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Trials and Errors of a New Programmer

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Sokoban, Tutorial and Update

Update: Been very busy and didn't have time to come back here. Sorry. I am working on a new tutorial - two actually. I hope to have them done before July 1st.   Tutorials to come: Sokoban: I finally figured out how to do a type of Sokoban game using Eventing. I'll write a tutorial on this soon. This is a puzzler game where you can push, but not pull boxes, to get them over designated squares.   Telekinesis and Teleporting: I'll write a tutorial on getting this in your game as well. Someone else came up with a cool way of doing collision detection. We do use collision detection with telekinesis when we want to have an object go only so far towards or away from a player. That person will get credit for her eventing in my tutorial, but I can't remember the name currently.   A good game, has a plot, a beginning, a climax and a solution. The Tutorial I'll write, will be a puzzler game with a plot but will be written such that you would have a decent puzzler game that you will be able to play even though you don't have everything in it. You'll be able to keep adding to the game, as you feel like it.   Plot: Player has to figure out how to escape the House.   The Problems: 1. Boxes in the way, but they are too heavy to pull. You can only push them. And, if you get stuck, you have to find a switch to reset the boxes back to where they started at.   2. Telekinesis to reach keys to unlock doors is needed.   3. Teleportation will be needed to get out of a tricky maze.   4. Need to find how to open up secret door by using Telekinesis around the room to see if it does anything.   5. Chests with rewards to help player increase skills in Telekinesis and Teleportation.   6. Some sort of reward when the player successfully escapes.     Game Making my way (aka the highly controversial way):   1. Game version 1: Create map with chests for rewards. 2. Game version 2: Add Telekinesis and Teleportation events for more fun to the above game. 3. Game version 3: Add sokoban game to the above for more challenge. 4. Game version 4: You can add more mini-challenges like the above.   Basically, you can keep adding more stuff to the game, as you feel like it, or play the game as is. This is the philosophy of my game making and enough ramblings from me. I have to go write those tutorials.

Velvela Jade

Velvela Jade

 

Tutorials I plan to make very soon.

Schedule:   July 1st: Variables for Puzzle Creating Tutorial --> I hope to have this tutorial done tomorrow. --> Credit to Galv for not giving up on what I was trying to accomplish and for helping me solve my issues. This tutorial is so you can benefit too, and see the whole picture and make a sample Word Game yourself. I'll also teach you ways to apply this to other puzzles as well.   July or August Sometime: 1) Creating a Mini-game with Labyrinth and clues. --> This probably won't get done until the end of July due to my needing to create the Images and put them in a tileset.   2) Eventing a Secret Entrance (uses knowledge from another gamer who helped me in the help forums.) --> This I might get done tomorrow maybe.   3) Creating a Mini-Game with an actual Plot and hopefully 1 battle scene. --> This might not happen until late August. I still have a website with deadlines I have to make.   September: Someone wrote a Push script that I hope to play around with. Hopefully, between that script, a ruby Sokoban script I found online and my poking around with VX Ace, I can come up with a Sokoban tutorial. Notice I did not add a Sokoban tag to this entry. That is because I might not be that successful.

Velvela Jade

Velvela Jade

 

Xavex Basic Plan for Script 1

Xavex is a secret city that the player will go to in order to buy needed school supplies.   1) Player goes to mail box and gets 1 letter. 2) Player reads letter. 3) Player walks off of their property and walks down road.   4) Player uses clues found along the road to try and figure out where direction they should go in order to find this mysterious town of Xavex. --> These clues are pieces of paper with pencil puzzles on them. --> Some clues are simply maps of the city showing where Xavex is hidden within the city player is currently in.   5) Player enters city through another character who opens the door for them. 6) Player walks around Xavex, collecting Pounds.   7) Player choose which store to walk into first. --> If player chooses Trolley store, then Inventory option is allowed to be accessed. --> If player chooses any other store first, then pop-up saying "Perhaps a trolley first to put your items in?"   8) Buying of items in 1 store. 9) Buying of items in 2nd store. Add more stores as code works.   10) Ultimately, moving Trolley and its items to Jade University. --> This is currently an easy task requiring only buying of all the supplies. --> Add a movement to train and cut scene later.

Velvela Jade

Velvela Jade

 

Jade University

Jade University   Synopsis: Player is a student who was accepted to Jade University where student learns how to be a Jadian. Jadian's have abilities similiar to those found in Harry Potter's world, fantasy world's and in The Tomorrow People's world (UK Kid's Sci-Fi show).   Copyrights: I am doing my own original work except many Scripts will be copyrighted to Yanfly. I am not using anything that can be copyrighted by Rowling or Price. All artwork will be my own doing and consequently, may leave much to be desired. I am much better at designing complex and involved games then anything else.   Xavex is one city where supplies, wants and needs can be bought. Jade University has many Grades one can complete, eventually - as those games are programmed. --> Ultimately, one would start in Pyi 1 (Level 1) and advance to Zix (Level 20). --> Level 1 - Level 12 is the equivalent of Primary School through College (Comprehensive High school). --> Level 13 Freshman --> Level 14 Sophomore --> Level 15 Junior --> Level 16 Senior --> Level 17 Masters --> Level 18 Doctorates --> Level 19 Post-Doctorates --> Level 20 Grand Post-Doctorates   Game will eventually have 3 tracks: 1) Explorer: For those who love to explore and collect things. Closer to *cough *cough Half-Blood Prince. My game will actually have you go through the motions needed to search and find. It won't be like in the Harry Potter games where every bookshelf have a bean or just point a wand and stars come down for you to run through. I want to program this in such a way, that those of us who love to explore and actually GET a game to explore in for real!   2) Gamer's GAme: For those who love to battle and take games seriously. This will be more similiar to Dynasty Warriors.   3) Hybrid: For those who wants a point that is well balanced between battling and exploring/questing. This would be more like Prisoner of Azkaban game of sorts.   About Me: Everytime I've tried to program this game, using other programing languags, I have failed at themost basic level: Simply creating a way for Player to buy item and store in inventory.   Even though this game is very complicated in its details, I will be programming this in such a way that every step I add to the game, makes the game complete without adding any more steps.   Thus... Step 1 Player moves from Point A to Point B Step 2 Player Chooses Store and buys 3 items. Step 3 Items go to inventory. Player can rearrange that inventory. Then, I'll add more items that can be bought and rearranged until I can program a way for player to rearrange their own Dorm room.   Step 4 Player go to school and moves around school. Step 5 Player can open and close a book. Step 6 Player can use Sworand to make something happen.   Then, the following will be dealt with, but not necessarily in this order: Step 7 Player can use Telepathy. Step 8 Telekinesis ability Step 9 Lab Skills (something akin to Potions) Step 10 Solve Worksheet or Puzzle

Velvela Jade

Velvela Jade

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