Here, since Slag was taken out of the game and replaced with an entirely new element all together, it made the game balance that much more fun to play. Plus, you didn't have to center your build around using Slag weaponry or making the most use out of your Slag weapons by speccing straight into Weapon Swap Speed. Yes, looking at you Axton. 

     

    Weapons are still fun and amazing, and there are lots and lots of different weapons for you to play around with and customize. In fact, there are multiple different styles of weapons that you can choose from, with each manufacturer of weapons having a different perk. For those that don't know, there is Jakobs, Vladof, Maliwan, Tediore, Hyperion, Dahl, and Torgue. Jakobs weapons are old fashioned: high recoil but insane damage, and are actually one of my greatest guilty pleasures as a Nisha player. Vladof weapons are ALL rapid fire, full auto bullet hoses. Maliwan makes only purely elemental weaponry. Tediore weapons are the most annoying and honestly the worst archetype of weapons in my opinion. When you run out of ammo in a Tediore weapon, you throw the weapon like a grenade shortly thereafter, which causes damage to the enemy. This gimmick is honestly horrible and deals very little damage for what you actually put into the weapon. Of course, because of this, they have the highest reload speeds, but the weapons themselves still suck and don't do nearly enough damage to be worth using. Hyperion weapons come with stabilizers built in, meaning that the more you fire, the more accurate they become. Aside from Sniper Rifles, which suck, the stabilizers actually make Hyperion the most damaging and most pristine weapon choice for people who like spraying, but not praying. Hyperion SMGs and Shotguns are honestly overpowered just because of the sheer accuracy they can accrue. Dahl weapons have burst fire when zoomed in, which keeps recoil low but damage output high. Unfortunately, the problem with Dahl weapons, like Tediore weapons, is that their base damage is subpar, and you won't know the contents of how many bullets you'll be firing until you zoom in and fire. Ever had a Sniper Rifle shoot 7 bullets at once in burst fire? It's kind of stupid, and not in a good way. Finally, Torgue weapons are the second most awful weapons. They only make Explosive weaponry, but the problem with Torgue weapons is simply they aren't hitscan, like most of the weapons in the game. They fire slowly, are clunky to handle, and are just downright awful. But they have some of the greatest weapon names in existence.

     

    20190528121033_1.thumb.jpg.306ab21f2323a089b67621447235c890.jpg

     

    Aside from gunplay, there are four different characters that you can play as: Athena, Wilhelm, Nisha, and CL4P-TP. Athena is built around using her melee weapon, which isn't very fun in a game filled with guns. Wilhelm has a drone that can either protect and heal you, or dish out damage to enemies. Nisha is a Lawbringer, a caricature of old sheriffs back in the day, and she was honestly the most fun to play as. Her ultimate ability is basically Soldier 76's aimbot, which makes her that much more stupid. Finally, CL4P-TP has some random abilities tied into his ultimate, but his perk is that he does not need an oxygen mask when traveling on the surface of the moon.

     

    Which, while I'm here talking about it, is a good point to bring up. Since you are on the surface of the moon in this game, you need an oxygen mask if you want to survive for any length of time. A lot of people, and I mean A LOT of people, were turned off by this fact, calling O2 management "a chore, unfun and incredibly stupid". Honestly, it's not all that bad, as O2 is plentiful EVERYWHERE. There were some sections where you get into a large fight and you didn't have enough time to run to an oxygen vent, which made me annoyed only slightly, but I never outright died as a result from not being able to breathe.

     

    There's a new archetype of weapon that wasn't available in Borderlands 2, and that's lasergun/railguns. These were a welcome addition to the game and I like them a lot, but I feel there were too many of them that littered the loot pool in lieu of other weapons. In the example above, there are 3 different lasergun/railgun weapons, 3 different rocket launchers (which I never use because they're awful), 1 shotgun, and 1 peeeeestol. It was pretty much like that with all of the other weapon vending machines in the game. It becomes excruciatingly annoying during the ending of the game where you are fighting the Lost Legion, and ALL they drop is laserguns/railguns. And they're white trash weapons. 

     

    20190525102333_1.thumb.jpg.a192166430500c9608bb81bb30e63bf1.jpg

     

    The difficulty was...a little bit ramped up this time around. On Borderlands 2 it was a little bit more tame, but this time, the difficulty was a little bit more unforgiving in some sections, and there were just moments of pure bullshit and fuckery that made me lose interest in the game for a little bit at a time. But the game was better balanced as a result. Remember when I talked about Slag weapons before and how it made the game near impossible to play without one? Now that that was taken out of the game, it made enemies much easier to kill and you didn't spend 30 minutes trying to fight a single trash mob. It's much more balanced in the player's favor this time around.

     

    The single greatest change from Borderlands 2, however? There are more weapon machines around and they are plenty more accessible. ALSO THE LEVEL OF THE WEAPONS SCALES WITH YOU. So for example, if you were Level 25, the weapon vending machines will sell you Level 24-25 weapons where if you were earlier in the game at Level 11, the vending machine will sell Level 10-11 weapons. This is a great addition and I hope it is added to Borderlands 3. The single thing that pissed me off the most about Borderlands 2 was that weapons didn't scale with you, and I'm glad that was remedied.

     

    All in all, it's still the same Borderlands experience with a few new gimmicks.

     

    Overall: 8.5/10.

     

    Quality:

     

    Mostly the same as it was from Borderlands 2. The atmosphere of the moon's surface was amazing, even though my ears started hurting at the sounds of all my enemies dying as I mowed them down with Showdown. The soundtrack was barely there, which is sad. I would have loved to hear more of the game's soundtrack other than just the final Eridian palace. The controls were fine, used KB+M to play the game. Everything felt as perfect as it should have been. Graphics are amazing and they recently added a new package that upscales everything to 4k. So if you are a graphics geek, unlike myself, then that would definitely be something that would interest you.

     

    This was kind of a short section as the game's quality is honestly an 8, but Randy Bitchford's quality is a 1. So it balances out.

     

    Overall: 8/10.

     

    Replayability:

     

    Just like in Borderlands 2, there is True Vault Hunter mode. This is essentially an even more ramped up version of the game with stronger enemies but better loot. This gives you an extra incentive to play through the game again just to see all the ridiculous loot you can get your grubby little hands on. You can also make a new character at any time and play through the game using that character, so if you are getting bored of playing as Nisha, you can swap to an Athena build, Wilhelm build, or CL4P-TP build. Nothing has really changed in regards to the replayability factor from Borderlands 2: No one playthrough is ever going to be the same. And if it is, you've got some serious black magic tricks I want to get my hands on.

     

    Overall: 7.5/10.

     

    Now, it's time for the final wrap-up. In this section, I'll detail if this game is truly one for you, and if you should decide to play it or not.

     

    Would I recommend this game?:

     

    I think there's no question here that the Pre-Sequel lives just as much to the expectations as Borderlands 2 did. It's still as good of a game as Borderlands 2 was, but made everything a bit more accessible and perfect. For the asking price of $40, I would say its well worth it.

     

    Overall: 7.8/10. Great!

  16. It's been a while typing here. I thought to write something different and write up thoughts about various things. To start the series, I thought to write my experience on the Solid State Hybrid Drives almost a month after I purchased it.

     

    A quick summary of what they are: SSHDs are hard drives that come with a small SSD working as a cache. The cache's job is to store anything that is frequently loaded. The firmware takes the task to duplicate the files that are frequently used to the cache (with some Operating Systems (such as Windows 8.1 (and newer) and Linux distros that have a package like bcache installed) can give hints to the firmware of what to cache). For most tasks, it's just a hard drive.

     

    I bought the 2TB Seagate Firecuda at the start of September. The things I did was to install a clean copy of Windows 10 and all of my tools (which are GIMP, Visual Studio 2017, WiX Toolset, RPG Maker MV, Game Character Hub, Nimble Writer, and LibreOffice) and a few games to play when I'm bored. I haven't tested a lot of games since the stock hard drive was puny in size (500GB) but I have enough to see how it goes. Installation on my laptop was pretty easy: unscrew a few bolts and use a plastic prying tool. All I needed was to take out the SATA connector and the hard drive and swap the drive. Bon Appetit! Weirdly, the installation went pretty quick (I used a burned DVD disc to install Windows since I didn't have a USB drive ready) and most of my tools were installed by the time I went to bed (I finished setting up the laptop within two days, believe it or not. I think I became an expert in installing OSes. xD). 

     

    After a few restarts (since the firmware was caching system files on each boot), Windows is pretty quick to respond (mainly since it learned what it loaded). Boot times were quick, there was almost no delay and the system didn't lock up. It's almost like having an SSD installed. Of course, other tasks such as File History making backups takes as much time as a standard hard drive does, but compared to the stock one (which was an older generation Seagate Laptop Slim HDD) it was faster. Microsoft Edge (I use it since it syncs up with my Windows Phone) works better than on the older hard drive as well. In fact, most of the basic tasks are done faster. The only annoyance is that the Disk Defrag takes a long time. I have a habit to have the laptop defrag every time I leave it for a long time.

     

    Over to software and game development. Most of my tools didn't see much of performance improvements. Except for Visual Studio. That saw quite the improvement. It loaded within a minute (rather than five minutes) and the lockups have been reduced. It still locks up at times (Resharper says hello) but for the most part it a lot more usable. Build times have improved as well. Normally, building the Northbridge Platform and pack the game into an MSI file (with a GUI on the package) it would take about 3-5 minutes. On the SSHD, it almost halves the time. That is mostly thanks to the hard drive's design (the model I have is one of the first to use a new manufacturing process and it has two disk platters) but part of the build tool's files have been cached as well.

     

    In games (not just RPG Maker), things are a bit confusing. I don't play games as often as I used to since I am focusing on developing my game (and other projects) alongside studying for Computer Science at a university. But I have caught some interesting cases:

     

    - Hyperdimension Neptunia ReBirth 1 (the GOG version to be exact) started up almost instantly (as in, as soon as I clicked on Play on the Galaxy client). After that, it took the same time to load levels (compared to the old HDD). I never noticed the "Now Loading" message on the old one, I didn't see that either. My laptop ain't exactly a potato, but it ain't a powerhouse either. I even started the game multiple times and it still didn't improve the load times. I guess being a PlayStation Vita game before being ported to the PC may have a relation as to how the assets are loaded. *shrugs*

     

    - Burnout Paradise saw the same effect with Neptunia. It did make the music flow a bit better. It could be due to Remastered employing Denuvo Anti-Tamper. Metal Gear Rising saw fewer improvements. Ditto for Phantom Dust, but the version of the game I played was a UWP port of an Xbox game so old games have pretty quick load times on new systems.

     

    So, my thoughts are pretty positive so far. It won't be a replacement for an SSD, but if you don't have space or connectors for an extra drive, SSHD is pretty good. The hard drive portion is good as well and the firmware working with the OS is pretty helpful. Granted, I didn't do sophisticated benchmarks to give an objective review, but I knew what I was getting performance wise. The only weird quirk I noticed was that the hard drive can get warm at times. I don't know exactly why. Possibly due to the laptop's subpar cooling. I think I'll do this again after six months of use, see how it stacks up.

     

    That is all for now. See you in the next post.

  17. Death

    08/12/127

    I haven’t heard from Dian in a long time since I gave him that book, I’m getting worried. I went to the cabin to check on the painters, as I was approaching it, three large men were leaving it, Sares personnel. After they left, I entered the cabin, and the once colorful room, was now gray… and red. I could never imagine that, the painters were laying on the ground covered in blood, one of the bodies was pointing at a picture, I picked it up and behind it was a note, the note read:

    Quote

    “Dian is still alive, he is at Ulfigs, hidden”

     

        I was relieved that Dian was still alive, and after reading the note, I went home, but before i could leave the cabin, I heard something inside, in a small compartiment was a kid, he was probably twelve years old, he didn’t say a word, he just wrote a note and handed it to me:

    Quote

    “Dian is my brother, and I am a new painter”

     

    I asked him his name and he did not reply. I told him to follow me, and then went home. When we arrived home, there was something written on the wall:

    Quote

    “UF, LO, FU, IR, GT, SH”

     

     

    The little boy looked at those letters for a moment and wrote something in a piece of paper, handed it to me and walked away, and signed me to follow him.

  18. Once again a slightly more philosophical article devoid of maths. Seeing as I am starting my masters thesis in a week, now is the time for this.

     

    What purpose does healing serve in a traditional RPG?

     

    Summarised to it's bare core, it is an attrition mechanic. The one stick by which all others are measured. Enemies deal damage, we deal spend MP to negate this damage, when this MP runs out, we die  or retreat out of the dungeon. The same counts for boss battles. The boss damages us, and if everything is going well, we spend 1 or 2 characters' MP and negate the boss' damage, thereby perpetuating a steady state where damage from the boss equals our healing output, and putting upon us on a deadline : defeat this boss before the healing MP runs out. 

     

    Even in MMO's, the only measure for  "Will we defeat this boss" is : does the healer outpace or match the boss' damage output. Execution is a big part of it in these games ( Being a healer in WoW is not easy), but it is a case of execution , not of choice.

     

    But then , what is introduced ? Healing items, a way to trade gold for health. The same games that are stingy on MP items are also the ones to shower you in healing items. But MP healing ? No, that is insanely expensive or non-purchasable. 

     

    I despise this linearity. The solution I pose is a heavy usage of debuffs/status effects. Do I heal the poison or the HP damage done by the poison ? Is healing HP or dispelling the Defence debuff better ? Those are choices. Especially if there are follow-up attacks or combos ( Feeding frenzy deals extra damage to bleeding targets, Haste accelerates poison damage ...).

     

    This does require that status effects are an equal and immediate danger as HP damage. In many RPGs this is not the case.

     

    Poison that deals 10 % HP damage ? Boring. Now 25 % , that gets peoples attention. I really liked Persona 5 over this. Harsh statuses you could not ignore, but also where not a death sentence. Sure, Despair decimated your MP and killed you in 3 turns, but you could react to it.Bonus point for having them also open you up to bonus damage from nuclear or psychic damage if inflicted with a mental or physical or mental ailment. It generates play beyond "spam highest damage/cheapest spell " every turn. I really believe the 300 % damage boosts to this damage shouldn't have been locked to the ultra hard mode, but that's how it is.

     

    First a look from the players' point of view. If I can cast fire and deal 50 damage, or poison that deals 10 hp/round, why even give me the choice of casting poison, especially if the poison only has an X % chance of hitting, and the fire is nearly a guarantee. Blindness ? Useless. SIlence ? Please.

     

    The solution I pose: have all status debuffs also deal damage, while also having enemies deal a truckload of damage. If I have to choose between "Fire" that deals 50 damage, and poison that deals 30 HP and has a 75 ~100% chance of inflicting poison that will deal 20 hp/turn, that is a choice. Next on the list : move healing from attrition to the tactical space in even random encounters. Having 100 HP and an enemy dealing 5 damage leaves healing in the boring attrition realm. Now having 100 HP and having the enemy deal 40~60 damage per hit, now that actually moves healing into the tactical space, something usually reserved for boss battles. Can I kill these enemies before I die ? Let's see.

     

    Now, boss battles. If I can just blind the boss, doesn't that take away most of the challenge ? Here I propose a different solution. Have a anti-boss version of each status effect. Blind on a trash mob gives 75 % miss chance, but on a boss, it gives 25 % miss chance. Still significant, but not an autowin. Preserve the utility of debuffers even during boss battles, they already get benched enough. Have the anti-boss version of silence give a 25 % failure chance to spells instead of a 100 % prevention of spellcasting. Shorten the duration from 3~5 to 1~2 rounds. Just make all skills inflict both, and have regular mobs be immune to the anti-boss version, and vice versa. Poison on bosses can be 2~5 % HP, confuse only works 20% of the time, and so on... 

     

    This also pertains to boss attack patterns. Have your boss throw something around besides pure damage. Maybe he throws a defense debuff and a medium damaging move ( Small point : bosses should have multiple turns as standard, because he is stuck fighting a team that gets 4-5 actions/turn) the round before he sweeps the board. That generates play. Do we heal , remove the debuff or just guard with the entire team ? Can I ignore silence on my mage or not ? But don't have the boss just throw these around randomly.  Have them be part of his attack pattern.

     

    That is the hard and fast rule: generate play, generate choices.

     

    My long and winding point up to now is simple to summarise :

     

    1. Make healing something more than Damage in vs healing out. Use status effects and debuffs. Even Bosses should throw antidotes sometimes.

    2. Make enemy moves require counters, but offer multiple options on how to counter. No single item or skill should be the sole solution.

     

    Check in next time for a numerical analysis.

     

  19. Hey everyone! In this blog post, I want to illustrate what's become my favourite thing to set up. Mild spoilers ahead.

     

    So, in the game, it starts out with three different levels where you control one of the three main characters - Matt, Tom and Edd. While I had a lot of fun setting up Matt's level, Tom's has quickly become my favourite, mechanics-wise. In Tom's level, you're in a factory of some kind, where you find Tord (who leaves pretty quickly) and all but one (human) member of the Red Army. Throughout the level, you find some information about what's being produced and learn a bit about the absent guy. Using what you find out about all of this, you can use a comm unit to get the three out of the building and shut down its production. You can even do multiple dialogue options to learn more information before you ultimately get them out of there. The catch? Well, there are two.

     

    One of them is paying attention. He may be whistling away and checking on machines, but if he sees you, he'll hunt you down. If you lose him, that's great and all, but he's patrolling around and making sure you can't hide much of anywhere for long. If you get caught and escape three times, he'll alert the other two, who will patrol around as well.

     

    If you don't have all the information, they'll catch on and begin patrolling - or worse, alert the guys not at the factory that one of the comm unit has been stolen. Cue everyone finding you like tracking missiles.

     

    Now, this isn't the only way to do this. You can lock them all in a room. You can singlehandedly take them out with a fire extinguisher. You can do both. It's up to you. There's one catch for all of them, though. This place is rigged to the brim with security cameras. Whatever method you do here cannot be used later in the game. These three will remember. Everyone else will study it. The robots will have protocols put in place so they don't fall for it.

     

    All in all, this has been one of my favourite things to make for this game. Let me know what you think!

  20. Asharonapaul
    Latest Entry

    A few years back, a friend (then more of acquaintance to me) saw my early comics and stories, and mentioned something about Webazines. I hadn’t heard of one, or had memory of the name/word so he kindly explained what he was talking about for me.

    I have created a channel on youtube, for the purpose of telling stories in a webazine format, with sounds, oration, art, and music. I have planned 34 episodes for this year, so I can take a rest to work on more works. Not every year will be as often or as many episodes.

    For 2018, my schedule makes it so every episode is released on every Monday. I am using my collection of Fairy Tales, which I created for a world building exercise of a planet which is within my universe/collection of manuscripts.

    The first 5 episodes are already on the channel. Story Time With Wookie. So far there are no hangups for creating the content, but I try to keep subscribers updated if I can’t meet my deadlines for the channel.

    The process is basically, edit the manuscript, no matter the draft its in (especially these works, as they are my earlier ones and I can’t say I was as skillful an author as I am now, just happens). Record the audio for the story (basically reading the manuscript). I have started doing each paragraph in takes which I had not been doing earlier. It has helped a lot with consistency and reducing mishaps in reading. Then I spend the rest of the day I record, drawing the story art, going as long as I am able til I need to sleep. The next day I compile it in Vegas Pro 14 which I received from a humble bundle and haven’t regretted the cost yet. Generally I have enough time to find a listener for feedback before I release it on the channel.

    The format has gone through changes. For instance, the first episode has no Title nor credits. It was just oration and pictures. Thanks to some kind viewers from around servers on discord and twitch, was given some suggestions for the content, which greatly helped in the end. Not all of the 34 stories were ever critiqued, I only showed maybe 11 of them to anyone for edits/critiques. So it’s a bit of a process for some of them, which I imagine will be fun either way.

    Some of them were however shared on places like FWO (Fantasy Writers .Org) which is a great community that works on reciprocation. One particular individual gave me a promotion on their blog and I was so thankful, it is the reason I believe, that any of my writings made sales at all.

    This also means, I am no longer distributing works through Ebook or Carbon Copy. For whatever reason, my last ebook I wanted to publish, my self publisher gave me a hassle and I had no idea how to resolve the issues they brought up. So I closed my accounts, deleted my content from their servers and started the channel on youtube. There are still some stories on the writer’s forum. I haven’t posted all of them, but basically you just need a free account if you really want to see the written words.

    I plan on doing some more complex type works in the future. 2019 is likely going to be featuring 3 mini series, and perhaps a four story collection. It’s a toss up with the collection and another shorter collection. But my plans for the art are a lot different from the 640p works I am doing for this year.

    To give you an idea for what I mean, voltan-mach4.png.9dc8337a49e8ccfd7196ef73b9c10615.png

    This is the latest character I have introduced into my universe, and the style of the art I want for his story.

    This means I will be going a lot slower on the episodes. likely the season will go as long as the 2018 one is planned for, just with more time for the works. That’s just one scene of a paragraph and it took 4 days to get to that point, and I’m still not 100% satisfied with it. I’ll find out if it’s possible with a monthly release. If anything I could do 10 scenes in a month’s time of work, it’s likely to be only 7 or 8 scenes, as I will need more time for other things.

    Aside from the issues with my self publisher, I have made the decision to publish all current and future works on youtube for a few reasons. One is mostly the way the domain works for content and revenue. People would not have to purchase any of my works, and still enjoy them, and I have the opportunity to earn based off views and subscribers, so that’s something I consider a lot more fair to content creators and fans.

    There are some issues with hosting it on youtube that I could see arise. For instance, I wouldn’t want the younger audience the ability to consume my more mature audience type of works. Of coarse I can warn about it and use age restriction for them. But I just imagine some parent’s account subscribed and a child watching thinking its safe for them. I have no intentions of drawing the really demented scenes, especially any that could be traumatizing to victims of sexual assault.

    I currently don’t have plans to use my art created for older works. Basically anything drawn before winter of 2017 is not going to be used in the episodes. There is going to be what I hope are major improvements in my art.

    I did recently purchase some books on traditional animation, so I have plans for some animated features in the distant future. I really don’t want to recycle the stories for that sort of thing, so it will be a new story or set of stories.

    I hope you enjoy the works should you decide to surf-in and check the stuff out. So far it’s a very fun process with much enjoyment for me as an author and artist and musician.

  21. **log taken from the gamejolt page**

     

    hi i forgot to update the devlog while working on things

    major updates

    • fixed timothy’s sprite flicker glitch after reworking and condensing some common events
    • the phone is longer required to change classes, and instead it can be done directly from the esc menu (the phone will probably be removed)
    • the Photographer class is functioning but needs more skills and work
    • the first recruitable party member is in the works
    • new damage sounds WOAH
    • the book at timothy’s desk used for saving is now a desktop computer

    planned

    • reducing the size of the apartment to feel more like a college dorm
    • adding a form of ‘quick class help’ to get more info on timothy’s current class (menu option, button press, etc)
    • making a more interesting title screen

    misc

    • a composer has gotten in contact with me and has expressed interest on working on insomnioid’s soundtrack yay
  22. First of all: I'm not dead, just extremely lazy to post here. It's just something that always happens with me and blogs. I like blogging but I am too lazy to keep one updated. Anyway, time for an update on the game. I have introduced a set of changes that I am going to describe below.

     

    Skills

    I had a small set of skills for each character. As I was developing the game and creating enemies and dungeons, I quickly realised that they weren't enough so I decided to further expand the skillset for each playable character. Everyone will have three skill types: one with the main skills, those which defines them as being from one job or another. A second skill type with secondary skills and finally a third one that includes exclusive skills gained through "job quests", which I explained in a previous post. For example:

    Araken now has:
    -"Feints", which are dodges, either just a regular "dodge next attack received" or a more complex "dodge then counterattack" or a "block then counterattack".
    -"Hunter techniques", which are his main skills. Attacks targeting one or more foes that cause states, applies buffs and debuffs. Every skill is quick, consumes low TP but deal average damage.
    -"Bolts", which include both his normal crossbow skills (special attacks that deal damage and inflict a state) and his elemental bolt skills that he gains through job quests.

     

    Blocking

    I have introduced, thanks to Ramza's shield block plugin, a new stat: Block. The plugin offers two characteristics: block chance and block rate. The first one refers to the % of blocking an incoming attack and the latter refers to the % of damage reduced. Additionally, I have added small chances to dodge attacks to represent in gameplay terms the ability to parry/deflect attacks, which is different from blocking. Tinkering with the plugin's notetags I have managed to adjust the new parameter to all characters that have shields:


    -Araken wears shielded bracelets, a specialty of the people from the Northwest. They are useful for protecting, blocking and deflecting attacks from the enemy, whichever weapon they use. As for gameplay, shielded bracelets have less block rate than a proper shield but good block chance. Furthermore, all bracelets provide a small dodge chance.

    -Narissa wears round shields or bucklers made out of wood, iron, steel and other materials. Some are blessed or provide unique buffs. All of her bucklers offer average block chance and block rate, with one of them being specially made for working with spells only. Bucklers do not provide dodge chance, as Narissa only uses her shield to block.

    -Asher uses targes, small round shields that are employed in battle more to parry attacks but not so for blocking. In terms of gameplay, targes have a high dodge rate, low block rate and good block chance. Targes have a good chance of dodging, to represent their unique parrying nature.

    -Heidek uses greatshields, big and heavy shields that protects the user but reduces his agility. In-game, greatshields have the highest block rate and block chance, but Heidek won't be able to dodge attacks.

     

    Formulas

    Introducing damage formulas! Not only for skills, but also for weapons. Thanks to Hime's Weapon Damage pluging, different weapons have different formulas that are included into the damage formulas of skills. Furthermore, some skills have unique formulas and magic attacks have also their own formulas.

     

    Multi-language

    Thanks to SumRndmDde Translation Engine plugin, I will be able to translate the game from Spanish (original language) to English and have a multilanguage game. It will be hard work, but worth it.

     

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