Just giving an update again. I've almost got my V1 Demo re-completed. So many things have changed since my last version. Currently finishing up mapping and NPCs before moving onto battle balancing and plot.
I hope you're all looking forward to it!
Want to apologize to all. I ended up losing my entire project back in August. But it's not all bad! I've revamped the battle system to something simpler for me and I reworked the opening a bit as well.
Please look forward to the updates!
Posted new artwork and screenshots as well as many other updates over in the topic:
The demo will be released on 7.7.16 and be about 30 minutes long.
Can't wait to show you guys my hard work!!
I have to have my demo completed before my best friend comes to visit us for a week, so I promise that this will be the last "delay" before the demo. As stated previously, I just don't want to toss out something unpolished. However, it is a demo and will by no means be super amazing by my standards, BUT I can garuntee it's unique and has a vivid story to tell.
I finished Dream's faceplate that was missing and now I'm beta testing myself before I drag my wife away from our LP to beta test after that, then the demo will be up.
Thank you to all who have kept tabs and supported so far
Okay guys. Yeah, the demo is delayed again.. but only because I forgot 1 Faceset and I'm fine-tuning dialogue/story.
I just don't want to make my first demo an inferior representation of my game.
My wife will be posting a Let's Play of it and I'm going to ask the infamous Echo607 as well.
I can't wait for the demo to release. I hope you all enjoy it! It's been a SOLID MONTH of no sleep and hard work!! (Really, 6 hrs per 48 hrs is not much sleep...)
The art was just completed tonight. There was (another) delay due to changing graphics for icons/skills and just being too tired/sore to finish the face plates. However, that's all done for now and the demo will be out Wednesday!!
Hope you all enjoy :3
I know I've been quiet but I've been working on the demo still ^^; I completely finished the fishing system, but it won't be usable until Demo V.2
For those curious, here's my plan:
Complete up until Phlegethon Caverns event
+ Battles are playable
+ Cooking system briefly usable
+ CONVO system active
Complete up until Wolfsbane Forest event
+ Fishing system added!
+ Shindo, Meloni, and Pirro are playable
I know it doesn't look like much, but keep in mind all of the custom content like Mack sprites, battle sprites for characters and enemies, and other things like custom sprite movements. ^^; You'll see what I mean~
So, due to having a hectic last few days (mostly because of my LP), I'm a little behind for the demo. The good news is, is that I have finished 95% of Jou's battle animation and I've completed animations for the skills obtainable in the demo. All that's left before the demo is complete is some battle balancing, to finish replacing the face plates with my own art, and lastly, to add the full character art shown on level up for Matthew and Jou!
So, it's SO close you guys!!!
I hope you enjoy it.
So, I completely updated the Demo portion with the Mack Sprites, including some edits on my behalf ^^; I'm not an expert spriter at all, but they look half decent. I'm finishing up the "custom" sprites, ones that show action ect. today.
I'm not sure if I should add more stuff to do in the demo or not. I still have to finish Jou's battle sprite and add in unique skills, then it should be complete.
As far as things to add in the future, I'm going to make some kind of unique accessories. Not sure what yet though.
I also have special plans for the final dungeon (not the EX dungeon, which has been planned for some time).
I still hope to have the demo out by Sunday.
Please DO NOT use. Period. I worked hard on these edits and they are exclusive to my game. If you want to learn how to make these yourself, I would be happy to make a tutorial.
My first demo is 90% complete. I made some last minute plot changes that I hope help the story move better. I'm concerned it moves too quickly, but I'm hoping for the best.
There's lots of stuff to find in the first town, including some secret stuff!
I replaced almost all of the sprites with Mack sprites since I like the style more.
Battles are complete, although the voiceovers are still from the LMBS demo and Jou still has a Tales' of Series battle sprite. The battle also hasn't been updated with custom Aftermath windows... So, this will be the bulk of what I work on the next few days!
Lastly, I'm working on making cutscenes more dynamic so I hope that will be enjoyable for you guys. A lot of custom sprites involved... so we'll see how it looks ^^;
Don't forget to check out my project in the Showroom: http://www.rpgmakercentral.com/topic/38797-eve-of-perception/
Alright. I had a convention last weekend so I'm updating late.
I'm having issues customizing my menu/shop menu, but it's something I hope to implement in the future.
I've mapped to about the 1/5th point and evented here and there.
I'm editing Shindo's sprite, since it needs extensive work.
Trying to balance characters / recruitment.
Nearly finished eventing my Crafting and Skill set ups.
I'll get some pics for you guys soon!
I didn't realize exactly how much could be customized until I set aside time to do it. I'll tell you this much; I'm thrilled with my emoticon balloons! I also spent most of the night customizing my Game Over, Window, Cursor, ect.
Still such a long way to go.
I did map up to the first boss fight / nearly the end of the chapter, though.
Eve of Perception is one of my novels I've always wanted to see in RPG form, mostly because of it's fantasy-like roots. I have tried previous builds in RPGMaker XP, VX, and Ace, but with MV I finally found the ease to create the game I originally intended.
Here I will be posting updates on progress and perhaps some How-To Videos. I will also post a demo in the future.
I am the only one currently working on the project.
In Eve of Perception (abbv. EVOP) you play as a young man named Matthew who is rescued by two knights. They tell him he fell from the sky in the woods. Matthew has little memory of what he was doing or how he was in the sky, but he does remember his sister is out there and in danger.
Before he can set off to search for her, one of the knights, Jo, insists on taking Matthew with her for unexplained reasons of 'suspicion'. The two investigate a group attempting to assasinate the last remaining, good ArchAngel as Matthew searches for the whereabouts of his sister.
Along the way he will meet 11 other recruitable characters, each with their own backstory to him and each other. Each has their own unique style, personality, and skills.
Combat uses the LIMBs battle system popularized in Tales of Phantasia, Destiny, Star Ocean 1, ect. Modified graphics for skills and other actions and unique battle strategies depending on who is used.
6 elemental affinities.
Several unique towns and dungeons each with their own opinions, cultures, and loyalties. Will include a 13 level bonus dungeon.
An in depth crafting system allows for unique items giving the user a variety of ways to heal, battle, and otherwise break the game later on.
Based on your actions you can gain multiple endings, a secret ending. These also involve friendship/romantic pairings.
Skits/Private Actions can sway a character's special skills, affection, and more.
Perception is a chaotic world. Will the mystical Valkyrie, protector of God, awaken? What ties does Matthew and his sister have to the war? What will become of the humans thrown in the middle?
To conclude. I know this sounds really ambitious, but it will be a slow process. I'm not denying that. I've been working with RPG Maker since 2k3, so I know the dedication/patience it will take. I hope you all enjoy the result! :3