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The Transition of Film to RPG's

I've spent the last significant portion of my life in the film and entertainment industry. Having helped spark two television series (Flip Men, and Sister Wives both of which I developed the promo footage for and got no credit!), and currently working on two other reality series and a documentary, I've learned a lot about myself and what I'd like to do with my life. I've met some extremely interesting people and continue to do lots of fun work. But there's at least one thing I gotta do, and I have about a month to do it.   (Meeting some of the most creative people in the world)     (Directing a zombie short film)   Growing up, I only knew of the Nintendo games, and due to the sporty nature of my older brothers, I never got to play any RPG games. We played NBA Jam, Madden, and the most extreme RPG I played growing up was Legend of Zelda: A Link to the Past. Then I moved to California. It was here that I discovered two things.   First and foremost, my love for film. My friends and I would make ridiculous movies in our backyards. Knife throwing competitions, sports from the future (including one about trying to convince your friend to seppuku). Ah, the gold old days. Secondly, one of my friends saw me playing Diddy Kong Racing and I'm sure his brain was exploding. He brought over his Playstation, and I said that it was lame, Nintendo is the best (which was accurate sales wise at the time). I played Metal Gear Solid for the first time. I was completely and utterly blown away. This game had a plot 50x more in depth and complicated than all over the Nintendo games I had played put together, minus Zelda. But it far surpassed Zelda. I wasn't some cartoon, "fake killing" cartoon people. I was a super spy, sneaking around, breaking necks, sniping, and blowing the hell out of stuff. I didn't know games like this existed!! And while I did love Goldeneye 007 for the N64, it doesn't hold a candle to MGS in terms of story.   Then he showed me another game. Final Fantasy 7. I had never seen anything like it. A steampunk type of scifi mixed with fantasy. I went to the story the next day and bought a Playstation, FF7, and a memory card. I was glued to the screen for the next couple days. Not knowing all the intricacies of these types of games (I had no idea there were complicated side quests that unleashed Knights of the Round Table...Diddy Kong Racing didn't have anything like that!), after several tries I managed to down Sephiroth. The world opened up to me, and I have been trying to make up for all the RPG's I have missed since.   I have never had a knack for programming, but I come up with good story lines and have been able to use that ability to help my film career. I've wanted to make an RPG, but haven't had the tools that I've wanted. I discovered RPG Maker and while I have helped people on forums with their issues and consulted on games as a hobby, I haven't been able to make my own game. Well, by some form of luck, I'll only be working a little in April (trust me, it is luck! I pulled more than one 90 hour work week this last year), and all the knowledge of storytelling and experience in RPG's I've made will go into the creation of a little RPG Maker game. Hopefully, if it goes well and there's enough interest, we'll use kickstarter to make a much grander scale game.   So what's the point of this blog? To vent as I make the game, to show my process that I'm going through to accomplish it, and what pitfalls I can avoid in the future. It will be an RTP game for the first one. Possibly with custom scripts (depends how long someone takes to get an SBS script out, although I'm talking to a programmer buddy who may be interested in doing one for me).   Hope someone reads this and you can share in the fun with me. Take care!

Zachary Marsh

Zachary Marsh

 

An answer to an email

Microsoft are not actively going out of their way to make the OS "less stable", they add something or change something previously broken to the PED structure which in turn makes older software not function properly. Windows 7 SP2 will sport Direct X 12 support and Internet Explorer 10 snippets in the PED making the system boot up faster and what not, in turn making some games like RMXP/VX games have functioning issues. RPG Maker XP is badly coded to call hard code DX9 PED processor and video calls, Windows Vista on up, handles all PED hardware calls in a sandbox software based environment. If the program does something stupid like try to delete a .dll in the system32 folder, or call an infinite loop of all 0s and fill the ram to freeze up the system known as a zero day flaw to gain control of Windows, it stops it before it gets out of the cradle, or lets it run without letting it get anywhere. What you end up seeing is RMXP games processing slower due to the restrictions of the new software based PED structure.   Hardware PED allows for software to bypass the OS and interact with the hardware directly, allowing for the best speed, most accurate timings. Older X-Fi cards will sound better on XP allowing for true lossless sound because of Hardware PED (Processor Embedded Dimension) What ended up happening was some not-so-nice people found a loophole which would allow access and control to your system namely "ped processing exploitation and dissemination" (I know bad naming right lol)   What happens when you run a program in "XP Compatibility" is those PED calls are simply allowed to run amok and do whatever they like rather than stopping a flawed call. If, say for example, an infected file tries to do a 0 day flaw the file is flagged but continues to run sand-boxed away from the rest of the system maintaining system integrity. What it doesn't do is allow PED processor calls to be made on the hardware level. XP SP2 and moreso in SP3 started doing PED in a semi-sandbox mode, but was still hardware based. While good in theory, it still allowed for the all too elusive 0 day flaw.   It is Microsoft making Windows compensate for hardware flaws. Funnily enough, this is a fight to no end for Microsoft, because by even allowing old PED calls to even be made, poses a potential risk for infections that try to hijack your computer. Newer processors simply disable hardware PED by default, and the new Sandybridge i7s can't even read PED calls, and has a lot of other issues for XP. Windows emulating PED to allow for older applications to run in Vista, 7, and now 8, is still software based. One day RPG Maker XP games will no longer run, probably by Windows 9, or 128 bit Windows 8, whichever comes first.   PED isn't bad, actually, really really good, the best possible way to compute, and in a perfect world without idiots like lulzsec we wouldnt need to stop PED calls being made. In this case blame the hackers for ruining a very good thing, and quite possibly killing off RPG Maker XP in the very near future.

endafy

endafy

 

The World and its tale.

Debating which short form I prefer for my chosen game name. IOTC or just IC. IC is shorter and easier to say. It's a bit ironic that I think I'm agonising over that more than what I would call the game which was a rather quick inspired choice and more importantly does what it says on the tin!   Anyways, I tidied up my notes a bit and here's some background on the world and the plot. I think soon I'll release the list of playable characters.     The Tale to be told....   Tobey is a simple squire, a scion of a noble house in the recently assimilated Kingdom of Durst. At present his greatest concern, is that the tasks for his elder cousin, Ser Kristoph are completed on time and in a manner that is satisfactory. Tobey’s greatest love is goofing off in his spare time with his friends; the rich and slightly snobbish Lucia and the down to earth son of a smith Maxwell. Tobey’s memories of life in the capital and the arguments of of his family are almost forgotten, but the arrival of his elder sister Natalia, and his adopted home-town's first Crystal Arc brings back painful memories. The youth’s family and friends are quickly being split into two philosophically opposed camps and his painful past is now his present and future. Tobey and his friends are slowly being drawn into the coming conflict by a serious of tragic events and now they must discover the hidden history of the crystals; the motives of those behind Resonance and the Crystarium. Ultimately they will discover the power and true nature of the Crystals,as well as the nature of the mysterious factions attempting to manipulate, usurp, control or destroy them.   The World...   The world mostly consists of the two super continents Westeryl and Esteryl. Esteryl is considered a wild, vast untamed place filled with all manner of strange and wonderful creatures. The Cyrstarium has no influence there and it is home to a variety of magical races and creatures, notably elves.   Westeryl is for the most part a settled continent and essentially under the control of The Glorious Empire and the Crystarium. The various kingdoms, principalities and duchies had warred for centuries before the Peace of the Crystal Gospel brought harmonious co-existence to the people who live there. The continent contains the city of Malakaia, host to the Crystarium’s central sanctum and Imperial palace; it is considered to be the most beautiful and cultured city in the world. The devastated lands where the Magoracy of Ventir once stood, their civilization was purged by the Crystarium for lack of faith and only the vanquished remnants still stand as testament their â€former glory.†There is also the tiny island kingdom of Durst, which is home to our protagonist and his friends.   On the surface the territories within the empire are united by a class/vassal system supported by the imperial family but with the appearance of a powerful rebel and created by the Crystarium's edict. The creation of a powerful rebel force in the south that now capable of taking on the Crystarium may test the resolve of the empire to remain unified.

Michael Tempest

Michael Tempest

 

Innominate: Project Development 1: Story and characters

I really need to update this logo, it's a holder until then.   Finally lets get into the actual RPGmaker VX Ace game I have been wanting to work on. Starting off with the story, the features I hope to get, and the main cast of the tale. Innominate takes place in Lobithia, Zul country.     Story: Zul, a country in Lobithia was wracked in a war between the humans who inhabitated it and the Furins who did the very same. The Furins began to become agressive over the land, attempting to force out all the other races out of Zul...but this isn't the story that we're following! Rather at the same time, there's a wannabe thief by the name of Ludwig attempting to travel to Tol but ends up getting stuck in the country thanks to all the boats being stuck. After nabbing his families heirloom he plans to go off and make a name for himself as the greatest thief around to compeate with his older siblings who are all in fairly highranking jobs. One day after deciding to travel to Upper Zul to catch a boat out to Tol, he stumbles across a large egg.   This is pretty much a story about a wannabe thief trying to make a name for himself while avoiding his older siblings who are chasing him for stealing the hierloom. Characters join along side him out of curiosity, forced, or because they're heading the same path as him.   Features Want: -Each character to have thier own on map skill (smashing rocks for puzzels for an example) -Leader swapping -Camp system/inn where you have the option to go to an area to talk to the other main characters (similar to BoFIII or DA:O) -Swapping characters in battle -A story based around characters and their development. -Each character getting their own arc. -Puzzels! -A simple alchemy system.   Characters: There are a total of six party members that join along for the party, and all have thier own map skills (If I can figure it out) to solve puzzels or find items. There's also two secret characters.   Ludwig Ansgar Age: 23 Race: Human/Volan Class: Thief/Bum Weapon: Daggers, short swords, throwing objects. MapSkill: Loot A loud, confident, positive thinking, dreams of becoming a thief, self centered young man. He drags people into his situations attempting to using them as shields. Ludwig believes that he can talk people into doing anything for him, and that everything will work out for him okay no matter what. He finds a large egg by pure chance, and when it hatches he becomes rather protective over the contents.   Fion Reethar Age: 28 Race: Human/Bian Class: Merchant/Warrior Weapon : Spear, axes MapSkill : Rock Smash Fion is a flirty merchant who tries to smooth talk her customers like any good sales person is. When she's not 'working' she is still rather a sly smart woman, level headed with hardly a temper to speak of. She is able to chuckle at Ludwigs louder personality, and is the type to follow through with a promise she makes. She never lies about her merchandise, and makes sure she only sells the best quality for the logical price.   Topper Age: 19 Race: Curan Class: Alchemist/Slave Weapon: Claws MapSkill: Magic Dispell A Curan slave whom is very quiet saying very little unless spoken to. He grew up as a servant and was eventually gambled off after a drunken bet. Toppers previous owner was an alchemist, and he worked very hard on helping them out to create potions, so he still remembers how to create potions. He has no issues with being a slave, since it's all he's known.   Vee Bluefoot Age: 32 Race: Furin Class: Duel Wielder/Ex Captain Weapon: Sword, dagger, short sword MapSkill: Climb A short tempered Furin who is apart of the guard, after a certian situation she loses her position and is trying to get her ranking back. She has very little pacients for people, often wanting to prove her strenght by violence. Vee can be very bossy and demands respect, attempting to often take the lead.   Shun Makoto Age: 25 Race: Arcana Class: Mage/Bard Weapon: Guitars, lutes MapSkill: Jump Shun is a gentle kind hearted Arcana who worries and fusses over people very often. He knows a number of spells from his time in the school in Mar and has decided to travel to learn about the new race of the dragons that started appearing. He takes the time to learn more about history and current events, thanks to his personal interests. Shun lets his concern and caring nature get the best of him, often getting him into trouble for helping out people who outright lie to him using the naive kindness against him.   Egil Ansgar Age: 0 Race: Dragon Weapon: None Mapskill: Burn A baby dragon that was hatched from the egg that Ludwig found. She's just a baby dragon and doesn't officially take part in the team until much later. But her simple and happy personality is there from day one.   Crits and any other opinions are always welcome, and once I actually get screenshots I'll post in the Project Development department (since I read that you -have- to have screenshots... and well I don't have any thanks to not having the program yet XD)  

Omikuji

Omikuji

 

Boss Battler?

I figured it'd be best not to clog up my Animated Battlers topic with any random things I may have on the go and anything I need an opinion on, so this is now perfect to have a place to keep things clean and tidy... for now.   Anyway there's that little cute thing in my signature which is due as my first boss release -Asimole- now the thing is the initial requester linked to a site which contained three designs, so me being me I couldn't help but try and sprite all three.   Thoughts? Poison - Dark - Fire   Anyone have a personal favourite? Anything about them which you feel could be improved?

Holder

Holder

 

Project Feedback: Maze of the Lost

Hey all. With English Ace being a few short days away I decided to make a blog to talk about my first project Maze of the Lost. I briefly worked on this in VX and will be making a few changes due to how different Ace is, all these changes should be a positive thing. That being said I wanted to get some community feedback on some of the ideas I have for the game. Any feedback is appreciated and although I may not do what you suggest I always listen and consider the possibilities and more often than not if several people say the same thing I make those changes to reflect the majority opinion. Now lets talk about the actual project.   The game is titled Maze of the Lost, its basically going to be a Dungeon Crawler/JRPG hybrid. This is my first official project so I'm not going to make it all that complicated and will keep it rather simple as far as story and plot. I will probably use default RTP with a few additions, I'll be using a lot of VG Music from dungeon crawler games. I'm not good at mapping so it'll more than likely be auto-maps with a few altercations. The game will feature 12 Maze-like floors that will be about 100x100 tiles. The floors will be pretty lengthy and will have several things to do on each floor not to mention lots of treasure and traps and interesting NPC's to meet. There will be puzzles and riddles also.   STORY A mysterious cavern was discovered by travelers one day in a forest near the castle of Farberg. Many seem to be allured into this cavern upon passing and are never seen again. It almost seems to have appeared out of nowhere as many have passed that area before and it was never noticed. The king sent many scholars to study the cavern but many were drawn in as well. After sending several groups of scholars, doctors, soldiers, mercenaries, and common peasants alike and having none return the king started to grow desperate. He is now offering his kingdom to any person or persons who can discover the origin of this mysterious cavern and come back out. You get to create that group and venture in.     CHARACTER CREATION/CLASSES You will get to create your 5 characters and select classes for them. You will not be able to change your class at all so choose wisely. Some of you may recall a discussion on this in another thread. I've decided to go with 10 classes (I'm still open to ideas on this) these are:   -Warrior - Generic fighting type, can use the strongest and heaviest weapons and armor and can deal the most physical damage. -Fighter - An alternate fighting type, uses bare-hands and light armor and can deal almost as much damage as the warrior and can hit multiple times. defense is lower than the warrior but HP is a little higher.- -Paladin - A heavy fighter, has the highest DEF of all and decent attack, can also use some healing abilities. -Rogue - Generic thief type, can use a moderate amount of weapons and armor, is agile and stealthy and can use the best thieving abilities (lock pick, trap disarming, stealing). -Ninja - An alternate thief type, uses swords and light armor, is the most agile and evasive but suffers from low HP and DEF, can use thieving abilities to a moderate extent. -Ranger - A support thief type, uses decent weapons (mostly bows) and armor, well rounded, can only use basic thieving abilities but can use a lot of dungeoneering skills and can discover hidden things and secrets, and can use low level buffs. -Medician - A skill user type that specializes in recovery abilities, can use a decent amount of buff abilities also. Not too physically strong and use light weapons and armor. -Scholar - A skill user type that specializes in damage dealing abilities, can use a decent amount of debuff abilities also. Physically weaker than the Medician but not by much. -Chemist - A skill user type that specializes in status ailment abilities, but can use some recovery and damage dealing abilities also. Slightly phyically stronger than the Medician. -Sabateur - A combination type that specializes in debuffs and ailments, can use a few fighting skills, and has limited thieving abilities.   GAMEPLAY Dungeon crawling action! I want the game to be somewhat difficult to have that dungeon crawling feel so it won't be a hand hold fest. Even random encounters can prove fatal if you don't think about what you're doing. It'll be front-view battle system with CTB additions. Numbers will be low so don't expect to get 9999 HP by the end of the game. There will be a JP type system to acquire your skills and each class will have a nice healthy variety. There will be accessories for a slot type system to add some customization to element/state attack/defense among other traits. I may or may not go with a crafting system. There will be quests you can get from NPC's and such. The characters you make won't have a set personality but what you give them. I plan on making diverse conversations with NPC's and you'll have the option to say many different things to them. There will be 3 different "towns" in the game called colonies where you can talk to inhabitants and get quests, do some shopping, crafting if I include it, and heal up and save. There will be hidden teleports and such to make dungeon navigation quicker and easier. The game should play between 30 and 40 hours.   This blog will be edited to add additional content and ideas but wanted to get the ball rolling on it. So please offer feedback and let me know what you think. Thanks.   Edited 03/12/12 : Added 1 class (thanks Fomar), decided on dungeon size, changed slot system (thanks Kirin), decided on number of colonies.

Knightmare

Knightmare

 

The Voyage Begins

Good afternoon everyone, Hesufo here.   I'm excited to start what is to be my first developer's blog, on my current Ace project, The Broken Seals.   First of all, I want to thank you for your interest in my project. It's really motivating, and makes me want to keep working well so that you can enjoy playing my project as much as I have enjoyed making it.   I haven't yet updated my thread, since I want to get the Demo out first. But now that I have a devblog, I'll start shedding lights on some of the advancements I've made on The Broken Seals, and delve a lot deeper into them, as well as flesh out a lot more of the world and the characters' story.   On that note, I'll be soon needing beta testers for the early Demo of my project, which is about to be 2+ hours in length.   Tomorrow I will update with a new gameplay feature of The Broken Seals - a Camping system!   Stay tuned!

Hesufo

Hesufo

 

RPG Makers in Windows 8 Consumer Preview

It seems that the in-game shoddy performance issues persist in Direct X 12 as they did in 10 and 11. The lag seems to be at least more persistent now but a whole lot worse, so you know what to expect. The issue is when Direct X 9 calls are made and Direct X 10, 11, & 12 try to translate it into code for the new UI. There is a pseudo DX 9 for Windows 7 from Microsoft and you can install this and it seems to fix things drastically but not completely.   http://answers.micro...ab-d5147a8205a7   Installing Direct X 9c separately not only improves performance of RM-2k(3)-XP-VX-VXA games, it also improves performance of older Direct X 9 for XP games. It is not included on the Windows install to save space. While this is a band-aid for a broken arm, it does at least stop the bleeding edge issue of game instability.   Known issues: Games still sort of hang for a second when loading a few things. - This cannot be fixed, use XP in a VM Games now just close with no discernible error - Run in XP Compatibility mode & as Administrator or in a XP VM; Some RUBY scripts that call outside DLL files, namely Aveyond, have these issues due to heightened security Music loads but wav sounds don't - (My friend got this on his computer) Don't use Creative X-FI   If you use the new 8 Consumer Preview and run into an error, let me know and I will try to work on it.   This will let you run other OSes inside Windows 7 Home Premium (which doesn't have XP Mode), Linux, and OSX https://www.virtualbox.org   Note you need a Windows XP license   I use the following tool in the VM of XP to remove all the extra BS and use it to run my games and apps inside Linux. http://www.nliteos.com/   I cannot provide you with my XP ISO as that is illegal, but use common sense and you can get something insanely lightweight and fast and stable.

endafy

endafy

 

So soon? Lobithian Collection: Innominate

Innominate is a story that takes place in my collection of stories that is listed as the Lobithian Collection. Before I can get into Innominate and it's actual features characters and story, I'm going to post this big old fatty fat.   NOTE: If I see someone nabbing these, I would be a very sad seal :c I'm putting a lot of trust in this blog that my stuff wont be stolen, and I feel cozy enough to actually be posting these informations.   Lobithia: This is a world oozing with magic, created by beings known as the Sphere whom outright made the life on the small flat world. This is where many of my stories take place, and Innominate is no different. I will not post too much information on Lobithia, as it's hard to explain a whole world rich with history and races, that and the Lobithians meatier collections dives much more into the world and it's set laws. But here are the basics that are needed to know.   Magic:     Everyone (except for a race depicted below) has magic. The animals have magic. The trees, the water, the flowers, the rocks, food, your bed, all have magic. There is no hiding from it, there is very little places where there is no magic. This is their life. But magic is not something that can make everything and anything they need here. The Sphere put rules to their magic, and how far they can actually take the magic, and essentually there is a list of the spells that can be cased... then there are the Forbidden Spells.   Forbidden Spells:     Now this isn't put too much into Innominate, but I will list them with quick blurbs because this is the biggest boundry of Lobithia.   Teleportation: Lobithians cannot teleport from one place to another. Shifting: Lobithians cannot change their physical forms from a human to a bird. This law is only broken by the Black Bloods and Dragons because the Sphere allowed it for them to. Mind Magic: Lobithians cannot read anothers mind, control another persons mind with magic, put thoughts into others mind, etc. Levitation: Lobithians cannot magically lift. They can move things, but lifting and keeping it there as a hover cannot be done. Death and Life: A Lobithian cannot automatically kill another with a spell, or revive a dead Lobithian.   They have been put into place by their creators...   The Sphere:     God like beings that watch and have created all of Lobithia. They sometimes appear and help those who ask, or if they're in the mood, or even if given a piece of the summoner as payment. The highest of the Lobithians are named after countries in Lobithia and they pretty much stay in those certian countries since they where fashioned around what they wanted. Highest One(Ber) is the most favored Sphere in all Lobithia, and is considered the leader Sphere thanks to it's power being beyond the other Sphere.   The Core:     Depending on the context, the Core is pretty much Lobithians version of Hell, or the gemstones in the chest of the Black Bloods, or even the gemstones of the Sphere.   Races: Humans: All worlds have thier humans, or at least a take on them it seems, and Lobithia is no different. Key things about them though is that a Lobithians hair and eye color has no boundry and can be from a bright yellow to a deep purple. Depending on the country, they range in thier own heritage. This race is said though to have been made by a forgotten Sphere by the name of Falling, who vanished a bit after the actual creation of Lobithia.   Dragons/Drag: They are a race that was brought into Lobithia rather then created to be on it. How they did and why is mainly hit in Innominate, so I wont go too deep into it thanks to the way the story plays out.   Furin: They are a race that only appears in Innominate, and never in another Lobithian Chronical tale. But they are pretty much huminodes with some mammal animal features such as a rabbit or a bear. Strong fast and very defencive over their territories, they are not the stupid animals and take offence to that in ten fold. Created by a Sphere who was apparently walking along one day and wanted to give the little woodland creatures human bodies.   Goyal: A race of 'gargoyals' created by a Sphere who carved them out of stone. The statues where so beautiful he wanted to bring them to life. They have horns, wings that they can't fly with, and long fleshy tails. They retain very human like looks, but often are just cool colors in their hair and eye colors.   Arcana/Anglus: Twin races which where created from the 'tears' of Highest One itself, this race is the only race that knows how to work healing magic through song. The Arcana have black bat like wings and black tattoos, normally with black hair and always bright red eyes. While the Anglus are white feathery winged with feathered ears and are very pale colors in general, normally in the green. They can make their wings hide and they can fly thanks to magical spells woven into their wings.   Rais: A race of spotted people who live on the islands of Rai, with the ability to breath underwater and see by motion. They can use their sight to locate any movement around them, almost like ripples in water. They are said to have been made by a clam Sphere who took it's pearl it made and used it to craft them.   Black Bloods: The most hated and scorn race of all Lobithia, this all male race is born with a dark purple gemstone in its chest and have the ability to 'shift' into large predetors. They hunt humans, born from humans, and run very much on their insticts to hunt and kill. They take the appearance of very handsome men, to get close to thier target of young women. Said to have been created from the core of a dead Sphere. To many on Lobithia, any Black Blood is a monster no matter what. Course, they are all not this way...   Curans: The second most hated, they are a race of blonde haired people who at one point in history insulted a Sphere who took away all their magic. All of it. They cannot feel, taste, cast any magic and actually absorbe it when they come into contact with it. They have been downgraded to slaves, and having a very low population thanks to their inability to live very well in a world made up of magic when they end up absorbing it.   Drow: The last and final race are not actually locals from Lobithia itself, similar to the Dragons. Rather this dark skinned, long eared, white haired race came from a world which outright was distroyed. They are an odd race that break the magical laws of Lobithia with "magic that isn't magic". They can shapeshift, teleport, live extreamly long lives, mind control, levitiation, and much more. There are not many of them, and considered myths.   The Countries:     Now, here's a very old map that needs updating that I did around three/four years ago. The main important one for the Innominate project is Zul, both upper and lower parts of it. It -may- span to Tol or Ain, but not enough to affect the story. Maybe.   This is a heavy fantasy world, low on technology and they thrive on magic being how they work and function. I think that's a good enough start to dive into my actual RPGmaker project, Innominate. Come back tomorrow for some starting information in that!   I hope this isn't too spammy to post a blog post one in the same day, I admit I don't know blog... manners.

Omikuji

Omikuji

 

Ohh first one! Starting it off hot and fast!

Hello and welcome to my brand new blog that I decided to give a try on actually working on! I have been oozing with inspiration as of late, and my few brainstorming friends have been a bit lack luster and I need to get it out! Welcome to my blog!   A quick introduction to those of you who have not seen/known/cared as of yet, I am Omikuji. A graphic designer, a comic artist, an attempted rpg maker, and all around art bum. This is my actual second attempt at a project in the RPGmaker series. I attempted to make a game way back in 05' where I was in highschool and there was very little help I could find, then lost all the files including my RPGmaker program (I think it was XP just from the familiarity to the sprites alone)   So, it's like starting all over again for me. And I plan on sticking through with it. By golly if I don't then just shove that into my incomplete file of not surprising to me.   I may post up other things, such as art that isn't related to my RPG project I have planned, and I will be sure to label the titles for ease and clarity.   For those wondering why I titled my Blog "Lone Barrel", it's because my little animations/business card/proflio/etc have been labeled that, and if I ever actually start a little art store or label, it's going to be Lone Barrel.   Alright this has been going on for long enough, my next blog post will be all about the game I have planned. See you soon!  

Omikuji

Omikuji

 

A blog is born

I must just say in this first entry:   I've never had a blog before!   AND!   I've never publicly released a game project before, though I have been using RPG make in it's various incarnations for quite a while.I'm hoping that this blog will help me collect my thoughts (via ramblings mostly, sorry!) and share my thoughts and ideas with the community at large.   So here's my project for your reading pleasure.   Intrigue of the Crystals   The Background   Virtually the whole of the continent of Westeryl is under the sway of the “Glorious Empire†but why?   The empire is home and host to the “Crystarium†once a secret society of learned men and scholars but now a vast and powerful theocracy providing societal, political and religious guidance to the masses within and outside the empires vast borders.   The Empire and The Crystarium have used the Crystals to peacefully, (for the most part) absorb almost all of the other countries on the continent. The peoples of whom are even forgiving the odd instances of extreme violence perpetrated towards the enemies of their utopian society, as well as the Crystarium’s complete and utter intolerance towards magic and all magical creatures.   The power of the crystals has steadily been unlocked since their discovery five hundred years ago, and now the crystals provide fertile lands for food production, clean drinking water and other basic resources to the masses of people inside the empire’s borders.   The Crystarium has spread their benevolent influence and influence through their apostles, sent out to neighbouring kingdoms and even individual towns and cities with “Crystal Arcs†in tow. The refined Crystals working in tandem with the Crystarium’s various initiates including the apostles provide sorely needed aid to the impoverished and vast riches to the greedy and rich. The end result being that cities and towns pledge their allegiance to the Glorious Empire for the safety, security and prosperity that only the Crystarium can provide. The price to pay is simple devotion and undying loyalty to an empire that is vast, powerful, rich and unified. The peoples of the continent found this offer too difficult to resist and have slowly been brought further and further into the fold.   The pace is too slow for some and a vast Pilgrim Fleet is being constructed to carry the “Crystal Gospel†to the continent of Esteryl. Their ultimate goal being to bring enlightenment to the peoples of those lands by force if necessary, in order to create a world of eternal peace and plenty.   But what if the Glorious Empire is not all it seems? What if the Crystarium is not as benevolent as it appears? What if the Crystals themselves have secrets? Then perchance this world will see the end of an enduring peace before long....     The Resonance rebellion has literally exploded in the Deep South and the lives of the Ledwyn family are about to be changed forever. Their story is but one strand of a tapestry of intrigue that spans centuries and is only the tip of the iceberg in a conflict that will shake the foundations of their world.

Michael Tempest

Michael Tempest

 

First Post! ~ Virtuous Blade: Hope

Well, lookie here, a blog. My first one, in fact. I wonder what I'll post. How about a development blog for my RMVX Ace project? Onward ho!   Virtuous Blade is the first RPGMaker project I've worked on where I've actually planned out what the flak I'm doing before I even started, and its the first time I've actually intended to finish an RPGMaker project.   It started out without a name -- in fact I simply called it "Simple RMVX Ace Project" in my notebook -- and has gone through a lot since then. My original intention was to make a quick, easy-to-make game inspired by traditional roleplaying video games such as the NES and SNES editions of Dragon Quest and Final Fantasy, all just to get me used to RMVX Ace. As I continued to develop my idea, however, I just couldn't stop there. I found that rather than simply slapping something together on a sheet of paper, I was cultivating a garden of places and people in my mind.   Virtuous Blade has gone through many phases since then, and I'm happy with where its going for now. I actually just now came up with the current name that you see in this blog entry. Virtuous Blade. I love it. Its simple, it harkens to a long lost age -- the Golden Era of console RPGs -- and it explains the game so well.   The name, of course, implies that the game is about a sword -- a virtuous one at that. And, at its core, it is. It goes a bit deeper than that however. The blade in question, Elpis, is a symbol of hope in the game's world of Tsunolda; its a mysterious blade that was once wielded by the Angel of Virtue, Pandora and used to seal away the Angel of Despair, Atenos -- the game's main antagonist.   So, if Pandora opposed Atenos originally, why isn't her name in the title? Those of you versed in Greek -- or at least those of you who bothered to Google the word "Elpis" or "Pandora" -- will know that Pandora's sword's (I'm not entire sure that's grammatically correct, but I can't remember what its supposed to if its not) name comes from the personification or spirit of hope. At least, usually -- it might also be translated simply as "expectation", which could imply either the expectation of either good or bad, however the former appears to be the case five times more than the latter. I went with hope because it worked better in my story. Compare the personification of hope to Atenos' (itself derived from Até, which is the action performed by a hero out of hubris which leads to his or her downfall) title, "The Angel of Despair".   Atenos' true enemy isn't the person who sealed him away, Pandora; rather, it was her blade, Elpis, which -- as a symbol of hope -- is the antithesis of the Angel of Despair. Pandora is no different than Vayj -- the main character in which the player controls -- in that its not really them who can defeat Atenos: The blade they wield, and therefore hope, is what truly has the power to defeat the dark angel. It is for this is why my project is named after Elpis as opposed to Pandora.

gcook725

gcook725

 

Resource Backlog #1 - Charactersets

Resource Backlog #1 - Charactersets   Welcome to the first of my Backlog Blogs. There will be one for each type of resource that I've 'made' and will host all the current backlogged resources in one place. This way it will be easier to find the resources of the past. Any new resources will be added in their own blog posts, as well as the blog topics.   The first Backlog Blog will be of charactersets. I've not created many, but those I have will be hosted here. Without further ado:         Transparent waterfall events. To use:     Goes with custom water:   For RTP water:   Corner foam:     Arrows for indications. They glow.   Footsteps/invisible person                   Upside down stairs and shadow.   Stairs with carpet edges and wall shadows.   I find that on world maps one tends to use events to transport to towns so it makes no sense to me to take up room in the B tile with world map items that can be used as events instead. Hence this compilation of the TileB world map items into event form. It'll free up space that can be better used on trees and plants elsewhere. An ice-slope edit and tree edit.   Secret spots - now with shiny stars. Remember to set them to step animations. ^.^   Celianna's tiles for use as charasets   RPGMaker DS Worldmap Rips   Enjoy~

silversatyr

silversatyr

 

...Huh.

Well, never had one of these before, so I figured might as well give it a shot. Gonna use this for my GIP (Game In Progress) while I still don't have enough info/a demo for the Game Dev forum. So, let's go.   Five characters, each with their own unique characteristics. Relatively simple though.   Three POVs, each selected POV character has their own special abilities that change gameplay in minor ways.   Weapons all named, descriptions, prices and shops needed.   Armor started, just a few names at the moment, no descriptions or prices yet.   Skills about 70% done. Saving damage formulae till the end due to their importance in balancing, currently aiming to finish up descriptions, skill costs and level learnt. All character skills are named, enemy skills haven't been started yet.   Item list nearly complete, enemy loot table needed, shops sold needed.   NPC list large, but nowhere near complete. Will most likely save till last as an immersion factor. Important NPCs first.   Location list mostly done, just need descriptions. Rough map sketched.   All info is currently in an Excel file, haven't used the editor at all.   Lore Garia: The world the game takes place in. Mainly aethist, with a side order of Shinto; that is, the belief that everything has a soul/spirit within it, from rocks to the sun.   Mor: The monsters of the world. Mor are so named because they're essentially just mutated versions of existing creatures that're often bigger and numerous, thus 'Mor' of them. Examples of Mor are giant bees (mutated bees), slimes (amorphic bacteria/virus clumps that gained a form of sentience), trolls (mutated humans) and the like.   Alchemy: Magic doesn't exist in the world, however, there are several new elements that can simulate the effects of what is known as magic to us fourth-wall denizens. The act of combining these elements to simulate magic is known as alchemy, and is widely practiced.   Elements: New elements include: Shor, Reem, Poh, Gru and Des. These correspond to the fourth-wall elements of the following:   Shor Fire Reem Lightning Poh Water Gru Wind Des Earth   These elements are found as actual objects in the world.   Shor is a brownish red rock that can be commonly found in and around burnt coal, lava and volcanoes, and is usually used in alchemy ground into a fine powder. Liberal amounts of carbon are usually mixed in due to how volatile the powder is; it spontaneously combusts on contact with oxygen. Shor rocks also hold a lot of Gru, which feeds the fire and allows for it to burn even in less than ideal conditions.   Reem is a jet black substance of greasy feel and a slightly charred smell, and is most commonly found where natural lightning has hit (A common phenomenon in Garia). It has a sort of magnetic field around it that attracts more lightning, and while relatively inert on its own, when two separate Reem sources make contact, a pulse of electricity is unleashed.   Poh is formed by condensation of steam, which doesn't form water in Garia unlike over the fourth-wall. It is a liquid, and is nearly transculent with a slight reflective sheen. Upon heating, Poh turns right back into water; a curious phenomenon where heating water forms Poh, and heating Poh forms water. Poh molecules are held more tightly together than water, and a litre of water makes ten mililitres of Poh. Store chilled to avoid having water shatter your glass from the inside.   Gru is an element that makes up air, similar to oxygen, hydrogen, nitrogen and the like. As an odorless, colorless gas, it is hard to isolate. However, it has been discovered that the element Shor, in rock form, has a high absorption rate of Gru. Burning Shor (Easily done by exposing it to oxygen) releases the pent up Gru, allowing for collection. It is usually compressed into tubes and flasks until the pressure is just under shattering point, and upon opening or breaking the tube or flask, it explodes out with great force if control is not kept. As can be seen, Gru is a gas that supports fire, like oxygen, although it does not support lifeforms. Oxygen is prefered over Gru though, so burning Shor in the presence of oxygen will release the Gru into the air rather than being consumed for combustion.   Des is commonly found in most flower petals. It is collected by harvesting petals and grinding them into a powder, then adding some water and filtering it. This results in a creamy white liquid that is then dried to form pellets of Des. When these pellets are broken up, the elemental Des within the oxygenated layer explodes out, typically in the form of earthen spikes, although skilled alchemists can vary the shapes by changing the consistency of the liquid prior to drying.   Mechanics MP renamed to SP (Stamina Points). Magic removed entirely. SP limited to 100 per character. SP regenerates at a rate of 3 per round. SP can be regenerated by 10 by Guarding. SP fully regenerated at the end of battle. TP regenerated by 5 by Guarding.   Max level of 50.   1 G ≈ Â¥1   Mor drop loot which can be sold to shops. Mor don't drop Gold.   Status Effects Burn Gradually takes damage over time. Poison Gradually takes damage over time. Slip Causes target to lose a turn due to slippery footing. Stagger Causes target to lose a turn due to unstable footing. Daze Causes target to lose a turn due to being shocked. Blind Lowers target's accuracy due to having dust blown in eyes. Shock Causes target to lose a few turns due to being electrocuted. Bleed Gradually takes damage over time. Confuse Causes target to attack uncontrollably due to mental trauma.   Any comments so far? Should I upload the Excel file here for people to take a look at? I do need some feedback on the skills as well as some ideas for damage formulae, since I'm not much of a math person.   Edit: The link to the Excel file is here. It will automatically give you the latest version I have, so don't worry about version changes; just redownload whenever you want to see if there's been any changes. SPOILER WARNING for story, since I have a rought story layout in there as well. Enjoy!

Kirin

Kirin

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