Jump to content

Blogs

Our community blogs

  1. Kinda lost my motivation for FWYS for some reason... Lately I've been spending time translating Japanese scripts and sending emails to their authors asking if it's alright to redistribute them here. At least, the fun ones. I've done 'business' with Rokan of Kaisou-Ryouiki before; his Active Time Line Battle system for RMVX was translated by me and posted on RMVX.net. So far I've translated three of his RGSS3 scripts: Symbol Encounter Simplifier, Highlight New Items, and a snippet for Save Load Confirmation that I haven't posted up yet (It's not compatible with Yanfly's Save script, which is the most popular).

     

    I've also got a boatload of awesome (currently untranslated) scripts from other Japanese authors including, but not limited to:

     

    Random Dynamic Dungeon Generation (Actually, this one's translated, just waiting for permission to share and need to make a demo)

    Passability Control (Including flight and going behind walls and under ceilings)

    Visual Novel Message System

    Full heal on Level Up

    Full heal on Battle Victory

    The Legend of Heroes: Ao no Kiseki Battle System

    Weapons Grow Alongside Actors (Weapon stats are dependant on actor stats)

    Increase Event Touch Area (So you can activate stuff from afar)

    Gambit System (From FFXII)

    Affection Values (Lets you have skills that do damage based on the affection between the user and the target, good for healing spells)

    Custom Conditions for Enemies (Including things like "a.tp_rate <= 25", "v[10] >= 5" (Variable 10 is greater than or equal to 5), "a.debuff?(2)" (Enemy is inflicted with state #2), "$game_troop.dead_members.size > 0" (There're dead actors) and so on, anything that can be coded in RGSS3, really)

     

    There're a few others like summoning skills and mimic skills that I can't be bothered listing, 'cause there're quite a few others. xD It's quite fun looking through them all, and these are just the ones I've downloaded. There're many more that are too complicated for me to understand and others that I didn't think I'd need, but others might.

     

    If you guys bring some interesting scripts to my attention in Japanese, Malay/Indonesian or Chinese, I might be inclinced to help out. ;)

    • 0
      entries
    • 0
      comments
    • 923
      views

    No blog entries yet

    • 0
      entries
    • 0
      comments
    • 631
      views

    No blog entries yet

  2. blog-0473196001333724753.png

    UPDATE 6th April, 2012

     

    Nothing too special. Messed around with some battlers today for the first time. These are what I came up with. They're not great but I'm kinda proud of them... a little.

     

    Zt2e9.png

    Negative Fairy. Just a negative of a fairy.

     

    rmt7X.png

    Lady swordswoman. Gave her a sword and changed a few colours.

     

    n1Y1R.png

    Female grappler with minor hair edit.

     

    dQ9OK.png

    Ice Ghost. Recolour and slight edit.

     

    MqBxZ.png

    Floaty dude. Hair and clothes edit.

     

    2tnK7.png

    Bat swarm.

     

    Bs11F.png

    Rainbow Plant.

     

    As always, enjoy~

     

     

     

    Source: Liberty's RTP Edits

  3. VirtuousBladeLogo.png

     

    Honestly haven't gotten a lot of work done since the last update (I'm blaming learning the wonders of Mass Effect...), but I have gotten a little bit done in the last few days.

     

    I've created some prototype sprites for the four main characters (frankensprites and edited generated sprites) and created the framework for the databases for weapons and monsters. As of now, there are a planned total of 41 weapons -- including "Virtuous Weapons". I've also created the framework for 64 of the enemies found in the game: What's in the database as of now are the common enemies -- those that can be found anywhere -- the overworld enemies, the enemies only found in first dungeon, and the enemies only found in the final dungeon.

     

    The world map is currently about 50% complete: The finished areas include Darston Plains, Hora Wasteland, and the Desert of Thinic. The Swamp of Tears is currently about halfway made (though you only ever see most of it once you get to fly around in the airship.

     

    Primary objectives for what to finish before the next update:

    • Finish framework for the database, excluding skills (There's a lot since each monster will use a unique ability in place of the standard attack)
    • Finish the World Map

  4. Logo.jpg

    Cheers everyone! My work on my game has been a bit slow, mainly thanks to Tales of Grace F but also because of a number of different factors (such as needing tutorials for some of the eventing and not being happy with how the maps come out) but I have been able to complete my main casts Avatar Icons and also their sprites!

     

    I used a mix of the character creator generator in Ace to get the sprites then edited them myself in paint, then for the faces I edited from the bonus DS stuff I got from the preorder to have them match a bit better with my actual character designs and to keep with the RPGM look, done in PS. Since I didn't want to hand make my own avatars and sprites, that's a lot of needless work when I want to mainly learn how to use the program and all.

     

    Here's the avatars and their corresponding sprites, opinions and crits welcome!

     

    LudwigAvatarWalk.gif Ludwig

     

    FionAvatarWalking.gif Fion

     

    TopperAvatarWalking.gif Topper

     

    VeeAvatarWalking.gif Vee

     

    ShunAvatarWalking.gif Shun

     

    Egils is being hidden cause her look is currently under wraps for now. Thanks for reading!

     

    LoneBarrelLogo2P.png

  5. Okay, on this rather fine day when RPG Maker Ace has been released to those who pre reordered I've managed to find the time to tidy up my character info for the main playable cast for your reading pleasure. If anyone has any thoughts feel free to drop a comment, feedback is very welcome.

     

     

    Main Characters

     

    Tobey Ledwyn

    Age 16

    Class: Squire

    Background: Tobey’s family life was filled with conflict as heated political arguments between his siblings and extended family tore the noble house apart. Seeing a way to spare his son the angst and keep him out of the furore Tobey’s father sent him to be cared for by his cousin Kristoph far from the capitol. Tobey has a fairly care free existence outside his duties as a squire and is close to his friends. By being placed so far from his family and with a head full of painful memories the youth prefers the simple life leaving him a touch naive. One of his best friends even says that he views the world through the eyes of a child. Current events however are going to bring the past to the present and this well meaning squire will have to deal with all that follows. Tobey’s sense of fair-play and inner steel that he has not quite discovered will be key in keeping his diverse set of companions together.

     

    Lucia Valari

    Age 18

    Class: Neophyte

    Lucia is a friend to both Tobey and his sister Natalia. Her family is deeply religious and her father is the local mayor of the village of Sylvestra. Her father personally petitioned the Crystarium to send an Arc to the village so that Lucia could become a crystal apostle. Instead Natalia was chosen and Lucia is still reeling from the missed opportunity. Lucia is seemingly sweet and light around the clerics and nobles but has in fact been hardened by being passed over in favour of Natalia, making her manner increasingly caustic and rude. She is opinionated but intelligent and highly articulate. The training she had received before the selection of Natalia means that she can use a personal crystal to heal injured comrades.

     

     

    Maxwell Obrox

    Age 15

    Class: Brawler

    Tobey and Lucia’s friend and fellow native of Sylvestra. Maxwell is from peasant stock but has been tutored by Motred the mayor’s ageing advisor along with Tobey and Natalia. Maxwell is laid back to a fault and takes very little seriously. He is however fiercely loyal to his friends including Natalia who he has a not very secret crush on. Maxwell does not seem to have any opinion about the coming conflict but privately broods about not knowing his place in the world, feeling he is caught between the nobles and the commoners of the village. Maxwell’s father is the town smith but he prefers tackling enemies with a more ‘hands on’ approach.

     

     

    Ser Kristoph Ledwyn

    Age: 33

    Class: Knight

    Ser Khristoph is a soldier through and through. He is Tobey’s cousin and has served in the Durst Militia since he was a boy. Kristoph has a no nonsense approach to life, and duty is very important to him. Kristoph is dismissive of the Crystarium and would prefer if Durst had not joined the empire. However Kristoph is loyal to his superiors and will not voice his opinions on the Crystarium and their increasing influence, despite his sympathies lying with the rebellion. Kristoph is in charge of the Ledwyn estate in the village of Sylvestra and has trained Tobey to fight the local monsters and bandits in order to toughen the boy up.

     

     

    Zackery Ledwyn

    Age 24:

    Class: Thief

    The black sheep of the Ledwyn family, Zackery left home at 15 to avoid becoming a squire because he wanted to be a free spirit. Zackery has since become a member of the Resonance Rebellion and works as a courier with the cover of being a merchant’s assistant. Zackery is funny and a bit outlandish but is secretly a coward. Zackery chose to be a courier to avoid having to fight on the front lines' not realising the danger he would be placing himself in. Zackery’s relationship with Tobey is strained, and virtually non-existent with his parents and Natalia. Zackery despises rules of any kind and prefers to be free of entanglements and commitments.

     

     

    Lisabette Do'erendyl

    Age 29

    Class Wizard

    Lisabette is stuck up and arrogant, as only a displaced aristocrat can be but is slowly learning starting to find feet in the perilous position she has found herself in. Lisabette left the hidden confines of the Enclave, a secret city that still houses mages in order to found the rebellion with her strange and ailing aunt. Lisabette is one of the few remaining human mages and as such is hunted by the Inquisition for using her arcane powers. Lisabette along with her aunt have used a captured crystal arc to power the magic of the rebels in the hopes of ending the rule of Crystarium and furthering their own goals.

     

     

    Hilda Checksun

    Age: 44

    Class Chef

    Hilda is the happy go lucky owner of an inn with a wide variety of patrons. The friendly chef/hostess has been hearing stories and tall tales since being a serving girl and is very curious about the world outside her establishment. With the arrival of a party of mysterious adventurers coinciding with her own personal tragedy she decides to “up sticks†and leave to travel the world and create some tales of her own. Her good humour and kind hearted nature provide the party with some motherly love whether they like it or not!

     

     

    Natalia Ledwyn

    Age 22

    Class Crystal Apostle

    Natalia is a headstrong, independent and loyal woman. She was raised in the village of Sylvestra before her parents moved to the capital and eventually sent Tobey back, in order to spare him the increasing family strife. This has left Natalia with a sense of not really knowing her younger brother but she loves him all the same, which cannot be said about her elder brother from whom she is estranged. Natalia strongly believes in the power of the Crystarium to “do good†in the world and is a staunch supporter of their increasing influence in her homeland.

     

     

    Taliana Estelle

    Age Unknown

    Class Ranger

    Taliana is an elven ranger and master of many weapons. Taliana appears to be around twenty five but is in fact much older. The secretive elven agent has been sent out to gather information for the Sylvan Elves in order to counter the threat posed by the Crystarium after it secretly attacked the Elven Reserve within its borders. Taliana was born on Westeryl but has been raised across the sea in Esteryl, making her one of the few denizens to have made the journey for centuries. Aloof and mysterious she appears to care little for the human world and resents being sent on this mission. The threat posed by the Crystarium to all magical creatures may well change her mind.

     

    Oh and also first screen shot!

     

    blogentry-5580-0-87929700-1331752901_thumb.png

     

    In this screenie you can see Tobey, Maxwell and Lucia on the outskirts of their home village. To the left is the new Abbey looking rather ominous. This might not be Tobey's final look as I think the cloak is a bit OTT. Maxwell I'm fairly happy with. For anyone interested both Tobey and Maxwell have been created using the RPG Maker Ace character generator.

    • 0
      entries
    • 0
      comments
    • 1636
      views

    No blog entries yet

  6. Microsoft are not actively going out of their way to make the OS "less stable", they add something or change something previously broken to the PED structure which in turn makes older software not function properly. Windows 7 SP2 will sport Direct X 12 support and Internet Explorer 10 snippets in the PED making the system boot up faster and what not, in turn making some games like RMXP/VX games have functioning issues. RPG Maker XP is badly coded to call hard code DX9 PED processor and video calls, Windows Vista on up, handles all PED hardware calls in a sandbox software based environment. If the program does something stupid like try to delete a .dll in the system32 folder, or call an infinite loop of all 0s and fill the ram to freeze up the system known as a zero day flaw to gain control of Windows, it stops it before it gets out of the cradle, or lets it run without letting it get anywhere. What you end up seeing is RMXP games processing slower due to the restrictions of the new software based PED structure.

     

    Hardware PED allows for software to bypass the OS and interact with the hardware directly, allowing for the best speed, most accurate timings. Older X-Fi cards will sound better on XP allowing for true lossless sound because of Hardware PED (Processor Embedded Dimension) What ended up happening was some not-so-nice people found a loophole which would allow access and control to your system namely "ped processing exploitation and dissemination" (I know bad naming right lol)

     

    What happens when you run a program in "XP Compatibility" is those PED calls are simply allowed to run amok and do whatever they like rather than stopping a flawed call. If, say for example, an infected file tries to do a 0 day flaw the file is flagged but continues to run sand-boxed away from the rest of the system maintaining system integrity. What it doesn't do is allow PED processor calls to be made on the hardware level. XP SP2 and moreso in SP3 started doing PED in a semi-sandbox mode, but was still hardware based. While good in theory, it still allowed for the all too elusive 0 day flaw.

     

    It is Microsoft making Windows compensate for hardware flaws. Funnily enough, this is a fight to no end for Microsoft, because by even allowing old PED calls to even be made, poses a potential risk for infections that try to hijack your computer. Newer processors simply disable hardware PED by default, and the new Sandybridge i7s can't even read PED calls, and has a lot of other issues for XP. Windows emulating PED to allow for older applications to run in Vista, 7, and now 8, is still software based. One day RPG Maker XP games will no longer run, probably by Windows 9, or 128 bit Windows 8, whichever comes first.

     

    PED isn't bad, actually, really really good, the best possible way to compute, and in a perfect world without idiots like lulzsec we wouldnt need to stop PED calls being made. In this case blame the hackers for ruining a very good thing, and quite possibly killing off RPG Maker XP in the very near future.

    • 1
      entry
    • 4
      comments
    • 2706
      views

    Recent Entries

    Hey all. With English Ace being a few short days away I decided to make a blog to talk about my first project Maze of the Lost. I briefly worked on this in VX and will be making a few changes due to how different Ace is, all these changes should be a positive thing. That being said I wanted to get some community feedback on some of the ideas I have for the game. Any feedback is appreciated and although I may not do what you suggest I always listen and consider the possibilities and more often than not if several people say the same thing I make those changes to reflect the majority opinion. Now lets talk about the actual project.

     

    The game is titled Maze of the Lost, its basically going to be a Dungeon Crawler/JRPG hybrid. This is my first official project so I'm not going to make it all that complicated and will keep it rather simple as far as story and plot. I will probably use default RTP with a few additions, I'll be using a lot of VG Music from dungeon crawler games. I'm not good at mapping so it'll more than likely be auto-maps with a few altercations. The game will feature 12 Maze-like floors that will be about 100x100 tiles. The floors will be pretty lengthy and will have several things to do on each floor not to mention lots of treasure and traps and interesting NPC's to meet. There will be puzzles and riddles also.

     

    STORY

    A mysterious cavern was discovered by travelers one day in a forest near the castle of Farberg. Many seem to be allured into this cavern upon passing and are never seen again. It almost seems to have appeared out of nowhere as many have passed that area before and it was never noticed. The king sent many scholars to study the cavern but many were drawn in as well. After sending several groups of scholars, doctors, soldiers, mercenaries, and common peasants alike and having none return the king started to grow desperate. He is now offering his kingdom to any person or persons who can discover the origin of this mysterious cavern and come back out. You get to create that group and venture in.

     

     

    CHARACTER CREATION/CLASSES

    You will get to create your 5 characters and select classes for them. You will not be able to change your class at all so choose wisely. Some of you may recall a discussion on this in another thread. I've decided to go with 10 classes (I'm still open to ideas on this) these are:

     

    -Warrior - Generic fighting type, can use the strongest and heaviest weapons and armor and can deal the most physical damage.

    -Fighter - An alternate fighting type, uses bare-hands and light armor and can deal almost as much damage as the warrior and can hit multiple times. defense is lower than the warrior but HP is a little higher.-

    -Paladin - A heavy fighter, has the highest DEF of all and decent attack, can also use some healing abilities.

    -Rogue - Generic thief type, can use a moderate amount of weapons and armor, is agile and stealthy and can use the best thieving abilities (lock pick, trap disarming, stealing).

    -Ninja - An alternate thief type, uses swords and light armor, is the most agile and evasive but suffers from low HP and DEF, can use thieving abilities to a moderate extent.

    -Ranger - A support thief type, uses decent weapons (mostly bows) and armor, well rounded, can only use basic thieving abilities but can use a lot of dungeoneering skills and can discover hidden things and secrets, and can use low level buffs.

    -Medician - A skill user type that specializes in recovery abilities, can use a decent amount of buff abilities also. Not too physically strong and use light weapons and armor.

    -Scholar - A skill user type that specializes in damage dealing abilities, can use a decent amount of debuff abilities also. Physically weaker than the Medician but not by much.

    -Chemist - A skill user type that specializes in status ailment abilities, but can use some recovery and damage dealing abilities also. Slightly phyically stronger than the Medician.

    -Sabateur - A combination type that specializes in debuffs and ailments, can use a few fighting skills, and has limited thieving abilities.

     

    GAMEPLAY

    Dungeon crawling action! I want the game to be somewhat difficult to have that dungeon crawling feel so it won't be a hand hold fest. Even random encounters can prove fatal if you don't think about what you're doing. It'll be front-view battle system with CTB additions. Numbers will be low so don't expect to get 9999 HP by the end of the game. There will be a JP type system to acquire your skills and each class will have a nice healthy variety. There will be accessories for a slot type system to add some customization to element/state attack/defense among other traits. I may or may not go with a crafting system. There will be quests you can get from NPC's and such. The characters you make won't have a set personality but what you give them. I plan on making diverse conversations with NPC's and you'll have the option to say many different things to them. There will be 3 different "towns" in the game called colonies where you can talk to inhabitants and get quests, do some shopping, crafting if I include it, and heal up and save. There will be hidden teleports and such to make dungeon navigation quicker and easier. The game should play between 30 and 40 hours.

     

    This blog will be edited to add additional content and ideas but wanted to get the ball rolling on it. So please offer feedback and let me know what you think. Thanks.

     

    Edited 03/12/12 : Added 1 class (thanks Fomar), decided on dungeon size, changed slot system (thanks Kirin), decided on number of colonies.

    • 2
      entries
    • 4
      comments
    • 3589
      views

    Recent Entries

    blog-0502883001331518270.pngWhat you see on the left is a lil screenie of the Camp system I finished a few days ago for my project, Broken Seals. This command, available from the main menu when you're in the overworld map, has a few nifty features of its own:

     

    Save and rest in a tent - Similar to Camp systems in other games, it's only natural for you to be able to do both of these in the overworld. While resting in the overworld may not be such a good idea (as it consumes a Pocket Tent, a rather expensive consumable at the early stages of the game), saving here is a decent option, especially because of the next feature.

     

    Speak to your party members - Seasoned Dragon Age players will find a very familiar camping system in The Broken Seals, since I've decided to add this special function. You will be able to talk to party members, and be occassionally given choices to respond to what they say to you. This has two objectives: letting the player know extra bits of the different characters' personality and backstory, and introduce a very simple Relationship system, that will eventually let you dig deeper into the past and feelings of your comrades, and in the case of the female cast, take things a bit further with one of them.

     

    Get brief recaps and tips for your quest - Talking to your party members in Camp about your mission will remind you of what you need to do, and usually one of your friends has an useful tip for advancing in your quest.

     

    Each region holds a different site - By having multiple regions of the overworld of Septria have multiple camping sites, you can find hidden goodies in rare spots you may discover, and even unlock special cutscenes between your characters.

    How did this idea come to be? Well, I wanted to give the player a tool to remind him about the objectives, and a way to flesh out the characters a bit more. This covers both, and gives me some extra space to add more diversity and hidden goodies in the game.

     

    Tell me what you think about the Camping system, I'll take your criticism to heart. Do you see any potential flaws? Will it pass by most players as an ignorable function? I'm all ears (or eyes...) ;)

  7. Whilst I’ve been making these two actor battlers I’ve been trying to find something suitable for another Boss battler, a few people have asked if I could make more and I can’t think of anything to do which people would need most.

     

    See full entry: http://animatedbattlers.wordpress.com/2013/01/08/request-a-boss-battler/

    • 0
      entries
    • 0
      comments
    • 1362
      views

    No blog entries yet

  8. Most of the film world considers writing a script part of pre-production. I disagree with this. I think until you have a script, you don't really enter into pre-production, because you really don't have a product to be creating until that point. Some movies move forward without a script. They are a complete disaster (Star Wars Episodes 2-3 had already created sets, creatures, and many things before they had finished the script. The Pirates sequels were basically writing as they went along during production. The Matrix sequels, well, many wonder if there were scripts at all because of all the simple contradictions (i.e.: The Architect tells Neo there will be a system crash if he goes back to Save Trinity, yet when Neo discusses this with other people, he says the robots will attack within 24 hours...A huge plot point completely overlooked)).

     

    Without knowing what you're going for, it's easy to get lost in what you're doing. It's simpler when you're the only one working on it, but with a team it gets exponentially worse. So the script is the key to everything. I believe that more people give up on their RPG Maker games because they just start creating the game without a plan. They don't know where to go, they don't have a plot set up, and so there's nothing for them to follow. A close second to why they give up would be not realizing the amount of effort that goes into the creation of a game like this, even if all the programming has been removed (Well, most of it. Events are like basic programs).

     

    So what's my point? WRITE A SCRIPT. Not a movie script, but an outline of your story. Even Entebrain gives this great suggestion:

     

    http://www.rpgmakerw..._1.pdf#zoom=100

     

    The site also ends on the note of creating the name and personality of your main character. Go further! You need to create a few different characters. In a conversation I had with Joss Whedon (the director of the "Avengers" and creator of "Buffy the Vampire Slayer", "Angel", "Firefly", and "Dollhouse"), I asked about how to create good characters who can contribute to a plot or story. He said you start with one character, then find someone that's the exact opposite of them, then find reasons for them to work together so that their personalities clash. That made total sense.

     

    I know many of us are sick of talking about Final Fantasy, but since I know most people have played FF7 I'll use the example there. Cloud and Barrett. Need I say more? Okay, I will. Cloud is quiet, reserved, light skin, blonde hair, uses a sword, and is decent with magic. Barret is loud as hell, easy to anger, dark skin, dark hair, uses a gun (attached to his arm no less), and isn't the best with magic. And the beginning of the game, half the drama and conflict is Barrett yelling and being pissed!

     

    Another thing to think about with your characters are quirks or personality traits. Yuffie steals materia, and she does it no matter what. She can't help it. Aeris wants to help people so badly she'll constantly risk her life.

     

    In movies like Star Wars Episodes 1-3, there are almost no distinguishable personality quirks. One of the things that made the movies so uninteresting. And even the traits we think they have (Anakin willing to do anything for Padme) come to naught (he force chokes her at the end to kill her...WTF?). So I've pointed out some bad and good examples.

     

    So that's what I'm working on today. Coming up with a basic storyline and some characters with personality! Oh, and you'll notice, one of the most consistent things you'll see in a GOOD movie is heart. People with faults. People with unrequited love. Lovers that can't get back to each other. A father doing anything he can to help his daughter. Now, I hate the Twilight movies for many reasons, but I have to admit that I love Bella's father in the movies and think most of those scenes are fantastic in terms of dialogue and realism.

  9. blog-0929704001332801492.pngTitle-5.png

    Updates

    • I have a Title Logo and a pre-logo for the game and had it animated with MOG's Animated Title script. (Made both of the Title and Logo with my limited knowledge of Photoshop and Paint.)
    • I am working on the main story and almost done the mapping of a side quest where you gain a guardian for one of the characters.
    • I am using Yanfly's hidden skills script because the class script doesn't seem to hide other class skills when you change classes.
    • I plan to have Gilgamesh be part of the party and use his battle sprite during battle.
    • Plans for the guardians are already drawn out, but I can add more summons, buuuuuuut I need a form of graphic that I can place as a animation. (ripped or sprited whichever works for you.)

     

    Video of updates:

     

    Screenshots:

     

    Guardians/Class that have been in the database

    SS3-1.png

     

    Sample maps of the side quest:

    SS2-2.png

     

    SS1-2.png

    • 0
      entries
    • 0
      comments
    • 885
      views

    No blog entries yet

    • 0
      entries
    • 0
      comments
    • 1397
      views

    No blog entries yet

  10. Hey all.

    Just giving an update again. I've almost got my V1 Demo re-completed. So many things have changed since my last version. Currently finishing up mapping and NPCs before moving onto battle balancing and plot.

     

    I hope you're all looking forward to it!

    ShindoW

  11. Tuomo L
    Latest Entry

    I tried drawing Mary

     

    img014.jpg

     

    Feedback is very much welcome!

  12. Rosenblack
    Latest Entry

    post-177-0-92554600-1332103587_thumb.png

    The Wonderland Map, I've made this version to have the characters for the different Areas at their areas.

    I'm going to be making one for Reality as well.

     

    What do you think?, Improvements?

     

     

     

    Source: Screenshot Thread

  13. Quick update. I've resumed work on Dagon's Call. Scenes 1 and 2 are "complete." Which means I will probably go back and tweak them several hundred times before I'm really satisfied. I've also added affixed items thanks to some of the fine scripters around here to help keep things interesting.

     

    I'm thinking I need to spice up some of the environments in the next scene to break from the traditional JRPG forest/cave/castle/town theme. I'll have to think about where our heroes will end up next...

     

    Anyway, I digress. I will probably have some more interesting blog posts coming up as well.

    • 0
      entries
    • 0
      comments
    • 445
      views

    No blog entries yet

    • 2
      entries
    • 0
      comments
    • 2536
      views

    Recent Entries

    Didn't even know I could post a blog here? That makes me want to come to the site more even now!

     

    I have a lot going on. Battle Dungeons!! is coming along nicely. Project Lazy is the code name for a contest entry and I already got a lot done in a day or so.

    I also have a few commissions in the works still also.

     

    Well Bog on!

    • 1
      entry
    • 0
      comments
    • 2893
      views

    Recent Entries

    2ydjGzR.pngiZEEDcn.png

     

    Hi, The game project 'NEFERIA' is one of my old project which... i never finished.

    Now I'll try to finish it for the first time.

     

    By Starting with the TitleScreen

     

    tv158RJ.png

    Current credit for the titlescreen:

    ME (Graphics(Button / Logo))

    RMVX ACE RTP (The Gate Behind)

    NerdiGaming(NerdiGaming - Title Menu Script)

    • 1
      entry
    • 0
      comments
    • 1553
      views

    Recent Entries

    Hello folks

    I figured I'd throw my hat into the blogging circle and post about my triumphs and many frustrations as I start to develop my own games.

     

    Why sign up for all of this torture you ask?

     

    I guess I hate myself, lol. Actually no, really I am just in a bit of a creative drought. I am a photography enthusiast, and have completed to 365 projects, *shameless plug* you can check out my photos at http://www.flickr.com/photos/tmpphoto/. Since I finished the last 365, I have been getting my creative kicks through brushing up on some guitar but I still feel like I'm missing something. When I saw that RPG Maker was on steam I started thinking of all of the ideas I had though about for a game, and how I missed those classic JRPGs of my youth on the SNES. So I bought it, only to see it go on sale the next day for 75% off >_<. C'est la vie.

     

    Anyway since diving in I have been having a ton of fun developing and coming up with what I want to do for my first tutorial game. I have been adding on and adding on to really help flesh out ideas and push myself into learning more about this great development tool and to help me learn what i'd like to for future projects. My first game is called Donny's Dog and is just a simple quest of a boy trying to find his dog before breakfast. I hope to get a demo or something out soonish so i can have you guys critique and advise.

     

    Anyway I better get back to the grind, have a good one!

×
Top ArrowTop Arrow Highlighted