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So I made a Patreon account

Tsukihime

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You can see it here: https://www.patreon.com/himeworks

 

I'm trying a different approach to engage users and have decided to go with Patreon.

 

However, I have decided not to change the way I do things, so things like

 

- writing scripts

- filling script requests

- offering general support for events, script calls, etc

- writing tutorials

- making videos

 

Will still be normal content.

 

I will still be using my website, Twitter, Facebook, Youtube as well for public posts.

But I feel there should be some exclusive content, like maybe a way to bring people into my development process or other things.

 

So all of this makes things a bit difficult to decide what would be good "rewards" beyond a "thanks for your support!" kind of thing.

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In response to some comments:

 

Kirikaz says:

 

Script commisions? :P

Historically, people got commissions largely based on whether I was interested in their request. And I'm not sure how much money it would take for me to take on something that I'm not particularly interested in, so at this point I can't really offer it as a reward.

 

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Latoa says:

 

The idea of a all RPG maker Patreon sounds....horrible..I would offer more general use rewards for all devs to use!

I just started with what I currently do up until now since I couldn't think of anything to say. However, most of the my work has been exclusively focused on RPG Maker (in terms of scripts and tutorials).

 

Do you have any suggestions for "general use rewards"?

 

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Jinumon says:

 

You could make a subscriber level at which your scripts were free for commercial use.

That is something I could consider.

 

I am also considering just making all scripts free for use if I hit a certain monthly pledge.

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Patreon opens you up to a whole new world, RPG maker is a small world when it comes to ppl that have any money and able to spend what very little they have, which is why a purely RPG maker system is a VERY bad idea.

 

I would say if you have ANY skills that can be used outside of rpg maker you advertise those. Can you do art or pixel art? Make funny videos or comic pages?

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How about tutorials?

Your scripts are already F2U, so why not make maybe some tutorials each month/ect, as your patreon reward?

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I would say if you have ANY skills that can be used outside of rpg maker you advertise those. Can you do art or pixel art? Make funny videos or comic pages?

Most of the things like coding or tutorial writing can be applied outside of RPG Maker, but the work I do through HimeWorks is largely focused on RPG Maker and possibly gamedev in general.

 

Though you're right, I should specify that I make videos as well (although about RPG Maker usually)

 

How about tutorials?

Your scripts are already F2U, so why not make maybe some tutorials each month/ect, as your patreon reward?

Would you say that these tutorials be exclusive to patrons?

 

Currently I already write tutorials so I'm not sure if there would be anything different. Maybe "exclusive" tutorials? But then those tutorials would be useful for the general community...hmm

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I see you going very very far as a coder in general. Once you move on from RM, your possibilities will be virtually endless. o_o

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I agree (reluctantly from a selfish point of view, as I never want to see you leave the community) with Iron Croc and Latoa. I've always found you to have some of the most interesting and useful scripts out there. In our several interactions, I have also yet to come up with a problem you couldn't solve quickly, and efficiently.

 

Unfortunately, a simple look through the forums will tell you Latoa is correct and a large percentage of RPG Maker users don't have much money. Look at the posts about how many people want MV but don't have the money. That's a one time purchase of only $80! People using engines like Unity, where the engine is technically free, often spend much more significant amounts of money for resources, including things involving coding. I think the more you can branch into areas outside of RPG Maker, the more (financially in particular) successful you'll be.

 

Having said that, while I'm no Mr. Moneybags, I'm a bit older than I think the average forum member and have a stable career and have no problem throwing out a bit of money on things that relate to what is really just a hobby for me. (Besides, I don't think I could ever spend enough to make this as expensive as my other main hobby...photography. Now that one hurts my bank account ad makes me want to cry!) I think a lot of RPG Maker users are also hobbyists, and on top of that, are still living with their parents, are still in college, or are just starting out in their career. On average, none of those three lend themselves to people having a lot of disposable income for hobbies (they certainly didn't for me when I was in those stages of my life).

 

While that user-base also exists within the communities of some of the other engines out there, I feel like those communities also include larger quantities of people who are working on serious commercial projects and are willing to throw out some money for quality, reliable solutions. Even some of those who aren't yet working on a commercial project, but are working toward making that leap in the near future would be as, perhaps even more, willing to spend money on such things.

 

As always, that's just my opinion.

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After some consideration, I will be adding two things to the list (page will be updated when I have finalized how I wish to present it):

 

1. Mini-games

2. Mini-game engines

 

Both are related, but have different audiences.

 

Mini-games are something that I haven't spent much time on in Ace. However, given the export capabilities in MV as well as the native online support, I will be spending more time on these.

 

Some engines will also be released if they are generic enough for anyone to be able to integrate it into their own project. For example if you wanted to offer Galaga or something with your own custom sprites and scoring system. Eventually, I would like to see "starter kits" for all sorts of game genres like the other game engines.

 

Instead of simply going out and making a stand-alone game engine that allows you to build Flappy bird clones, I find it much more useful to be able to take those clones and embed it in an existing project. After all, when you combine ideas together, you may create a completely new idea.

 

Rather than strictly focusing on RM developers, I will also focus on gamers in general.

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Honestly, I think exclusive content isn't really necessary. I think people probably would either want to support you for what you already do for everyone, or don't want to support you in that way. I mean if you are planning on being supported by patreon full time, maybe that's a little bit different, but patreon always felt to me like it was best used as a "hey, send me some spare cash if you want to help me to do more work" thing.

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I agree with KZ on the point of exclusive content not being necessary. Even if patreon is meant to a full-time thing, I think those that will support you, will support you regardless. Once you get into exclusive content, then people begin to support you for that, which means if they lose interest in the specific exclusive content you decide to offer, they stop contributing (and it's unlikely that every single time you offer something it will appeal to everyone). Whereas, the people who support you based on what you do overall, will support you regardless of whether or not everything you post/offer interests them personally, because what you contribute as a whole is still worth supporting. People donating to get shiny stuffs (in whatever form it might be), usually won't be so loyal.

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Makes sense. I've never really been a fan of exclusive content anyways.

 

One thing that I will make exclusive, however, is early-access to scripts that are in progress.

 

This also helps me with testing because I can have people try out the scripts before I release them.

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