It seems that the in-game shoddy performance issues persist in Direct X 12 as they did in 10 and 11. The lag seems to be at least more persistent now but a whole lot worse, so you know what to expect. The issue is when Direct X 9 calls are made and Direct X 10, 11, & 12 try to translate it into code for the new UI. There is a pseudo DX 9 for Windows 7 from Microsoft and you can install this and it seems to fix things drastically but not completely.
Installing Direct X 9c separately not only improves performance of RM-2k(3)-XP-VX-VXA games, it also improves performance of older Direct X 9 for XP games. It is not included on the Windows install to save space. While this is a band-aid for a broken arm, it does at least stop the bleeding edge issue of game instability.
Games still sort of hang for a second when loading a few things. - This cannot be fixed, use XP in a VM
Games now just close with no discernible error - Run in XP Compatibility mode & as Administrator or in a XP VM; Some RUBY scripts that call outside DLL files, namely Aveyond, have these issues due to heightened security
Music loads but wav sounds don't - (My friend got this on his computer) Don't use Creative X-FI
If you use the new 8 Consumer Preview and run into an error, let me know and I will try to work on it.
This will let you run other OSes inside Windows 7 Home Premium (which doesn't have XP Mode), Linux, and OSX
Note you need a Windows XP license
I use the following tool in the VM of XP to remove all the extra BS and use it to run my games and apps inside Linux.
I cannot provide you with my XP ISO as that is illegal, but use common sense and you can get something insanely lightweight and fast and stable.
Innominate is a story that takes place in my collection of stories that is listed as the Lobithian Collection. Before I can get into Innominate and it's actual features characters and story, I'm going to post this big old fatty fat.
NOTE: If I see someone nabbing these, I would be a very sad seal :c I'm putting a lot of trust in this blog that my stuff wont be stolen, and I feel cozy enough to actually be posting these informations.
This is a world oozing with magic, created by beings known as the Sphere whom outright made the life on the small flat world. This is where many of my stories take place, and Innominate is no different.
I will not post too much information on Lobithia, as it's hard to explain a whole world rich with history and races, that and the Lobithians meatier collections dives much more into the world and it's set laws. But here are the basics that are needed to know.
Everyone (except for a race depicted below) has magic. The animals have magic. The trees, the water, the flowers, the rocks, food, your bed, all have magic. There is no hiding from it, there is very little places where there is no magic. This is their life. But magic is not something that can make everything and anything they need here. The Sphere put rules to their magic, and how far they can actually take the magic, and essentually there is a list of the spells that can be cased... then there are the Forbidden Spells.
Now this isn't put too much into Innominate, but I will list them with quick blurbs because this is the biggest boundry of Lobithia.
Teleportation: Lobithians cannot teleport from one place to another.
Shifting: Lobithians cannot change their physical forms from a human to a bird. This law is only broken by the Black Bloods and Dragons because the Sphere allowed it for them to.
Mind Magic: Lobithians cannot read anothers mind, control another persons mind with magic, put thoughts into others mind, etc.
Levitation: Lobithians cannot magically lift. They can move things, but lifting and keeping it there as a hover cannot be done.
Death and Life: A Lobithian cannot automatically kill another with a spell, or revive a dead Lobithian.
They have been put into place by their creators...
God like beings that watch and have created all of Lobithia. They sometimes appear and help those who ask, or if they're in the mood, or even if given a piece of the summoner as payment. The highest of the Lobithians are named after countries in Lobithia and they pretty much stay in those certian countries since they where fashioned around what they wanted. Highest One(Ber) is the most favored Sphere in all Lobithia, and is considered the leader Sphere thanks to it's power being beyond the other Sphere.
Depending on the context, the Core is pretty much Lobithians version of Hell, or the gemstones in the chest of the Black Bloods, or even the gemstones of the Sphere.
Humans: All worlds have thier humans, or at least a take on them it seems, and Lobithia is no different. Key things about them though is that a Lobithians hair and eye color has no boundry and can be from a bright yellow to a deep purple. Depending on the country, they range in thier own heritage. This race is said though to have been made by a forgotten Sphere by the name of Falling, who vanished a bit after the actual creation of Lobithia.
Dragons/Drag: They are a race that was brought into Lobithia rather then created to be on it. How they did and why is mainly hit in Innominate, so I wont go too deep into it thanks to the way the story plays out.
Furin: They are a race that only appears in Innominate, and never in another Lobithian Chronical tale. But they are pretty much huminodes with some mammal animal features such as a rabbit or a bear. Strong fast and very defencive over their territories, they are not the stupid animals and take offence to that in ten fold. Created by a Sphere who was apparently walking along one day and wanted to give the little woodland creatures human bodies.
Goyal: A race of 'gargoyals' created by a Sphere who carved them out of stone. The statues where so beautiful he wanted to bring them to life. They have horns, wings that they can't fly with, and long fleshy tails. They retain very human like looks, but often are just cool colors in their hair and eye colors.
Arcana/Anglus: Twin races which where created from the 'tears' of Highest One itself, this race is the only race that knows how to work healing magic through song. The Arcana have black bat like wings and black tattoos, normally with black hair and always bright red eyes. While the Anglus are white feathery winged with feathered ears and are very pale colors in general, normally in the green. They can make their wings hide and they can fly thanks to magical spells woven into their wings.
Rais: A race of spotted people who live on the islands of Rai, with the ability to breath underwater and see by motion. They can use their sight to locate any movement around them, almost like ripples in water. They are said to have been made by a clam Sphere who took it's pearl it made and used it to craft them.
Black Bloods: The most hated and scorn race of all Lobithia, this all male race is born with a dark purple gemstone in its chest and have the ability to 'shift' into large predetors. They hunt humans, born from humans, and run very much on their insticts to hunt and kill. They take the appearance of very handsome men, to get close to thier target of young women. Said to have been created from the core of a dead Sphere. To many on Lobithia, any Black Blood is a monster no matter what. Course, they are all not this way...
Curans: The second most hated, they are a race of blonde haired people who at one point in history insulted a Sphere who took away all their magic. All of it. They cannot feel, taste, cast any magic and actually absorbe it when they come into contact with it. They have been downgraded to slaves, and having a very low population thanks to their inability to live very well in a world made up of magic when they end up absorbing it.
Drow: The last and final race are not actually locals from Lobithia itself, similar to the Dragons. Rather this dark skinned, long eared, white haired race came from a world which outright was distroyed. They are an odd race that break the magical laws of Lobithia with "magic that isn't magic". They can shapeshift, teleport, live extreamly long lives, mind control, levitiation, and much more. There are not many of them, and considered myths.
Now, here's a very old map that needs updating that I did around three/four years ago. The main important one for the Innominate project is Zul, both upper and lower parts of it. It -may- span to Tol or Ain, but not enough to affect the story. Maybe.
This is a heavy fantasy world, low on technology and they thrive on magic being how they work and function. I think that's a good enough start to dive into my actual RPGmaker project, Innominate. Come back tomorrow for some starting information in that!
I hope this isn't too spammy to post a blog post one in the same day, I admit I don't know blog... manners.
Hello and welcome to my brand new blog that I decided to give a try on actually working on! I have been oozing with inspiration as of late, and my few brainstorming friends have been a bit lack luster and I need to get it out! Welcome to my blog!
A quick introduction to those of you who have not seen/known/cared as of yet, I am Omikuji. A graphic designer, a comic artist, an attempted rpg maker, and all around art bum. This is my actual second attempt at a project in the RPGmaker series. I attempted to make a game way back in 05' where I was in highschool and there was very little help I could find, then lost all the files including my RPGmaker program (I think it was XP just from the familiarity to the sprites alone)
So, it's like starting all over again for me. And I plan on sticking through with it. By golly if I don't then just shove that into my incomplete file of not surprising to me.
I may post up other things, such as art that isn't related to my RPG project I have planned, and I will be sure to label the titles for ease and clarity.
For those wondering why I titled my Blog "Lone Barrel", it's because my little animations/business card/proflio/etc have been labeled that, and if I ever actually start a little art store or label, it's going to be Lone Barrel.
Alright this has been going on for long enough, my next blog post will be all about the game I have planned. See you soon!
I must just say in this first entry:
I've never had a blog before!
I've never publicly released a game project before, though I have been using RPG make in it's various incarnations for quite a while.I'm hoping that this blog will help me collect my thoughts (via ramblings mostly, sorry!) and share my thoughts and ideas with the community at large.
So here's my project for your reading pleasure.
Intrigue of the Crystals
Virtually the whole of the continent of Westeryl is under the sway of the â€œGlorious Empireâ€ but why?
The empire is home and host to the â€œCrystariumâ€ once a secret society of learned men and scholars but now a vast and powerful theocracy providing societal, political and religious guidance to the masses within and outside the empires vast borders.
The Empire and The Crystarium have used the Crystals to peacefully, (for the most part) absorb almost all of the other countries on the continent. The peoples of whom are even forgiving the odd instances of extreme violence perpetrated towards the enemies of their utopian society, as well as the Crystariumâ€™s complete and utter intolerance towards magic and all magical creatures.
The power of the crystals has steadily been unlocked since their discovery five hundred years ago, and now the crystals provide fertile lands for food production, clean drinking water and other basic resources to the masses of people inside the empireâ€™s borders.
The Crystarium has spread their benevolent influence and influence through their apostles, sent out to neighbouring kingdoms and even individual towns and cities with â€œCrystal Arcsâ€ in tow. The refined Crystals working in tandem with the Crystariumâ€™s various initiates including the apostles provide sorely needed aid to the impoverished and vast riches to the greedy and rich. The end result being that cities and towns pledge their allegiance to the Glorious Empire for the safety, security and prosperity that only the Crystarium can provide. The price to pay is simple devotion and undying loyalty to an empire that is vast, powerful, rich and unified. The peoples of the continent found this offer too difficult to resist and have slowly been brought further and further into the fold.
The pace is too slow for some and a vast Pilgrim Fleet is being constructed to carry the â€œCrystal Gospelâ€ to the continent of Esteryl. Their ultimate goal being to bring enlightenment to the peoples of those lands by force if necessary, in order to create a world of eternal peace and plenty.
But what if the Glorious Empire is not all it seems? What if the Crystarium is not as benevolent as it appears? What if the Crystals themselves have secrets? Then perchance this world will see the end of an enduring peace before long....
The Resonance rebellion has literally exploded in the Deep South and the lives of the Ledwyn family are about to be changed forever. Their story is but one strand of a tapestry of intrigue that spans centuries and is only the tip of the iceberg in a conflict that will shake the foundations of their world.
Resource Backlog #1 - Charactersets
Welcome to the first of my Backlog Blogs. There will be one for each type of resource that I've 'made' and will host all the current backlogged resources in one place. This way it will be easier to find the resources of the past. Any new resources will be added in their own blog posts, as well as the blog topics.
The first Backlog Blog will be of charactersets. I've not created many, but those I have will be hosted here. Without further ado:
Transparent waterfall events.
Goes with custom water:
For RTP water:
Arrows for indications. They glow.
Upside down stairs and shadow.
Stairs with carpet edges and wall shadows.
I find that on world maps one tends to use events to transport to towns so it makes no sense to me to take up room in the B tile with world map items that can be used as events instead. Hence this compilation of the TileB world map items into event form. It'll free up space that can be better used on trees and plants elsewhere.
An ice-slope edit and tree edit.
Secret spots - now with shiny stars. Remember to set them to step animations. ^.^
Celianna's tiles for use as charasets
RPGMaker DS Worldmap Rips
Well, never had one of these before, so I figured might as well give it a shot. Gonna use this for my GIP (Game In Progress) while I still don't have enough info/a demo for the Game Dev forum. So, let's go.
Five characters, each with their own unique characteristics. Relatively simple though.
Three POVs, each selected POV character has their own special abilities that change gameplay in minor ways.
Weapons all named, descriptions, prices and shops needed.
Armor started, just a few names at the moment, no descriptions or prices yet.
Skills about 70% done. Saving damage formulae till the end due to their importance in balancing, currently aiming to finish up descriptions, skill costs and level learnt. All character skills are named, enemy skills haven't been started yet.
Item list nearly complete, enemy loot table needed, shops sold needed.
NPC list large, but nowhere near complete. Will most likely save till last as an immersion factor. Important NPCs first.
Location list mostly done, just need descriptions. Rough map sketched.
All info is currently in an Excel file, haven't used the editor at all.
Garia: The world the game takes place in. Mainly aethist, with a side order of Shinto; that is, the belief that everything has a soul/spirit within it, from rocks to the sun.
Mor: The monsters of the world. Mor are so named because they're essentially just mutated versions of existing creatures that're often bigger and numerous, thus 'Mor' of them. Examples of Mor are giant bees (mutated bees), slimes (amorphic bacteria/virus clumps that gained a form of sentience), trolls (mutated humans) and the like.
Alchemy: Magic doesn't exist in the world, however, there are several new elements that can simulate the effects of what is known as magic to us fourth-wall denizens. The act of combining these elements to simulate magic is known as alchemy, and is widely practiced.
Elements: New elements include: Shor, Reem, Poh, Gru and Des. These correspond to the fourth-wall elements of the following:
These elements are found as actual objects in the world.
Shor is a brownish red rock that can be commonly found in and around burnt coal, lava and volcanoes, and is usually used in alchemy ground into a fine powder. Liberal amounts of carbon are usually mixed in due to how volatile the powder is; it spontaneously combusts on contact with oxygen. Shor rocks also hold a lot of Gru, which feeds the fire and allows for it to burn even in less than ideal conditions.
Reem is a jet black substance of greasy feel and a slightly charred smell, and is most commonly found where natural lightning has hit (A common phenomenon in Garia). It has a sort of magnetic field around it that attracts more lightning, and while relatively inert on its own, when two separate Reem sources make contact, a pulse of electricity is unleashed.
Poh is formed by condensation of steam, which doesn't form water in Garia unlike over the fourth-wall. It is a liquid, and is nearly transculent with a slight reflective sheen. Upon heating, Poh turns right back into water; a curious phenomenon where heating water forms Poh, and heating Poh forms water. Poh molecules are held more tightly together than water, and a litre of water makes ten mililitres of Poh. Store chilled to avoid having water shatter your glass from the inside.
Gru is an element that makes up air, similar to oxygen, hydrogen, nitrogen and the like. As an odorless, colorless gas, it is hard to isolate. However, it has been discovered that the element Shor, in rock form, has a high absorption rate of Gru. Burning Shor (Easily done by exposing it to oxygen) releases the pent up Gru, allowing for collection. It is usually compressed into tubes and flasks until the pressure is just under shattering point, and upon opening or breaking the tube or flask, it explodes out with great force if control is not kept. As can be seen, Gru is a gas that supports fire, like oxygen, although it does not support lifeforms. Oxygen is prefered over Gru though, so burning Shor in the presence of oxygen will release the Gru into the air rather than being consumed for combustion.
Des is commonly found in most flower petals. It is collected by harvesting petals and grinding them into a powder, then adding some water and filtering it. This results in a creamy white liquid that is then dried to form pellets of Des. When these pellets are broken up, the elemental Des within the oxygenated layer explodes out, typically in the form of earthen spikes, although skilled alchemists can vary the shapes by changing the consistency of the liquid prior to drying.
MP renamed to SP (Stamina Points).
Magic removed entirely.
SP limited to 100 per character.
SP regenerates at a rate of 3 per round.
SP can be regenerated by 10 by Guarding.
SP fully regenerated at the end of battle.
TP regenerated by 5 by Guarding.
Max level of 50.
1 G â‰ˆ Â¥1
Mor drop loot which can be sold to shops.
Mor don't drop Gold.
Burn Gradually takes damage over time.
Poison Gradually takes damage over time.
Slip Causes target to lose a turn due to slippery footing.
Stagger Causes target to lose a turn due to unstable footing.
Daze Causes target to lose a turn due to being shocked.
Blind Lowers target's accuracy due to having dust blown in eyes.
Shock Causes target to lose a few turns due to being electrocuted.
Bleed Gradually takes damage over time.
Confuse Causes target to attack uncontrollably due to mental trauma.
Any comments so far? Should I upload the Excel file here for people to take a look at? I do need some feedback on the skills as well as some ideas for damage formulae, since I'm not much of a math person.
Edit: The link to the Excel file is here. It will automatically give you the latest version I have, so don't worry about version changes; just redownload whenever you want to see if there's been any changes. SPOILER WARNING for story, since I have a rought story layout in there as well. Enjoy!