Title Screen
Duration: 3 hours
Resources:
Photoshop CS5
Xeno Tribal font (1001fonts.com)
Jim Nightshade font (1001fonts.com)
paladin_f (RPG Maker VX Ace)
Theme2 (RPG Maker VX Ace)
Process:
1) I created some clouds for the background layer using the Render > Clouds function.
2) I then began typing out words using the Xeno Tribal font in order to create the runes in the background. I then reduced the opacity slightly so that it wouldn't pull attention to what should be the focus of the screen (the title). Fun Fact: The writing in the background is the basic lore of the game.
3) I inserted the paladin_f picture into the image. I then edited the image using the Hue/Saturation to match it up with the desired colour scheme (blue) and Brightness/Contrast to give it less definition.
4) I typed up the title of the game using the Jim Nightshade font. The reason for using this font is because I personally thought it had a fantasy look to it.
Next come the prettying up:
5) Using the Layer Blending Options, I added a Gradient Overlay (blue and white) to the rune layer and a small Outer Glow to the paladin_f image to help it stand out slightly from the background.
6) The title text was the most heavily edited. I first added an Outer Glow to help it stand out from the background. However, this somewhat blended in with the paladin_f image,so I added the white Stroke as well to further define the letters. Finally, I Beveled and Embossed it using black and blue. While faint, I feel it adds to the text, rather than having it flat black.
Next comes editing the default settings and resources in RPG Maker:
7) I exported the Window image as a template for creating my own. Given my lack of ability in using Photoshop and overall artistic creativity, I opted for something simple and after creating it imported it back into RPG Maker.
8) I went into the script (Windows > Window_Command > Get Alignment) and adjusted the alignment from left (0) to center (1) and the Line Height from 24 to 30.
9) I created a folder in the project file named Font and inserted the Jim Nightmare font into it, as this will be my font for the entire game. Going into the script again, I edited the [Main] script to set the font to Jim Nightmare size 33 (Thank you Lunarea for the tutorial on that).
The final steps:
10) I set the window background colour to a navy blue colour and selected the theme music.
The Final Result



