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ED Skyward Temple - Planned Update

TheoAllen

1,580 views

Ok, folks! I've made up my mind that I'm going to update my game, Skyward Temple. I'm aware it has a lot of design flaws ever since I watched most of people did Let's Play video. Some people complaint about the exploration, some didn't know some essential features like Free Turn Battle. They just command the actor without selecting who will gonna do the first action.

 

First update list. This is my top priority

An additional help window to show the skill details (and even for the normal attack). Some people I saw they didn't know what the skill element and type. Picking the right element to attack the enemy is important here.

 

baru05.jpg

 

 

baru04.jpg

 

Second update list. A battle tip for Free Turn Battle

Just added a little help tell you that you could select the actor which is going to do the first action. Some people really missed this feature. Ok, that's could partially my fault since I never told the player

 

baru06.jpg

 

Third update list. Encounter rebalance

Even I use evented encounter, there's a chance that you might be surprise attacked. When your party surprised, they could do one hit kill to your actor. In hard mode, you could instantly gameover without doing anything because the enemies were so overpowered. That's not fair, I'm aware. Now, I added a little bonus when your party surprised. They automatically switch to defend mode so they took a half damage while the enemies surprise them. Fair enough?

 

Also, I saw some people were annoyed with the map encounters. They were so fast, hard to avoid, yet many. As the developer, I could escaped easily since I know well the dungeon map. But it isn't for the player. I decided to make them slower

 

Fourth update list. TSBS version 1.4 stable update

Yes, it will still be the sample game for my battle system. I will release the stable version of the TSBS together with the sample game. Though, this game won't do a showcase what's new in the newest version of TSBS (like battle camera or such). I just updated the battle system.

 

That's all folks! :D

 

P.S :

- Lunar is a he, not a she :P

- If you wonder why the Stella's hat looks like a mage hat, here is her full portrait

 

cornelia%20stella.jpg

 

 

Image%20%2825%29.jpg

 

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You really listened to my points and have made some great improvements!

 

Good job!

 

Did you follow my Twitch channel?

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Nice artwork and updates to your SBS :)

Now I have a plan to insert an official artwork for Lunar as a cutin. Because he is the only one who don't have skill cutin lol

 

 

You really listened to my points and have made some great improvements!

 

Good job!

 

Did you follow my Twitch channel?

Any comments are welcomed, especially if anyone could point out some design flaws. As long as it isn't about story, dialogues, and such because I don't know how to write story / dialogues xD I'm system specialist.

 

No, twitch is too much for my slow and unstable connection.

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Now I have another reason to play this again :D but maybe on the highest difficulty this time :3 (I love dungeon crawler games) ^~^

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Now I have another reason to play this again :D but maybe on the highest difficulty this time :3 (I love dungeon crawler games) ^~^

Beware, I also added a new element of surprise :3

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Now I have another reason to play this again :D but maybe on the highest difficulty this time :3 (I love dungeon crawler games) ^~^

Beware, I also added a new element of surprise :3

 

Ohhhh~ Sounds exciting~ ^~^

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Ooh time for more spying... uhh I mean playing your Sideview project. :3 Time for some inspiration! ^-^

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