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World of Chaos Progress and Plans II

Lord Vectra

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I'm currently making armors and weapons.

 

There are features that'll be included

Tiers - There are tiers for weapons, armors, enemies, and quests.

 

Each tier, depending on object, shows the level of which the object is.

 

Weapon.Tier

Tier 1: Level 1 - 9

Tier 2: Level 10 - 19; + 1 rune slot; +10% ATK

Tier 3: Level 20 - 29; + 2 rune slots; +20% ATK

Tier 4: 30 - 40; + 3 rune slots; +30% ATK

 

Some weapons are pre-enchanted and, depending on the enchantment, you may lose a rune slot or gain one. I do a plus/negative formula to find out how many rune slots.

2 negatives and one positive, depending on what they are, you will gain 1 rune slot. Since there is one positive, the equation would be.

 

x = # of Negative effects

y = # of Positive effects

z = # of rune slots (+ or -)

 

x - y = z

 

Armor.Tier

Armors are pre-enchanted and can not be enchanted. They follow the same rules as weapons when it comes to enchantments. Armors go by defense bonuses rather than attack bonuses. The percentage and levels are the same for both weapon and armor.

 

Runes

The strength the pre-enchanted also plays a part in how many rune slots you have.

 

Enemy.Tier

Tier 1 = Level 1 - 9; +10% Stat bonus

Tier 2 = Level 10 - 19; +20% Stat Bonus

Tier 3 = 20 - 29; +30% Stat Bonus

Tier 4 = 30 - 40; +40% Stat Bonus

 

Quest.Tier

Tier 1 = Level 1 - 9; any equipment

Tier 2 = Level 10 - 19; any equipment

Tier 3 = Level 20 - 29; Tier 2 or higher equipment

Tier 4 = Level 29 - 40; Tier 3 or higher equipment

Tier 5 = Level 40+; Tier 4 Equipment

 

You'll be notified of the quest's tier if it is higher than Tier 1. This is to show what equipment you should have before entering. If you don't, you'll have a difficult time beating it.

 

Difficulty System

I'm probably going to have a difficulty system so you can pick what you want.

 

Newbie(Easy)

Apprentice(Normal)

Hero(Hard)

Hero King(Very Hard)

 

Cooldown/Warmup System

All skills have cooldown but not all have warmup. Currently, only a few have warmup. A skill's cooldown depends on it's original MP cost. Some skills, like heal, has a higher cooldown than some. This is so you can't spam a spell or skill over and over.

 

Reputation

When your reputation increase, usually by doing missions, your discount increases as well. You get special "extra" discounts in certain places. Then, there are some that has high pay (less discount %) but has unique items that makes the coin worth it.

 

For example, in Lishtar Village, you get a 50% discount in poisons. If you want poisons, going there would be the place.

 

Another example, Salik City has a tax rate but they are the only city that sells runes. They sell all the runes in the game depending on your level.

 

Heroic Missions

Heroic missions are similar to "Test of Valor" missions. If your level is equal to or greater than the required level, you may enter. Once you start the mission, your skills will be tested. If you pass, you get stat bonuses and, on some missions, you get more. The tiers of Heroic Missions are the same as Quest Tiers.

 

Skill Diversity

In the World of Chaos demo, I've been told, by a friend, that the skills of the actors are too similar. I will assure you that they are diverse but it was so early in the game so you wouldn't have seen it. The diversity starts at level 9, the level you become after you finish with the first boss in the game. After that, you'll see a difference in the skills they learn. It get's really interesting once you reach level 25 (can't tell you what or I would be giving you spoilers).

 

Any questions or concerns?



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I actually have't decided but when you get to choose your difficulty, you'll be shown the difference between them.

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