Whilst I’ve been making these two actor battlers I’ve been trying to find something suitable for another Boss battler, a few people have asked if I could make more and I can’t think of anything to do which people would need most.
See full entry: http://animatedbattlers.wordpress.com/2013/01/08/request-a-boss-battler/
Keimay Progress
A small little progress report here, I’ve started work on the next actor animated battler...
Read the full entry: http://animatedbattlers.wordpress.com/2012/09/15/progress-report-2/
I made a start on these a while ago and I’ve just got round to finishing the whole batch, no idea what I’m on about?
Well these are for use over your game/project cover art to show which engine they’ve been made with and is also perfectly sized (with grey cutlines) for CD sleeves or dual cases.
Read the full entry...
http://animatedbattl...t-stock-images/
Well I've been away a bit following some pretty heavy weather, I'm now pretty much back and going once again.
I've got a couple of newer blog entries up and will be updating as much as I can and releasing some nice new content soon.
Graphic update also available for download.
Read more entries...
http://animatedbattlers.wordpress.com/
Again not on the subject of Animated Battlers but aimed towards those who are wanting to use these battlers but have no means of getting the matching resources to go with them. Okay I’m pretty damn rubbish at face graphics for VX/Ace but I’m still not going to give up on that (May need just a tiny bit more time on those).
Anyway the update today is for what I’ve been practising with...
See fully entry:
http://animatedbattlers.wordpress.com/2012/06/17/matching-material-2/
Well firstly I've done something I tend not to do and that's set a deadline, on 2nd April you will see the release of my first Boss battler with as many other animated battlers I can create before then! -Planning to do at least three unique kinds-
Victor Sant has created a fantastic add-on to go with his Animated Battlers Ace script.
Sprites in windows is a visually pleasing add-on which I personally love the look of, it'll allow you to display animated battlers on menus!
It's add-ons like this which'll tempt many a RMer and opens doors for so many possibilities in the future.
Click here to visit his blog and find out more information.
Ever adventure needs to start somewhere and since it's been suggested I thought that I might as well look through the RTP of the recent makers to see if there's any continuing enemies which appear and also those which are most commonly in the early levels of RPGs.
So start small? Yep the Animated Battlers which have normally appeared in resource galleries have been aimed towards later levels where the are more interesting and complex, so I've decided to jump off that bandwagon and break the mould. After the first Animated Boss Battler is complete I'm going to be working on these little guys.
Slime - Vampire Tulip - Sewer Rat
The six colour variation remains on the slimes due to a transparent ball at the core/heart I feel that this may cause problems for people who aren't sure on recolouring.
Vampire Tulip appears in RPG Tsukuru 4, though not standard RTP of the recent makers it still holds an interesting design and gives way for a nice forest set which I'll look into at a later date - Those pesky plants are always causing problems for our hero(iens)-
A rather larger than normal rat can only mean trouble, yeah okay, so I couldn't really do anything smaller whilst making it look evil enough to bite.
Any suggestions for early level enemies are always welcome.
I figured it'd be best not to clog up my Animated Battlers topic with any random things I may have on the go and anything I need an opinion on, so this is now perfect to have a place to keep things clean and tidy... for now.
Anyway there's that little cute thing in my signature which is due as my first boss release -Asimole- now the thing is the initial requester linked to a site which contained three designs, so me being me I couldn't help but try and sprite all three.
Thoughts?
Poison - Dark - Fire
Anyone have a personal favourite? Anything about them which you feel could be improved?