Skills to Pay the Bills - Part 1
So, aside from running the Deadpool trailer through youtuberepeat, what I've been working on are the skills for my game.
In the game, skills - both active and passive - come from two main sources:
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Equipment - Each weapon set (main hand and off hand) and armour set has it's own purpose and theme.
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Attunements - Attune to an element to gain access to powerful skills associated with that element, but locking you out of other elements.
This blog post will be dealing with skills that will be coming from Equipment.
Your character has three equipment slots: Main Hand, Off Hand and Armour. Since this is my first game, I kept this simple. How each slot functions is different, as I'll go into detail below.
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Main Hand
Main Hand weapons automatically have 2 skills that the player has access to. The other skills, however, come from how you build your character's STR, AGI and INT stats.
For example, the Arming Sword:
- Reaching 50 STR gives you access to Pommel Bash.
- Reaching 50 AGI gives you access to Feint.
- Reaching 50 INT gives you access to Mana Blade.
These skills will continue to grow stronger as you increase the relevant stat. For example, Pommel Bash has a chance to stun. The higher your STR, the higher the chance of applying the stun.
Each weapon has 2 skills per stat that can be unlocked: One at 50 [stat] and one at 100 [stat].
Your Main Hand slot has 4 options: Arming Sword, Longsword, Dagger and Mace.

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Off Hand
The default skill on your Off Hand is dependent on your main-hand weapon.
For example, the shield:
- If you have the Arming Sword equipped, you have access to Sword and Board.
- If you have the Dagger equipped, you have access to Hidden Dagger.
- If you have the Mace equipped, you have access to Smash and Bash.
As well as this, you gain a skill based on how you build your DEF and MDEF stats.
For example, the shield:
- Reaching 50 DEF gives you access to Shield Wall.
- Reaching 50 MDEF gives you access to Reflective Shield.
Your Off Hand slot has access to 2 options: Shield and Dagger. However, equipping the Long Sword seals this equipment slot as it is a 2-Handed weapon.

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Armour
Instead of active skills, armour provides passive skills. Like weapons, armour gains these passive skills based on how you build your stats.
For example, Cloth Robes:
- Reaching 200 Max Mana gives you access to Magick Recovery.
- Reaching 50 INT gives you access to Magick Efficiency.
- Reaching 50 MDEF gives you access to Infused Robes.
These passives also grow stronger as you increase the relevant stats.
Your armour slot has 3 options: Cloth Robes, Leather Armour and Mail Armour.

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