UPDATE 6th April, 2012
Nothing too special. Messed around with some battlers today for the first time. These are what I came up with. They're not great but I'm kinda proud of them... a little.
Negative Fairy. Just a negative of a fairy.
Lady swordswoman. Gave her a sword and changed a few colours.
Female grappler with minor hair edit.
Ice Ghost. Recolour and slight edit.
Floaty dude. Hair and clothes edit.
As always, enjoy~
Source: Liberty's RTP Edits
Resource Backlog #2 - Tiles
Welcome to the second of the Backlog series of blogs. This time I'll be compiling all my older tiles and chipsets. I've done a lot of work over the past year or so on customising tiles to fit my games and what I have, I'm happy to share. As always, credits are appreciated if these are used in your own games.
Side view water tiles for cutoff.
Closer to the RTP color scheme:
One tile high shelves, roof to match the hut, window edits, boxes
More tiles: Sideways stepping stones/path, recoloured barrel, well, chimney and windows.
A1 and 2 tile edits/recolours
Outer hut edit/recolour
Stove edit, snowy stepping stones, string sign
Created for a cartoonish game that never saw the light of day. Original 100%
TileA4 Edits. For creepy places.
Snow house (Square Igloo anyone?)
Resource Backlog #1 - Charactersets
Welcome to the first of my Backlog Blogs. There will be one for each type of resource that I've 'made' and will host all the current backlogged resources in one place. This way it will be easier to find the resources of the past. Any new resources will be added in their own blog posts, as well as the blog topics.
The first Backlog Blog will be of charactersets. I've not created many, but those I have will be hosted here. Without further ado:
Transparent waterfall events.
Goes with custom water:
For RTP water:
Arrows for indications. They glow.
Upside down stairs and shadow.
Stairs with carpet edges and wall shadows.
I find that on world maps one tends to use events to transport to towns so it makes no sense to me to take up room in the B tile with world map items that can be used as events instead. Hence this compilation of the TileB world map items into event form. It'll free up space that can be better used on trees and plants elsewhere.
An ice-slope edit and tree edit.
Secret spots - now with shiny stars. Remember to set them to step animations. ^.^
Celianna's tiles for use as charasets
RPGMaker DS Worldmap Rips