Jump to content

Blogs

 

A Small Reminder about Array Iteration

Alright, let this post remind me at times I forget this thing.   I've been developing an RPG project lately. At present I wanted to modify the equip screen. I've added a new equip slot (ammunition) using Yanfly's Ace Equip Engine. By the time the user selects a projectile weapon, I want them to select an ammunition from their inventory list.   The ammunition list shown will correspond to the equipped weapon (you won't get a list of handgun bullets if you're equipping a bowgun). The following method is to remind me to check weapon IDs whether they're a projectile weapon or not. =beginThe projectile weapon IDs are 5, 29, 6, 8, 30, 7, 9, 10, 11, 24.We create a method to check the weapon ID and return true if the weapon is a projectile weapon.=endclass Window_EquipItem < Window_ItemList def projectile?(weapon) return false unless weapon.is_a?(RPG::Weapon) result = false [5, 29, 6, 8, 30, 7, 9, 10, 11, 24].each do |x| result = true if (weapon.wtype_id == x) end return result endend   At present, the capabilities are: Able to equip projectile weapons that uses ammunition.
The ammunition is defined as armors in the database, but will later be ammunition in-game using Yanfly's Ace Equip Engine's note-tagging.
There's a corresponding item at the database. An example works best. Suppose we're equipping a bowgun.
The ammunition equipped is a set of birch bolts.
There is a 'birch bolt' item in the database entry.
Each time the bowgun is fired, one 'birch bolt' will be lost.
The attack will fail if we're running out of ammunition, and a corresponding message will be shown.
[*]Each weapon has a new 'weapon power' parameter written in the note box by note-tagging (I wrote the code for implementing weapon power). The damage formula will use the weapon power in conjunction with the actor's statistics.   I'll post something when this project is starting to make sense.

oichidan

oichidan

 

Clickbake

I've been posting a bit about baking recently so here's some pics of the goodies.   These are the first attempt.The welshcakes came out a little burned obv T.T but everything tasted pretty good.   These are the second batch of shortbread. Had a little dough left over hence the Pacman shaped one.   These were the cookes that became brownies. To make them the soft chewy kind I used brown sugar and self-raising flour, but yeah, came out too big.   And these are the last things I baked. A second batch of welsh cakes that came out looking a lot better than the first.

Tarq

Tarq

 

Entry 002: IP Hacked; Windows Drivers failing...coincidence?

I had an account on RPG Maker Web a couple years back, and I had gone away for a couple weeks. Well, someone decided to hack my account, and not just that one, but several, but the point is, is that when my RMW account was hacked, whomever did it decided to sabotage my account and the staff fell for it. Guess what happened?   I got banned. Oh yeah, my IP got banned. No, emailing the administrators doesn't work, like ever, because I tried for a week, and got no fucking response. At the time, I lived elsewhere, and after the move, I thought about starting up another, only to find that someone had not only hacked my IP, but also, my computer, and had used someone else's account through my computer to do some really lewd things...   Now my IP has been banned on both RMW and RMN.   This all coincides with core Windows drivers failing, at least for the second time I got hacked. So I'm wondering if the hack actually caused this problem.   Of course, I did a re-install of Windows using the disc (the anytime upgrade option so as to not lose all my files), and the drivers were restored, as was the firewall.   But I beg to ask, why me? Why this person, whomever they might of been. Just, why?   Well...other than that and life being unrealistically unfair, nothing more to say...   Other than...   Top40 music is not music, and anyone who says otherwise has no taste at all.   Amyrakunejo, signing off...

PhoenixSoul

PhoenixSoul

 

Documentation of in-game classes

I noticed recently that there hasn't been any documentation made on the in-game classes, such as Cache, DataManager, BattleManager... I had to move back and forth at the script editor, and print out their instance variables via Yanfly's debug script as well as printing them via a line of code for many purposes.   It might have been really, really convenient if one makes such documentation for ease of referencing. I guess I'll put a new blog category of RGSS3 Documentation and see what I can do there.

oichidan

oichidan

 

Entry 001: Summer storms and other stuff

For most of the afternoon and evening where I live has been under severe weather watches and/or warnings in one form or another. Mostly, severe thunderstorm warnings and watches, but tornado watches and a few warnings as well.   Where I live, the weather has just started turning towards the nastier side, otherwise just overcast and cool.   We had a severe thunderstorm warning briefly not too long ago, said related storm raced through the area like a Ferrari on the Audobahn and was here and gone in five minutes tops.   But in other areas, heavy rain, strong winds, straight line winds, large hail and rotation with and without associated wall clouds were a huge part of a two-hundred mile length thunderstorm chain. That chain was never near my area though...   There were some reports of tornadoes, funnel clouds and the like, but any damage reports were related to the strong winds, one report which was actually shown on live coverage was of an old tree completely uprooted from the ground, a sad sight indeed.   Right now, there's some thunder rumbling, birds chirping, perhaps some light drizzle, but nothing severe at the moment.   Yeah, the location I have on my profile is where I am from, not where I live currently.   That's right, I live in Tornado Alley, and though I didn't want to move here...that's for another story, another time.   Amyrakunejo, signing off...

PhoenixSoul

PhoenixSoul

 

8.times versus for i in 1..8

I've recently came across a code excerpt that piqued my interest. # Taken from Ace Equip Engine, Yanfly Engine Ace# All credits and copyrights where they due.8.times {|i| draw_item(0, line_height * i, i) } The syntax above essentially repeats the instructions in the block given after the times method call as much as 8 times. If we define this code using a for loop, an equivalent would be: for i in 0..8 do draw_item(0, line_height * i, i)end Then a question arose on my mind. Which would be better and why?   Let's consider the pros and cons of both code structures.   First one is the times function. This function actually calls for an iterator block, requiring evaluation, as it defines a yield clause in its definition. It basically repeats the instructions in the iterator block, yielding a local variable to signal how many times the iteration had performed, as much as n times, where n is the said number. 8.times would mean 8 times.   A consideration would be if the number is not a number literal, but is a variable that contains a numeric value. Fine, we can use to_i to convert non-integer to integer values, but what if the variable ends up being a negative number? exa = 0exa -= rand <= 0.5 ? 1 : -1# ...# at this point, exa would contain either positive or negative number, and we want to perform a loop# of instruction for exa times.exa.to_i.times do |ex| puts ex + "\n"end The RPG Maker VX Ace help files mention that if the instance variable that calls the times function is a negative number, it does nothing. It doesn't matter if we mean to check for negative variables, since we can simply just exa.abs.to_i.times do |ex| things out, but if we meant to do a loop (say, if exa is 2, then we want a loop 2 times, as do if exa is -2, and using abs function is tedious in your opinion), in such cases, the for loop is handy. exa = 0exa -= rand <= 0.5 ? 1 : -1# blablablafor ex in 0..exa do puts ex + "\n"end This way, whether exa is positive or negative, the loop will still perform its job.   The downside of a for loop is that while iterator expressions introduces a new block scope for local variables (and thus, we can perform wider range of actions inside the block scope), for loops doesn't introduce such scopes, and so, for has no effects on local variables.   Basically, we would say that the following two loops will output the same. 8.times do { |x| puts x }for x in 0..8 do puts x end So, we can conclude that both of them are equivalent in terms of performance. If we want to perform operations that modify the local variable passed to the loop, then the times and iterator block expression would come handy. Otherwise, the for loop might come in handy as well. The usage of both of them mutually is a choice of each own programmer.

oichidan

oichidan

 

World of Chaos Progress and Plans VIII

Here is my progress and plans for World of Chaos. Note: Imma do this on the 1st of every Month   NEW FEATURES Weapon stats reform There will also be a reform for the weapons. Some are too strong and some are too weak. I also have to reform the rarity levels (Equipment set, legendary, legendary artifact, and unique (new one)).   Damage Formula Reform (Completed) The game now uses a 1:(2/3) ratio instead of the default 1:0.5 ratio.   Equipment differentiation I want two-handed blunts and blades to coexist, but I want them to be different somehow (atleast,t hat is how it started). The idea I have is:   Two-Handed Blunt Weapon: Ignore 15% Armor (for melee attacks only); +5% MP Cost Rate   One-Handed Blunt Weapon: Ignores 3% Armor   Two-Handed Blade Weapons: +30% Melee Resistance; + 5% MP Cost Rate   One-Handed Blades: +6% Melee Resistance   Daggers: +10% EVA   Bows: +10% CRI   Scythes (Battlemage weapon): Ignore 7.5% Armor, 7.5% Melee Resistance, -20% AGI (Or I might replace the AGI penalty with the +5% MP Cost)   Battlestaves: People who use these will be able to equip shields (Scythes still cannot). +6% Melee Resistance   Staves: -10% MP Cost Rate, -75% Cooldown (I may or may not add a +5% weakness to melee penalty) Shields: +10% Magical/Ranged resistance.   PLANS Quest System Reform Still have to add some quests over.   Enemy Stats Reform Due to my damage formula reform, many enemies are doing little to no damage.   PROGRESS 14 Quests have been finished. No Quests are in progress. Roughly 381 skills Roughly 99 items Roughly 121 Weapons Roughly 94 Armors Roughly 106 Enemies Roughly 191 States Roughly 133 Troops Exactly 121 Custom Animations Roughly 140 common events 17 Actors 11 Classes Exactly 28 Elements (You need to only worry about 12) 7 Weapon types 4 Armor types 7 Skill types   My focus? Enemy stat reform NOTE: I have finals coming up and HW to make up so I probably won't get much done this month.

Lord Vectra

Lord Vectra

 

New Computer!

So if you're all wondering where I've been, I've actually not been working on my RPG Maker project. Or my fighting game project. Or actually any of that. I've been working working. Like, real life job.   See, as a part time job (which I'm trying to get as full time, but lol the place I work at sucks), I do manual labor and help people out in case they can't lift any heavy stuff. And I push carts. Which literally an 11 year old can do. But that's besides the point. Over the last two or so weeks, I was working constantly, nailing down at least 40 hours a week and coming home completely exhausted, and then restarting the process over in the morning. It has been a hellish two weeks but when you get paid 12.50 (plus an extra 2.50 on weekends), it really adds up to a surprising paycheck.   All of that money has been going towards a new computer. It's one that I built recently with the help of my Dad. And let me tell you...I have never been more overjoyed to run Bayonetta at 60 FPS when this laptop (that I am currently typing on now) can barely handle it at 1 FPS.   Here are the specs for the computer:   CPU: AMD RYZEN 5 1500X 4-Core 3.5 GHz (3.7 GHz Turbo) (so basically top of the line processor from AMD) Motherboard: ASUS Prime X370-Pro (so basically the top of the line Motherboard that supports Ryzen) Graphics Card: EVGA GeForce GTX 1060 3GB (Actually not terribly top of the line but still gets the job done) RAM: G.SKILL FORTIS Series 16GB (2 x 8GB) (32 GB is way too much but 16 is the perfect amount) Power Supply: EVGA 600 B1 100-B1-0600-KR (Probably not important because who cares) Hard Disk Drive: WD Black 2TB Performance Desktop Hard Disk Drive Tower Case: Fractal Design Define R5 Black Window Silent ATX Midtower Computer Case Monitors: 2x AOC - 21.5" IPS LED HD Monitor - Black Mouse and Keyboard: Some el cheapo Microsoft crap that was like $20 Headset: Logitech H390 USB Headset with Noise-Canceling Microphone - Black OS: Windows 10 Pro 64-bit   And as part of the promotion with getting the Graphics Card, I also got the new Ghost Recon: Wildlands, which I've yet to play. Seems pretty exciting though.   All of this ran me close to $1500. The tower itself was almost $900, the two monitors were $129 each (they were on sale when I got them), the OS was $200, and then I had to fiddle around with cables for the monitors for a little bit, so that ran a bit extra. I'm also using a decent office chair that I got at Office Depot that was on sale for $70.   So if you want to steal my idea of a rig, there you go, you have all the parts needed to make a rig right here. If you take just the rig and the OS itself, it'll be close to $1,099, but I guarantee if you were to go into a store and try to buy the same thing, it would run close to $2,000. The reason is the case, most of the time. You never want to pay more than $60 for a tower case. And building it for yourself is much more efficient in terms of money and time than going out and buying a preset rig.   Oh, and the Graphics Card lights up whenever I play games. <3

Radiant Arin

Radiant Arin

 

5# Why i Hate: Things shutting down

Been a while, I think the following topic is actually quite timeless since sadly it will keep happening. Let me tell you...       Why i Hate: Things shutting down   Not a very crystal clear title i agree but you'll get the point. Lets start with something recent, the Nintendo Switch is released now and along with it a new Online Service is released, what that means is that the already existing Online service for the Nintendo Wii U and/or probably the Nintendo 3DS is different and not supported on the Switch but here's the catch. Now with the new service inbound the old service is endangered, meaning that god knows how long will it take till they shut it down and then you will no longer be able to do, well anything online really. "Wait a minute, how are you so certain that they will shut down these online services" Remember Nintendo WI-FI? Well its been dead for quite a while although this has more to do with Gamespy shutting down but hey, same thing one day it was simply killed off without warning or intention of bringing in an alternative.   So why would this happen? Because sadly this is how the console world works nowdays. If you dont have the latest one, you're dead in the water and there's nothing you can do about it. Its not just a console thing however. Entire games or their multiplayer components for any platform get shut down at any given time without any feedback to the community as to why this has happen and no alternatives from the developer arise. One of the worst offenders are games that rely entirely on multiplayer, one day they shut down and then thats it, you can never actually play these games again not only that, but you immediately lose all the value you made from this game. How? You paid good money for this game but ooops you cannot play it anymore, sucks to be you. Thats like getting a brand new car, driving it for 2 years but then the car manufacturer comes to you and says "Ya know what, we dont care about this car anymore so we're taking its engine and leave the rest to you, have fun" So you end up with literally nothing of value to you only and since there's no tools or even documentation as to how its engine was made, there's not way to bring it back up and running only because someone thought it was a good idea to shut down a multiplayer only game.   "Now now, you're being unreasonable. Sometimes due to financing issues games and/or services have to be shut down"   Fair enough, but why not give certain tools or features to your playerbase in order to still have have access to multiplayer or even the entire game? Some developers do that and thats pretty good while others.... uhhhh.....   All im saying is that shutting down games or online features sucks. I mean hell, you pay with actual money for something to own forever but one day it just disappears? Thats a straight out fraud. Again the right thing to do is keep servers alive or at least give people the power to make dedicated servers or something. Whats your take on the subject?

UberMedic7

UberMedic7

 

My 2.5 years journey of game development

Hello all, Just thought that I would share a bit about my game development experience in these past 2.5 years to those that are willing to listen. Hopefully someone finds this interesting or helpful. 2.5 years ago, I had an ambitious goal to make one of my stories come to life. As a programmer, making a video game had always been a dream of mine and I thought what better time to make a game than now? I knew from the beginning it was going to be a difficult journey, so I researched all I could at first before fully committing to the project. Even with all the research, there were numerous factors I did not foresee and things I wish I had taken into account. After finishing the basic framework and refining the game mechanics, I gathered several talented friends and pitched them my idea. Despite the small budget, we had to work with, everyone was on board. Development was progressing and I started seeing my dreams become reality. Unfortunately, my team members begin to lose interest as time progresses. This was when I learned the importance of team morale and the difficulty of commitment. There was a period of time when I was the only person working on the project, and had wanted to quit several times myself. But then, I realized I have too much attachment to my project so I continued to persevere and it was well worth it. Eventually, developing the game became an enjoyable experience rather than a struggle. The whole process opened my eyes It broadened my experience in not only coding and debugging, but also art, sound design, and how to effectively convey mood through the environment. I became more independent, having to take on multiple roles because the team spirit we had was just not there anymore. I did not have a concrete road to follow, but I knew that if I wanted to see this project through to the end, I had to get my team back on board. Team management and sustaining everyone’s motivation took a lot more out of me than I expected, but the hard work paid off. I eventually managed to finish a “skeleton†version of the game and rekindled the spirit of the core members on the team. With everyone back together, we established a clearer direction to the game and it really helped align everyone’s vision. As we progressed, I realized how limited our resources really were. Our team was too small, and we really needed more experts in different fields. This was when I learned another valuable lesson in game development. Sometimes, reaching out for help and being willing to pay for quality work can go a long way. I started to pay for quality work from several different artists and the impact it had was beyond my expectations. After seeing how much the art affected the whole game, I became more willing to save a little more of my paycheck to invest in the game. There were rough patches along the road, but we managed to sew most of the game together and I’m very proud to say that the game is nearing 100% completion! Reflecting back on the experience, I really wish I spent more time finding the right motivation for each individual on the team to continue with the project early on. This was a critical mistake and it set us back more than I’m willing to admit. I also wish I spent more time figuring out the best quality of each team member and better utilized their talents from the beginning. Due to my lack of experience in game development, I spent a lot of time focusing on improving my knowledge, but neglected the team in the process. Even so, I’m very content with the state that the game is at today and I couldn’t have done it without the hard work and perseverance of my team. A word of advice to anyone attempting to create an indie game with a small group: Be a team, be willing to spend on quality, and be patient. Whether the game is successful or not, the work we have done so far has definitely been worth the effort. Seeing an idea come to life is one of the most satisfying rewards. I’m uncertain where the game will go from here, but I am excited to take the next step to really getting our game out there. Finally, I leave you all with a list of Dos and Don’ts that I learned from my experience. Hopefully it can help someone. Do: Use an existing game engine, it will save a lot of time.
Research up on games with the same genre and study them to get ideas.
Write up a story/gameplay script and go over it with your team to compromise on a vision before jumping into development.
Hold multiple sessions with the team in gathering feedback, ideas and criticisms.
Have a test run of the game often to find bugs and glitches.
When fixing problems, always strive to fix it fully, never give up on a problem just because it is difficult.
Always think of the players and how much fun they will have playing the game. Having a good GUI is very important.
Be willing to spend a bit of money if you can for quality work. The impact is surprising.
Invest time in fueling the team spirit. Your team is everything.
Don’t: Throw away artworks that artists draw for you, be resourceful.
Depend too much on others to help you all the time, you will be on your own sometimes.
Give up on your team members, each have quality talents that need to be utilized correctly.
Give up on yourself, quality work requires perseverance.
Rush the game and release an unfinished product. It is better to take it slow and deliver something with more quality.
  For those interested, check out our game project at: http://steamcommunity.com/sharedfiles/filedetails/?id=887509287

FluffexStudios

FluffexStudios

 

New characters - Haunted Hills

I have been continuing working on graphics for commissions, my own game "CHRONICLES OF HONOR - Age of Heroes", but I have continued my work on Haunted Hills. I have added more character types to my game, other than just women who work the streets to expand the reality of being in that situation. There are people of various levels of risk at being a victimized and how likely they are to be noticed being missing. The one thing that will not be in my game, as it doesn't fit the theme is that this game will not have any male characters in it. I am actually planning on having men in the next game, but this game or any game does not have any romance in it.   Okay, so the new characters are as following, but are currently not named or place holders for now.   Diane - A woman, who served in the army, but due to nightmares that she suffers from and an addiction to drugs has led her to losing her job and house. Her family hasn't seen her in years and mostly, she pan handles to get money for whatever she needs. She goes to the center, once or twice a week to get her money from an ex-spouse who isn't aware of her hardships or if he does, he doesn't seem to care. VICE: Drugs, alcohol Strengths: Her strength is that she knows quite a bit about fighting, when not high on something or drinking. Weaknesses: She can be cruel, fights when on drugs or drunk, and fights very suddenly. Uncertain: It is believed that she might have PTSD, but other people just think that she's hiding a deep pain inside that she doesn't like to talk about.   Rachel - A runaway, who likes to hang out at the beach and is apart of a band called the 'Death Angels' and ran away from home, away from her Catholic family to become a big star. Death Angels is mostly an underground band right now, but she she trying to get it into the big stage. She and her band live in a single apartment and work part time jobs. The sad thing is that she swears that her band is going to find her at any time and that they're going to make it big. Vice: Seems pretty normal, actually Strengths: Kind and sweet, with a bit of sass to go along with it. Weaknesses: She actually can say one thing, and say another thing to someone else. She can turn on you in an instant. Uncertain: Does she have a band or is there something wrong with seemingly average girl that doesn't fit in with the group of woman whose activities all involve the street in some way.   Michelle - Another woman, who has lots in common with Diane in that they are both addicted to drugs, only Michelle has turned away from drugs when she got pregnant with her twins. She still works the streets to earn money for college and lives with a three other women in the same situation. She has been beaten, robbed and raped (Two times in the last five years), but only once when she was working as a prostitute. She hasn't been arrested, since she had her children, but has been fined and ticketed over the years. Vice: None, only a few cigs and maybe a drink from time to time Strengths: She is fierce, determined and it is one of the reasons that she has survived over the last year in this horrible place. There is a humanity about her, as she tries to survive the best that she can without killing anyone and will not attack first. Although, she doesn't trust people enough to turn her back on them, either. Weaknesses: Her lack of trust is what is her biggest problem, as she has seen women with PIMPS who are beaten and even, murdered at the hands of their pimps.   Candy - (real name not known) - She is a former exotic dancer, who burnt her bridges, because she was underaged when she started and even, did porn underaged, too. Now, she is 19 years old, and recently turned to prostitution to earn money. She has a real hatred of men, as it is believed she was molested by her father, uncle or close family member. She has been arrested for stabbing a man, even arrested for assault, but she claims that they were trying to attack her, so she defended herself. Vice: None known Strengths: None known Weakness: No one can get close to her to find out what her strengths or weaknesses are, as she apparently doesn't trust anyone.   ( == ) My inspiration still is to have a group of people that people seemingly think deserve their fate and me, I am saying that this women have stories, lives and the only thing that they deserve is that they should be safe any where. No one should be forgotten, not even if they are doing things that they shouldn't or things you disagree with. I wanted to create a story with a group of women, facing a horrible situation where you can, either pull together as a group or doing the wrong things. This game has three endings, a good ending, a neutral ending and a really bad ending, and I might create a secret ending... I am still trying to figure out how to have a better way of creating the endings.   Those are my new characters, but as usual, there is something more going on in this city. I do hope that people will, at least, give it a try. I am going to be selling it for $5.00, in hopes of making enough money for a new computer tower, so that's my ultimate goal. I will say this, though, none of my characters, even people who are the antagonists are throw away characters and each has/had a life, feeling and reasons for doing what they are doing. In the first game, I was making for a contest, I was pushing myself to get it done, because I was trying to make a short game and in a short amount of time. If I had been more honest with myself I would have decided that this game isn't going to be the right game for that contest and taken more time to get it finished.   I left things out of the game that should have been in there, if I had more time that is. This time is going to be very different and I am going to have more interaction with the characters. Jason, the antagonist isn't going to be seen in this game and it isn't even certain if he is in the city. Carol, the woman that he is looking for and believes that he finally found is his wife or girlfriend. It is his intention or their relationship that you will discover as you search your way through the city and avoid traps..

Cait

Cait

 

Good Night

My laptop screen can't be calibrated. Oh well. I guess this turns out fine... (Uploaded on my personal imgur acount)   True Story: My printer/scanner died just a couple of days ago. I only had blank post-it notes, a kiddie pencil, my smartphone (camera), a creaky-old office laptop, and Photoshop. Voila! My post-it note artwork was born.  

Pokémon Trainer

Pokémon Trainer

 

Random Fighting Game Brainfarts: Tier Select and Example

So here is a kind of weird and probably impractical idea I thought of a while ago while thinking of how fighting game characters tend to break down into tiers (warning tvtropes, yadda yadda yadda): What if the player could select between differently balanced versions of the characters? Not really even in terms of stats like speed and defense, but in terms of tweaking the moves. I won't necessarily say this would make all competitive balance stuff a non-issue, far from it. But it does allow for a bit more experimentation and shuffling nerfs and stuff around. Plus it could be a great way to make arcade-mode bosses and other stuff.   I have been thinking it off and on, and recently I was jokingly thinking about how my cute fairysona would work in a fighting game (come to think of it they might fit in with the Darkstalkers cast at least, that series could use a fairy character), and how a tier select would work out. Not getting into exact movesets or anything, but...   Name: Kayzee Lalee'lay Lalilulelo True name: A lady has got to have her secrets. And no it's not 'KilloZapit'. Feel free to guess! :3 Fighting skills: Wind magic, nature magic, basic hand to hand fighting skills.   Low to High Tiers (Normal character tiers): Quote: "No need to be violent but if you insist, let's play for a while!" Stage backdrop: Nighttime pond under a full moon with flowering lily pads in a forest with glowing lights and fairies playing or watching... very much like a RPG Maker VX Ace title screen actually. Or maybe a ring of mushrooms. Stage music: Something like .Special Moves: Wind cutter, Tornado, Fairy dust Super moves: Gale, Forest friends, All Seasons At Once (ex) Other features: Glides or stays in the air when up is held after a jump. Combos usually involve weaker but fast moves, good anti-air. Low tier may have more child-like sprites, less reach/priority/damage, but short enough so a lot of attacks go over her Mid is made to be the most balanced. High may add teleport dashes, gliding kicks/punches with better priority, but is slower and harder to combo.   God Tier: Nature Goddess (Boss character, Such as M.Bison or Rugal which may have gimmicks that break normal gameplay) Quote: "Ah, so is ever the tale. Children such as you, ever curious, seek themselves in power, for it is the only language they truly understand. To seek, to gain, or to lose, the game is all they know. Still the curious child is an amusement to us, so let us enjoy a spirited conversation in our first language!" Stage backdrop: Same with a golden moon, moonbeams glowing from above, more flowers, animals and fairies respectfully and excitedly watching. Stage music: Something like .Sprite changes: More adult, closed eyes, glowing light trailing after her, a wreath of flowers, serene smile, may open one eye and smirk a bit when using specials and supers. Has much of the stronger attacks of high tier while retaining most of the speed of mid tier, can teleport behind opponent when parring.   Eldritch Tier: True Fae (Final Boss, such as Onslaught/Abbys/Galactus which totally break normal fighting game conventions and logic) Quote: "Tsk, tsk, tsk... You really went to a lot of trouble to get here you know? It's quite rude snubbing me like that. But don't worry, I understand! You just really wanted to see my punishment! Hehehehe,,, Okay. You win! I will make sure it's extra special." Stage Background: Same forest pond, but shrouded in darkness except for the distorted light of a blood red moon. The fight is watched by shadowy figures with too wide smiles and red glowing eyes. Shadowy insects and creatures shuffle in the dark. Stage Music: Something like .Phase 1: Sprite changes: A bit more childish, eyes turn red when attacking, has a psychotic smile, otherwise perfectly clean, almost doll-like, animations more artificial. Can fly around very quickly in the air and teleport when it feels like it, doesn't flinch, teleports when hit enough (often behind opponent). Attacks are quick melee combos and wind projectiles. Super Attacks: Ill Wind, Dark Miasma, Moonshatter (Ex) Phase 2: Sprite changes: Causes a wooden tree throne to raise form the ground, sits on it and dark tentacles-like vines sprout from it creating a monster that opens dozens of eyes, all looking at their opponent. Slow, attacks mostly though the ground with poison vines and miasma. Super attacks: Falling star, Shadow rush,   Hehe, I know this was silly, just was thinking and I wanted to write something down.

Kayzee

Kayzee

 

Inspiration behind Haunted Hills (in depth)

I wanted to explain further into my inspiration of my game and go into detail. Criminal Minds is a really good show with excellent characters, interaction and had really crimes, suspects and so on. I have always been interested in crime, but Criminal minds got me interested in looking up real life inspirations behind those episodes. In each case, I have found the real life inspiration behind the episode to be more interesting. This is one of the reasons that I put Criminal Minds as an inspiration and the second one, is an episode was really interesting. It was only similar in the fact that the suspect or antagonist captured people who were on drugs and forced them to escape. He had no intention of letting them escape, as he was always going to kill them.   Why prostitutes? Why not make the character some pure holy character, who haven't made mistakes in their lives, gone down the wrong path or facing hardship every day? Because I do not believe in people that worthless human beings, and I think that everyone deserves to be safe. Poor people in general do not truly trust the police and you know why? I do not know about other countries, but this is because many times the poor are subject to police mistreatment. If you add mental illness, color to the mix you often increase the likelihood of being shot by the police. If you have children and are arrested, you will have your children taken away from you.   The police in my country will use any excuse to arrest people in hopes of curbing the crime, and it's called the 'broken window' method. It doesn't work, actually and it actually increases crime, not decreases it. The sad thing is that people forget about prostitutes until they are found dead. I think that prostitution should be made legal for a number of reasons, safety and to do that you need to see their hardships. What type of hardships am I talking about?   1. Pimps - These horrible men use, beat, hunt down, murder and take any money that the girl makes. This is on the verge of rape, because if they do not do as their pimp says, he'll hurt them. There are, also, crime groups that trick young women from other countries that they are moving into the United States legally and when they are there, they are trapped. Why? Because they do not speak the language and are afraid of being deported. I do not know how many women are in this country that face this issue. (To be honest) 2. Drugs - Yes, drugs are not a poor person issue to be honest, and why would it, no one can afford it. That being said, the women who are using drugs and are prostitutes live in a bad side of town, live on the street and sell their bodies for drugs. I do not know how many women that do this, most certainly not all of them, but there is a connection between prostitution, drugs and crime groups. 3. Being robbed, beaten or attacked - when you get into the car of a stranger, you are at their mercy and sometimes people who are not so nice do things that effect you. The more illegal things you are into, the more likely you are to be arrested, fined and that includes if you are the 'victim'. Once, a police officer gets something into his head, he doesn't change his mind and will not listen to anything you have to say. (I have nothing against police officers who try to help the situation rather than jump to conclusions). 4. Murder - The worst case situation is being found dead by a serial killer or killer or even drugs. To me, there are no worthless people and no people who are throw away, with little purpose. This is the saddest case, because it was so preventable and that means to legalize prostitution, legalize certain drugs and have programs that help people to give people a choice. I do not feel that prostitution needs to be illegal, because it actually helps in the long term. Which I will not go into, actually.   My two main characters, Elisabeth and Keisha are from two different lives, but have found themselves on the same spot of life. None of them are on drugs, each of them had a reason for running away from home and one has been a prostitute for awhile and the other one has just started. But the biggest difference between Elisabeth and Keisha is this: Elisabeth can not go home for reasons you discover in game and mostly, it is Keisha's pride that keeps her where she is. Each of the characters are very different with their back stories, so I guess the question of, "Why prostitutes?"   I love to use characters who are not always perfect or have done the right thing in their life. It doesn't matter if they are prostitutes or decide not to be. The true story is that story is about two young women and their relationship with each other. It isn't about men, their relationship with me, but these women lives. So, I do hope that this explains my reasoning behind my game, because I sick to death of "strong" women. These strong women do not seem to face any hardships, feel any emotion and in my opinion to be strong doesn't mean that you are not facing hardships. Strong women have weak moments, too and that includes sad moments, as well. It's like being brave isn't that you are not afraid of something, but your willingness to acknowledge your fear.   If you read this and still have your issues, please feel free to ask questions, but just remember that I do not have to answer. Thank you and have a good evening!   (=^.^=)~

Cait

Cait

 

Introducing Zenori Gravius & Update

I stopped working on the game, forgot to introduce the characters, AND forgot the Boot Camp post. On the bright side, I'm working on the game again and will be introducing the characters one at a time, starting with the main character. As for the Boot Camp post, I don't think that will be happening. It took me 5 hours to tell my brother the ins and outs of Boot, so if you really want to know what it was like, shoot me a message. Also, I'm posting about my game for feedback, not to have characters and ideas stolen. Anyways, without further ado, I shall introduce my main character: Zenori Gravius!   Zenori Gravius is a character that I came up with as a little kid, although the name "Zenori Gravius" has only been in use since 2012. His original name was Lewis Druid (yes, like my username on literally everything). When I got Skyrim in 2012, I looked up a name generator for Imperials, and I dug around and chose a first name (something similar to what became "Zenori") and the last name Gravius. I fell in love with the name, and have always wanted to make him a character. His personality is similar to mine, with minor tweaks. Here is some basic info on him (some info is subject to change):   Age: 21 Sex: Male Hair: Grey Eyes: Grey Height: 6'5" Hometown: Krane Short Bio: No one knows where he was born, just that he shown up in the small village of Krane as a baby in the graveyard. He grew up under the care of the village's resident blacksmith, and as such knows a decent bit about weapons. As he got older and monsters started to become more aggressive, he saw a need for a group to defend the village. He gathered other local youths, trained them to fight, and formed a group dedicated to the defense of the village.   So that's about it for the basics. I know it's not much, but it should give you a vague idea of who he is. When I release the demo, you'll get to see him and three of the other characters more in depth, so keep an eye out for that. For him and other characters, I may mention names of people or places with little to no explanation, but know they will be explained in a post about basic world lore later on. Anyways, that's it for this time. Keep an eye out for the next character soon!

LewisDruid

LewisDruid

 

World of Chaos Progress and Plans VII

Here is my progress and plans for World of Chaos. Note: Imma do this on the 1st of every Month   NEW FEATURES Skill/Skill Type Damage Rate Now, not only will you get things that strengthen elements, but you'll get things that strengthens a specific skill or skill type (melee, magical/ranged, and abilities).   Damage Formula Reform (Completed) The game now uses a 1:(2/3) ratio instead of the default 1:0.5 ratio. PLANS Weapon stats reform There will also be a reform for the weapons. Some are too strong and some are too weak. I also have to reform the rarity levels (Equipment set, legendary, legendary artifact, and unique (new one)).   Quest System Reform Still have to add some quests over.   Equipment differentiation I want two-handed blunts and blades to coexist, but I want them to be different somehow. The idea I have is:   Two-Handed Blunt Weapon: Ignore 22% Armor (for melee attacks only); +5% MP Cost Rate   Two-Handed Blade Weapons: +22% Melee Resistance; + 5% MP Cost Rate   The idea is that both of these two-handed weapons will negate each other and even it out.   Two-Handed Scythes (Battlemage weapon): Ignore 11% Armor, 11% Melee Resistance, -20% AGI (Or I might replace the AGI penalty with the +5% MP Cost)   Battlestaves: People who use these will be able to equip shields (Scythes still cannot).   I plan on doing something for shields. I plan to give them a +10% Magical/Ranged resistance.   Enemy Stats Reform Due to my damage formula reform, many enemies are doing little to no damage. PROGRESS 14 Quests have been finished. No Quests are in progress. Roughly 381 skills (Was 379) Roughly 99 items Roughly 121 Weapons Roughly 94 Armors Roughly 106 Enemies (Was 105) Roughly 191 States (Was 187) Roughly 133 Troops Exactly 121 Custom Animations (Was 119) Roughly 140 common events 17 Actors 11 Classes Exactly 28 Elements (You need to only worry about 12) 7 Weapon types 4 Armor types 7 Skill types   My focus? Weapon stats reform and Equipment differentiation

Lord Vectra

Lord Vectra

 

So while surfing around my Google Drive, I found a backup of my VX Ace project along with debug versions.

I got curious last night and decided to check my Google Drive. Lo' and behold, I find a couple of interesting files saved onto it. It was the VX Ace version of Recollection and a debug version I have given out to some people for bug testing! I thought I had lost that forever... Glad I had it on there because that was the only other place I didn't look when I lost my VX Ace stuff.   Anyway... I know today is April Fools day and last year I "published" a game that really wasn't a game. It was something stupid I slapped together within 15 minutes. But today I decided to mess around a bit with it in VX Ace (wow it's so different after using MV for so long) and decided that I'm going to go ahead and let you all play it. Please be aware that this is default as default gets! There's nothing really special with it and it will be very buggy and you might run into a few issues and it's is extremely unfinished!   "So, why are you even posting it even if it's not finished?"   Well... I feel that I wanted to show you guys what I have. I have been trying to meet deadlines to push out a demo for you all to try, but life is cruel and it kept pushing it further and further back. Not only that, I wanted to show how far I've came with it and how proud I am for actually getting a simple thought in my head to an actual, somewhat, playable game. With all that said, I am now officially pushing out the unfinished VX Ace demo version of Recollection! I would suggest reading the READMEs in the folder before playing. Though, this is VX Ace we are talking about so there really isn't much to tell you.   Anyways, here are the links:   RTP Version: https://drive.google.com/open?id=0B_-1RuKtCwMYRFZ0bGhsekJNQW8   Non-RTP Version: https://drive.google.com/open?id=0B_-1RuKtCwMYMmt6VktIV1Nzc2c   Happy first of April and hope you all enjoy! Feedback would be great, but don't expect any bug fixes if you happen to find any since the MV version will address a lot of them if any are reported.   Edit:   I just noticed something I left in these extractors. Apparently I had a backup folder in these and I updated the download links so that it doesn't include them.   Edit 2:   I know I said I wouldn't do bug fixes, but it turns out that while playing through the game myself I actually changed some settings in the database that made it impossible for the player to equip any of the starter weapons. Looks like the joke's on me this April Fools day. >.<

KaisoAri

KaisoAri

 

Characters of Haunted Hills: The Death of Innocence

Characters: I wanted to have a story about characters that you wouldn't normally see in a game like a horror game and those characters are prostitutes. A lot of young women, who run away or tricked into prostitution for one reason or another, from abusive relationship, to even being tricked into thinking that they are moving to the United States legally. Not every prostitutes life is the same, but they often share the same path and hardships. Some women have 'pimps' who beat them, force them onto the street, hunt them down when they try to get away, some women are on drugs and sell their bodies to support their habit and no matter what happens, they often do not go to the police. These women do not go to the police, because they will be arrested, fined, and if they have children, their children taken away from them. These women may be robbed, beaten, ripped off, raped (yes, raped, because they wouldn't tell people, because of the nature of rape trials would use their lifestyle against them) and an unknown amount of them are murdered.   There are a lot of stories of women on the internet, who got away from this lifestyle and I am not going to discuss it, only wish to state my inspiration about this game. I am not going to discuss it, only wish for people to see life through the eyes of someone that they might not have heard otherwise. I am not against the sex industry, actually, but I would rather it be legal, so these women can do it in a safe environment and not be afraid to go to the police for any reason.   The only thing that I would like to discuss is my characters, my story and my game in generally and will not discuss my inspiration... whatsoever. I have had bad experiences in the past, with people who started conversations about something dealing with women issues and they are always the same kind people. Thank you very much for your understanding and I am a person who is willing to talk, only if you don't come at me, like you are attacking my point of view.   Cait (==)/   Elisabeth - about to turn 17 years old. She ran away from home for reasons that deal with her father and due to the fact that her mother died of cancer a couple of years back. She believed that she could get a job, but reality has begun to set in, when her money runs out and she is forced into selling her body. She believes that anytime that she will get a job, so truth being told, Elisabeth is still kind of naive about life in general. She can be tough, but that is hidden within her, because right now, she's timid around stressful situations. Can she tap into that hidden strength, with the help of a friend, or will she slowly lose her mind unable to deal with the hardships around her?   Keisha - A young black woman, who ran away from home after a fight with her mother and mostly, pride has kept her from returning home again. She is tough, street smart and is more than willing to tell it like it is to naive Elisabeth, to help her from a life that Keisha has grown to loathe. She has been a prostitute for the last three years of her life, seen things that she would rather not and has been raped and beaten at least, once in her life.   Jason - Mysterious, dark person who is sadistic... Can you discover the secrets behind him, escaping from the city that holds you and the connection to him to Carol, to the past that he seemingly can not let go of. Carol - Jason's girlfriend, who apparently left him for unknown reasons and she is the person that he has been searching for years, because she is the seemingly only person who understands him. She just seemingly vanishes into thin air over 18 years ago, for reasons that he never understand.   Inspiration: Corpse Party, Criminal Minds, real life crime shows Motto: You must escape, but can you do so with your sanity intact!

Cait

Cait

 

Haunted Hills - The death of Innocence

I am taking a break from my big game, due to computer trouble and working on the problem. I won't go into that, but the problem is solved at any rate. While I am working on my commission, I am remaking a horror game that I created for a contest, and using Yanfly suggesting in her comic I am working on the traps, the database and stuff before I get to the awesome stuff of remaking my maps, plus, creating the layout of my locations. I am a bit stuck, because my game isn't a JRPG and that's the game that her comic is about. Sooo, I have to give it a lot of thought about how to do the things that she suggests.   1. Traps - I have a debug room, for my traps and already I have two created. Be wary of blood. 2. Instead of a darkness script, you are free to see everything around you, but I do use a tint to help with the atmosphere. 3. Thinking of layout before I start.   The game is called "Haunted Hills - The death of Innocence" It is a mature game with a young runaway teenager who went to look for work in the city, running away from her abusive alcoholic father, but like most teenagers she doesn't get the job. She ends up becoming a prostitute and like all prostitute, she finds herself taken by a person who means to do her harm. He gives her three days to escape using whatever is lying around and in this game, you make choices. Those choices lead you to an ending that may or may not be good. Can you escape with your sanity intact? This is a mature game, with a mature theme and mature language, with people that are not always remembered in life. My original game is for RPG Maker VX Ace and is one steam, but it isn't the best, as I made it in a month for a contest.   I would not suggest that copy at all, but please wait for the better version of the game. My sister is really waiting for this version of the game and already knows the story, she loves it. I used inspiration from various sort of horror games, from Corpse Party, crime shows (real life crimes) and unlike most horror games, there are no true enemies in this game. Only one, one man and he taunts you in the shadows. I had always planned on remaking it, because this game had things that I couldn't do in a month time and because I saw potential in the game.   I am planning on selling it, though to help raise money for glasses, new clothes and even a brand new computer, if I can sell enough.

Cait

Cait

 

World of Chaos Progress and Plans VI

Here is my progress and plans for World of Chaos.   NEW FEATURES Increase element dmg rate You can now increase your damage output of a specific element. Ex: +25% Fire DMG Rate means all fire damage you do is increased by 25%. Having some issue with specific skills, but this will be done.   System Options You can now change the color of your windowskin (I suggest keeping it red). That is also where you'll be able to change the difficulty system.   Event Window When something is added to your inventory, a window pops up to tell you what it is. One is in the lower-left corner and the other is a text pop-up in the middle. Makes it so I don't have to always tell you what you getting; the game does it for me   PLANS Damage formula reform I've been doing the 1:0.5 default ratio, but the damage throughout the game has grown increasingly large. Ex: a.atk * 8 - b.def * 4 a.atk * 25 - b.def * 12.5   Instead of the 1:0.5 ratio, I'm going to see about a 1:(2/3) ratio.   Weapon stats reform There will also be a reform for the weapons. Some are too strong and some are too weak. I also have to reform the rarity levels (Equipment set, legendary, legendary artifact, and unique (new one)).   Sub-Classes will be revealed on level 20 instead of 25. Each character has a fixed sub-class. It used to be level 25, but they was insanely too long to wait to get it, so I decided to make it level 20 instead.   PROGRESS 14 Quests have been finished. No Quests are in progress. Roughly 379 skills Roughly 99 items Roughly 121 Weapons Roughly 94 Armors Roughly 105 Enemies Roughly 187 States Roughly 133 Troops Exactly 119 Custom Animations Roughly 140 common events 17 Actors 11 Classes Exactly 28 Elements (You need to only worry about 12) 7 Weapon types 4 Armor types 7 Skill types   Quest System Reform I scrapped the old one and added a new one, so I'm converting all of the quests in one script and trying to transfer it in the other. I count only 9 Quests so there is 5 I'm forgetting about.   My focus? All my reforms has been my focus. I'm going to also focus on the WOC Bible again.

Lord Vectra

Lord Vectra

 

Getting back into it again. Also keeping development to my blog for now.

Urf... It has been since August since my last post anywhere? Eh, not too worried about it. I've actually been meaning to come back for a while, but I keep putting it off. Also doesn't help that the motivation wasn't there to keep me going. Ever since moving to RPG Maker MV, things have been going down hill. Lots of progress was lost and many bugs occurred while converting my VX Ace project to MV. It was infuriating and a big motivation killer. It also didn't help I started having eye problems making it difficult to continue working and to fix bugs. And seeing that the thread I have where I would keep most of my updates there (if I had any) got locked, I'm just gonna keep my stuff here in my blog. I just find it easier that way because I can be a little more personal with it. Though the idea of having a development site to keep my updates would be nice and I might end up going that way. I really REALLY want to get back into making my game again, despite using all of these default assets... But I'll worry about personal stuff later.   So... What have I been doing? Besides playing endless hours of Final Fantasy 14 and swapping between Breath of the Wild and River City Ransom Underground, I've been mapping. In fact, I decided to go cold turkey and completely start all over with a clean slate. Most, if not, all of these maps I have been remade. Some may look familiar while others are completely new. With what I have been given with, I have been playing around with the idea of making my own tile sets. Granted, they all look like utter garbage, but the practice and understanding of how to make them is all that matters. My ideas for areas are still up in the air, but once I fully understand on how to make my own tile sets, the default tiles are going right in the trash where they belong. Nah, I jest. The default tiles look nice, but having my own would be better.   Anyways, enough of the pity party. Let's actually show off some maps! I've decided to do a video instead of taking pictures. I figured it would be easier since the option to save a picture directly in MV messes up the entire thing. ...Unless they fixed it. But, yeah, here is the video of the first town (or city...?) named Talkia.     Yeah... It is a bit boxy. I wanted to go for a more... Mountain-y look? Can't think of the word for it, so I decided to go back with the box style I had for my town that had multi ledges.   You will notice that near the south part of the town (where the adventure field would be) is where most of the shops are. I decided to do that because I know the player will be coming back to town to possibly restock, get new gear and replenish their team's health. The top section of the town is where the residents of Talkia live. That's where most, if not, all of the town's quests can be found. I have yet to decide if I should make individual houses for everyone. Or just make one and copy-pasta them with just different residents. I guess I should explain what each establishment is and what you can do there.   My Home / My Room   This is the place where you going to save your game for most of the time if you are not out in the field. It'll also have a storage safe where you can put in extra goodies that you may have obtained. Sadly, you can only hold so much in your backpack, so putting stuff away in your room would be a wise decision.   Mom's House   It's just your mom's house. She may have you do something for a reward. Also during your adventures, you may obtain some cooking materials that your mom can use. And since she is your mother, she'll make the best food she can for her little baby. And depending on the kind of food she makes with the given material you can get some nice food that can give you some benefits. Nothing like home cooking, am I right?   Zack's House   The home of one of your friends. He doesn't have much, but maybe if you rummage through his garbage, you might find something of interest.   Talkia Elementary School F1 and F2 / Teacher's Lounge   Time to go to school! This is where the player can go and be taught some moves that cannot be learned through normal battle. These usually would pertain to weapon skills or abilities that cannot be learned through reading books. However, certain conditions need to be met before being taught on how to do something.   Superior Eastern Inn   Heh... Hehehe, see what I did there? ...No? Well... This is a jab at my current work place called Best Western Inn (a hotel chain) and thought it would be great to add it in. Unlike other games, you cannot recover your stamina. However, you can rest to advance the day further once a certain condition has been met. As of now, they don't rent to locals. Sorry about that.   Talkia Town Hall   Was once just the library, but this time around it's the town hall for the town of Talkia. Here, this is where you can buy books to teach your team certain skills and abilities. You can also access a much larger storage area if you are running out of space at your house. ...For a cost. Also, the local post man and even the mayor may also give you a few things to do to help out the town for some nice rewards.   Sports Shop   This is your basic weapon and armor shop. No... No swords and heavy armor. We're talking about bike helmets, football shoulder pads and baseball bats! You know... Things you would find in a sports shop. There's also a vending machine where you can buy some shakes for temporary stat boosts during battle.   Pawn Shop   I forgot to mention... You can only sell items at the Pawn Shop. You can't just go into a super market and try to sell things you no longer want because that's not how it works, silly! However, not only can you sell unwanted items for some cash, you could also attempt to buy some really expensive weapons and armor. And yes, I'm talking about swords and stuff. I cannot guarantee the swords and armor are real or replicas... But I can tell you that they hit harder than a hockey stick.   Convenience Store   This is your normal item shop. Except here, you can buy tasty treats like candy bars and potato chips! Outside of the store you can find vending machines that'll help recover stamina. This is also the place you work at too... Even when you're not at work, coming into this place still feels you with dread of dealing with the rush of customers. Thankfully, it's your day off.   Talkia Diner   Was once known as the Stop 'N Go Joint, the Talkia Diner offers healing items that heal more than just your standard candy bar or deli sandwich. They are a bit on the pricey side, but it's better than shoving 5 packs of peanuts down your throat. They may also give you some extra benefits in battles, so take advantage if you have the money to spend!   Talkia Clinic   Yes, I know it says Pharmacy... I forgot to change it before recording. Anyways, this is the game's "Inn" where your team can recover their heal and get rid of any bad states. They can also buy some status healing items like bandages, antidotes and even medical kits to help revive fallen team mates. They may also have vitamins to help make your team stronger during battles.   Bus Stop   This will be your fast travel option once it becomes available. However, you need to visit and talk to the attendants there in order to travel to other bus stops. So, as of now, your hoofing it to the next area till you get to the next bus stop.   That's pretty much all that I have to show off. Yeah, I know some of the maps need some polish and will most likely be remade again. But, progress is being made, albeit very slowly. To be honest, I'm glad I started from scratch again. It's given more the motivation I needed. I cannot tell you how many hours I would spend trying to debug a mechanic and end up giving up to do something other than working on my game. I hope this time I can actually finish something, even with the default assets.   Thank you for taking the time to read this.

KaisoAri

KaisoAri

 

Chronciles of Honor - Age of heroes

I've been working on my game a lot from working on graphics and such, really needed to show off my latest map. ()/ Anyway, here it is. It is an ingame map, with effects added, fog and such. Now, the thing is I need graphics created and I hope to the Gods that I can find someone. You see those characters? I have a total of eight characters, two children and six characters with two characters having two forms. I am going to have a side view battle system and going to use Yami's system. I am going to use Kudai battlers. (_ _') Urgh, I've look them over and I just have no idea how I am going to go about that, because I've never edited charactersets like that. .. not that radically. (o_o#) it does make you appreciate the professionals, actually.  

Cait

Cait

 

Main Page: Plot, FAQ, and Progress

Welcome to my new project, Scalvose: Demons and Dragons. This project is aimed at the general audience, though it is technically PG13. Ratings aside, the whole project is aimed to be around 47 hours of gameplay, excluding additional chapters and the ending. With 2 chapters (Prologue and chapter 1 for the beginning project) per game planned, I'm hoping to get as much done within the next 4-5 years as possible. Otherwise, let's begin with the plot.     It's been extremely calm on Scalvose lately. After Xerian's defeat and the return of peace, it seemed the whole world was taking a breather from the destruction caused. Sacred Leaf, a band of friends and heros bent on protecting Scalvose, split up to enjoy the summer and repair damages dealt. Wane Kurriro, the leader, left to nurture the forests belonging to Veryll. Crystal returned to her caverns, lazily enjoying the silence with the snow around her. Darkness left to be the pervert he was, hitting on as many girls as he could, hoping to land a date or two. Lek Nisshoku, king of Xoa, returned to his land, helping his people recover from the destruction of the war. In Rya Ruins, however, Will had plans to find a secret treasure pertaining to the history of Scalvose. It wouldn't be easy, considering Rya always shifts, with nothing to see or predict below. Will ends up running into another person who's trying to acquire the artifact as well, and with natural rivalry and hatred towards another, they end up fighting. Meanwhile, Xex Nisshoku, Lek's brother and cruel experimenter, is working on finding alternate dimensions when he ends up opening a portal to the demon's homeworld. Migrol, referred to as the leader, enters, attacking him and begins to attempt to enslave Scalvose, while another extreme threat opens up to destroy it. However, it's not all as it seems, as Migrol is experimenting on a kid and her child in hopes of opening another portal back to his homeworld to bring more of his kind to his side. Sacred Leaf, Xex, Xerian, and others will have to fight against three different threats. Can they defeat Migrol, protect Scalvose, and prevent the portal from being opened? Or will they be too late?       Game Production Progress Sprites- 1%
Artwork- 4%
Mapping/Eventing- 22%
Animations (Battle)- 3%
Story Progress- 10%
Database for Items and Equipment- 30%
Characters -79%
Tilesets- 0%
Voice Acting- 0%
Plugins- 100%
Overall Progress- 15%
I plan on seeing if anybody is wanting to work on some parts of the game with me, although broke due to college, but until then, any feedback, suggestions, questions, and so on are highly appreciated!   FAQ Q: Why is this blank? A: There isn't any question asked repeatedly, yet!

Rezanta

Rezanta

×