For those that aren't aware I've been inactive on the forum for a while. I'll hopefully be getting the ball rolling again with some cool stuff.
Got to get back into game dev after a long hiatus.
Also, keep an eye out for a shop I'm opening in the forums. Soon, no ETA.
After a much needed mental hiatus I am back on track with my Zombie Survival Project that I've mentioned in previous entries.
The game is set within Eden City, a once beautiful town that has become a zombie filled hellhole. Now you the player must take command over a group of survivors to find hope in these dark times.
The player will get to design their own avatar, a basic staple for RPGing. However, I need help deciding the rest of the party...
The player gets to pick 3 survivors from a list. That way you can build your starting team according to how you'd like to play the game.
The player is assigned 3 survivors randomly. This adds variety for every play-through since the chances of getting the same team twice are low.
The player designs 3 survivors to join them. This combines the concept of play variety and player choice.
The player starts solo and must actively seek out allies throughout the city. Gameplay may be harder as a result.
Note that any survivors I've pre-made that can be recruited each have a personal backstory regardless of the options chosen above.
These are my main ideas I'm looking at implementing and I'd love to hear some opinions. Please discuss below. Also feel free to ask me questions that may be relevant to this topic!
My dear old zombie game keeps getting postponed. Too many decisions, not enough decisiveness.
That project has hit the backburner for a minute until I decide whether I should develop in MV instead of Ace.
Meanwhile I've got me an ambitious Ace game in the works. I'm way more driven to make this at the moment while my zombie based ideas have come to a halt.
All while I'm deciding whether or not I should take a promotion at work. More money, more stress.
Ah, life, you fudging beach.
So in essence, my project is a zombie survival game, where you control a randomly determined team of survivors.
Some major aspects of the survival gameplay is collecting resources such as food, water and fuel. I've decided I can handle this survival aspect in two ways:
Camping- This mechanic would allow players to set up multiple camps throughout the city. This would require the player to manage resources at each camp, as well as what team members are where and what each camp can accomplish.
Base- This mechanic allows a single home-base area for the player to return to constantly. This allows the player to focus on protecting and fortifying their base while also managing survival tasks for their party of survivors.
So I pose the question:
If you were in a zombie apocalypse, would you prefer to constantly move from place to place?
Or would you rather fortify a single position and use it as a home base?
Feel free to discuss your opinions in the comments.
So if you seen my Sneak Peek Entry, you know my project in the works is centered around zombies.
Also it happens to be using the awesome POP! Horror City style.
I'm anxious to share more details with you all, but I'll restrain myself. Please feel free to prod me for any questions.
In the meantime enjoy this massive custom piece of pixel art I've made for my game.
So in my years of being on this forum I decided to make a blog. Took me long enough, I'll be documenting my RPG Making shenanigans from here on out. I have at least one major project that is slowly coming to fruition. Stay tuned in for more.