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About this blog

A blog that follows my VXA games, resources and updates.

Entries in this blog

 

Battlers Emerge!

UPDATE 6th April, 2012   Nothing too special. Messed around with some battlers today for the first time. These are what I came up with. They're not great but I'm kinda proud of them... a little.   Negative Fairy. Just a negative of a fairy.   Lady swordswoman. Gave her a sword and changed a few colours.   Female grappler with minor hair edit.   Ice Ghost. Recolour and slight edit.   Floaty dude. Hair and clothes edit.   Bat swarm.   Rainbow Plant.   As always, enjoy~       Source: Liberty's RTP Edits

silversatyr

silversatyr

 

Resource Backlog #2 - Tiles

Resource Backlog #2 - Tiles   Welcome to the second of the Backlog series of blogs. This time I'll be compiling all my older tiles and chipsets. I've done a lot of work over the past year or so on customising tiles to fit my games and what I have, I'm happy to share. As always, credits are appreciated if these are used in your own games.             Side view water tiles for cutoff.     Closer to the RTP color scheme:               One tile high shelves, roof to match the hut, window edits, boxes   More tiles: Sideways stepping stones/path, recoloured barrel, well, chimney and windows.   A1 and 2 tile edits/recolours   Outer hut edit/recolour   Stove edit, snowy stepping stones, string sign   Created for a cartoonish game that never saw the light of day. Original 100%     TileA4 Edits. For creepy places.     Snow house (Square Igloo anyone?)  

silversatyr

silversatyr

 

Resource Backlog #1 - Charactersets

Resource Backlog #1 - Charactersets   Welcome to the first of my Backlog Blogs. There will be one for each type of resource that I've 'made' and will host all the current backlogged resources in one place. This way it will be easier to find the resources of the past. Any new resources will be added in their own blog posts, as well as the blog topics.   The first Backlog Blog will be of charactersets. I've not created many, but those I have will be hosted here. Without further ado:         Transparent waterfall events. To use:     Goes with custom water:   For RTP water:   Corner foam:     Arrows for indications. They glow.   Footsteps/invisible person                   Upside down stairs and shadow.   Stairs with carpet edges and wall shadows.   I find that on world maps one tends to use events to transport to towns so it makes no sense to me to take up room in the B tile with world map items that can be used as events instead. Hence this compilation of the TileB world map items into event form. It'll free up space that can be better used on trees and plants elsewhere. An ice-slope edit and tree edit.   Secret spots - now with shiny stars. Remember to set them to step animations. ^.^   Celianna's tiles for use as charasets   RPGMaker DS Worldmap Rips   Enjoy~

silversatyr

silversatyr

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