Part 1 of the Demon's Revenge demo is out now!
Please take a look at it and let us know what you think! We hope you like it give us your opinions!
OK guys, I'm not so good with keeping up with blogs So I probably skipped some things.
Anyway, I just wanted to share today our newest update! We are excited to announce that we have a new logo designed by L.D. Hyde as well as a new artist, Ricky Gunawan, for the game!
See more of his work here:
Check out more here!
Don't know if we mentioned this before, but stay tuned, there is a demo coming soon!
I'd like to announce another update which introduces a new character as well as shows off a new style for our map sprites that I'm sure everyone would like better than before, a completely updated battler sprite of Scorpon, and a few more of our desert creatures!
Demon's Revenge Update #3 showcases Trexrell's favorite character of them all, Kerell!
Read about Kerell and look at some updated sprites as well as new battlers from Annox Desert. Thanks for reading and if you like what you see, support us by sharing this link and/or pledging!
We've just posted an update to our project! This update shows more main characters and introduces 3 antagonists. Enjoy, spread the word and of course if you have any questions ask away!
This update outlines a few things that were not included in the initial post. Some more storyline, three of the main characters, some battler sprites, as well as a sample loop song from Michael Correa for the Temple Of Lo!
So after all of that hard work of setting it up, we finally were approved and launched our project on kickstarter! Check it out and let me know what you think! If you enjoy it, then spread the word! Every little bit helps!
Hello, and welcome to my blog. This was made specifically to track progress for my game, Demon's Revenge. I have been working on the game for a few years now, on and off and just recently made the upgrade from XP to VX Ace. Demon's Revenge is currently being developed by myself and my husband, the musician being my brother and the coder being a good friend. It will also be a commercial game. I do plan to start getting funding by making a kickstarter page for it.
Anyway, I am just thankful that many people are allowing use of their scripts it really sets the base for the things that we need to do for the game. Right now, I am doing my own tilesets but if we get funded, I am hoping to have them updated, or even completely redone. We will be doing motion comics to push the story along and even some fully animated cutscenes. All of the art is done by my husband. I will add a link to the kickstarter for those of you who want to support us in our endeavors or if you just want to check out the game, what it's about and what it has to offer when it gets approved.
Oh and if anyone knows of a CTB that works with Victor's Animated Battlers, then please point me in the right direction! I thought Yami's did, but the gauge would not continue and the one person would have a turn forever.