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Fresh testgame started

Sinathor

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Hey all!

 

This is my first development blog entry and I'm hoping to try and write actively here in order to get people interested in my game, as well as so I can keep track of stuff I've done during the late stages of the game's development.

 

My game is called "Ixias - Stellar Complex" and you can find it here: http://www.rpgmakervxace.net/topic/27893-ixias-stellar-complex-old-school-cyberpunk-rpg/

 

Anyway. On to the posting.

 

My testgame save file started to become so old that most of the changes I had made didn't carry over to the savefile. So I had to start a new game, and I have to say that since I've been taking my time to polish the game with missing graphics and some "less important" stuff, the game feels so much more complete now, and that is a great feeling!

 

I could actually play the game like a real videogame. Everything neatly in place. And I got an authentic gaming experience too when I listed 25 new bugs! Brilliant! It's like Skyrim all over again! *runs off to fix them*

 

In all seriousness though. As the game is nearing completion, I keep getting new ideas for the sequel constantly and I'm getting way ahead of myself, as I'm a very impatient person. But at least it'll be a direct sequel. So there's no point to a sequel if you don't have the first game, is there :P

 

It's been a long year with this game, as I started the project in january. As this is entirely a hobby for me and I won't be asking money for playing Ixias, it's important to me that people still play and like it. I know commenting can be a bit of a bitch for some people, but eh... If you're reading this, I hope you atleast try and throw a comment either here or in my Ixias thread. It's so incredibly important when it comes to motivation to continue doing my best and not do anything half-assed.

 

Here's a new screenie in celebration of the first blog entry! Yay!

 

xfs3mOZ.png

 

I guess that's it. Fixing bugs. Adding missing graphics and stuff. Balancing the gameplay a bit (doing this properly once the game is finished) and adding some missing content.

 

It's coming along nicely!

 

I've been thinking I'd write about my process when I map. Would anyone be interested in that? Write it in the comments.

 

 

Sinathor out.

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Hey dude, nice blog post. I really like how fleshed out your maps look. And it's true about the old save files, usually they don't work for a reason or another which warrants another look through your game from the beginning... Especially when the game's beginning was made so long ago, you'll come across things and say "This doesn't look good, oh what was I thinking?" "Gotta change this." "Gotta make this look as good as later in the game"

 

A sequel in the works (well, maybe just the inner workings of your mind) already? Whoa... well if a lot of the environments and database stuff will be reused it should cut down on the work you have to do tremendously. 

 

And that you mention your mapping process as an aside, do you find you have a unique approach to mapping? 

Keep it up, this is looking really good. 

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Hey!

 

You're definitely right! I'm thinking I'd polish the intro of my game a bit, and by "a bit" I mean re-do it completely! It's not even nearly as good as some of the later scenes in the game. And the intro is -sooooo- important that it has to shine.

 

And yes, a sequel is in the works. The story is so big I couldn't fit all of it in one game. Or I could've, but it would've meant either significantly longer development time (As if a year wasn't long enough) or mean that I wouldn't have any of the hub-based exploration or side-missions, which isn't what I want.

 

However, I've ensured that the story does have a conclusion. It'll end in a way that sequel will come, but there is also a clear ending point, so it doesn't just randomly cut off.

 

I plan on recycling several things. Some graphics and a few tiny areas, like the Black Tower headquarters. But most in the sequel will be 100% fresh and new.

 

Well, the way I map is quite a bit different, and I wouldn't necessarily recommend it since it's really flimsy. I work very much on how my mood is, so the way I map is really "random" so to say. I don't make definite plans for my areas (unless they are complex, in which case I plan them ahead carefully) and they change a lot the further I go with them. I do use rough outlines first, and then add details as I go, but it isn't very organized or structured. It's more like painting a picture, rather than building.

 

Thanks for the comment!

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