My 2.5 years journey of game development
Research up on games with the same genre and study them to get ideas.
Write up a story/gameplay script and go over it with your team to compromise on a vision before jumping into development.
Hold multiple sessions with the team in gathering feedback, ideas and criticisms.
Have a test run of the game often to find bugs and glitches.
When fixing problems, always strive to fix it fully, never give up on a problem just because it is difficult.
Always think of the players and how much fun they will have playing the game. Having a good GUI is very important.
Be willing to spend a bit of money if you can for quality work. The impact is surprising.
Invest time in fueling the team spirit. Your team is everything.
Don’t: Throw away artworks that artists draw for you, be resourceful.
Depend too much on others to help you all the time, you will be on your own sometimes.
Give up on your team members, each have quality talents that need to be utilized correctly.
Give up on yourself, quality work requires perseverance.
Rush the game and release an unfinished product. It is better to take it slow and deliver something with more quality.
For those interested, check out our game project at: http://steamcommunity.com/sharedfiles/filedetails/?id=887509287


