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Expedition 139: Quest for the Four Stones

JBYT_Joseph

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Welcome to the story of Expedition 139. In this "alternative rogue" RPG, you play as a squad of four young fighters known only as Alpha, Beta, Delta and Gamma. Their goal? Seal the Four Stones back in their altars to prevent the balance of Earthrealm from being disturbed. The Expedition Squads sent before them have failed to secure even one stone, and there is not enough time or resources to assemble another squad. If this squad falls, so will humanity.

 

The Four Stones:

 

 

Stone of the Blood Dragon: As you'd expect, this stone is defended by the great Blood Dragon found inside the Castle of the Demon God. However, as you may not know, the stone is obtained by slaying the Dragon, pulling out its heart, and removing the stone from the heart. If this stone is not sealed, it is rumored to bring about the rise of the dragons.

 

Stone of Angel Death: This stone is acquired by venturing into the Forest of Spirits and slaying the spirit that refers to itself by one word "Death". This stone composes this deadly enemy's notorious scythe, and it is obtained by removing the blade. If this stone is not sealed. the Four Horsemen will have at the world.

 

Stone of the Gargoyles: This stone is found in the Blood Mythril Caves, where four Gargoyles defend it, not with the might of one man, but with strength in numbers. It composes the Gargoyles' stone shell, and is acquired by exposing the dead gargoyles to direct sunlight. If this stone is not sealed, Earthrealm will be locked in an endless darkness.

 

Stone of the False Heavens: This stone is special, noting its origin. After sealing the first three stones, the squad gains access to New Eden, a strange island in the sky that made its appearance the same day the "imbalance" occurred. Here, an "angel" defends the last stone. The stone is acquired by defeating this "angel" and removing it from the altar she stands on. If this stone is not sealed, the coming of a false God will occur, the worst of all fates.

 

 

 

Characters:

 

 

α: ZWb3yfm.png?1

 

Alpha is the leader of this great squad. After mastering the legendary arts of Shadowblade and Runeblade, he was highly sought after by the Guard. Soon after his first battle, he was selected to lead the Four Stones Expedition Team's last expedition, due to his superb display of leadership skills and extreme effectiveness in battle. He was able to take down a mob using nothing more than his blade, and lead an unarmed group of civilians to safety by himself.

 

β: HPTYC6V.png?1

 

Beta is a descendant of the world's most dangerous samurai. Not as good as his descendant, but just as frightening to face in combat, Beta was personally selected by the founder of the Four Stones Expedition Team to fight alongside the last expedition. Beta may never be as potent a warrior as his lost descendant, but his samurai skills remain unmatched by any living being. He can cut straight through diamond with any blade, and is precise enough and fast enough to cut an incoming musket round into eight equal parts... then dodge them all.

δ: p2hzewT.png?1

 

Delta is a hardened thief who has performed many a crime without ever being caught, even managing to steal from other thieves. He was caught, however, when he decided to steal a golden bust encrusted with diamonds. While escaping the mansion he found it in, he was caught, and ended up having to fight his way out. He was caught and almost killed, but managed to fight off about a hundred Guard members, which were armed with flintlocks and swords, with nothing more than two knives. The reason he wasn't executed was because of an executive order by the leader of the Guard to have him sent with the last expedition, since he had proved himself to be a formidable foe, and never killed anyone who didn't fight him. Hid didn't leave, however, without the mark of a thief, a slash on the left eye.

 

γ: qNaGwPM.png?1

 

Gamma is a potent witch skilled in healing and divine magic. She was abandoned by her parents after they found her practicing potent healing spells, which were capable of killing witches. Living her life alone, she became a Witch Priestess, ridding her body of the foul power her parents granted her and learning the Divine Arts, becoming the first Witch to do so. She learned about the Four Stone from her parents, and since her abandonment has sought to seal them herself. However, after failing alone on multiple occasions, she found out about the Four Stones Expedition Team, and decided to join the last expedition.

 

 

 

 

Gameplay:

 

 

Combining Rouge-like elements such as permadeath and random item effects with elements such as random events and rewards for passing each of the four dungeons, this "Alternate Rogue" RPG experience is meant to have a realistic feel, where luck, decision making, and resource management are critical, and a lack of any can result in the permanent death of one or all of your part members.

 

Permadeath: Take everything seriously, and approach all combat scenarios with a tactical point of view, and remember: running away is a valid option. If you aren't careful, you could lose a party member, and whenever a member dies, they can't be revived until you finish the dungeon.

 

"Break and Resume Only" Save System: Relying on saving before each possibility of death? That won't work here. Featuring a rogue-like save system, you can only save to take a break. Once you load a save, it will be deleted. Good luck.

 

Leave it to Luck: Though there is skill involved, you still have to leave some situations up to luck. You find a potion. What could it do? Sometimes, that potion could grant you a huge HP boost, but in other cases, it could be a bottle of poison!

 

Events: Sometimes, Lady Luck will break down the door and give you a chance to play her game. Whether it's a critical point in the game or a purely random occurrence, events make up the overworld of the game, and add a touch of luck and realism, from what's in a treasure chest to the outcome of jumping a chasm. Also, random events occur at, you guessed it, complete random! They are rare, but they could be a chance to make or break your game! And remember: There's no right or wrong in the game of luck!

 

Use of Magic and Special Abilties: Partly unheard of in a rogue-like setting, this game allows you to use magic spells and special abilities, making the game more welcoming for an audience deterred by rogues and rogue-likes and making up for the difficulty spike that could be caused by a streak of bad luck. It also makes combat easier, since this game is combat heavy. Don't use magic too much though, since MP is limited, and MP restoring items are scarce!

 

Rewards for passing Dungeons: In another attempt to make the game easier for newer players, there are rewards for passing dungeons. After each dungeon, your party is healed. Also, you have the option to revive a downed party member in the case that one or more of your party members died! But, if you manage to beat a dungeon with all four of your main party members, you'll receive a soldier! Although these soldiers fight for themselves and can't be targeted by items, they make great shields, keeping your party safe from harm!

 

 

 


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