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A new alpha release?

Sinathor

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Yo!

 

Before I begin, click this and see what this is all about ---> PwZrpBN.png

 

So I've been thinking. Maybe I should release another alpha build before the official beta stage. I could really use some more feedback. My last alpha build is from last spring and needless to say the game has changed tremendously since then. This would not only help me catch bugs and balance the game, but it would also help me with questions like "Is the game too bloated with side quests?", "Are there enough side quests?", "Can the story be followed without a constant headache?" and so on and so forth.

 

This is all valuable information that I just don't have. Every once in a while I think there's too little to do, and then the next day I think there's too much to do. And then I think about if the player can even follow the basic storyline (The story is a bit complicated), but I wouldn't want to treat the player like an idiot either.

 

Of course, I could just make the alpha and give it to everyone and then that's it. The problem is, that once the game is finished, or reaches beta, the alpha saves will surely be completely fucked and the old players cannot continue and would have to start over. Is this a big deal? Or am I just making it a big deal? Surely, as a tester, you know the alpha version is prone to piss under itself?

 

So my question is: Would you want to play an alpha version? Or would you like to wait for the beta, or full v1.0 release?

 

I don't like doing things half-arsed, and that's why I never release anything that isn't polished. But the project is so big, it's hard to get further sometimes without outside feedback.

 

I guess that's all. I'll write again soon! Please follow my development blog or my main thread if this was at all interesting in any way, and please comment on my main thread or here if you have anything to say.

 

Thanks for reading! Take care.

 

Sinathor out!



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I'm pretty busy to give you a full detailed answer, but I think getting input and perspectives from other people is a definitely good thing. Let's be real here, even in the most polished game there's still things people will give criticism about. And, a great game for one person might not be the same experience for another.

 

We can't tailor our game for absolutely everyone, even if there are often ways to provide a variety of experiences for many types of gamers. In the end though, we have to keep in mind that our game can't be all things for everyone.

 

Good luck on development, it's looking great :)

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