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Yippy skippie! Here is a place to put stuff!

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Super Dungeon Demo Thing

I decided to release a small demo/base/thing for my modifications of Saba Kan's random dungeon scripts. Attached here is a very striped down demo, but hopefully some people will find it useful as a base or something.   dungeondemo.zip   Included are seven different maps that hopefully show off some examples of different types of levels. Look in the map properties notes for some of the different options. There is only one type of enemy and a dummy chest item for examples in each map for now, and some maps have traps. There are things I wrote that I didn't include here like dungeon enemy level scaling and randomly choosing items for the chest just to simplify stuff.   (Made some basic documentation here.)   Edit: Updated to make traps work right, and added the blank tileset for dummy map.   Edit 2: Few more bugs due to left over code fixed.   Edit 3: Added code to randomize rect devision more, and to subdevide blocks more. Updated the sample dungeons to reflect this (mostly Dark Place, it's insanly cramped and maze like now). Also traps shouldn't spawn on top of other traps anymore, and the entity placement may be faster.   Edit 4: Fixed a big bug related to room lights not being disposed and makeing games not save right.   Edit 5: Added code to make paths across map edges for wraping maps.   Edit 6: Small fix for using this with the new version of my Cache Back script.   Edit 7: Fixed shops and added the missing script to fix the debug shop work.

Kayzee

Kayzee

 

Super Dungeon Documentation Thing

Since some of the features of my dungeon demo are even more obscure then Saba Kan's orginal and at least one person was confused enough to comment, here are some notes on various things:   1. Map Tiles   Mostly the same as Saba Kan's but with some added stuff. You need to set tiles in rows from the top left corner of the map (or x,y 0,0). All rows are read form left to right starting at x 0 and read until a blank tile is found, though some only the first tile is valid.   The basic set up:   row 0: One or more floor tiles, The first is the normal floor, any others are alt floors. These are placed in rooms and corradors, basicly anywhere you can walk. row 1: The edge tile, only first valid. Any empty tile adjacent to a floor or wall becomes a edge tile. row 2: the wall tile, only first is valid, but may be blank to create outside maps. A obstructing tile with a floor below it becomes a wall. row 3: the "object" tile, only first is valid, not really needed in outdoor maps. Any wall that has a floor over it becomes a "object" tile instead. row 4: the empty tile, only first is valid. This is the default tile. row 5(new): room detail objects. Randomly placed in rooms. row 6(new): zone detail objects. Randomly placed on a type of tile. Set the zone for this row to control what type o. 0 for floors, 1 for walls, 2, for objects, 3 for blank, and 4 for edge tiles. row 7(new): room pillar objects. Set this row to the lover halves of any two tile high decoration such as trees to be randomly placed in rooms.   2. Events   Like Saba Kan's orginal code, event names are importent. Normaly events are named with a number followed by a symbol.   The number is how it appears on the minimap, and the symbol is what type of event it is. Events with a 1 in the thousands slot will have a hole in the middle on the minimap (used for exits mostly) one with a 1 in the hundreds will never vanish from the minimap once you see it once. The tens and ones didgets control the color of the manimap square (based on your system/windowskin colors).   The symbol is for marking the event as a special randomly clonible event. There are three kinds, enemys marked with * chests marked with ! and traps marked with $ but you can also have no symbol for a event that is just randomly placed somewhere like exits. Enemys, chests, and traps differ mostly by how many of them spawn. By defualt a number of enemys will spawn equal to the "Steps Average" encounter rate of the map in the map properties of the map, a number of chests equal to between that number and 1/3 that number, and a number of traps between that number and 1/2 that number. The number goes up the larger the dungeon floor varible is.   3. Map Note Field (mostly advanced generation options)   Just a list of most of the tags.   Map Generation Options:   :min_rect - Minimum size to cut the map into. :min_room - Minimum size of the room in each rect. :room_margin - Minimum distince between the room and rect edge. :couple_rate - There is a one out of this number chance to make a new corrador between rooms :max_splits - Max number of times the map can split. (So max number of rooms + 1) :max_splits_dir - Max number of times a rect can split horizontally or vertically.   Event Options:   :enemy_num - Number of enemys to spawn, overides "Steps Average" :chest_num - Number of chests to spawn :trap_num - Number of traps to spawn :enemy_rate - How much each floor adds to the number of enemys. :chest_rate - Ditto for chests :trap_rate - Ditto for traps :chest_rand - Set the factor chests can be randomly decreased by. :trap_rand - Ditto for traps   Detail Options:   :detail_chance - 1 out of this number chance to add a detail to a room tile :pillar_chance - Ditto for pillars :region_detail_chance - Ditto for zone details   Other:   :blank_chance - 1 out of this number to randomly add blank tiles in a room :cave_automata - array of two numbers, a birth and a death value, used to make the cave and swamp maps   :exit_path - Set to true and the exit will lead out to the edge of the map :exit_event - Set to the event used for the exit, so the event will be moved to the right place.   :grass_walls - Makes higher layer autotiles count neerby walls as the same autotile.   :floor_format - sprintf string foir appending the floor number to the map display name.   There are a few more things related to my ai script and such but I think that will be it for now.

Kayzee

Kayzee

 

A sorta Final Fantasy 2/SaGa stat leveling system.

Here is a little script I was working on for my test game made to count tallies when each stat is used and randomly raise them after battle. It's kinda like the stat leveling system in Final Fantasy 2(j) and the SaGa series, but it works a bit differently.   Mostly it is different in that experience levels still exist and are used both to determine your max over all stat level, and whenever you gain a level you get a big random boost to your stat tallies. The actor class's stat growth curves also determines how much each stat level is worth.   Anyway the basic idea for how it works is stat tallies are used as percent chance that that stat will level up after battle, so if a stat is tallied 100 times it will always level up, but if it is tallied only 10 times you have a 10% chance. Tallies are remembered across battles but the level up chance only happens at a battle's conclusion. If a stat is leveled up a flat 100 is subtracted from the tally, and it can go into the negative. This practically means stat increases are random but predictable over a large period of time, and since your level acts as a cap for how many stat increases you can have and your class acts to show how many each are worth, the fact that the stats always grow at the same rate is not as important.   It's probably not going to be useful for most people's needs since it doesn't try to exactly match the system used in the old games, and is mostly me just experimenting with the mechanics. It might be useful as a base if anyone wants to do something similar though!   Here is the script:    

Kayzee

Kayzee

 

The End of Copyright?

One thing I am almost entirely sure of, is that "copyright", as we know it anyway, is going to mostly or totally go away... eventually. Don't get me wrong, it's not going to go away anytime soon or without a hard fight, but after a while it's just going to be impractical. It may take a while but the signs are already here, happening now as we speak. What signs am I talking about? Well here are a few: Linux won. Oh yeah yeah, I know the majority of desktop users probably still use windows. Doesn't matter. Linux is used for practically everything else. Servers? Mostly Linux. Smart Phones? A good number of them are Android which is a version of Linux. Most embedded devices? You guessed it, Linux. And let's face it, desktops are mostly dieing anyway, even businesses are starting to do "Bring Your Own Device" more and more. Even Steam is embracing Linux, so windows gaming may end up being a thing of the past soon too. And of course because of this,
The idea of "Free Software" is winning too. Big business is becoming a look more open to practical collaborative methods of programing. Google for example, are a big big pusher of open source. It's just an easier and simpler way of doing things. This has spilled into games too, but not as much as other areas. Most every application you can think of though has a free version, and most of them are just as good. Do you really want to pay $600+ for photoshop when gimp is offered for free with just about as many features? But this doesn't only apply to software because,
Creative Commons licenses allow the same type of freedom outside software. Wikipedia already uses it for most of it's content, and there are lots of places that use it to make free art, sounds, and music. Nowadays it's actually not that hard to look online and find sites dedicated to royalty free artwork, sound, or music. Some of it is made just for games even. But even without this type of thing,
People ignore copyright anyway. For most people I would guess, copyright is an afterthought, if they think about it at all. There is the matter of out and out piracy of course where people just copy things anyway, copyright laws or no. Not all of them even think about it, just copying a song or two out of habit. But that's not all there is to it. There are also remixes and fanfiction, works of art made from or based on other works of art. But how would people make money off of this all you ask if they don't have control over copying? Well,
People don't have to make money just of selling copies of something. Let's face it, half the Internet runs on ads anyway, and even if I don't particularly like that fact and block them on every opportunity, they still make money. People now can raise money for projects by themselves, and donate to a person they think is worth it. These aren't all viable all the time I know, but the point is alternative ways of making money exists. Even if it didn't there is still the fact that,
People hate Copyright more and more each day. Let's face it. Every time you hear about Youtube pulling some Content ID crap, every time you hear about one more unreleased game from Japan or old game that has been abandoned by publishers who hoard the rights but never do anything with them, every time some asshole makes a DMCA strike on something you like, every time the government caves in to lobbyists and makes a bill like SOPA and PIPA, someone gets even more fed up with all this bullshit. It's only a matter of time before the dam breaks.
I am not saying everything is going to change right away, I am just saying I wouldn't be surprised if within at longest the next hundred years the idea of copyright as we knowing slowly gets widdled down to nothing. And good riddance. But I kinda think it's worth thinking about at least. That's not all, The Singularity (the point where technology can recursively improve it's self on it's own and we all likely either die off or become cybergods) I heard may happen as soon as 2045. Will we even need copyright if, say, we are all connected as a super AI network?

Kayzee

Kayzee

 

Stuck in the Controversy Bog: Thoughts on Feminism and Identity Politics

Pew... Okay. I have talked about this kind of stuff before in various places, but it's a topic that keeps getting brought up over and over in gaming circles and I don't know if I ever really sat down and made a blog about the subject. Partly because I suspect 90% of people really really do not care, or if they do, are completely sick of hearing about it or talking about it. The other 10%? Well probably 90% of them have already made up their minds no matter what I say. So likely only 1% of people will actually care about and pay attention to anything I have to say about the subject. But I feel like blabbing about it anyway so here we go.   First of all, lets ask an important question:   What exactly is feminism anyway?   Feminism is, as far as I am concerned, a number of movements which concerns it's self with a subset of the larger subject of Identity Politics and is in particular focused on the liberation and promotion of the "female" identity. It is not, as some people would insist, simply the promotion of gender equality. For many if not most feminists solving the problem of gender inequality is, has been, and always will be, the primary goal of feminism, true. But feminism is not a goal, it is a rhetorical method. The method can be and has been used for different ends, even up to and including the promotion of the domination of the "female" identity over the "male" identity. This however is again a goal and not one a vast majority of feminists share.   Therefor, one thing that is incredibly important to realize is the goals and ideals of particular groups of people who use feminist rhetoric are not necessarily the same. Making blanket statements about all feminists or anyone who uses similar ideas and methods is incredibly misguided. If you have a particular objection to a particular recurring argument or a foundational criticism of feminist theory, then those kind of debates and criticism are far more valuable then just blatantly attacking a goal that someone may not share. On the flipside, if someone is using feminist rhetoric to argue for a goal or position that you disagree with, then arguing directly to oppose that goal or position is far more valuable then attacking the theory behind the rhetorical devices they use to push for it.   In short, feminism is a tool. If you oppose the tool's usefulness, debate the tool. If you oppose the people's use of the tool, debate the individuals who use it.   I have my own objection to feminist theory and to the whole field of identity politics, but on the other hand I also share the same goal as most of the people who are into it do: The ever murky idea of "equality". I just don't think identity politics as it exists is the best way to go about accomplishing that goal.   So, what, exactly, is the problem we should be trying to solve?   They say life isn't fair. Maybe that is true, but I don't think of it that way. Life is very fair. People are born in the same way as basically everyone else, and everyone's life has the same kind of random factor to it. Are you born as a particular race or gender? Roll a dice. Are you born with some genetic disease? Roll a dice. Are you born in a particular area of the world? Roll a dice. No it's not truly random, but from a personal perspective it might as well be. Everyone starts out pretty much the same, as a helpless baby. Everyone has pretty much the same odds of being born in any particular position starting out as any other.   No, it's society that's unfair. It's society that judges you for your birth, not life. Life just doesn't care. It drops you in the middle of things at some random point and leaves you to sort it out. Society wants to sort you, to put you in a nice box. Sure society protects people, but only for it's own interest. Unlike life, it cares about you, but only in how best to use you. The uncaring wilds may chew you up and spit you out but they won't judge you. Except if you count in retrospect by how many babies you managed to pop out and genes you manage to spread, but that's coincidence not intent. To life society is just complex tricks to increase the amount of wiggling things that can be wiggling together at any one time. To society, life is just a source of things to put into different boxes and judge according to what boxes things were put in.   So people are put into boxes like "male" and "female", and much more then just biological traits are put in these boxes. Ideas, behaviors, rules, everything is divided up into these boxes. There are boxes for gender, boxes for race, and boxes for other things. Some boxes are put inside other boxes to make a neat tree so everything gets cleaned up and organized. People are expected to take what box they are put in and use it to model their entire life around it. If they can't be put in a box or refuse to be put in one they are just thrown into the "other" box and distrusted and scorned. Once a group of people in the other box with some arbitrary number of traits the same emerges they can be given their own box. And so the cycle continues.   People of one box can find it easy to hate and scorn people from another box. People who identify as a box with fight furiously to defend and promote their box over other people's box. And boxes who gain some sort of "power" will try and dominate other boxes. Some boxes will be put other others. It has happened time and time again, and will continue to happen. Life doesn't care as long as that means more wiggly things everywhere. Society delights in it's happy little boxes without caring about the contents of the boxes at all. So what fights for us? Well we do of course. Nothing else will.   So what then is the solution to this problem?   I can tell you for sure what is not the solution. Playing society's little games with boxes. And that's exactly what identity politics is. If you insist to define yourself as "male" or "female" or "gay" or "straight" or "black" or "white" all you are doing is putting yourself in another little box. It doesn't matter how much you fight for the cause of your box, because your still fighting for the broken system that causes you to be oppressed in the first place. The only way to free humanity from this system therefor is to systematically tear down the system of boxes that people are placed into.   And yeah, that's really really hard to do. But maybe not impossible. Maybe as technology advances and humanity can change their bodies more and more in ways that they see fit, the need for these types of classifications will vanish. If people can change their gender whenever they want or even be in between, what need is there for gender identity? When people can change their skin or appearance what need will their be for racial identity? When people finally develop a post scarcity economic system what need will their be for class identity? But until that day comes, and maybe it never will, it will be hard to simply refuse to put ourselves in little boxes. Buit I think it's still something we should look to as an ideal if nothing else.

Kayzee

Kayzee

 

Blah.

I think it's kind of obvious that even if Hillary ends up winning somehow, the democratic party failed. They failed when they turned their back on Sanders. They failed when they didn't understand the issues. They failed when they sided with wallstreet. They failed when Obama bailed out the banks way back when. They failed. and maybe America has too. No not just America. The whole left spectrum everywhere in the world (except maaaaybe Iceland, and even then they didn't get ahead).   I know why they failed to. Because yeah, they got too greedy. They fed into a broken financial system, tried to tie everything up into a big global market. But globalization failed too. So did wall street. It was obvious it would really. Republicans got greedy too of course. They fed more and more anger and frustration until from out of nowhere they got exactly what they asked for and realized they made a mistake.   To everyone who supported Trump, I get it. Your angry. You want to smash the systems. You know what? I kinda wanted to also. But not by giving into insane bigoted reactionary rhetoric. Well congratulations. Now you are going to have to deal with what happens next. You could have waited to next election when I guarantee this election is going to make some waves. Though if Hillary somehow juuuuts manages to win, that is probably the best case scenario to me. But if Trump wins?   Well we might manage to be okay. I don't hate all Trump's policies. No I am more nervous about his ego and the message it would send to hateful reactionary people. If your going to be mad, be mad. But why Trump? It's just such a horrible idea.

Kayzee

Kayzee

 

The Problem of Interest.

You know one big problem I tend to have is that I have absolutely no interest in like 99.99% of all of the RPG Maker game projects I see, even ones made by people I think of as my friends. Really I think one problem is I no longer have as much interest in RPGs in general and JRPG-style games in particular, and most of the other genres of games commonly made by RPG Maker uses (such as horror games, more pure narrative games) don't really hold that much interest in me either. It just kinda seems like most game projects I see seem to kinda end up seeming the same to me.   Ultimately, I think I am just getting old. I am sure 10 or so years ago things might have been different. Maybe even five years ago. I think I have gotten more and more picky and lazy about games since then. Ever since around the end of the PS2 era at least, when I basically decided I didn't really have that much interest in any newer consoles. For a while I switched mostly to handheld games like the DS and PSP, but eventually I sorta almost fell out of gaming altogether, only partly getting back into it with Steam a few years ago.   It's not really that I "grew out" of gaming either. Gaming is still a major part of my life. Almost 90% of how I entertain myself online is gaming related somehow, usually in the form of let's plays, or game reviews/discussion, or something related to gaming culture. I just don't really play very many anymore. It's just a lot easier to watch and discuss then to play.   Part of that is no doubt because games in general have become much more focused on story and "cinematic" elements to the point where it's almost pointless to play them anymore. I still haven't actually played Undertale for example, though I own it, partly because I was waiting for a Linux version (which is moot at this point since my laptop with Linux is being replaced by a new one with Windows 10 installed anyway), but mostly because I just don't think playing it myself will really add that much to the experience.   It really won't. I never was the type to believe that experiencing something myself made it any different. Everything for me just seems like random sense data anyway. It's not that I can't tell the difference between reality and fantasy or anything like that, at least intellectually. But emotionally it seems more and more that everything is almost equally out of touch and remote. I guess it's kind of like depression only I am not sure if it actually is. Maybe this is normal for fairies actually.   This doesn't mean I don't enjoy games, I just think it means I enjoy different types of games. I am more interesting in mechanics I can play around with, things with a huge possibility space, like a lot of roguelikes, or Minecraft or Dwarf Fortress, or any game where you explore and tinker and do things. RPGs can be like that too for sure. I guess that is one reason (along with others) I hate Final Fantasy IV with a passion (though the DS version was way better) but really liked Final Fantasy V (and thought VI was merely pretty good, and VII was probably the one I thought was the best in the series, but over all liked the SaGa series more).   That doesn't mean I hate stories either. Stories to me after all are more or less just the result of an author playing a game in his own mind. Kinda like D&D really. You have the rules you set for how the world you are making works and work out the implications. You have a personality and traits for a character and work out what they would be like and what they would do. It's really a fascinating process, a way for the author to create their own worlds. Games and stories I think are in the end almost two sides of the same coin, two ways people try to do the same thing.   But when I am playing a game I want to basically create a story, not be told one. And let's face it, even a beaching storyline like Undertale with many clever paths and things it keeps track of is still you being told a story. All the paths are there from, the start and you just choose one. It's The Stanley Parable problem really. I won't deny that as a artform story and gameplay can reinforce each other's point in some cases. I would never deny Undertale should have been a movie or a TV show or anything like that. I am just saying watching someone else play is just as impactful as playing it yourself, if for different reasons maybe. I will say that both Undertale and The Stanley Parable basically require a player, but whether you are playing and reacting to events or whether you see how someone else reacts to it I think doesn't matter as much.   Blah, okay maybe all that is sort of besides the point. I am sure I have said that all before I think. The point is, I find it hard to take interest in most games that are narrative focused. But honestly? The fact they are narrative focused is only part of the problem. Maybe even not the main part, though it might be the easiest part to pinpoint and try to justify.   Another big part is just that a lot of games are tedious. They are annoying. JRPGs in particular. It's hard to get into menu based combat sometimes, though at the same time I often want to defend it, because honestly realtime action-rpg combat is worse, especially in RPG Maker. My favorite style of RPG combat personally is roguelike-style single step turn-based on-map combat, and has been basically since one of my first RPGs, Ultima VI. It's fast, gives you a ton of tactical depth, allows a unified way to explore and fight things without switching between screens, and still gives you plenty of time to plan everything out. Alas, that style of combat has basically completely vanished outside of rougelikes. Anyway, yeah. That's another big reason. I know it sounds kinda like the kind of dismissive of JRPGs and people do enough of that but that's just how I feel sometimes.   Another big part, and this is hugely subjective, is setting and style. I just don't care that much for most typical medieval European fantasy, or Tolkien-style "high fantasy", or typical sci-fi settings, or mystical eastern settings, or modern day settings, or post-apocalyptic settings, or Judeo-Christian mythology based settings, or basically any kind of setting that hasn't been done a million times before, and let's face it most of them have. It's not that you can't do creative stuff with these settings, but I am just not interested. Really the only exception is if you really really do your research and make something that has so many references that it seems to weave seamlessly into an existing mythology/setting already, and even then I am not sure.   I guess there are other reasons, but that's all that comes to mind at the moment. Though I have to say there is one common exception that always seems to perks my interest. One kind of RPG Maker project I still play sometimes. Naughty X-rated RPG Maker games. The more depraved and fetish filled the better. I know, I know, I am a total pervert, and truth be told most of them are quite bad or forgettable, but they can usually be relied on for some brief, ahem, "entertainment" at least. What can I say? Sometimes I have a one track mind. Tee-hee!

Kayzee

Kayzee

 

The offical "I am a huge idiot" blog post.

You know I have a bad habit of bugging people and being a pervert sometimes and offending and hurting people. I think I have a worse habit of completely forgetting that some people want to be left alone and bugging them again not learning at all form my mistakes. I think I am far to insensitive when it comes to interacting with other people and just treat everything as if it is a big game. And then I hurt people and drive away people I really want to be my friend.   And you know, I guess I want to be most people's friend for all the wrong reasons. I should really stop PMing random people that have cute avatars I see around. I am a very selfish person sometimes, and honestly I think it try to treat a lot of people like playthings almost, and I can see why people don't appreciate it. I can be nice and friendly, but sometimes I don't really think I have grown past being a child in some ways.   I try to think of tons of excuses for my actions, figuring out ways to twist it around in my mind so it's not really my fault. I was joking, or someone needs thicker skin, or people are just overreacting, or people have issues they need to get over, or people are stereotyping me into some category they hate, or that I have aspergers, or any other number of empty little things I tell myself to get over the fact I hurt someone. And honestly sometimes those excuses are true. But they all kind of ring empty when it comes down to it. It doesn’t heal the hurt someone is going though, and all it does is make me forget the hurt I feel when I hurt someone else.   I do kinda wonder when it will be time for me to leave and move on from RPG Maker, and if people don't want me here I will just leave, but I am not posting this to start a pity party, and I am not really even posting this because I really want take charge and try and fix my flaws. It's more like... a reference sheet, maybe a reminder to myself, maybe for other people to look at and decide not to answer any of my PMs.   You know what, this is stupid. If anything says "I am a huge idiot" it's this whole post. I know this is going to sound ether inflammatory or a grab for attention, and I have seen this kind of post a million times before. But sometimes I think you need to be an idiot. So I should at least be a happy fairy idiot! Wheeeeeeee! *sprinkles fairy dust everywhere*

Kayzee

Kayzee

 

Why the game industry needs to hurry up and crash already.

I probably shouldn't actually use this blog for actual serious opinion blog posts really, but I guess I might as well.   So I found myself watching a video about the whole GamerGate thing again. Is that still even going on? I am not even sure. I hate watching stuff about it because it seems no matter what side of the issue someone takes, they just manage to sound wrong to me. The only exceptions are when people are talking about specific issues with a particular very narrow scope, where they are able to make points on particular questions. If this was an issue about ONLY corruption in games journalism, or ONLY about issues of sexism, or ONLY about the failings of the SJW movement, I might be able to see one sides point over the other, but the fact it gets mixed into a big miss mash and everyone gets dragged into issues they never really wanted to argue in the first place makes it impossible for any kind of right side to emerge if you ask me.   Here is the thing though, I have felt, or more like hoped, for a while now that the game industry was spiraling into another crash. Too many over inflated budgets, too much loss of consumer confidence, too much DLC and microtransactions... even steam seams tio be filling with early access and shovelware now a days. It all leads into a huge mess and sooner or later things are going to have to either change or come crashing down hard on all the greedy publishers heads. And if you think about it, a crash will hurt the publishers and the greedy corporations then the consumer. Games aren't going to go away, all a crash will do is make the money-grubbers be unable to squeeze gaming for money any more.   Recently I started to realize a huge crash will also probably make games not be the "in thing" any more, and at the risk of sounding like a hipster, that can only be a good thing. Idiot man bro frat boys will move on to sports or movies or whatever is the new cool fad, and SJWs will move to where there is a bigger podium to preach their doctrine at. Games will go back to being something for enthusiasts and people who genuinely love the medium. And that is still millions of people. People will still make games and people will still play them.   So yeah, not really seeing a downside here. You might not see very many or any triple A big budget extravaganzas or anything like that, but honestly how many of them lately have actually been that amazingly good? I guess there have been a few, but I haven't played them myself. But I hope it happens soon because it's getting more and more annoying every day I see all this shit.

Kayzee

Kayzee

 

List of My Scripts

Since some people wanted it, here is a list of links to most of the scripts I have scattered around the site I don't think I have actually released that much of note, but hopefuly some people might be interested!   Important scripts - These are the scripts I think every project can probably benefit from:   Word Wrapping Script - Makes stuff in message boxes and item descriptions (and anything else that uses draw_text_ex) automatically start a new line if the line is too long to fit. Cache Back - Improves the RPG Maker VX Ace cache system so that games should run faster and use less memory. Note Field Hash - The script I use to load note tags for most of the scripts I make that need it.   Other finished scripts - Scripts with complete documentation and usable features that I think are suitable for release: NEW! - Crossfade script - Script to change the fades to use fancy crossades like battle transitions do.   Unfinished, undocumented, and/or scrap scripts - These are mostly experimental ones I haven't gotten around to formally finishing: Simple Database - A fixed up version of my old NPC Database script. Alternitive Antilag - A possibly more compatible variant of Theo's new antilag script that also may be faster in maps with few events. Doesn't include the optimization for large numbers of events yet though. Frame Buffer Battle Swirl - An effect when entering battle sort of like the whoosh found in Final Fantasy 7 and other psx era RPGs. (Undocumented, but should just work without any fiddling, may update and formally release soon.) Free Party Turn Order - Changes battles so party members can act in any order. (Unfinished and undocumented, may be buggy.) Accent Generator - An attempt to do something like Chrono Cross's where each party member can say a piece of generic dialogue differently (Undocumented, some of the functions are kinda obscure) Icon Event - Short script to make an event look like an icon. (Undocumented, uses the note field hash script with the :icon_index key.) Custom Item Menu Scripts - Some scripts to change how item menus work, requires some other scripts. (Unfinished, undocumented) Final Fantasy 2/SaGa Series Inspired Stat Leveling System - A experimental stat leveling system that tallys stats when they are used and randomly levels them up individually after battle.   Script demos/collections - Tech demos and/or base games for more complex collections of interconnected scripts:   Super Dungeon Demo - Everything related to my modification of Saba Kan's Random Dungeon Generator. Adds a lot of new features and rewrites a lot of the old ones. Also includes my modifications and add-ons to Khas Awesome Light Effects, my old Event Battler script (which was released independently but seems to have vanished from the site for some reason), my autotile update script (which I wrote for this) and lots of other stuff, most of which isn't really that useful on it's own. Lots of documentation available here.   Super Skill System - Based mostly around extensions and modifications to the Graphnode Install script and my own custom skill system to create a modular system to add extra effects to skills. No documentation yet.   Feel free to play around with these and use my code if you think you can do something interesting with it! I like to fiddle around with other people's scripts too so it's only fair.

Kayzee

Kayzee

 

Stuck in the Controversy Bog: Thoughts on Politics.

Yes it's time for that discussion. Now I know me talking about politics in some form or another is probably not going to surprise anyone, but this is different. I am not going to talk about abstract pie in the sky theories or narrow issues (or at least I will try to tone that down). I am not going to be spewing radical solutions that involve the total reformation of society. I am going to talk about what is going on right now in the USA. Yes, yes, I know, the world is bigger then just the USA, but that's where I live right now and that's mostly what I know. I have also been following events in Iceland quite a bit and may have things to talk about a few other things happening in the world, but mostly this is going to be about dumb American stuff.   Okay first of all, I think a majority of those who are following the US election for the past however long will probably be asking the same question: What the hell happened? How did it come to this? And I am sure everyone is going to give a different answer to that question. But this is my blog so I get to answer right now. So there. Anyway here is my answer.   On the Republican side, what happened was years and years of catering more and more to outrageous reactionary rhetoric and outrage. Let's face it, whatever the merits and values of conservatism should ultimately be, Trump is the ultimate expression of outrageous reactionary rhetoric and outrage. The Republican Party created their own monster with Trump. They whipped up more and more anger at the 'liberal elites' (not all of it unjustified) and everything they stood for, becoming more and more reactionary and belligerent. And they got the candidate just perfect for that, and some of them are just now maybe realizing maaaaybe there was a line crossed somewhere. *Slow claps.* Good job for figuring out what most sane people realized decades ago.   On the Democrat side, Hillary has been in politics a long long time. She has many enemies, but also many many allies in various places. Whether you choose to see that as proof of some sort of insider conspiracy or just proof of someone who knows how to play the game (if you even see a difference between those things) is up to you. Fact is, Hillary has been pushing hard on this for years and years. She will politely cater too all sorts of agendas and positions if it means getting ahead politically. She will plan everything she can out and push as hard a she can to get ahead. She works hard and is probably not above even bending ethical principles if she thinks it's for the best. In short, she is a politician, for better or for worst. And a skilled one too if nothing else.   I don't think I need to spend a lot of time detailing the flaws of each candidate, since that topic has been reiterated over and over again in the media and online. I will say though that I believe both of them have sort of gotten a bad rap.   No really.   Trump seems like a childish brat who doesn't know how to control himself or be the least bit self aware (as well as possibly being mentally ill), but doesn't strike me as actively trying to be malicious as such. I also think he does occasionally raise some good points, he just doesn't think his plans through at all. Also I am sorta skeptical about all of the accusations made against him I have to say, but I am sure at least some of them are true. But even so, I think it all adds up to more of a spoiled brat who because he was rich and famous never learned that actions have consequences, even ones like groping. Keep in mind I am not forgiving him for his actions or ignoring them. Yes it's despicable if he really did grope woman and thought he could get away with it, and I am inclined to believe he may have. But I am also willing to believe if he did, that he really genuinely can't help himself. Still would be an awful president either way.   Okay, quick aside, and I really hope this doesn't skirt the line into victim-blaming or anything because that's that last thing I want to do, but if someone gropes you like that or worse, go to the police right away. Seriously. It doesn't matter if you are afraid they won't believe you. It doesn't matter if you are intimidated by them. Heck it doesn't even matter if you end up enjoying it. If this shit is going on an no one reports it, it's going to keep going on. They are going to think they can get away with it and molest you or other people again. Bringing it up years later when circumstances are convenient does nothing to help any other potential victims in the meantime and just casts doubt on your story. Always always ALWAYS report sexual assault as soon as possible to the proper authorities. Period. If that doesn't work, at least raise a stink about it right away. I know it's not that easy. But silence just allows things like this to happen more.   Phew, anyway. Hillary on the other hand has been basically constantly smeared and attacked by her political enemies basically since she started in politics. It's gotten to the point where frankly I am not sure if I should take any accusation against her seriously. Oh sure, I am pretty convinced that she is not completely innocent or blameless, but it's kinda no wonder she is so... constructed is a good word for it. Everything about her is a mask, a shell. The real Hillary found that she needed to retreat more and more into the mask, that she needed to force her way because the world set it's self to oppose her.   She wasn't always this way. Used to be she was an outspoken feminist who made very loud and controversial (at the time anyway) statements about how she 'could have stayed home and baked cookies and had teas, but what I decided to do was fulfill my profession' and how she wasn't 'sitting here some little woman standing by my man like Tammy Wynette'. Now most of that edge has been ground away or deeply hidden by a constructed cynical mask. Does that make her a good person? Probably not. But I don't think she is a bad person. Maybe a bit paranoid and with a bit of a temper though, but I am not sure I blame her.   So let's talk about what is at stake. Right now Russia does seem to be really pushing the US, trying it's hardest to destabilize and discredit where ever it can through hacking, bombing civilians, moving nukes around, possibly breaking treaties on nukes and so on. If Trump wins, there is a fair bit of talk that he would be in Putin's pocket and he has questioned if we should really be committed to helping out our NATO allies... or at least not with them paying a bigger share. And honestly? I sort of almost agree with him on this point. Should we really be so involved in wars, alliances, and deals on the other side of the planet for little direct benefit to us? But then again can we really afford to leave Russia, North Korea, or ISIS alone? I have been told Hillary is a 'war hawk' and is pushing too much for a fight. I am not sure I really believe it, nor am I sure that even if she was for using the threat of military action to push her agenda with other nations that that really means she would want the kind of apocalyptic confrontation some people are worried about.   I kind of doubt Russia is going to start WW3 if it can help it, North Korea doesn't quite have the capability to nuke us yet, and ISIS is kind of falling apart as everyone pretty much want them stomped out. It's possible that the USA caused most or all of these problems in the first place and that maybe the best thing we can do for everyone is go back to it's pre-WW2 level of self isolation and limited with world politics. If there IS a WW3, I don't want to be living somewhere that may end up being a part of it. I am pretty sure that's not going to be possible now. Even if Trump would tried to avoid the conflict better then Hillary, he isn't winning at this point anyway. I don't think Hillary will do anything that gets us all nuked, but who knows what Russia is going to do next.   Best course of action I can think of? Maybe moving to Iceland. The political situation over there is getting very very interesting, and more a little exciting. Okay so the story goes something like this, as far as I understand it. Back in 2008 the would wide financial crisis happened and the banks in Iceland were in trouble. There was a huge shake up about it but things ended up settling down to normal. Unlike over here in the USA where the government (foolishly) bailed them out, Iceland decided to let them hang. I believe the people blamed greedy bankers and investors and made clear they were not going to take any of their crap. Then the Panama Papers came out, implicating high ranking government officials in having offshore tax havens. And everyone in Iceland went completely ballistic. A huge storm of protests and such sweeped the nation, and eventually a early election was decided to be held. The current government parties in power were seen more and more as despicable and the radical Pirate Party which called for radical government change started sweeping in the polls, as well as a few new parties. On October 29 the decisive election will take place. If the Pirate Party win, they have lots of very interesting reforms, a new constitution, maybe direct democracy, and promise to turn Iceland into a 'Sweden for data'. It seems like if any real change is going to happen to the world, it might start here. We will have to see.   Other then that, what do I think is the most practical way forward for the USA is? Well, Hillary is going to win most likely, and I am sure Trump will throw a hissy fit and accuse the election of being rigged but I am not sure if he can really do much. I don't think he has quite enough followers that are going to be committed to starting some sort of civil war, though their might be some violence. Hillary is probably going to have a rough time as president, and unless she really makes some real change is probably going to be kicked out next election (or even assassinated maybe). I think we badly need to take a new approach with Russia, either to back off a bit or find a way to get even more forceful without risking too much of their ire. Honestly I think Putin is mostly just a troll who is poking at for weaknesses and will back off as soon as he is actually threatened, but I wouldn't bet on it. And anyway, it's possible he has a point. North Korea probably just plain needs to be stopped at this point. There is nothing good about North Korea. ISIS is, as I said, pretty much going to be taken care of because everyone can't stand them. There are other concerns and problems I know, but those are the ones I know most about. I have no idea about what's really going on in Syria or anywhere else.   I guess that's it for now.

Kayzee

Kayzee

 

Dream Journal: Real Virtual Worlds

Often in my dreams I tend to run into the same basic dream idea again and again. Usually these dreams are connected in subtle or obvious ways with other, to the point where it almost could be said a lot of them exist in almost the same continuity. Well unless I dreamed that I remember it too anyway, sometimes it's hard to tell? But I am pretty sure I have had this kind of dream I just had before many times.   The basic idea behind this particular dream is that of a smallish world that behaved almost like an online game or virtual world, or maybe even a web site or forum. It's rules were often managed and it's land created and maintained by an administrator who had nearly godlike power to do whatever they liked, and usually lived in a tall tower overlooking everything. Some administrators were good, but a number were selfish and only interested in using their power for their own amusement. Some were human and some were closer to AI programs.   The twist was, more or less, that often times hardly anyone inside the world, often not even the administrator, was aware that their world was not all their was to reality, that their was an outside world beyond it. Often their would would literally just be contained in some large computer system in the outside world. The odd thing though is that their world isn't really "virtual" so to speak. There world is an actual real/physical place (as much as a dream can be said to be anyway) that they retreated to that is simply controlled by technology.   Why people decided to transport themselves inside such a space (sometimes with no obvious way back) depends. Some times the outside world is dead or dying and these custom pocket dimensions are all that is left. Sometimes they were just convinced it would be a cool game to play.   Often a common plot was the need to replace a selfish and/or incompetent administrator with a new one, requiring people to sneak in the tower where the administrator holds up, often the last place with obvious links to the outside world, and either through some loophole or backdoor, or sometimes escaping the virtual world entirely and interacting with the real one, over throwing the old one (note: I have had this dream since forever and I don't mean to imply distrust of administrators in general, much less the ones here).   Outside the simulation often partly takes the form of some apartment somewhere filled with computer systems and wires running on automatic, or sometimes strange outer dimensions after the fall of man, if it is accessible at all. This particular outside for the one I just dreamed during my nap was larger and more industrialized though, and there was this huge subplot of harvesting animal brains, testing them for self awareness or interesting mental quirks, and using them to do something related to a dreamworld. Wetware computers? Making a better an artificial administrator? I am not sure. I kind of woke up soon after that.

Kayzee

Kayzee

 

Resistince is Futile

Okay imagine this.   Out somewhere in the depths of space sometime in the distance future, a starship flies through the stars. It's brave crew are out way past the edge of known space, far far from home thanks to a mischievous god-like entity. You know how those rambunctious god-like entities can be, always playing around with mere mortals like that.   There they find a mysterious sphere which seems to be covered in seemless white plastic of some sort. The fearless crew approach and scan it, As they do a few strange figures beem on to the bridge, they are human-like but they seem to have parts of themselves that are also covered in smooth white plastic, as if they are half human and half very sleek machine.   All of the figures have cheery looks on their faces, and bow, one of them a cute looking girl speaks in a clipped cheery but artificial tune.   "Hello visitors! I am a representative of the iBorg collective! And it is you and your species lucky day! We at iBorg are here to offer you and your species a free upgrade to our new iBorg G7 technology! With this new wonderful technology, you can..."   She cuts off as the lights cut out and the view-screen turns on displaying a cheery and sleek marketing video to go with her speech.   "Improve your body! Tired of dealing with the old meat sack you carry around? Why not augment it! Be free from all known disease and old age! And if something were to happen to you our back up software can upload you mind to the cloud to make you virtually immortal!"   Improve your mind! Network with billions and billions of other iBorg systems to help your decision making and informational processing capabilities! Keep in contact with any iBorg, being able to send messages across a huge galactic network that is growing bigger every day! Explore a huge database of knowledge and amusements!"   "Improve your society! No need for complex political systems and bureaucracy, just submit your need to the collective and the collective will work on it for you! No crime to worry about, and everyone get's 100% guaranteed job security! Every job will be uniquely created to suit the individual's skills and desires, guaranteeing 100% job satisfaction as well!"   "Still not convinced? That's okay! We have no need to force new species to upgrade. We know that someday soon someone will choose to upgrade anyway. Even if you don't believe personally in our product, maybe someone who hears this pitch will, or peer pressure from other converted beings will convince you, or It may be the only way to save yourself or a sick or dying loved one. Eventually more and more members will upgrade and tell others about how great it is and become believers in the iBorg family."   "We realize that our slow cultural assimilation of your species will cause some backlash, and we understand. We will of course guarantee protection for everyone who upgrades or even expresses interest! It is not a bad thing to desire the personal freedom to join us. We will of course retaliate if attacked, and we have vastly superior numbers and technology, but there is no need for such drastic measures! We are sure the free complementary upgrade to those that survive the retaliation will change our attacker's minds!"   "We are iBorg! We are here to help you become part of our family! Yes, you will be assimilated and yes resistance is futile, but there is no reason to be sad about it! We at iBorg are committed to serving you!"   What would you do? 1. Join the collective. 2. Resist to the last of your ability! 3. Just shoot yourself now... 4 . JAILBREAK YOUR UPGRADES!

Kayzee

Kayzee

 

A Guide to Fairy Culture: Religion and Spirituality

When it comes to matters of faith everyone has their own beliefs and fairies are no different. What does tend to be different for fairies is the way faith is treated. In general the fairy approach to religion can be summarized as 'that which is worshiped or revered gains power'. It is in someways the opposite of the common human approach, which can be sometimes be thought of as 'that which is powerful is worshiped or revered'. Of course it's not that cut an dry on either side, but it works as a good general starting point for the difference between common fairy and common human beliefs. For a fairy, religious devotion isn't thought of as much as about 'belief' as it is about 'choice'. To choose to hold something sacred or holy is to invest power into that thing, the more of one's own energy one chooses to devote to something the more power it gains in their eyes. The more power and renown something has, the more it can do and therefor the more useful it is to worship, but this is often a secondary concern and many fairies believe that worship for purely pragmatic reasons is less potent then devoting one's self to something just because they genuinely want to. Fairies do often hold that such purely pragmatic belief is done in 'bad faith'.   Fairies tend to also similarly look down on the idea of religion being some sort of 'duty' or 'obligation'. To most fairies any religious belief that demands worship or devotion is at best poisonous to the ones who follow it and at worse poisonous to everything around them as well. They also tend to be opposed to organized religious institutions (of significant scale at least) and especially opposed to anything they even suspect to be any kind of religious indoctrination by one. In fact fairies tend to shy away from the idea of having any kind of fixed 'canon' of teachings or beliefs, and instead prefer syncretically following whatever they feel fit. Most religious practices are often thought best carried out in private, and mass public displays of worship are often seen as disruptive or suspicious. This doesn't mean religious gatherings or places of worship don't exist, just that fairies rarely are that overt about prayer or other such rituals and preaching is usually kept to a minimum. Fairies tend to find most common human religions and religious practices to be repugnant, dangerous, or at least very very silly (especially Christianity, on witch there are also many historical reasons to bare a grudge), although most will grudgingly accept a person's choice in following one if they show 'true faith' as a fairy recognizes it.   While fairies do often worship many gods and other spirits (as personalized representatives of abstract concepts and as beings in their own right), they aren't necessarily thought of in the general sense as much more then a human might think of famous celebrities. In other words, often awe inspiring and worthy of respect for their power and fame, but not beings beyond understanding or reproach. To a fairy, gods and other spirits are just like any other being, at least in that regard. A fairy might just as well worship another fairy they are a fan of, or even a human in rare cases, living or dead. A fairy wouldn't necessarily see much difference between a fan convention and a temple, a cosplayer or a priest. What matters to a fairy is the devotion and energy put into something, not the exact form that devotion takes. That doesn't mean that that's all fairies worship however. To fairies anything and everything can be a target of worship, from directly worshiping abstract concepts to revering inanimate objects and everything in between. The wonders of nature are a common choice. Fairies often make little shrines of a sort out of things like a refreshing spring or well, a waterfall, a neat cave, a particularly large tree or pleasant grove, a small hill, anywhere that seems like a nice meeting place. Sometimes fairies may put up some altars made from a pile of stones or standing stones marked with runes. There might be entryways marked by Stonehenge-like gates. Sometimes it's just decoration, but sometimes it means a fairy felt the need to protect a place with magic and a barrier will keep out any who don't go through the gate. Sometimes these gates act as portals to other places.   Well loved objects are thought to be in some sense holy as well. Objects with sentimental value are prized and said to hold lots of power. Indeed, magically a well loved object can be very powerful, and can hold many blessings or sometimes powerful curses. An object's history and it's connection to the history of others is very important to many fairies. Though they don't truly exist in the fairy world, museums are also places a fairy might think of like a temple of a sort. One not only holding precious objects for display, but also in charge of understanding and explaining their history. Many fairies tend to be hoarders of artifacts that they personally find important, even if no one else does. It is even not that uncommon for fairies to, rather then revering or worshiping any particular thing, devote one's self to a concept or ideal. To a fairy someone who devote themselves to something like 'justice', 'love', 'science', 'power', or 'pleasure' are simply putting their faith into something like any other personal belief. And of course, many fairies choose to put their faith in only in themselves or sometimes in nothing at all.   Ritual can also be very important to fairies, both magically and spiritually (in fact magic and spirituality are often seen as deeply connected, but not always truly synonymous). Fairy rituals are often personalized or are part of a large collection of haphazard folk beliefs and practices. The form rituals take often doesn't matter as much as the function they serve and the feeling behind them, and fairies mostly encourage experimentation and improvisation over strict traditionalism or sticking to any one set of rules too strictly. This often extends to 'social rituals' such as manners or protocol, especially for solitary fairies (to a point anyway, there are still basic guidelines to follow if one doesn't want to be seen as rude). The exceptions where traditionalism and/or following a set of strict rules is expected are mostly for those within the Seelie courts and occasionally when fairies need to have a formal meeting, trial, or duel.   Since fairies are practically immortal they don't tend to care much about the idea of an afterlife. Many fairies find the idea silly or disdainful, but often acknowledge it's possibility. Most fairies who care to think about such things might say that things can create echos that might linger long after they are gone and leave it at that. Fairies also don't tend to care all that much about the origin or meaning of existence as a whole. There are speculations about it and a few scattered legends, but many fairies would say that how things came to be doesn't really matter, and what things mean is up to every person to decide. If fairies have any generally agreed upon explanation about existence as a whole, it's that existence is about, if anything, existing. That everyone and everything that exists, real or unreal, is fulfilling whatever role it may have for it's own sake and not for the sake of some higher purpose or god. Often fairies believe that happiness is truly found in loving one's own existence for it's own sake. Loving one's own existence doesn't necessarily mean only loving one's self, but also can include the world around them and everything in it. It also doesn't necessarily mean one can never be unsatisfied or upset, just that maybe one shouldn't let negative feelings ruin their passion for existing. And it certainly doesn't necessarily mean one shouldn't ever strive to change themselves or the world around them, just that maybe they should remember and appreciate where they are and what they are doing. Of course most fairies wouldn't say that in so many words, but it's really kind of important to us. After all, when a fairy doesn't care about existing anymore they die for good.    So in the end, to a fairy wonder and passion can be found in all things great and small. All you have to do is look!

Kayzee

Kayzee

 

What I have been up to lately.

One thing that I haven't been very shy about admitting is even at my most active I have never been that serious about game development here. I like to code neat scripts sometimes yes, and I do like to experiment, and I love to discuss and theorize, but sitting down and actually trying to make a real game by myself always struck me as kind of too much work for me. Mostly probobly just cause I am lazy, but even so when it comes right down to it I am not sure I ever had a really good solid idea for one. Oh don't get me wrong, I have plenty of ideas that I think are neat, but most of them are either random mishmashes of ideas that don't fit together in any real way or are just too overly ambitious to really get anywhere on. Every once and a while I have this 'big project' I want to work on but don;t end up really doing much with. The one time I tried to team up with some other people didn't turn out that well and I am not sure I am cut out for teamwork.   That being said, I still have been ever so slowly chipping away at my own little block of stone. For all the years I have been on this site I have maintained a RPG Maker VX Ace project that I occasionally fiddle with, adding more and more experiments and random ideas to. It's more of my own personal script testing bed then anything else. I know I probobly should have moved on to MV ages ago but... there is just so much I have done with VX Ace! And bit by bit I think it's starting to pay off. It's still a mess of experiments without much underlying theme or idea behind it, but I am slowly seeing more and more a shape emerge that I might be able to refine.   One might remember my old dungeon demo thing. I have added a ton to the scripts there since I bothered to update it, and it seems like I added another ton jut with in the lat few months. I just more or less managed to finally get a roguelike-style battle system (or as I like to call it a 'one-step tactical battle system', since it's basically like a tactical RPG battle system only things can only move one step per turn, or one could think of it as a 'turn-based ABS' perhaps if that idea doesn't make your head explode) working properly. Now I have wanted to do a proper roguelike for a while, and I basically have all the major parts needed to make one from the random dungeons to even the item identification thing. I have a number of interesting tweaks to the generator to produce what may be some of the most pretty dungeons I have seen from similar style dungeon generators, and a number of dungeon types already done. I have a fair variety of different critters too that move and behave in different ways. Imps that can fly over gaps, Sea creatures that can swim, Bats that can fly and move quickly but erratically, Spiders which are slow but can suddenly jump at their target, Ghosts which phase through walls, and so on.   But if that were all I would still probobly end up with a bit of a disconnected mess of ideas. As much as I think gameplay is more important then story or presentation in games, I can't really deny the importance of theming at the very least. Just blindly programing in whatever idea I can think of without some overall hook to the design to tie it all together probobly will just leave me with what I have been doing for the last few years: Just throwing stuff into a pile and poking it to see what it does. Ah, but fortunately I do have the perfect thing to tie it all together I think, and I didn't even really have to go far to find it! Just look at all the stuff I have been telling people about fairies over the time I have been here. A lot of the details could fit right in with a roguelike actually. Even my older abandoned team game had a big focus on that kind of thing.   I even have a name picked out! How about "Dwimmerdelve: Adventures in a Phantasmagorical Fairyland"? What do you think?

Kayzee

Kayzee

 

Alternitive Antilag

For the last week or so, I have been working with TheoAllen on his antilag script, mostly swapping ideas and code back and forth. Some of my ides and code made it into his script and some didn't, and while I was working on my own personal copy, he started added his "insane" optimizations, really trying to be able to support as many events as he could. I on the other hand, decided to try more for compatibility and speeding up sprites. Doesn't include the "insane" optimization for large numbers of events, so Theo's script is definitely faster when there are more events on the map, but mine might work better for people when there are fewer events or when there are compatibility issues, so I will post what I have so far here:         You should probably turn off OPTIMIZE_EVENTS_XY for any pixel movement or ABS scripts but give it a try with it on! This is not meant to compete with Theo's script and is only meant for better compatibility and/or to possibly speed up maps with fewer events.

Kayzee

Kayzee

 

Thinking More About My Position on Copyright.

People might have noticed that I was suspended not to long ago, mostly because I was running of my mouth and said something that I don't really mean that basically was encouraging people to ignore terms of service on scripts. I have already started this in a status message but let me be clear: I do NOT think that simply because you might not agree with a law/rule/common practice that you should simply be a rebel and ignore it. There is a time and place for that certainly, humanity would not have gotten this far without a bit of rebellion, and I do count myself as an anarchist. But actions have consequences, and you better be damn sure it's worth it before you start breaking rules willy nilly.   This was a case of me not thinking about what I was actually saying. The point I was trying to make was more about how arbitrary peoples idea of what counts as "fair use" and what doesn't can be, not a call for people to actually break or even test the rules. It was a stupid point anyway, because it basically assumed the hypocrisy of a straw-man and took two examples in different context and tried to compare them. And it was a pretty trolly thing to say anyway. Not my smartest idea of a thing to say all around. I think I was in a particularly bad mood that day, as my mood really has kinda been going down hill lately, not that that is an excuse.   My suspension is not really what I wanted to talk about though. As far as I am concerned it's over and done with. I served my time, and I hopefully won't be repeating the same mistake twice. It did make me want to examine my position on copyright though, and talk a little about some of the doubts and concerns I have with my way of thinking. Because I realize it's often quite radical, even for most people who are for serious copyright reform, and I always find myself going back and forth on some issues:   I often want to push for getting rid of copyright altogether, but I sometimes want to hold back from insisting people go that far, mostly because I can see the argument that it isn't always practical for most people to make a living that way, at least not yet. I have often insisted that donation and croudfunding are both still a viable way of making money in a post-copyright world, and I still think that's true. It's a big economic shift though, and one that is likely to take a long long time.   Honestly even a basic reform that gets rid of most or all of the huge unnecessary extensions that lobbyists like Disney put in place so they could continue making money off their old stuff and a crackdown on copyright trolls would probably be enough for me to be more or less happy, if not completely satisfied. There are lots of ways to reform copyright that will make it better for everyone without completely abandoning the concept.   But I continue to wonder if it would be better to do so or if it would be better to do the hard thing and abandon the concept while rebuilding a whole new economic model. In the extreme long term I tend to think that any system that relies on people simply following the rules is going to fail. This may be too far away to worry about, but what happens when people start going into space and just vanishing and doing their own thing? How will you enforce the rules then? Even now in today's world there is trouble enough and more and more game companies are turning to micro-transactions and the free to play model out of fears of piracy. For each government crackdown, more and more pirates seem to slip through the cracks. Perhaps that is a sign that the rules of the game needs to be changed?   Also, the idea of "copyleft" poses something of a dilemma for me. On the one hand, I do like the idea of things like the GPL and Creative Commons encouraging cooperation and guaranteeing that everyone is free to use and distribute anything that uses them but on the other hand. since copyleft is still based on the use of copyright to restrict the freedom of how things can be used, That is why I have always pretty much refused to list any terms of use at all in any of my scripts and conciser them public domain.   On the other hand, I don't look at my scripts as that important, and mostly think of them as small hobby projects. If I ever did a large/serious project, I definitely think I would have to think more carefully about if I would want it to really be in the public domain or not, especially if anyone else wanted to contribute. It's just more practical and lets me not worry about things as much. But wouldn't it be hypocritical for me to do so? I am not really sure if my weird brand of ethics is really comparable with copyleft, but practical concerts may end up winning out in this case. I will cross that bridge when I come to it anyway. Heck if it's public domain and someone wants to contribute, they could GPL it without my permission anyway so it might not matter.   Also also, in the end maybe I shouldn't worry quite as much about it more then I have to anyway. I don't produce much, and the rest of world is the way the rest of the world is. Truth is, I am very rarely personally effected by copyright. I really don't pirate things at all, even though I used to when is was much younger I guess. Nowadays it's just easier to buy games on steam then to get them any other way, and I think it's a pretty good way to fund developers actually. Donation is a hassle because I really don't use credit cards at all. Buying a steam gift card though is pretty easy. Heck I almost wish steam had a donation system built in so I could use my steam wallet to fund games I like. I don't even buy or play games all that often, and most of my time is spent reading free fanfiction or free youtube videos.   Copyright annoys me, but is it really THAT big of a deal? Probably not. Still think it should be reformed or be abolished though, and I still have very strong feelings about it. Probably more then most other political issues, even some of the real important ones. At least it's one of the few issues I feel strongly about that I think most humans are likely to understand my position on.

Kayzee

Kayzee

 

Pros and Cons of the RPG Genre

For reference (and because I feel like it), here are some of elements of RPG design (regardless of what kind) I find particularly interesting to talk about, both positive and negative. None of these are universal or strictly only traits found in RPGs, they are just things I think are worth mentioning. They are also all my opinion of course.   Pros: Complexity - There is nothing wrong with being complex. In fact the more complicated and intricate something is the more I personally tend to enjoy it, at least as long as it's not made too hard to understand. And if that sounds like a contradiction, it really isn't. Something can be complex and be relatively easy to understand as long as the connecting points are explained well enough. But more on that later.
Tendency for Abstraction - Abstraction is a very useful tool, especially in game design. The ability to take complex and/or hard to understand things and abstract them down into more easy to digest parts is perhaps one of the core essences of good game design, and RPGs often take that and run with it. Using formulas and numerical values for everything for example allows the building of complex yet easy to understand systems out of universal well understood parts.
Dynamic Gameplay - The ability for the gameplay to evolve in different ways is one of the great things about RPGs. Allowing the player to take the time to improve themselves or rush things allows for a kind of dynamic difficulty, letting the player to choose between different sets of abilities allowed for a greater possibility space and greater replay value. A set of static challenges where you have a set of static abilities just doesn't seem nearly as engrossing to me as a more open system that allows the player to fiddle with a lot of approaches.
Tactical and Strategic Focused Gameplay: A good RPG, in my opinion, is one where the primary challenge is about making you think about what you are doing, both what to do in the moment and in the long term for how to maximize your effectiveness. The execution isn't as important in an RPG as the thought and planning that goes into decision making. Crunching the numbers, finding weaknesses, exploiting systems, these are all vital parts of what makes RPGs fun to me.
Exploration - Most of the best RPGs tend to involve the player traveling and uncovering things, always finding themselves in a new location and finding new items and abilities to play with. It tends to, in my opinion, be better when things are not necessarily explored in an overly forced linear way and the player is allowed to explore and discover on their own. This allows the game to be a bit more magical and personal of an experience then a set linear series of challenges would be.
Cons: Skinner Box Syndrome - There is nothing fun about doing the same thing over and over again in order to get some reward given to you only for taking the time to do something over and over again. Even less so when it's random when you get the reward. It's nothing but exploiting a dumb psychological trick. It isn't fulfilling or rewarding. Allowing players to take the time to work on side goals and having chance factor into game decisions are fine, but grinding and farming are things that should be discouraged.
Mediocre storytelling - Yes it's true, on average I say RPG storytelling isn't done very well. That's partly my feeling for most games regardless of genre, but it can be even worse in RPGs. Partly it's the rampant overused clichés, partly it's that gameplay progression and story progression are always stepping on each other's toes, party it's the often forced town-dungeon-cutscene-boss-cutscene structure, but mostly I think it's just kind of a result of the overall difficulty of writing a good story while also making a good game at the same time. Doing one or the other is hard enough, but both?
Are Often Vague or Muddled About Lots Of Things - Here is the bulk of the 'later' I spoke of when talking about complexity. The thing about making something that is complex is you have to make sure it's intuitive enough or explained well enough that, even if someone can't really quite grasp the whole thing at once due to all the variables or moving parts, the bigger picture is still fairly understandable. But many many things fail to do this, leaving vital connections obscured or connecting things together haphazardly so that in the end it just looks like a big mess. And sometimes that's because it is a big mess, something that might look complex but really isn't. There is nothing complex about a pile of trash after all, it's just a pile of trash. Yes yes, if you go through the trash and try and reconstruct who the people who left it and what it tells you about them it might be a interesting result, but that's you going the extra mile to make it into something new.
Lack of Interactivity - In most (but not all) RPGs the world is mostly a static backdrop filled with static signpost objects which can only be really interacted with by pressing the 'interact' button, in which case they spew out a few lines of text or if you are lucky plays a cutscene or brings up some static menu. Battles are little better, offering little more then a menu of different attacks which can sometimes only differ by what flashy animation plays. Real time action RPG battles are mostly little better and mostly revolve around button mashing and spamming attacks healing when your HP runs low rather then featuring any finesse or skill. Fact is, it seems like at least 80% of the stuff in most RPGs is simply backdrop and has no actual impact on gameplay.
  Mixed/Neutral: Worldbuilding/Lore Dumps - Since attempts at traditional storytelling in games tends to fall flat and games are good at fostering exploration and discovery, a common tactic is to write up setting or background plot information and scatter them around a game's world to discover. The results of this are kind of mixed though if you ask me. First of all for those that are interested in traditional storytelling, focusing on lore doesn't really replace it. No matter how fascinating and fleshed out a world is, the details of it aren't going to satisfy someone who craves an actual plot. Secondly, for the purpose of most people playing the game, a lot of the details are pretty pointless and any that are important tend to be buried under pages and pages of stuff they don't care about. It can ideally solve a lot of problems with pacing and makes exploring more rewarding though.
Combat Focus - Other then a handful of RPGs (most of which are expressly trying to avoid this), most RPGs focus almost entirely on combat. And the thing is, while this is true for just about all game genres, RPGs are the genre with the least reason to be focused so much on combat. After all, RPGs are some of the most heavily abstracted types of games. Stats, formulas, and menus can be applied just as much to conversations or farming or fishing or whatever. I am not saying focusing on battling enemies makes games bad or uninteresting though, and I am especially not trying to make a big moral argument about violence in games. All I am saying is that I would maybe like to see more RPGs use their stats and other core gameplay elements in ways that don't relate to combat. Like the way a Bard in D&D is skilled in bluffing and influencing people while a Rogue is good at picking locks and disarming traps.
Wild Abstractions - This is kind of a pet peeve of mine, even though I recognize maybe it shouldn't be. I just can't help but notice there are lots of RPGs that have systems and rules that totally don't make any real world sense or correspond to any real world analogy. For example in FF8 one of the main ways you get stronger is to 'junction' absorbed magic to your stats. But what does that actually mean in the game's fictional universe? I have no idea. I mean I guess storing this para-magic stuff in your body can make you stronger? And you can choose how? But it seems more like a weird gaming abstraction then anything else. Also their are RPGs where battles are card based. How does that apply to have the game's fictional universe works? Then there are games like Undertale which just kinda implicitly say "hey, this is a game, everyone in this universe kinda understands that, so just roll with it", which I am not sure if I should prase or not. I mean, since I am not often that big a fan of most RPG stories I guess it shouldn't bother me, but I guess I still kinda wanna see games as simulations of other worlds even if they aren't very deep ones. Still, creative and interesting mechanics should be encouraged so I can't really think of this as all bad.
Tone/Atmosphere/Cinematics - It's interesting because for all I may yammer on about the poor quality of RPG stories and their lack of interactivity, there are few other genres of games that really tend to reach the same kind of awe, spectacle, and raw beauty that RPGs can. It's not too uncommon in an RPG for there to be a moment where the gameplay and even the story just... fall away, and it just shows you some awesome scene, or even better lets you walk through it, letting you pause as long as you wish. Powerful moments filled with almost pure emotion, where nothing needs to be said, nothing really needs to be done. You could even build whole games based around the idea, like Yume Nikki. The problem is though that it's not really an RPG when you do that, heck it's hardly a game at all. I know people rag on too much about 'walking simulators', and while part of the reason may be that they force way to much narration and story into a format that is often better with pure mood and impression, it's also that wondering around looking at something pretty isn't a very immersive experience for too long. The longer things like that last the more you will notice how it's little more then a cardboard cutout, a backdrop for a play without the play. A good breather perhaps, but unless you are playing up it's fake or unreal nature like The Stanly Parable or Yume Nikki (and sometimes not even then), people are going to lose interest in poking around your world. All and all, I much rather that those moments of awe and emotion be parts in normal gameplay.
  I guess that's it for now!

Kayzee

Kayzee

 

The Problem With Game Design Courses

Not to be anti-intellectual or anything, but I do sometimes question the wisdom of actual academic ideas of video game design. Partly because serious academic interest in the subject still seems like a relatively new thing, but also because I sort of worry it may be too reductionist. The world of video games is now more then ever right in the middle of sort of redefining it's self and what a video game can be, and I am not sure if the formal teachings really mesh with the reality right now.   Let's take a example. The game Portal was based heavily on a game designed by students. Now Portal is a great game, and I don't think anyone would argue about that. But Portal seems to be a product of a very formal idea off how games are made and what a game is. I have seen quite a few student games that follow the same kind of idea, you take a single mechanic, work out the implications of that mechanic, and design the whole game around that. Which is fine, it works and lets you explore a mechanic to it's ultimate end. It's neat and tidy. But I think it would be a mistake to design all games that way.   As a counter example, let's look at Dwarf Fortress. It's a messy messy game. The UI is a mess with lots and lots of menu options and keyboard shortcuts. The gameplay involves tons and tons of mechanics haphazardly thrown in for no other reason then because the designer can. And yet, while it would be wrong to say it's an objectively better game then Portal, in my eyes it's at least a more interesting one. And then we have Minecraft which sits somewhere in the middle. And we have lots of art games witch exist totally outside the whole spectrum.   My point is this: I am just not sure how much game design classes actually tell you about the vast world of game design and all of it's many incarnations. I am too old to take them myself, and don't have the money anyway, so I guess I will never know. There is a heck of a lot going on in game design that seems to go outside the formal patterns.   I guess this is probably true of literature and film studies too though, so it probably isn't anything new to say that. Really, if you ask me, the whole collage system is practically a scam anyway, at least in the USA. It just costs too much money and doesn't do enough to prepare people for the real world. But that is a whole other problem that I have been rambling about for years. And also the whole job market.

Kayzee

Kayzee

 

So Undertale won the GameFAQs Best Game Ever poll...

... and apparently the Internet is freaking out about it? Sorry for rambling so much about Undertale here lately, I just find it an interesting game with an interesting reception. Anyway I wanted to make some comments about it this whole poll nonsense: The GameFAQ poll was always intended mostly as a silly fun thing, not a serious poll, and even if it wasn't it wouldn't mean much.
The whole "tournament" style is complete bull anyway. It's way way too easy for otherwise promising tittles to get crushed early or for less good ones to do well in the rankings simply because of placement. If it was round-robin style instead of bracket style maybe that would be interesting actually, but as is it seems pretty stupid to me.
There may have been a lot of people voting for it just to piss other fans of classic games off.
The idea of a "best game ever" is kind of a childish and insulting one anyway. Even rating games in lists of favorites seems wrong to me. You don't just hold up one piece of media over all others as if all others are worth less then it is. Art doesn't work like that (and yes games are art). Art is a language, a culture, a rich tapestry of many works. They all add to each other and help each other. None of them are ever perfect, and they don't need to be. You look at some ideas in one work as inspiring and interesting and some in another
While I think Undertale deserves all or most of it's praise, I also think there are many many games, most of which that have been forgotten by all but a few, that are just as remarkable as Undertale is and in many of the same ways.
Still, do I think Undertale winning is a bad thing? Hack no. I am glad as heck to see Ocarina of Time taken down a few pegs. It is a boring overrated snore of a game. Majora's Mask is awesome though.   Almost forgot: about the whole thing made me smile.

Kayzee

Kayzee

 

Custom Item Menu Stuff

I have been working on my own item menu replacement for a while, since I am not quite happy with any of the others I have seen.   Some screen shots:       The menu is actually spread out over three scripts. Well two if you don't count the small weight display script.   First is the trait/info window script (uses this script to display traits):       Next is the itemlist/category script which is based on this script with some stuff removed and some bug fixes and other tweaks:       Last is a little weight/item total display for FP Inventory Plus (it probably could be merged with the first script actually):       Phew! That's a lot of code! I am not sure if anyone would be interested, but there you go! Still needs to be cleaned up and stuff if I want to release it for real. I have some other scripts as addons to this too, such as a version of Tsukihime Inventory Script and a script the replaces the "draw_other_info" method of the trait window to display different stuff (such as the "Enchantable" text in the screen shot, and other custom info). So yeah.

Kayzee

Kayzee

 

The whole "Video Games as Art" debate again... and is gaming really still "in it's infancy"?

I was reading this article and is sort of annoyed me. I mean I love Undertale and all, but I don't think it's a glorious subversive step forward for the medium as a whole that will lead to the holy path of being recognized as a legitimate art form or anything like that. And frankly I think it's kind of insulting to every game that came before imply it is. Undertale is a fantastically well-written game that is both extremely funny and heartrending with some interesting subversive elements, but it isn't really anything new. It's not like we haven't had fantastically well written games that are both extremely funny and heartrending before, like take Star Control 2 for example (to say nothing of Undertale's obvious inspiration). And it's not like we haven't had games that have done extremely screwy subversive things before, like take Spec Ops: The Line and Irisu Syndrome! ( I think the Undertale demo's trick of fiddling with the manual as you play was probably directly inspired by this game actually, and possible other things) for example.   I would like to restate something I have said time and time again. It probably doesn't need to be said, but here we go. Anyone who doesn't think video games can be art is completely ignorant about what art actually is. Art is simply anything that is deliberately used to make a statement and/or invoke an experience. That's all it is, all it ever was, and all it ever will be. Anything can be art if used the right way. There is no secret ultimate authority or cabal who decides what is or is not art, and you don't get to decide to exclude it for whatever arbitrary reason you want. If the author intends to make an artistic statement, it can be counted as art. Period. Video games have just as much claim to the tittle of art as film or books have. Just as much claim as paintings. Just as much claim as a stain on your shirt if you intend it to make a statement. Arguing what is or is not art is dumb and just makes people look ignorant or elitist or both. I don't care what so and so said, no matter how famous or accomplished they are. If they don't understand this basic fact they are wrong.   Okay now that we are all on the same page about what art actually is, why is it that people have trouble counting video games as art in the same ways movies and books are? Because to some people, just being art isn't enough, nor is being popular. No, to some people, you need a whole culture of critics and analysis that goes along with the art that elevates it to a level worth caring about. Which is fair enough. No one is going to care much about that stain on your shirt unless other people are talking about it and telling others why it is important. This is what divides art and "High Art", the art that people actually care about and talk about. I mean someone can draw super detailed amazing fanart and put it on the Internet for all to see, but it's probably going to be another piece of art in a flood off stuff very few people care about no matter how amazing it is. The fact is, no matter how many people will want to think otherwise, art is disposable and not vary valuable on it's own. You need a critical educated culture of people who appreciate and make commentary on things to make something worth paying attention to.   Thing is though, video games HAVE that culture. People like me who grew up on an spend their life obsessing over every aspect of gaming are that culture, the same way film buffs are the same for moves. Video games are just starting to sneak in to the academic world as a serious field of study, but they are steadily gaining ground in that arena. Youtube is filled with people who will pick apart and analyze every aspect of a game in insightful and educated ways. So why is it that people still seem to be debating including video games as an art form every bit the equal of film or books?   I have heard the excuse time and time again that video games is a medium still in it's infancy. I disagree. I don't think it has been since at leas the days of the NES. If video gaming isn't already an adult, it is in at least just getting past it's awkward teenage years and is on it's way to collage... where while the industry part of it parties and tries to get laid as much as possible while pissing away it's inhabitance and struggles to pass it's classes, the part that actually cares about the games is actually working and learning and expanding it's horizons and contributing to a better tomorrow.   Yeah I know video games are a young medium compared to others, but that doesn't really matter that much. It's not like the moment people decided to make video games a thing they had to completely reinvent everything they knew about art. It's not like everyone who ever wanted to work on games suddenly forgot about all their language skills or about art theory. Even the technical side of it was mostly grounded in math and computer science which had long been studied. Just film and television borrowed techniques meant for theater, photography, radio, and others as well as inventing it's own tricks, so do video games borrow from traditional board games, computer simulation, film, books, and all sorts of other places as well as inventing it's own ticks. For games technology was the most limiting factor for a long long time, and people still made amazing things with very little.   Go back and look at some NES classics, like the original Legend off Zelda for example. Everything in the first Zelda was focused on providing a particular feeling of wonder and adventure, of recreating the feeling that author had of exploring and finding hidden caves as a kid. How is that not art? How is that not meaningful? And I personally think the first Zelda, actually provided the best emulation of that feeling that the Zelda series ever has. I dare say a lot of older games are even more artistic and better expressions of the medium then most games today which have tried to become too much like films or books.   No the simple fact is, video games are not in their infancy and haven't been for a long time. They just haven't yet been rooted into generations of traditional ideas about what media is and are therefor targeted by old media supporters for taking attention away from what they like. That's all it is. I don't see why I should give the whining of that dying subculture any attention, but I guess it feels nice to rant about it sometimes.

Kayzee

Kayzee

 

A Undertale/Touhou crossover idea. (Spoliers of course)

Because I am a nerdy geek, I thought of a way Undertale and Touhou could coexist within the same universe. Consider this:   "What do you mean the barrier is going to collapse?!" shouted Reimu. "Haven't I done a good enough job as shrine maiden? It's not my fault if the shrine is always getting destroyed and no one donates enough for repairs! And why are you so calm about it!?"   Yukari sipped her tea. "It's not the fault of you or anything inside of Gensokyo. It's because of something happening in the outside world, and not something that can be so easily stopped... and it might not be entirely a bad thing."   Reimu cocked her head. "Not a bad thing? I thought maintaining the barrier was the most important thing to you? And what's going on in the outside world then?"   Yukari took another sip. "Simply put what is happening is that people are believing again. The outside world no longer doubts the existence of magic. Without that doubt, the barrier cannot maintain it's self. Eventually all of Gensokyo will be thrown back into the outside world."   Reimu blinked a few times. "You mean Gensokyo won't be destroyed? And won't that mean youkai will be hunted to extinction?"   Yukari shook her head. "Gensokyo was once part of the outside world, and it will fit back into it as if it never left. And usually perhaps youkai might be hunted but... things have changed. It might be that the barrier isn't necessary anymore."   Reimu stood, shocked. "H-How? How could the outside world have changed so suddenly?"   Yukari smiled. "Let me tell you a little story. About where Youkai came from long long ago"   Reimu looked confused. "What does that have to do with-"   Yukari just put a finger over her lip. "Shhh... I will explain after."   Yukari smiled and began to intone words as if they had long been committed to memory by a sage.   "Long ago two races ruled over the earth: Humans and Monsters. Humans were creatures of the physical, solid and resolute. Monsters were creatures of the magical, flexible and expressive."   "Both feared the other. The monsters feared humans for the humans were strong and often violent, able to kill the monsters en mass with the power of their determination. It was said even that the human soul was more powerful then the monster's. But there was the humans weakness. The humans feared the monsters for the monsters could steal the human's power, creating fearsome beings more powerful then anything either had seen."   "At first the humans and the monsters simply avoided each other,spirit, each making their own way in the wide world. But soon that became impossible. The humans and monsters began to run into each other more and more. At first, monsters simply chose to remain as invisible and inconspicuous as possible and worked to live with humans. The humans knew there were there and though fearing them began to see that they were mostly helpful and benign, and so left them be. Some they worshiped as gods and gave some power, but most they just left little offerings to in exchange for work. There are still stories of friendly elves helping a shoemaker make shoes, or protective house spirits, or other such creatures. Not all monsters were friendly of course, many were still tempted by the power a human soul could give them. Even so their was mostly harmony."   "But then, things took a turn. Maybe it was because monsters had remained mostly invisible and underfoot that they became less and less appreciated. Whatever it was, wars broke out. The humans wishing to exterminate and vanish the memories of all monsters. To wipe them from existence. Many were simply exterminated, but a few had the mercy of being sealed far under the earth. The rest fled, hiding in the shadows, and left to places where they had not reached. Soon monsters were pushed more and more, until this magical set of islands became out of our last refuge. But even here humans came and humans fought. But here monsters fought back from the shadows taking human souls and becoming strong, and those are the first youkai. Is it any wonder that we have grown more and more to resemble the humans that we used to hunt? Human souls changed us... in many ways for the worst, and many ways for the better. We have become both strong and violent like humans with all the magical powers of our monster ancestors."   Yukari sighed before continuing. "But... we were still too few in number. The humans still outnumbered us. We had the power of many human souls, but that power has drawbacks. Souls have a mind of there own. You can't absorb that power and not be effected by it. Even if you can stay in control form just absorbing a few, any more then 5 souls absorbed at once and the souls can rebel, and backfire on the user. Youkai have learned other methods of gaining power since then, safer ones, many which only involve absorbing small parts of human spirit energy and not the whole soul. But back then it was the only way we knew how. So to avoid extermination I planned and help create the Great Hakurei Barrier."   Yukari paused a bit and smiled. "So... can you guess what happened to change the outside world?"   Reimu gave a grunt of irritation. "Out with it already!"   Yukari chuckled. "Alright. As I said some monsters were sealed deep within the earth. One of the barriers sealing in monsters has been broken, and the monsters have left and are now rejoining humanity on the surface. Not only that but it seems to be going well, and they are accepting each other."   Reimu didn't know what to think of that. "So that's it? Monsters show up and then everyone is happy forever? What about Gensokyo though? Even if what you say is true, from what you have said youkai are not like innocent monsters anymore. Do you really think Gensokyo can coexist on the outside world too?"   Yukari shrugged. "I don't know. Humans and youkai here are in an uneasy coexistence, but many youkai are violent and sadistic and this place has been cut off from the outside world for so long. Maybe it would be better if it stayed that way, but... I seeing monsters and humans coexist peacefully again...   Yukari suddenly grinned. "It fills me with DETERMINATION."   Reimu suddenly wondered if she had missed a reference to something she didn't understand. She guessed that was the one normal thing about this conversation with Yukari.

Kayzee

Kayzee

 

The Problem of Fanworks.

So apparently a big fan project that has been in development for years was released... rrriiight in time for it to be slapped with A DMCA claim and shut down. This is nothing new. Fanworks are often hit by this stuff. There are too many examples to really even list, nor am I really going to. Heck there are a few examples of fanworks by members of this very forum that I fear may spark this type of reaction in the future.   To be honest, discussing the problem is kinda making me nervous so soon after I was banned for comments that could be seen to encourage piracy and/or plagiarism even though that wasn't the point I was trying to make. I think I will avoid talking or mentioning any particular project names for now, and try hard to avoid doing anything that would be seen to encourage breaking any laws. But I feel this is a problem that I think does need to be talked about.   Fans work hard on fanworks because of a passion they have for the material. They do their best to make sure to share that passion. They most often do their best to make sure to recognize and support the original creators. They often act as free advertising for the original creator's project. Most of them are fairly humble and see themselves as nothing more then fans engaging in a hobby. And yet none of that matters in the eyes of the law. Thing is, fanworks, especially ones that use actual copyrighted materials, are always in a legal gray area at best and downright infringing at worst. They are always going to be stomped down when they get big enough. And really for a lot of fans, they grin and bare it, because they love the work. Because they "understand".   But the really screwed up part? The companies that stomp them down in the mud still benefits from them having made the work. They still get their name in the lights. They still get to show how much their fans love them. They still get the publicity. Everyone will grumble and still "circulate the tapes". Heck, sometimes they don't even want to shut them down, but due to how copyright law works they basically have to.   And that's why I think, unless copyright is abolished or majorly reformed, most fanworks are a bad idea. And I feel bad saying that, I really do. Because I do like a lot of them and there are many franchises I think the fans can do a good job expanding on and making better, even if it's not "canon". Because quite frankly, if someone tells you that you aren't allowed to take something and remix it into something you like better, they don't deserve for you to make it better. If someone tells you something old and forgotten isn't allowed to be polished up and remade for a new generation then maybe it should just be left to be forgotten. You might as well just take inspiration from it and make something new.   And the fact is, as long as people cling on to franchises and the past for their imagination, the more they will be seen as more valuable then quality and the more corporations will seek to tighten their hold on names rather then the spirit they represent. If we are to break the hold of these corporations on things we love, maybe we will have to learn to let many of them go, and make new more open things that everyone can feel happy to be a fan of.

Kayzee

Kayzee

 

Mo' Money Mo' Problems: The Future of Finance?

I think it's becoming increasingly clear to anyone who has actually been paying attention that almost everyone is pretty much screwed at this point when it comes to money. Or maybe that's just the impression I get from what I have read. The banking system has more or less rotten from the inside, the government is increasingly revealed as corrupt, more and more rich people are putting more and more money into offshore tax havens, the gap between the wealthy 1% and the rest of the population is getting larger and larger, and yet at the same time the money that the 1% has is becoming increasingly worthless.   The current banking system cannot hold, and fortunately an alternative seems to have presented it's self from nowhere to save all the world's money, at least theoretically. Cyrptocurrency. It's actually pretty amazing that an unknown hacker came in from nowhere and introduced this whole new idea of money and pretty much vanished. Right now a single Bitcoin for example is worth about $700 and more and more individuals and companies are trading it and using it. Even traditional banks are increasingly interested in the idea of using the 'blockchain' for their own distributed ledgers.   But I am not going to sit here and say their aren't problems that need to be fixed. Cyrptocurrency is still to volatile, there are concerns of new quantum computers ruining the encryption scheme it relies on, it often can be used to make tracing the flow of money difficult and possibly could make tax avoidance even worse, regulation could crack down on it, 'forking' and other community disagreements could split the base too much... And yet it seems this underground economy is becoming more and more mainstream and I have heard some people say it may take the place of traditional government controlled fiat currency someday.   Overblown hype? Maybe. Maybe not. The idea that cash would one day totally be replaced by credit sticks was a really common trope in sci-fi and futurist ponderings and that never really ended up being true. This isn't quite the same thing though. Cyrptocurrency isn't simply an account being managed by a bank or central service somewhere, it's a system of distributed encrypted ledgers where everyone is always double checking everyone else's copy. It's harder to trace and some of the new Cyrptocurrencies offer complete anonymity to make it nearly impossible. It's probably perfectly possible to even print out paper versions of bitcoins with unique keys that can serve the same function as cash.   Could this really replace old forms of money? Maybe. But if it does we will have to think about what that means and how that would change things. If we remove the government's control of currency, do we also remove their ability to collect taxes? If not, how will they be calculated and collected? If so, is there a better way to fund public projects then taxation? If banks are either gone or decentralized to the point of not mattering much anymore, how will lones such be done? Could 'smart contracts' help any of these problems?   If you hear , then the world is going to be changing very so to something very different. The old institutions will fall and so on and so forth. I can't help but be more then a little skeptical. I think it's more likely that it will continue as a sort of small part of a larger economy which is more centralized. But I do want to see what happens next and if I had extra money I might try seeing if I can get into it.

Kayzee

Kayzee

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