Mnemomancer's Development

The above image is a CG scene that I quickly put together - it may or not appear in the final product, and you can just think of this as a mock-up. The caption underneath the image is meant to describe an important dialogue in the scene; tragedy has fallen, and a dialogue between two characters, a young human male and an elf, as they discuss the values of blessings that had been given to each race, and what these blessings ultimately turned out to be after generations had passed.
Mnemomancer is, at its very core, a story of consequences. The above CG demonstration a feature I wanted to add - a "visual-novel" scene with transitioning CGs, as well as busts appearing during these sort of scenes. On a sprite map, I'll probably default into facesets for major characters, but I really wanted to try and achieve a combination of adventure and narrative - a mixture that is somewhat common for games like Shin Megami Tensei.
This post is meant for me to show more pictures, and I honestly don't think I should be updating my thread too much after this, since I haven't come up with any new concepts I needed to share as of yet, so alongside my Journal discussion entries, I'll just use this blog to detail the more aesthetic developments of my project, as well as share some dialogue and character descriptions. That said, should a new concept or feature arise, I might bump the old thread unless it must be locked for reasons unknown to me.
Without further ado, more images!




Yes, these are just re-done title screen images for my title menu. I like the look personally. :B
-
3


