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About this blog

a blog about a game concept about a guy who sleeps a lot

read more at the entry for the game on my blog

or check it out on gamejolt


Entries in this blog


a very late but mildly interesting update

**log taken from the gamejolt page**   hi i forgot to update the devlog while working on things major updates fixed timothy’s sprite flicker glitch after reworking and condensing some common events the phone is longer required to change classes, and instead it can be done directly from the esc menu (the phone will probably be removed) the Photographer class is functioning but needs more skills and work the first recruitable party member is in the works new damage sounds WOAH the book at timothy’s desk used for saving is now a desktop computer planned reducing the size of the apartment to feel more like a college dorm adding a form of ‘quick class help’ to get more info on timothy’s current class (menu option, button press, etc) making a more interesting title screen misc a composer has gotten in contact with me and has expressed interest on working on insomnioid’s soundtrack yay

pre-pre alpha apartment demo version 0.0.3 released

**log taken from the gamejolt page**   version 0.0.3 is released. update log: you can sit in chairs you can now save at the bedroom desk (why would you want to though?) using the bed will bring you to the Dream Apartment although you can’t go back there’s a phone, try calling a certain emergency number (you’ll be disappointed) class change system is implemented although you can’t do much extra love <3<3<3 stopped prepackaging the RTP with the files, the bloated size was absurd fixed the crash when holding the sprint button and going through a door that would occasionally happen

the apartment's various furniture and amenities will actually do things useful later in development

**log taken from the gamejolt page**     the title pretty much says it all. since insomnioid isn’t going to hit you with traditional game-overs when you fail in combat (it is just a dream, after all), the items in the apartment you can interact with (phone, TV, and even the closet will play a role), they will serve as anti-frustration features.
for example: the closet, when in the dream world, will allow you to quickly travel to any major location unlocked the phone, when in the dream world, will allow you to change your party and fast-travel to the last save point you used the tv will… well i dunno yet, i’m sure i’ll find a use for it later i’ve also been doing some basic detail-adding (in the next update you can sit in the chair in the main apartment room! woaaah!
and also there will be an animation for using the chair at the desk in the bedroom. oh, and the desk will allow you to save! why would you save in an early, early game alpha? who knows



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