Update on the game
-"Feints", which are dodges, either just a regular "dodge next attack received" or a more complex "dodge then counterattack" or a "block then counterattack".
-"Hunter techniques", which are his main skills. Attacks targeting one or more foes that cause states, applies buffs and debuffs. Every skill is quick, consumes low TP but deal average damage.
-"Bolts", which include both his normal crossbow skills (special attacks that deal damage and inflict a state) and his elemental bolt skills that he gains through job quests. Blocking I have introduced, thanks to Ramza's shield block plugin, a new stat: Block. The plugin offers two characteristics: block chance and block rate. The first one refers to the % of blocking an incoming attack and the latter refers to the % of damage reduced. Additionally, I have added small chances to dodge attacks to represent in gameplay terms the ability to parry/deflect attacks, which is different from blocking. Tinkering with the plugin's notetags I have managed to adjust the new parameter to all characters that have shields:
-Araken wears shielded bracelets, a specialty of the people from the Northwest. They are useful for protecting, blocking and deflecting attacks from the enemy, whichever weapon they use. As for gameplay, shielded bracelets have less block rate than a proper shield but good block chance. Furthermore, all bracelets provide a small dodge chance. -Narissa wears round shields or bucklers made out of wood, iron, steel and other materials. Some are blessed or provide unique buffs. All of her bucklers offer average block chance and block rate, with one of them being specially made for working with spells only. Bucklers do not provide dodge chance, as Narissa only uses her shield to block. -Asher uses targes, small round shields that are employed in battle more to parry attacks but not so for blocking. In terms of gameplay, targes have a high dodge rate, low block rate and good block chance. Targes have a good chance of dodging, to represent their unique parrying nature. -Heidek uses greatshields, big and heavy shields that protects the user but reduces his agility. In-game, greatshields have the highest block rate and block chance, but Heidek won't be able to dodge attacks. Formulas Introducing damage formulas! Not only for skills, but also for weapons. Thanks to Hime's Weapon Damage pluging, different weapons have different formulas that are included into the damage formulas of skills. Furthermore, some skills have unique formulas and magic attacks have also their own formulas. Multi-language Thanks to SumRndmDde Translation Engine plugin, I will be able to translate the game from Spanish (original language) to English and have a multilanguage game. It will be hard work, but worth it.


