As a writer, it's hard to stop writing things.
I've been writing since the day I realized that stringing letters together made coherent sentences (sometimes). I love writing. I love writing fanfiction, which accounts for 80% of all my day-to-day word based activities. I love writing my own stories, telling the depths of my imagination through a medium that others can see.
The problem lies with turning writing into storytelling.
Not that writing isn't storytelling already! It's just when it stops becoming words on paper (internet paper?) and becomes something visual as well as wordy. See, the thing is that I, as a writer, am used to having to give large amounts of descriptive clues and context to my stories. Naturally, people can't enjoy a story or relate to a character if they don't know what said character looks like, or sounds like, etc. etc. etc. But with video games, you see them. You see their world, their characteristics--heck, my game even has voice acting, so you know what they sound like!
So I find myself having to downsize the script for the game. A lot. Compared to the story itself, the script is bare bones. But here's my problem: how bare bone is TOO bare bone? I wish that it would be easier to tell this sort of thing! You'd think that having visual aids would make this job easier, but it's becoming harder. I don't know how little is too little. How much will the players be able to gain from context of the world around them in the game? How much do I need to tell them myself through dialogue? I hate games that feed you every mystery with a baby spoon, but I don't want to make my own game too hard. Sure, I know how to beat it, but will the players?
Has anyone else had this problem? Any friendly advice?