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<rss version="2.0"><channel><title/><link>https://www.rpgmakercentral.com/blogs/blog/662-doin-stuff/</link><description><![CDATA[
<p>
	I'm gonna post stuff that I'm doin here. Doin stuff is different than doing stuff. I feel like when you add the 'g', you're going to finish the thing you're doing. If you're just 'doin' something, whether or not you'll finish is up in the air. 
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<p>
	 
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]]></description><language>en</language><item><title>reCreations</title><link>https://www.rpgmakercentral.com/blogs/entry/2383-recreations/</link><description><![CDATA[
<p>
	I've been coding in RM for a while now, specifically MV. I've gotten pretty good at it, too XD
</p>

<p>
	 
</p>

<p>
	As time went on, the things I was coding changed, from things that were trivial and honestly didn't need to be coded, into things that were a bit smarter, more focused. 
</p>

<p>
	One of the earliest examples was a Utility script. 
</p>

<p>
	It had silly little shortcut calls for things like Game Variables and Game Switches.
</p>

<p>
	It also had an awful implementation of a well intentioned idea - saved Show Picture Settings. I found the Show Picture script call to be quite argument heavy, and Move Picture was no less so. I wanted to only supply the arguments I was changing for the Move Picture command. The idea was great, implementation was a JOKE! 
</p>

<p>
	 
</p>

<p>
	Nowadays, I do much better. I follow conventions, I comment, I plan, I do a lot that I should do. However, with coding, you're always learning. You always find something new, or pick up a new trick, or realize you've been doing something wrong, etc. 
</p>

<p>
	Refactoring is a huge......factor, in scripting. Doing it too often could actually make compatibility nightmares and headaches where they don't need to be. 
</p>

<p>
	 
</p>

<p>
	Right now, I'm actually going through a lot of old plugins, and rewriting them completely with either the same name, or a new one, prefixed with 're'
</p>

<p>
	 
</p>

<p>
	reAction is my redo of my animation script
</p>

<p>
	rEvent is my redo of my event copier/spawner
</p>

<p>
	reTool is my most current utility script
</p>

<p>
	reStorage is my redo of an old storage system
</p>

<p>
	 
</p>

<p>
	All of them except reStorage are complete. 
</p>

<p>
	I also remade my image cache, calling it 'reCache', but even since then, I've remade it again! Right now, though, it's fantastic.
</p>

<p>
	 
</p>

<p>
	So then, for this blog entry, that's what I've been doin <span>:)</span>
</p>

<p>
	<span>Time for sleep</span>
</p>

<p>
	 
</p>

<p>
	<span><img alt="giphy.gif" class="ipsImage" height="396" src="https://media.giphy.com/media/U2jGYHbhVDcm4/giphy.gif" width="382" /></span>
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">2383</guid><pubDate>Thu, 22 Oct 2020 09:30:00 +0000</pubDate></item></channel></rss>
