Sokoban, Tutorial and Update
Update: Been very busy and didn't have time to come back here. Sorry. I am working on a new tutorial - two actually. I hope to have them done before July 1st.
Tutorials to come:
Sokoban: I finally figured out how to do a type of Sokoban game using Eventing. I'll write a tutorial on this soon. This is a puzzler game where you can push, but not pull boxes, to get them over designated squares.
Telekinesis and Teleporting: I'll write a tutorial on getting this in your game as well. Someone else came up with a cool way of doing collision detection. We do use collision detection with telekinesis when we want to have an object go only so far towards or away from a player. That person will get credit for her eventing in my tutorial, but I can't remember the name currently.
A good game, has a plot, a beginning, a climax and a solution. The Tutorial I'll write, will be a puzzler game with a plot but will be written such that you would have a decent puzzler game that you will be able to play even though you don't have everything in it. You'll be able to keep adding to the game, as you feel like it.
Plot: Player has to figure out how to escape the House.
The Problems:
1. Boxes in the way, but they are too heavy to pull. You can only push them. And, if you get stuck, you have to find a switch to reset the boxes back to where they started at.
2. Telekinesis to reach keys to unlock doors is needed.
3. Teleportation will be needed to get out of a tricky maze.
4. Need to find how to open up secret door by using Telekinesis around the room to see if it does anything.
5. Chests with rewards to help player increase skills in Telekinesis and Teleportation.
6. Some sort of reward when the player successfully escapes.
Game Making my way (aka the highly controversial way):
1. Game version 1: Create map with chests for rewards.
2. Game version 2: Add Telekinesis and Teleportation events for more fun to the above game.
3. Game version 3: Add sokoban game to the above for more challenge.
4. Game version 4: You can add more mini-challenges like the above.
Basically, you can keep adding more stuff to the game, as you feel like it, or play the game as is. This is the philosophy of my game making and enough ramblings from me. I have to go write those tutorials. ![]()


