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The Touhou Project Status: The Common Event Messages. :3

LadyMinerva

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Hello everyone!~ Welcome to a small Developer's blog of the Touhou Project!~ I won't say much since it is very explanatory but there are some key points (well one point in this entry) I'm willing to go with this project. :3 So let's start shall we? ;) It's probably a long time anyone has seen anything moving in my project hehe~ So here we go!~

 

So like I said in my project post or anywhere it matters, this game will be a little heavy on story wise so the eventing here is a little bit important. :) I'm taking my time on writing out the events in a more specific fashion... Here I'll include a little sample video of a little event in the demo as of now. This is just me messing around- okay more like experimenting a little feature that I want to try out. You see, I like to make everything almost as custom as possible, which also includes the message dialogue boxes. Some of you seen it in some of the project screenies where you have the character bust, but also a custom design background. Most scripts like Galv's Bust and Message background will do the trick to make your dialogues look more appealing. But for me, it was still not what I was looking for because it was a little buggy when I tried them... T-T So here I am thinking how can I have the message boxes the way I like them to be So that is when a thought came to my mind and it sparked. :3 I was tinkering with the event commands a little bit and I found out that you can do something with those message boxes with a little bit of pictures... It's probably done already but trying this myself without looking at any references; you have to give me credit though no? ^-^

 

But that will be a later entry (maybe by demand~ xD) on how I do it, so it's all secretive here ahaha~ ^-^ So sadly, that's all I have to say but this little video will show the feature I'm trying to do. So to summarize, the custom message dialogue boxes is done using common events with pictures and whatnot. So below is the video of the small results I had from that little eventing so I hope you enjoy!~ I'm still learning these concepts so if there is anything you like to say, please do~ :)

 

(Uh-oh I made a spelling mistake... T-T I must fix it!! xD)

 

I'll probably explain how to do this in a tutorial, but be warned that it's a tad complicated than what it sounds, but if you're really up for this style; then maybe I can show you the secret plans. But for now, that's it for this little small entry and I'll see you in the next status update~ ^-^

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Whoa, so immersive, Minerva! I know that I was meant to be focusing on the eventing but still, I'll get to that in a sec.

 

The immersive qualities of the map are pretty intense, however, the sound is the mould that binds it, kinda gave a synthetic feel to it, anyway.

 

The eventing was nice and seamless, I enjoyed the smooth entrances from side to side, the background was also another immersive delight! I must admit, you've wowed me...it all flowed so smoothly, amazing quality! You've done well!

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I'm much more interested on the loading images xD I really like to read information on those format~

 

The evented messages look really smooth~ ^~^

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Whoa, so immersive, Minerva! I know that I was meant to be focusing on the eventing but still, I'll get to that in a sec.

 

The immersive qualities of the map are pretty intense, however, the sound is the mould that binds it, kinda gave a synthetic feel to it, anyway.

 

The eventing was nice and seamless, I enjoyed the smooth entrances from side to side, the background was also another immersive delight! I must admit, you've wowed me...it all flowed so smoothly, amazing quality! You've done well!

 

Yup, for an event to be an event, immersion is a key role to having a very nice dialogue and plot. :3 That's why I take my time on the environment and setting~

 

I'm much more interested on the loading images xD I really like to read information on those format~ The evented messages look really smooth~ ^~^

 

Ahaha~ You have seen 3, but you have 157 more to go (maybe even more) xD But yup, I had to make Mog's Loading screen more useful. :3

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I remember I asked about those message boxes before! They have improved since *Q* And the mapping, music, and those little floating leaves are absolutely amazing! Minmin, you really have a way with this engine :D It's beautiful....~

 

I have to admit I love the loading screens too. XD I've always been tempted to put those in my own game!

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I remember I asked about those message boxes before! They have improved since *Q* And the mapping, music, and those little floating leaves are absolutely amazing! Minmin, you really have a way with this engine :D It's beautiful....~

 

I have to admit I love the loading screens too. XD I've always been tempted to put those in my own game!

 

It's not too late to put this into Sugar Sweet... :3 *nudge* *nudge*

 

Thank you Tsarie!~ :D You help me get motivated! :)

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*immediately snatches script from Moghunter master demo*

 

I just don't know what I would do for the pictures XD We don't have as many pretty battle animation effects as you (at least right now)~ :3

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It wouldn't have to be battle animations. :3 It can be anything about your game~ Like the synopsis of your locations for example. :)

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