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A little Update
Just a small upgrade today. This is what I got done the past days:
1. Death Penalty
When your whole party gets wiped out, you will be teleported back to town and revived with 1 HP. There is no Game Over in this game. But you lose 50% of your gold as Death Penalty. Now there are two tricks: A. You can purchase a "Money Pouch" that will reduce that Penalty to 40% and there is a Magic Pouch as well that you can find in one of the dungeons, this will reduce the cost down to 30%
Second, there are various Jewels in the game. Those are worth a lot of money and can both be found and bought. When your party dies, you lose gold but not those Jewels. So the Jewels can be used in order to preserve your money. Not a big deal, but it might become handy at some point.
2. Technical / Graphical Updates
2.1 Textures
I reduced the texture size down to 256x256 at 128 colors. Below is a picture attached. Do you see a difference? I do not. Its much faster now and takes less disk space and RAM.
2.2 Player Sprites
Instead of Faces each Actor is represented by a typical Actor sprite. Im using the Time Fantasy sprites here, as they perfectly fit that retro fantasy setting. I want to use Actors instead of Faces because in this first person game you will never see your actual party. Having sprites adds at least a bit of personality to them instead of having faces all the time (and they can be animated). It also looks better during combat, as combat takes places on the same screen/perspective.
2.3 HUD
Im redesigning the HUD a little bit. increased the transparency of the windows so that you can see the floor shining through. I might also change the black background color to something else to make it lighter and more lively.
Im still thinking about switching to good old brownish parchment style for the HUD, don't know...
2.4 NPCs
I'll be using a old face-set from the RPGMaker Advance as NPC faces (screens follow later), as they look really nice and retro. Now the NPCs use faces and the Actors sprites - that makes them look different altogether and thats exactly what I would like to achieve.
2.5 Monsters & Icons
Got both the Monsters and Icons for the game as well. TBA in a future blog post. By adding several new scripts (like Battle Line EX from Soulpour777) the combat now looks really nice!
Still looking for a nice and freely available set of fantasy music though!

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Work Over Load - Projects getting delayed
Hi! This is Dainiri again your unknown not-so-talented artist.
I got a new job a few weeks ago and I really thought that I will have more time to spend with my On-Going Projects (D'Ungen+ and Future Tileset)
sadly not, I may have more day offs than my previous work but the amount of time I have to spend at work is a lot more too (Overtimes! I hate Overtime btw) resulting my works being delayed so much I really wanted you guys to see what I have so far but I can't do it unless I have a nice progress already right?
So lets just all wait, well see what I have to upload in the future.
Or maybe I was thinking to release it at the very same time the new engine arrives (RPG Maker MV).
Also I'm in need of a parter preferably a pixel artist who can create custome sprites for the D'UnGen+ generator I'm working on
it might be free commercially or not depending really on how much time I have to spend or if I really need to pay for my partner
so PM me for interested! Thank you for reading!
-Dainiri
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Hidden Forces (Freemasons, Illuminati, Aliens)
Are there hidden forces controlling our world?
It's tough to believe that after thousands of years, no one group has really reigned control in. Many nations were controlled by single or few factions for hundreds of years. Most of these factions always placed families in positions of power, and many of these factions were made up of families. With all that time and power, did they really do nothing except squander their wealth in indulgency?
Social experiments are commonly performed in our modern world. Even Riot, who owns league of legends, constantly performs social experiments and constantly collects data on how humans operate. Our government does it with polls, usually quite openly, and so do our scientists. However I doubt that social experiments only started happening in the last hundred years.
A group like the Illuminati, secretly planning and guiding the world and all its nations could very well exist. Maybe it's a group of tactical humans, or maybe there really are divine beings, or aliens.
Opinions?
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Latest Entry
Gloom - First Dawn
In 2091, Earth suffered a great damage from nature's wrath; the human population has dropped from 12 Billion to a couple of hundred thousands. Almost every country, cities, and structures was turned to ash. Ever since the balance of nature was destroyed, plants dominate the earth; it causes the oxygen to rise in a whole new level, making animals and other living things bigger. New species also was discovered.
People who survived the great loss gathered around the pacific ocean and started to build a fortress, for people to live in, and they called it the "CORE". After the CORE was established in 2301, it never failed to defend the people inside it from the attacks coming from the animals outside the fortress until a sudden change occurs; due to the lack of food and other resources; people was, once again, started killing each other inside the fortress; normal citizens became thugs, looters, and sometimes murderers, but what they discover was far more fearsome than the human's behavior, the "Gloom". They are a new life form born from the negative emotions of humans; they don't don't have a solid body, so they control the humans, who gave birth to them, and make it them attack other human beings. In order to control the situation, the new Government created a special unit to eradicate the threat, they are called A.G.S.U. (Anti-Gloom Special Unit). They are soldiers who are highly trained to control a disaster, and their skills are far greater than a normal CORE Soldier's skills.
In the preset year 2932, four A.G.S.U. Agents were assigned to Zone 00, the main district of CORE and the first place they discovered the Gloom. Will they be able to stop this extraordinary situation or is it another annihilation for humans?
Character Bios (Link will be added soon)
Custom Sci-fi Tilesets


Progress:
Mapping - 15%
Events - 20%
Story - 60%
Scripts - 10%
Custom Graphics - 10%
Music - 0%
Special Credit: Vectra
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To quote a line from Treasure Island "I own myself an ass."
Why? Because I made a very foolish rookie coder mistake when working on my current game project that has made every build since the errors were introduced have game breaking bugs, and it was because of foolish oversights on my part.
The issue was that the minigame scripts I used for my ingame casino lacked sane exit conditions for the scene window script they were intending to alias, and it caused my entire project to be retroactively corrupted.
However, I'm getting ahead of myself, let me explain aliasing in coding terms.
Aliasing in Ruby code (which RM VX Ace uses) means code that does one thing is rerouted to an alias, or alternative. For instance, if I aliased the word "apple" to be rendered "orange" in a program determining how many uses of the words apple and orange were in a block of text, all it would result in finding nothing but uses of "orange', since "apple" was aliased to render as "orange".
This is fine, but if an alias is not sanely terminated when you need the program to render "apple" as "apple", it will continue to render "orange" even when you need "apple", which will retroactively screw up everything afterwards since the aliasing never terminated sanely, so everything using the original code will be horribly screwed up.
In that sense, I own myself an ass, because I did not check to make sure the minigame scripts I imported sanely terminated the aliasing for their custom window scenes and reverted back to the stock settings, which was causing all sorts of anomalies in the display of all window scenes afterwards, and while some errors were not immediately apparent, I should have exercised due diligence to make sure the alias terminated sanely, since that would not be easily detected at first since aliasing does not ordinarily cause game crashes if it affects non vital code, such as the rendering of window boxes.
I have fixed the issues and confirmed them resolved, but this was a mistake I made due to lack of adequate back checking of the scripting calls, and I advise anyone importing any script into their game that uses aliasing of stock code make sure the alias terminates sanely, else your game will retroactively be corrupted in terms of functionality.
This tip also applies to Ruby coding in general.
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Sokoban, Tutorial and Update
Update: Been very busy and didn't have time to come back here. Sorry. I am working on a new tutorial - two actually. I hope to have them done before July 1st.
Tutorials to come:
Sokoban: I finally figured out how to do a type of Sokoban game using Eventing. I'll write a tutorial on this soon. This is a puzzler game where you can push, but not pull boxes, to get them over designated squares.
Telekinesis and Teleporting: I'll write a tutorial on getting this in your game as well. Someone else came up with a cool way of doing collision detection. We do use collision detection with telekinesis when we want to have an object go only so far towards or away from a player. That person will get credit for her eventing in my tutorial, but I can't remember the name currently.
A good game, has a plot, a beginning, a climax and a solution. The Tutorial I'll write, will be a puzzler game with a plot but will be written such that you would have a decent puzzler game that you will be able to play even though you don't have everything in it. You'll be able to keep adding to the game, as you feel like it.
Plot: Player has to figure out how to escape the House.
The Problems:
1. Boxes in the way, but they are too heavy to pull. You can only push them. And, if you get stuck, you have to find a switch to reset the boxes back to where they started at.
2. Telekinesis to reach keys to unlock doors is needed.
3. Teleportation will be needed to get out of a tricky maze.
4. Need to find how to open up secret door by using Telekinesis around the room to see if it does anything.
5. Chests with rewards to help player increase skills in Telekinesis and Teleportation.
6. Some sort of reward when the player successfully escapes.
Game Making my way (aka the highly controversial way):
1. Game version 1: Create map with chests for rewards.
2. Game version 2: Add Telekinesis and Teleportation events for more fun to the above game.
3. Game version 3: Add sokoban game to the above for more challenge.
4. Game version 4: You can add more mini-challenges like the above.
Basically, you can keep adding more stuff to the game, as you feel like it, or play the game as is. This is the philosophy of my game making and enough ramblings from me. I have to go write those tutorials.

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Finally Out!

It's finally out, guys!
For those who would like to take a look at the full post, please drop by the link here!
Voting for the theme for Spectre Resource Pack 2 ends on 14th July, so do put in your suggestions asap! In the meantime, please note the following restrictions:
- Obviously, no sexually explicit, offensive, or gory imagery. You will be reported.
- Please do not suggest a specific description of your original character. I'm trying to work around generic themes for everybody to use.
- Please do not ask me to draw My Little Pony. You will have your cookies and friends taken away from you.
- I will not entertain re-sketches of existing resources, recoloring or drawing over another's resources. If you want a tutorial or comments on your artwork, please PM me in private.
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Latest Entry
Monster sprites
Well I have been hard at work getting monster and character sprites in order here is a few of my sprites on the bottom. While I work on the game I really want to animate these sprites but I know that if I do it will take time off developing the game and making the game takes 50 times longer. Although I'm still developing i'm taking inspiration from tabletop games like D8D. I'm still tweeking the sprite style a bit and I'm kind of aiming for a style like fire emblem crossed with jump ultimate stars (dont ask how lol)

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Latest Entry
The First Entry...
I'm bored out of my mind and tired. My brain also doesn't like sleep right now ;-; So here's a blog entry.
Firstly, I wanted to talk about a new project I'm working on called The Tale Of Wesker.
Wesker (or Sir Wesker) is the ultimate badass of the story of my main game, as every story should have one XD. He's a character that no one really know's to much about beside's him being a heartless, death bringing, corrupted paladin. He was not always like this, in fact he was the opposite, still more on the heartless side he has memory issues, badly. And was prone to trouble. Like a 10 story magnet. He killed about the size of a mini army and was eventually knocked out and thrown in jail, well firstly, who ever did that was an idiot, and secondly, metal door's are nothing for Wesker to lift and move at ease. So he got out, and alot more of his story is explained, but not in odder, like i said, he has a memory issue so i thought it to be best to mix it up a bit.
Secondly, another project I've spent so long into and it went up into smoke and flames ;-; I lost everything on it as I didn't know there was a backup script (every-time you go into testing it save all data in a backup folder) so I'm rebuilding it and hopefully making it ok. I'm also experimenting with Falcao Pearl ABS Liquid V3 and I thought it would be a bit more easy, but it's coming along.
If you want to become a tester join the steam group! Or message me on here, either way you'll get the updates

K I'll be in my den on the Editor and Scripting support forums >_>
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Laziness
Hey guys, I just wanted to say that, today, and maybe tomorrow, I'm going to be lazy, pathetic, and useless. Mostly because I'm in a bit of pain, mostly in my arms, some in my back. I don't know why anyone would really care, but those who do, just do. I'm so lazy that I don't feel like making an entire paragraph of an entry. Even though I'm one sentence away from it being a real paragraph. Anyways, I hope you guys have a great day!
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Awkward RGSS code and how to refactor it.
Ruby is a fantastic language. It can often almost read as plain English, it's not strongly typed so you don't have to worry about declaring ints and strings and floats, the brackets after method declarations are optional, it supports optional parameters and arguments...and there are a million ways to achieve a given task. While this is on the surface a good thing, it means that there are a multitude of ways to accomplish something that are either capable of being coded more efficiently or are just plain inefficient to begin with.
Let's say we have an array we want to set to a particular value, but only if its value has not already been set:
if example_array == nil example_array = []end
So it takes us 3 lines to do that. It seems like there ought to be a better way. And there is! The first thing is that you don't need to compare with nil in Ruby; there's a built-in method that does this for you.
if example_array.nil? example_array = []end
Better, but still not quite there. How about utilising Ruby's support for having if statements after the condition?
example_array = [] if example_array.nil?
Great! But...what if it could be made even better?
example_array ||= []
Even better! Ruby has what's called a conditional assignment operator, ||=, which assigns the right-hand value to the left-hand object only if that object doesn't already contain a value.
Okay, so let's take a "sanity check" condition where we want to return immediately if a method's passed-in value isn't an integer.
if !example_parameter.is_a?(Integer) return "Parameter must be an integer"end
Okay, first of all, that old exclamation mark thing for not conditions needs to go, right? If only Ruby had something that was kind of like an if statement, but did the opposite...
unless example_parameter.is_a?(Integer) return "Parameter must be an integer"end
It does! Unless is a conditional operator which returns true if the condition is false. In other words, this code will only run if the parameter is NOT an integer. But it could still be better. Oh yeah, we can have conditional operators after their conditions, can't we?
return "Parameter must be an integer" unless example_parameter.is_a?(Integer)
And you might think that's as efficient as you can make it, but remember when I said that the brackets for parameters and arguments are optional in Ruby?
return "Parameter must be an integer" unless example_parameter.is_a? Integer
One other cool thing about Ruby is implicit return values. Let's take a simple bit of code that adds up the numbers 1 to 10 and returns the result.
sum = 0for num in (1..10) sum += numendreturn sum
Ruby automatically returns the last evaluated expression in a block of code, so you don't even need the "return":
sum = 0for num in (1..10) sum += numendsum
There's something else about this example that bothers me. For loops seem a bit last year. I wonder if there's a better way to do this.
sum = 010.times do |n| sum += nendsum
Much better! .times is an iterative method that can be run on pretty much any number, and is way better than a for loop.
Let's go back to our original example array. If I want to add the value 5 to it:
example_array.push(5)
Push is a great method for adding a value to an array, but there's actually a more efficient one if you're only adding a single value:
example_array << 5
<< does the same thing as push, but for single values it's actually less processor-intensive. It doesn't support multiple values, though.
These are just a few of the little optimisations you can make to scripts. If you've come up with a better way to do something in your own scripting, feel free to mention it in the comments!
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Latest Entry
Demo
The demo has been released on Gamejolt! Here's a link: http://gamejolt.com/games/rpg/realm-of-the-nine-palms/66884/
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Untitled Horror/Suspense Game Design Concept
Unitlted
Summary
Genre: Psychological Horror
Playtime: Short/Medium 30 min-1 hr
Setting: Modern
Story Structure: Linear
Rating: Teen
Non-Commercial
1 player
Synopsis"This is ___. I thought of him when I was ___ years old. I was pretty lonely at the time, but I'd heard of other children who didn't have friends using it to cope with the stress.
I've realized since then that it isn't friends that make you happy..."
A girl has always been locked in her house. A beautiful, extravagant house, with all the amenities and facilities a person could want. She can't use them all the time, however, while her parents are away she is locked in her room. Luckily she has her imaginary friend to keep her company. A dependable fellow too, for it appears he never leaves either. With his help, she sneaks out into the house while her parents are away to find fun things to do.
CharactersProtagonist Girl
Although not the quickest to understand the subtleties of things, she has learned to put things together in her own way. Always eager to help, and always willing to lend an ear. She's never been outside her house. Despite the fact she doesn't truly appreciate what that means, she doesn't like being cooped up in her room and waiting for her parents to let her out.
Her parents are warm and compassionate, and she loves her parents dearly. She also has a great deal of affection for her imaginary friend, shifting from appreciation to reverence at times. Besides these three people, she has never talked to anyone. There is nothing with a screen in the house, despite it clearly being a modern setting.
Of course has to have an adorable design. I think a pale little blonde would be fitting, maybe a little boyish or lanky. Definitely has to have sharp features, but hopeful eyes. The look of a child that will grow up to be strong.
Imaginary Friend:
"Well, I'm just a projection of you, I don't actually have a subconscious."
"So you have no imagination? No dreams?!"
"No. I am merely here to observe."
He can't leave.
Bouncing around a few ideas for his appearance, it'll have a large impact.
Mother
A pleasant looking middle aged woman.
Father
A pleasant looking middle aged man.
Gameplay
Mechanics"How can you have a sense of wonder, I was wondering?"
"I am only able to scrutinize what is around me, and base this on what I already know. I can consider what sort of practical use might be plausible from what I see in front of me, but I cannot see what the original inventors' true aspirations were."
"Naturally I want to know what I do not know, but surely even you know that?"
+Use objects and tools in unconventional manners to solve puzzles.
+Sneak around the house and have fun without doing so in a manner that will be noticed later.
+Difficulty is low if you use hints from the imaginary friend a lot, but can be harder if the player chooses to forego this.
+Emphasis on setting and atmosphere. Mindset would be a willingness to try and see things from the girls' awkward, somewhat bizarre, make-shift perspective.
ProgressionThere are three separate sections composing the game, each section unlocked after completing the one before it. The title screen will have the protagonists sprite representing each section, and will scroll horizontally as new sections appear for the player to choose from.
+Story Spoilers+
Childhood
This section is spent exploring her house from her child's eyes, during the first occasion her imaginary friend encouraged her to sneak out of her room while her parents were away. Find ways to entertain her. This section has a whimsical vibe to it.
Teenage Years
She has felt insecure about her position for a long time. As she plays in the house, reads, has dinner with her parents, she feels uncomfortable, jaded.
Adulthood
Features I'd Like
+Very simple 'retro' graphics with a few animation effects
+A quiet, ambient soundtrack, with some cute/creepy intervals
+Maybe full voice acting for the four characters, or the main two
+Pixel-style bust art
+Pixel-style CG's
Footnotes/Other -
There's lots of questions left unanswered as of writing this, I'll be fleshing this out over time.
I thought I'd use this blog to keep concepts, one game per post. Nothing set in stone or immediate plans for development, things like that. I'll just keep updating each entry as I go along.
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Latest Entry
Prologue
Eons ago, when dragons still ruled the skies, Dwarves worked their mighty forges under the Earth and the Giants prowled the Northern lands; Man faced extinction. Man uncovered the root of all life, Anima. Harvesting the Anima of the creatures they vanquished, they imbued themselves with terrible powers. Man flourished under the power of Anima and waged war against all creatures different than themselves.
When the dragons went extinct, the Dwarves sealed themselves away underground in fear, and the giants were no more; Man turned upon one another. These wars ravaged the land, entire cities destroyed overnight and countless lives were lost. Mankind was reduced to less than quarter of its populace.
The Lord of Light became terrified at the idea of anyone consuming enough Anima to become a god, to stop the birth of this Lord of Darkness and punish their hubris, he severed the link between Humanity and the Spiritus Mundi, a great collection of Anima that gathers in the Heavens and controls the cycle of rebirth and death.
Humanity could no longer age, they became sterile but they could die only to be reborn again. The countless corpses of those who had fallen during the wars were reborn as Anima-hungry demons, who hounded Man and stole their ill-gotten Anima.
The Lord of Light released his 13 "Archdemons" upon the world to keep Man in check. They carry with them each a Runestone. It is said that anyone who can gather the 13 Runestones can end this terrible nightmare...
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Meet the Baddies: A Monster Showcase 2
Hello hello, cupcakes! Welcome back to the Diary of Wrath! in this entry, I'm going to discuss some more of NoGod's brutal baddies! When you thought there were just cyber-rotten bunnies and demon paintings were enough...
Let's get started, shall we?
~Horror~
A malformed humanoid nightmare. It is said that these creatures hunt those who suffer arachnophobia, due to their spider-like appearance(extra, spider-like legs/limbs, lower jaw split to resemble mandibles).
Like the Nobody, the Horror can turn up in all kinds of places, but they are the true masters of stealth, whereas they can crawl in masses without making a sound or they can be directly behind prey without them noticing If Gwen is caught by the Horror, it will either lynch her with it's barbed web or rip her throat with it's mandibles.
~Former~
Humans that have lost their way in the Witch's Mansion turn into these monsters. The darkness has seeped deep into them that it has touched their very souls, corrupting them. the Formers are the most human-like nightmares. These monsters aren't very good at hiding, so they tend to rush down on any threat on sight. Formers use a wide variety of objects as weapons, including pipes, knives, branches, and anything else they can dual wield. If Gwen is caught by a Former, it will brutally lash at her with it's weapons, severing any limbs in it's sight, and then giving her a last, painful blow...
~Miasma~
The darkest and the most cruelest nightmares that have ever been spawned in the Witch's Mansion.Their bodies are entirely pitch black, with red streaks, dread-like appendages hanging from their heads, and one pearly "eye".These beasts can be anywhere, emerging from the darkest shadows. They tend to move very slowly, making them easy to avoid. If Gwen is caught by the Miasma, it will break and snap almost every bone in her body then drag her corpse down into the shadowy pit the beast came from...
Believe it or not, that isn't all of the baddies. XD Yep. Silent Hill is kicking in.
Well, That concludes today's entry. See you guys later in the next entry of Diary of Wrath!
Bye-bye!<3
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Writer's Resource. 19/4/15: Fantasy name generators.
Welcome back to Writer's Resource everyone.
This week we'll be looking at http://fantasynamegenerators.com/ a great place for those of us who are a little creatively stifled when it come to making up names for out fantasy game, or even for our modern games.
Yes, that's right. I said modern games as well, because, despite it's name, fantasynamegenerators.com isn't just for coming up with names for your elfy elves, or drunk dwarves. It actually has quite a large selecting of generators for modern, and sci-fi settings.
Granted, most of these are based off of names from popular franchises, but it really doesn't take that much to edit a name into something new and unque.
And for those of you who are thinking, "I don't need names for my characters. I need names for my towns and cities and giant squirrels towers!" Okay maybe I'm the only one who says that, but the point is that the site doesn't just do character names, it also does village/town/city names, monster names, race names, mountain names, forest names, star names, ocean names, continent names, country/nation names and plenty more that are all available for free.
I personally use this all the time when I don't have time to use more own personal name generator (It's complicated. I may bring it up in a later post.) and I think it's just a great website. Heck, it even has helpful little guides for creating the magic, society and several other parts of your world.
Hope you guys enjoyed this. See you next week.
-LS
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1968
Takeshi Hatari is born.
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1992
Takeshi Hataris' recognition as an excellent programmer, at 24.
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1994
Takeshi creates Quantum Programming Language at 26.
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1996
Hatari Industries founded by Takeshi Hatari at 28.
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2000
Hatari Industries: Leader in Quantum Programming; First experiments in Omega Coding.
Jiro Kaneda is born.
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2004
Jiro's parents die in car accident; Jiro putted in orphanage.
Hatari Industries starts working on Project A.I. Mootana.
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2012
Hatari Industries first attempt to boot A.I. Mootana unsuccessful due to lack of technology.
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2014
Jiro Kaneda runs away from orphanage, is unofficially adopted by Takeshi Hatari; Changes name to Jiro Hatari.
Takeshi, despite his very busy schedule takes good care of Jiro and sends him to school.
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2015
Takeshi creates the MicroQ Omega Code; An out-of-this-world programming language, he intends to use it in A.I. Mootana.
Unknown colossus company Emphasis Pharmaceuticals makes a deal with Earth's ? government to deliver a weapon named N44.
Deal not completed, for some reason weapon doesn't work in Earth. Emphasis asks government for facilities to use.
Government provides secret facilities; Gives Emphasis a 5 year window to fulfill their part of the deal.
Emphasis sends N44 Department, a team of scientists and some military forces to Earth to solve the problem.
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2016
Emphasis learns about Hatari Industries breakthrough; believes advanced A.I. could help with the N44 problem.
N44 Department contracts Hatari Industries to develop a unique A.I. based on Hatari's MicroQ Omega Code.
Hatari Industries presents A.I. Mootana's blueprints to N44 Department and explains the lack of technological parts.
Emphasis Pharmaceuticals pleased over the blueprints, promises to provide necessary parts for completion of Mootana.
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2017
Emphasis Pharmaceuticals provides Hatari Industries with unique technological parts; Nowhere in Earth to be found.
Hatari Industries introduces first working version of A.I. to Emphasis Pharmaceuticals.
Emphasis president demands A.I. Mootana to be handed over to him; Takeshi unwilling to comply.
Emphasis Pharmaceuticals attempts to buy Hatari Industries. Unable; Takeshi declines.
N44 Department exercises pressure to Hatari Industries to sell them the MicroQ Omega Code and Mootana's blueprints; Takeshi declines.
N44 Department unsuccessfully attempts to steal the Omega Code technology and A.I. Mootana's blueprints.
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2018
N44 Department identifies the N44 problem. Informs Emphasis that it cannot be solved without A.I. Mootana or Jiro Kaneda.
Hatari Industries breaks contract with N44 Department due to immense pressure to sell the A.I. and to the steal attempt.
Emphasis stops providing Hatari Industries with technological parts; Mootana left unfinished due to lack of parts.
Emphasis orders N44 Department to find Jiro Kaneda. N44 Department begins a worldwide search for him; Cannot find him.
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2019
N44 Department's second failed attempt to steal the Omega Code and Mootana.
Jiro graduates as a programmer, Takeshi still not telling him anything about his work.
Takeshi creates a software company for Jiro, acts as a Co-Founder; Gives Jiro full control over the company to keep him occupied.
Unknown figure named DekaEnnea willing to help Takeshi for untold reason, contacts him;
DekaEnnea informs Takeshi of Emphasis's lost interest in Mootana and instead searches for someone named Jiro Kaneda.
DekaEnnea provides slowly Takeshi with missing technological parts to finish Mootana.
N44 Department still tries to find Jiro Kaneda. Still unsuccessful.
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2020
Takeshi urges Jiro to leave the country but gives him no reason why. Jiro rebels; Goes nowhere.
Takeshi continues to work on Mootana. Progress is slow; He receives the needed parts from DekaEnnea with great delay.
Takeshi tries to find out the reason for Emphasis's interest in Jiro; No success. Asks DekaEnnea for explanations and tells him about Jiro.
Contact with DekaEnnea broken; He's not responding to Takeshi's calls but he left a heavily encrypted message for him behind.
Takeshi uses unfinished A.I. Mootana to decrypt the message but it's very time consuming due to Mootana's incomplete state.
Another failed attempt from Emphasis to buy Hatari Industries.
Emphasis sends additional support to N44 Department to find Jiro Kaneda. Still, no success.
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2021
Takeshi nears completion of Mootana's Core.
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JUNE 6th
Mootana's Core is completed by Takeshi, but she remains still unfinished.
Mootana breaks easily DekaEnnea's encryption; Takeshi finds out everything about Emphasis, is shocked.
Determined and using his immense influence, Takeshi pulls some strings in order for Jiro and himself to disappear.
DekaEnnea revealed to be a high-ranked Emphasis employee. Emphasis uncovered his betrayal and imprisoned him. Questioned him.
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JUNE 7th
Emphasis finally finds out about Takeshi and Jiro Kaneda from DekaEnnea.
Emphasis sends Agent Benedict to Earth, to eradicate Takeshi and to get Jiro and Mootana.
Takeshi makes last preparations to go dark along with Jiro, without letting Jiro know, but time was too little; Benedict visits Takeshi.
Takeshi found dead in his house by Jiro. Cause of death; Heart attack. Mootana nowhere to be found by Benedict.
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JUNE 8th
Benedict makes no further move but shadows Jiro instead, who is surrounded by many friends on that day.
Takeshi's funeral follows in the afternoon. Many people attended.
Jiro returns home with his friends who stayed with him that night.
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JUNE 9th
Takeshi's last will execution; Jiro inherits everything, along with an sealed envelope from his father handed to Jiro by his lawyer.
Jiro opens the envelope at home. No letter, no note. Just something that appears to be a tiny bluetooth radio-headset.
Jiro puts it in his ear; Mootana welcomes him.
At the same night, Benedict stands in front of Jiro's house.
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[GAME BEGINS AT JUNE 9th 2021; PLAYER TAKES CONTROL OF JIRO]
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Recent Entries
Latest Entry
"Landing" on a planet
So i have been working on this again and have created the first planet and a way to land on the planet.
Planets will be areas for:
- Quests
- Dungeons
- Gathering matterials for some side-quest (and possibly crafting)
The first planet is the one that was also shown on the first example picture.
This planet will also be in the first small Demo game that i am making right now


The Desert planet will also most likely be the area for the prologue of the Main story line in the game.
(More details about that later)
I am looking for planet names, i do have some myself but i thought it would be nice to give everyone here a chance to bring in ideas for planet names

If you have an idea, please reply on this topic ^-^
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Latest Entry
Dev Update #1
Hello everyone here's my first update to Project Eden. All I got to say isn't much.Demo Update:The demo for the game that will be uploaded as a pre-alpha demo. It will demonstrate how the battle system will act like. I'm not done with it yet but by next developer update it will be done for a public alpha demo. I would like it to show how to gameplay will be like and would want feedback on it.Characters Update:Zane (Backstory):Class: WarriorZane was born a lower class citizen. At a young age of 7 his parents died due an accident where is house caught on fire with unknown causes. People assumed that it was a household appliance error that caught on fire. He was taken in by family that found him on the streets in the rain. In that family was Rei a good friend of his. Rei's family is a Magic Sword Family. While he was under the care of the family they taught Zane how to use magic swords. Years later Rei's parents died of sickness leaving Rei and Zane to the house alone to them. Now days Zane works to pay the bills and Rei isn't always home and when he is home he's not home for long. Zane has no idea what Rei does while his is gone but doesn't bother to ask because knowing Rei he always keeps to himself not bothering people on what he is doing.Company Update:Moton is now going to be Neon Games. This is going to be more convenient for people to say the name.The facebook page is going to be merged into a new link within 14 days. That's all!New ImagesThanks for reading! -Cash Carlson- Read more...
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Its Been SOOOO Long! Forum Writing Tips!
Hi guys! Ailuro here!
I have been so busy lately that I hadn't been able to blog!! Today I am going to write tips on writing forums and using proper details(funny because I don't use details in my forums!
). I hope this helps anyone who is trying to request a script or asking help because I've seen many forums where people don't often include details. I try answering some forums but they need DETAILS!1. Know what you want. If you need something you need to know what you want. This means...know what the title of whatever you want so others know what it is. Ex. I've been asking in so many forums on how to do quick time events a.k.a button mashers. You also want to avoid these words in a forum "I don't know" "I'm not sure" and "I don't really know what I need".
2. Include details and information that is complete. In order for the person trying to help you, you need to provide details. Details help someone understand your situation and allows them to provide accurate information. I often see forums where people misunderstand what a person wants and give the wrong help info. This results in the person asking for help saying "that is not what I'm looking for" "that is not quite right" or "I'm looking for something else".
3. Add the words "If you have any questions please private message or post in comments". This lets the person know your welcome to questions asking for more details to what you need.
4. Wait. It often takes a while for someone to reply to your forum.
Example of a good Forum:
Hi I'm Ailuro! I need some help. Does anyone know how to do a quick time event (a.k.a button masher) with only eventing? What I want is for my main protagonist to get touched by a monster and enter quick time event mode. For the quick time event, I don't want a sequence of buttons to be hit but one certain button on the keyboard. If this can be done by scripting it is gladly accepted too. Thanks for your help and if you have any questions about my request, you can private message me or post the question in the comments.
See? A well formatted forum question. BTW this is an actual question I need help on!!!!! So you can help me with this topic too if you want.(I decided to kill two birds with one stone!
)That is it for now! Thanks for reading and sorry for my long break!
If you want to add on to my tips you are welcome in the comments! Meow!
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Latest Entry
More progress!
Hello! It's been just about a week since my last post and I've gotten a lot of work done an my project, which unfortunately still remains nameless. Mainly I've finished terraining the first continent or "starting continent". The continent is relatively small, though it still boasts 2 towns and a few instanced dungeons(3? maybe more soon).
World Map:

Here Are the towns:


Here are some of the dungeons



Also worked a little on the combat system, still a ton to do with it though.




As a note I'm using Disgaea characters for the sprites sheets b/c I stink at art
. Going to change them out eventually. Most of the scripts used for battle are Mog's but the sideview is Galv's.That's all I got for now, i'll try to give updates weekly.

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Latest Entry
Being Basic, Borderline Generic?
My first project has a really simple storyline. A thief tries to save her friend from a dungeon and along the way finds a plot to assassinate the princess. Its set in a fantasy-esque era, in a way that's similar to a Dungeons and Dragons game, or Final Fantasy game. As a test I think it'll work well, especially with the bare bones and limited knowledge I have thus far of RPG Maker VX Ace.
But I like a touch of flavor to the basic. So the thief is a girl. Her friend is a boy. And the princess, goes from being a Princess Peach sorta gal into Arthas.
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Latest Entry
Animation Pack Suggestions.
I am still working towards a commercial Animation Pack for skills, spells, etc... I am curious as to what sorts of animations you all would like to see included. I make no promises that they will be added but I would like to know what you all would be interested in having available to you.
~A couple of things to keep in mind~
01: Please do not post a suggestion unless it is something that is clearly possible in Ace. i.e... 3D animations, etc... Keep it realistic and helpful.
02: Please be somewhat detailed. Simply saying "A fire blast" is rather broad, so a little more info would be appreciated.
I look forward to reading your submissions.
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Project: Journey to Skynesia
Introduction:
For those who don't know what exactly my project is, here I introduce to you my game project I wanted to made since 2010. It was actually my 2nd project I attempted to made. My first project was just a test project to learn how to use RPG Maker. While in the second project, I aimed to make a big project. I even made my original soundtracks since I was music composer then. Until I realized that I was too naive. I was not a skilled developer. And this project ended up hiatus for a long time.
In my 3rd project, I scrapped some systems in order to simplify the system so that I could make the game. But it's still to complex for me and ended up as canceled. While in my 4th game I wasnt expecting that it would be a complete game. Yes, it's sample game for my TSBS namely Eremidia Dungeon: Skyward Temple.
Anyway? what kind of project is this?
Just a standard JRPG like where the plot is linear. Nothing more, but you know, I have a lot of urge to make this game.
Did you know, Nella Shadowind? The NPC who appear in my TSBS version 1.4 demo and the one who appeared in left side in my Theolized RGSS3 logo. Yes, she is the main heroine.
Story:
The story took place in an island called Alumnea. Separated from the mainland (which is Eremidia). There is a fairy tale where long time ago, Alumnea had been filled by winged human. However, they were gone for some reasons, to the sky island called Skynesia. A lot of people think it only as a fairy tale and never believe it. But some people do believe.
Once upon a time, Alumnea had been surprised by the appearance of a mysterious girl that resemble to the people in the fairy tale. A girl who had wing in her back. She had been woken up from a long sleep in one of the Alumnea Ruins. She realized that she was in very different place. People here, had no wings like she had. And she had been chased by a lot of people due her uniqueness. Until she met an ordinary person, namely Andy Landwalker.
Andy who believe in the fairy tale was very surprised. And the girl in front of him provide a clear evidence that the fairy tale is really true. And the next question is "is the Skynesia, the floating sky island really exist?". Hence their Journey to Skynesia begin.
Characters :
Andy Landwalker (17-18 years old)

An ordinary young boy who try to live by his own. It had been a tradition to people of Alumnea that when a boy already in 16-17 years old, they should get the job. Unfortunatelly, Andy almost had no skill to serve people like being shop keeper or errand boy. The only skill he had (or at least where he is quite proficient) is to survive in wild nature and hunting.
Role : Agile actor. Perform action faster
Nella Shadowind (315 15-16 years)

A mysterious girl who resembles as people in fairy tale. She had been woken up from a long time sleep. There is no record to her life. Even just why she had been slept for a long time. Her magic is unique compared to the Alumneans since she could use the magic just by the bare hand. And she could materialize the Alma (the terms of Mana in my world concept) into touchable thing where nobody could do that.
Role : Supportive actor. Perform stat booster and healing
Cecilia Fortuna (18-19 years old)

An apprentice mage from Alumnea Magic Academy. Also the skilled mage in destruction magics. Her favorite spells are fire related spells. She is the only child in Fortuna Family.
Role : Damage dealer / Spell nuker
Claude Ironshift (looks like 20's years old)

A man with armor on his body. He is a soldier who accidentally join the party just because he had the same destination.
Role : Tank. Very durable among the party members
Current Progress :
Story : 15% (I got a lot of revisions)
Systems : 5% (This was my 3rd attempt to revive the project. I rebuild the system from scratch again)
Musics : 50% (Most of musics I already made long time ago)
Graphics : 5% (I'm not spriter / graphics designer)
Preview :
Main theme (I made this music in 2010)
Boss Battle Theme. Remixed by my friend
Battle system. I'm going to use ATB system and interruption. Still prototyping ...
Credit so far:
- TheoAllen (original concept, composer, scripter)
- Oscar (story / plot writer)
- F# (composer)
- shikami (conceptor)
- Yanfly
Quite cliche eh?
No wonder, I made the concept when I was a teenager

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Latest Entry
Just Starting Out
Hey guys! This is my first blog so sorry if it SUX. :wacko: I am starting an RPG game with my friends called Dead End. We are trying to make it a good game even though we are still AMATEURS. Kudos to her though for doing the painful scripting part of it.
Her username is Ailuro, so be sure to check out her blog sometime! She is a lot better at these things than i am...
She has been pressuring me to blog for so long! She might be tiny, but she can be SCARY when she wants to be! Wish us good luck on our game (we might need it). I will keep you updated on our (slow) progress. Bye guys, and stay weird! 


