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Endless Garden Concept Rough/Features

Nyapurgisnacht

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Look! A poorly rendered logo!

TitleScreen2_zpszk7ye9in.png

"Let us not pray to be sheltered from dangers but to be fearless when facing them." ~ Rabindranath Tagore

 

General:

 

RPG

Sci-Fi

1 Player

M

Non-Commercial

 

Prologue:

 

(This part is pending because of the disclaimer: Takes place on "The Island With No Green," (name-pending) a remote rock off the coast of Japan(?), and a rich resource well, a miners dream. The island was bought by a conglomerate, who imported slaves to live and work on the island.) A first-hand exploration of the conditions the workers endured will be part of the main gameplay.

 

We see life on the island in its 'hey-day' through the eyes of Mint, the company president's daughter. Mint is a bright girl, with a healthy variety of interests, and a particular love for plants. She grew up in sheltered luxury, looking at the events around her through rose-colored lenses. She is traumatized after witnessing a workers suicide from her balcony that she starts to question the actions of her father and the rest of her class. She spends her childhood watching the world decay and rot around her, and being unable to do anything about it. Mint quickly becomes idealistic and realistic very early in life, seeing the concerns in her own upper-class as frustrating and petty, and develops a strong sense of ethics.

 

Even after the island is closed for good, Mint desires to find a way to improve the world for the better. She believes, with some reluctance, that this goal is unattainable without a vast amount of money. With her coal-baron father turned politician, and current mayor of the city the island is annexed on, sponsoring her, Mint starts a "botanical research project for the betterment of mankind." However, he does not openly praise Mint as his daughter, but refers to her project as a Science Division, dubbed Celomics - Engineering and Environmental Sciences, which he of course is responsible for producing and directing. (Obviously Mint does all the work though) The excuse was that by making use of an island devoid of plant-life, it would be a neutral environment for biological and genetic engineering to be properly tested upon.

 

She heads the division with the aid of Setzin and Castus, both respected scientists in their own right. Castus is interested in biological warfare and the effects chemicals have on life. Setzin is a genetic engineer like Mint, but Mint specifies in botany while Setzin previously specialized in human genetics. To anyone who knows these threes backgrounds, it would appear odd that they are working together, but mission statement for Celomics set up by Mint's father covers their asses by giving them a good standing in the community.

 

In her early twenties, Mint attempts to make humans that are near self-sustaining, like plants. She reuses cadavers DNA to synthesize her idea, which involves a kind of gene therapy that I'll go into the (really shaky) logistic of below. She develops a protein she lovingly calls 'lightning in a bottle,' because of its chemical properties, but dubs its official name Bioblastsis.

 

And more shit happens! YEAH!

 

After this prologue, we start the rest of the game! Weee!

 

Glossay(lol)

Bioblastsis - A pre-integration complex that acts like an active retrovirus that affects cells in the body. This is because of a somatic gene inserted via a vector that mutates proteins and nucleic acids, or DNA and RNA. It causes otherwise positively or negatively charged molecules to become stable.

 

Disclaimer: Setting is inspired by Gunkanjima Island. http://gakuran.com/gunkanjima-ruins-of-a-forbidden-island/

Its story is devastating, and a sad example of man's inhumanity to man. Precautions will be taken to ensure cultural sensitivity and respect.

 

Features

 

Graphics and Sound:

+Animated Sprites

+Visually atmospheric

+Achievement Icons

+Tons of CG

+Bustsets with emos

 

Gameplay:

+Non-linear story with several endings

+Heavily scripted

+SBS Battle System

+A unique stat development system

 

Other:

+Non-Commercial (I always want my games to be free)

+Steam

+Demo

+A webbie/separate blog

+No resources used from the RTP



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Sounds like a very well thought out story. I look forward to you beginning work on it.

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