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Innominate: Project Development 1: Story and characters

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Omikuji

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Logo.jpg

I really need to update this logo, it's a holder until then.

 

Finally lets get into the actual RPGmaker VX Ace game I have been wanting to work on. Starting off with the story, the features I hope to get, and the main cast of the tale. Innominate takes place in Lobithia, Zul country.

 

 

Story:

Zul, a country in Lobithia was wracked in a war between the humans who inhabitated it and the Furins who did the very same. The Furins began to become agressive over the land, attempting to force out all the other races out of Zul...but this isn't the story that we're following! Rather at the same time, there's a wannabe thief by the name of Ludwig attempting to travel to Tol but ends up getting stuck in the country thanks to all the boats being stuck. After nabbing his families heirloom he plans to go off and make a name for himself as the greatest thief around to compeate with his older siblings who are all in fairly highranking jobs. One day after deciding to travel to Upper Zul to catch a boat out to Tol, he stumbles across a large egg.

 

This is pretty much a story about a wannabe thief trying to make a name for himself while avoiding his older siblings who are chasing him for stealing the hierloom. Characters join along side him out of curiosity, forced, or because they're heading the same path as him.

 

Features Want:

-Each character to have thier own on map skill (smashing rocks for puzzels for an example)

-Leader swapping

-Camp system/inn where you have the option to go to an area to talk to the other main characters (similar to BoFIII or DA:O)

-Swapping characters in battle

-A story based around characters and their development.

-Each character getting their own arc.

-Puzzels!

-A simple alchemy system.

 

Characters:

There are a total of six party members that join along for the party, and all have thier own map skills (If I can figure it out) to solve puzzels or find items. There's also two secret characters.

 

Ludwig Ansgar

Age:
23

Race:
Human/Volan

Class:
Thief/Bum

Weapon:
Daggers, short swords, throwing objects.

MapSkill:
Loot

A loud, confident, positive thinking, dreams of becoming a thief, self centered young man. He drags people into his situations attempting to using them as shields. Ludwig believes that he can talk people into doing anything for him, and that everything will work out for him okay no matter what. He finds a large egg by pure chance, and when it hatches he becomes rather protective over the contents.

 

Fion Reethar

Age:
28

Race:
Human/Bian

Class:
Merchant/Warrior

Weapon
: Spear, axes

MapSkill
: Rock Smash

Fion is a flirty merchant who tries to smooth talk her customers like any good sales person is. When she's not 'working' she is still rather a sly smart woman, level headed with hardly a temper to speak of. She is able to chuckle at Ludwigs louder personality, and is the type to follow through with a promise she makes. She never lies about her merchandise, and makes sure she only sells the best quality for the logical price.

 

Topper

Age:
19

Race:
Curan

Class:
Alchemist/Slave

Weapon:
Claws

MapSkill:
Magic Dispell

A Curan slave whom is very quiet saying very little unless spoken to. He grew up as a servant and was eventually gambled off after a drunken bet. Toppers previous owner was an alchemist, and he worked very hard on helping them out to create potions, so he still remembers how to create potions. He has no issues with being a slave, since it's all he's known.

 

VeeWalk.gifVee Bluefoot

Age:
32

Race:
Furin

Class:
Duel Wielder/Ex Captain

Weapon:
Sword, dagger, short sword

MapSkill:
Climb

A short tempered Furin who is apart of the guard, after a certian situation she loses her position and is trying to get her ranking back. She has very little pacients for people, often wanting to prove her strenght by violence. Vee can be very bossy and demands respect, attempting to often take the lead.

 

Shun Makoto

Age:
25

Race:
Arcana

Class:
Mage/Bard

Weapon:
Guitars, lutes

MapSkill:
Jump

Shun is a gentle kind hearted Arcana who worries and fusses over people very often. He knows a number of spells from his time in the school in Mar and has decided to travel to learn about the new race of the dragons that started appearing. He takes the time to learn more about history and current events, thanks to his personal interests. Shun lets his concern and caring nature get the best of him, often getting him into trouble for helping out people who outright lie to him using the naive kindness against him.

 

EgilFlySmall.gifEgil Ansgar

Age:
0

Race:
Dragon

Weapon:
None

Mapskill:
Burn

A baby dragon that was hatched from the egg that Ludwig found. She's just a baby dragon and doesn't officially take part in the team until much later. But her simple and happy personality is there from day one.

 

Crits and any other opinions are always welcome, and once I actually get screenshots I'll post in the Project Development department (since I read that you -have- to have screenshots... and well I don't have any thanks to not having the program yet XD)

 

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I really like the sound of this one. I like how the protagonist is driving the story by stealing the heirloom. Is the heirloom special in anyway? I'd say Fion sounds like my fave character. A playable merchant is definitely a rare choice. Might want to maybe see if there could be any side quests based around that?

 

I'd be very interested to hear about the camp area system as that's something I'd really to do in my game but not sure how to go about that yet.

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Thank you! The heirloom is pretty much a trinket that holds a lot of personal value to the family, and has been passed down for many many years and is pretty much tradition to pass it along. In reality it's nothing special to anyone outside the family, but it's a huge important item.

 

My plan for the characters is that they all have their personal arcs, then maybe that opens up a side quest if I can figure it out (it's intimidating for first timers! XD)

 

The camping thing I really hope to figure out, because that little touch of a interaction during breaks is always something I really liked in rpg games but they seem so far and few between. (also kinda like the PA system in the Star Oceans games as well).

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This actually sounds like a really nice idea you've got going, I hope you do manage to figure out those map skills -It could just be a case of common event points linked with reference to who's party leader-

 

For the camping you could always do what I was going to do and have a picture background with the characters and a select window at the side or even a graphic over the head of who you can/want to talk to.

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Sounds good so far, the map skills remind me of Golden Sun. I like the thief angle and it doesn't seem like you're going too over the top with the story either which is good. I'll check on this from time to time.

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Ohhh thank you Holder, once I get the program I will certainly give that option a try with the events with the leader skills and the camping/inn thing 8D

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Oh and cheers Knight! I try really hard not to make huge ridiculous stories that run away from me, and for my first time project I really don't want to be hung up on the plot holes or utter confusion that can happen when writing such a large thing while trying to learn a whole new program. That and imo I like the stories that are "small" and keep more revolved around the characters and their actions to move the plot.

 

I'm sure, if not positive, I can keep it from running away from me and into something that I can't handle. I shall make that true! D8<

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That's one hell of a cute dragon hatchling there...

 

I like the character-driven style of your project. I recently added a Camp system in my project pretty much the same as you describe.

 

If you're struggling with the issue of Map Skills, here's a very useful script from Yanfly: Button Common Events. It allows you to bind some of the generally unused keys (like Q, W, A, S, D) to a Common Event. From then on it's up to you to set-up the map skills with conditionals on who's first in the party and such.

 

The best of luck with your project, Omikuji!

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That's perfect Hesufo! Thank you so much for the link and the luck (best of luck to you as well!), I saw that blog post and I thought it was fantastic to see another person doing a camping feature since it's so rare otherwise. 8D

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