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My questions relaited to creating my game

Entries in this blog

 

how to activate an event when another event is on a specific tile?

The player escaped from the ghost and went into a room, there is a big crate that he can use to block the door.   The problem is that I don't know how to make an event with the knoking sound activate when the crate event is on a specific tile. I know I could do set move route and "player: move up x4, move left x1" so he would be behind the crate and then somehow make him push the crate to the door,and after that event command put a switch, but I want the player to be able to control the character and be able to push the crate on his own.   P.S. I already have the crate event that's pushable in all directions.

Denisowator

Denisowator

 

How to make the ghost walk randomly but still circle the map?

There is a huge map that I'm planning to make the ghost appear on, but I don't know how to make the ghost walk randomly, but still walk "around the whole map".   basiclly what happens when you set the ghost's autonomous movement to "random" all it does is it walks randomly, but sticks to the part of the map where is was activated on.   If you still don't know what I mean then here's an example.   Nightmare is an RPG Maker Horror game where you are mostly in a hotel haunted by a woman's ghost. The ghost walks in random directions, but still makes it's way around the hallways, it doesn't just stay in one place because that would be too easy to avoid.

Denisowator

Denisowator

 

how to make events only activated by the player?

As the player runs away from the ghost there are obsticles, the first one is 3 flying balls flying up/down from wall to wall. I want the balls to show the game over screen when they touch the player, but if I do "player touch" then it only activates the events when the player uses the arrow keys, so when the player is standing in the way of one of those balls and it hits him from the side nothing happens.   But if I do "event touch" then when the ghost runs into the balls the game over screen appears.   So how do I make it so that it's like event touch but only for the player?

Denisowator

Denisowator

 

How to make an interactive chase scene?

I have this map and when the player gets teleported there he turns around and sees a ghost which start to chase him, now it's too easy if you just hold down shift to sprint and it's too hard if you make the ghost's speen on max, so I put it on max, but I want there to be a set of flower pots beside the player as he runs so when the player runs over the event the flower pots smash on the floor and slow down the ghost.   If you can make it more challenging without scripting then tell me how do you would make it so that only when the player presses an action button when on that event, the flower pots will smash.

Denisowator

Denisowator

 

Rope tile appearing when using item?

So I have this square hole and a dresser next to it, when you open the dresser you get a "rope" item, now, I want to know how do I make it so that I can only item trigger the comment event that appears the rope if I'm clicking on that item when next to that poticular tile.   If you don't understarnd any parts of the questions just ask me to be more specific.  

Denisowator

Denisowator

 

Wait command not working?

I have an event which is action button triggered and first thing I have is the player saying something to the event and then I put a wait 60 frames which is 1sec and then the event turning down at the player and aying something back.   but what happens is when I click on the event the character texture automaticly turns down and then waits 1sec.   P.S. I never used movement commands with wait commands in the same event.

Denisowator

Denisowator

 

How to make a chase scene?

The character is in a long corridor and on his left there is a ghost, when the ghost finishes making it's creepy sounds I want it to chase after the character and I want the player to be able to control the character so when the ghost gets you you die, at the end of the corridor there is a door in which the character has to go through and when he does i want the monster to stop chasin the character.

Denisowator

Denisowator

 

How to Disappear an item triggered picture?

so I made an event that's a note and when you click on the it you get an item, when you click on the item in your items section it shows a picture, but I don't know how to make it so that when you click again the picture will disappear.

Denisowator

Denisowator

 

How to save the game via items?

The character picks up an item and what I want it to do is:   When you go to your Items from pause menu and you choose that item and then click on it, the save game window appears and after saving the game it closes and you can do it over and over.

Denisowator

Denisowator

 

How to make a door lock with 4 digits

So I decided to give up on the chair puzzle, but if Random Nobody found out or will find out how to make the chair puzzle you can still say how to do it because I'm thinking of putting it somewhere further into the game.   Right now I'm vondering how people make these doors that are looked and then the little windows pop up in which you have to type in the correct numbers.   P.S. Random Nobody your the best, without you I would have never make such big progress in such little time

Denisowator

Denisowator

 

How to make the chair puzzle?

The title propably doesn't say much to most people so I'm gonna explain what I mean by "chair puzzle".   In some rpg maker horror games there are items that can be collected from tall drowers and in order in get them you need to push a chair beside them and stand on it   I know how to make pushable events but I don't know how to make a chair that after pushing it to a sertain place it then can be jumped on to activate another event.   P.S. If "Random Nobody" answers all of my questions or at least most of them, I will put him in the credits under "Huge help with problem solving".

Denisowator

Denisowator

 

How do you change names of windows in pause and main menu?

Under this sentence are 2 screenshots:   In the one with Items and Game End I want to change it so that is doesn't say Game End, but instead Exit Game.     In the second one you can see New Game, Continue and Shutdown. What I want it to say is: New Game, Load Game and Exit Game.     so how do I do those things?   Thanks for all the help I will get.

Denisowator

Denisowator

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