Some features specified in "World of Chaos Progress and Plans II" has been removed but I also added others.
I took out the reputation system and I have thought of a skill-learning system but I'm scrapping that idea as well. These two systems just seemed out of place in the game.
I did add a couple of features.
As specified before, they are tiers. Your quest journal will, instead, give you the recommended level rather than the Tier. It used to tell you tiers but the level difference between Tiers were too big (10 level difference) so it shows you level instead.
I recently added an Achievement system for those who would like that.
You can now craft things but only certain things (which you have to buy the recipe). I've added Granite, a high defensive metal, and I added something called Izukrum which is used by the Orcs. A recipe you learn near the beginning is Long-Edge, a long katana with a longer handle than most and has a crystal at the end of the handle (which determines it's attack element). Can only be used by Battle-Mages (the main character). You must be level 26 to equip it so you have it but it'll be a long time before you're able to use it.
By my game being open-world, I made a random loot system. The type of chest determines what equipment you will get. Wooden Chests gives you the basic items (HP, MP potion) along with junk items (wolf fur, burnt book, etc.) A chest will always give you 2 items so your chances are a bit higher if you want or need something specific.
Encyclopedia (isn't new but wasn't specified before)
You have an encyclopedia of armors, weapons, items, and skills. This, in a way, tells you how much you have explored. I say in a way because some items aren't in the encyclopedia such as Quest Items.
I have added a few new equipment types that work as adjectives.
As was specified in "World of Chaos Progress and Plans II", there is a tier system for armors, weapons, and items. There are sub-types like Equipment Sets, Legendary, and Legendary Artifact.
Equipment sets are more common yet you need the entire set or else it's just another armor.
Legendary equipment is rarer; they are called Legendary because they have more enchantments than the max of most weapons at that level.
Legendary Artifacts are one-of-a-kind items. Those are items where, the one you get, is going to be the ONLY one you get. Legendary Artifacts are like Legendary but they receive an EXTRA enchantment.
Full Screen Optional
Before entering the title screen, you are asked if you want it full screen. When Full Screen, there is a REALLY SMALL delay but it goes away once the game starts;
Due to this feature, there are NO MORE BUGS in the game! I found out that the program was getting glitches because it was trying to process a ton of things at once.
I had to event loading screens because I had too many parallel process common events. I found that this would also be a great way to show lore for you to read it while you're waiting. Loading Screen only pops up on certain maps that needs time to load.
Integer Slip DMG
Percentages were doing way too much damage, especially against bosses. As a result, I was able to find a script that allowed me to use an integer which made things a lot easier for me.
I'm using Yanfly's Aftermath script; I'm mainly using it so you can see your EXP bar rather than having to go to the status to see. Though, it is cool to see how your stats change from one level to the next.
I have it set where it only saves on transfer. Meaning, you will still have to save but don't worry, I'm not going to have a Tank Boss drop from the sky out of nowhere with no warning.
Change Equip During Battle
You can now change your equipment during battle. It won't cost a turn but there is a 2 turn cooldown before you can switch again. This is a good feature to use against enemies who weaknesses you're trying to find or enemies (like Revenants) who can vary in elements (Earth Revenant, Fire Revenant, etc.) Really useful against bosses who change their element mid-battle.
Each weapon has a weight that is specified by a formula I created. The current formula for the party's inventory is (Level * 100). It may vary later on but that's the current formula.
Works well with the inventory system. If you must put something away (due to lack of room), you can put it in a storage (in your house) to avoid having to destroy it.
This is a level 1 skill you'll see (can remember which category). You basically destroy items by using this but you get 25% of it's value back. Sell Only Shops are similar but give 50% back.
We all know how these work; you pick a difficulty and roll with it.
Here are the difficulties:
Normal: No Change
Apprentice: +10% Enemy stats and EXP, - 10% Gold
Man of Bravery: +20% Enemy stats and EXP, - 20% Gold
Man of Valor: +30% Enemy stats and EXP, -30% Gold
Man of the Ten: +40% Enemy stats and EXP, -40% Gold
True Chosen Savior: +50% Enemy stats and EXP, -50% Gold
I didn't want to create an easy difficulty because I feel like that it's easy enough.