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Progress!

HeckHound

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So, it's taken a while but I've finally finished the prep work. So far I have the structure of the civilization, the two stages of the tutorial and 10 of the relics and their history in the main part of the game planned out.

 

'Concealed Spotting' has been changed to 'Knowledge', simply because it sounds better and still implies that you know what you're looking for.

 

As well as this, I've also finally figured out how to rearrange the menu to my liking (thanks to everyone that helped my foray into the depths of the JS files) which included:

  • Adjusting how much space the menu took up (it now takes up around 1/3 of the screen).
  • Displaying the stats (turns out that textManager doesn't have the parameters in by default, so they needed to be put in).
  • Removing commands that weren't needed.
  • Flipping the text in the gold box around.

nxQj6af.png

 

and gotten around to creating the title screen.

hQNDtEP.png

 

The music is a slowed down version of Theme2, which I think suits the mood of the game pretty well. I would have posted a video but I can't for the life of me remember what software I used to do it before.

 

Next step is to work on the tutorial.

 

With any luck, I'll have them finished within the week and ready to be posted as a demo. It won't be polished by any means - it'll still be using RTP as I'm aiming for a MVP at the moment - but I'm curious on the feedback on the gameplay itself and if that needs improving.

 

That's pretty much it for the time being. Keep on rocking.

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