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Menu Editing

HeckHound

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Just a small update on a WiP I started last night because my head was a bit shot and I couldn't remember where I left my opening scene on so things may change between. Just figured I'd post it because I learnt something new :D

 

The default menu I felt there was a lot of wasted space and unnecessary clicks - thank you Rikifive - so I've gone and gotten the basic layout moved around to my liking:

 

* I've reduced the size of both the command menu and the basic status menu to only occupy the top 1/4 of the screen.

 

* I removed the Gold window, as the game won't have a currency based on current plans (though this may be reinstated as a currency to learn skills).

 

* I've moved around the HP, MP and TP bars to all be in-line.

 

* I removed Class and Level, as these are not needed.

 

* I've divided the State and Buff/Debuff icons into two separate rows. I may look into further dividing the State icons into positive and negative states, but I'm not sure if this will be necessary as only negative states will persist after battle.

 

* I've gotten rid of a number of commands that are unnecessary: Formation and Game End (though I may reinstate Game End).

 

* I've gotten rid of unnecessary clicks. When selecting the Skill, Equip and Status menus, these commands automatically take you to the appropriate sub-menu instead of needing to also select the actor. I done this by going into the Scene_Menu.

 

Bemf8ok.png

 

 

Finished Result

 

aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaBeforeaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa After

 

wmI04b9.png

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